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Anybody mind explaining to me what exactly it means to play as a merchant republic or a Norse country? What sets them apart from the other nations (well, dynasties) of CK2?
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# ? Aug 2, 2013 23:47 |
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# ? Jun 4, 2024 01:19 |
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Baronjutter posted:-Research seems different, there's like a button that lets me "invest" in the research but they're all grayed out despite having tons of money. Is this like in eu3 or is there a new ruler-based research point ability I'm not figuring out? Research is carried out with research points, not with gold, and in addition, technology passively spreads over time. Your ruler's stats and buildings in your demesne determine how many research points you get, and there are three categories of research points, military, economic, and social. It takes quite a bit of time for enough research points to accumulate to invest in tech, but don't worry, technology is also passively spreading into your realm. When you have enough research points in a category to invest in any of the aspects of that category, you'll get a notification about it. A more detailed explanation here.
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# ? Aug 2, 2013 23:49 |
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Baronjutter posted:So I haven't played ckII for a while, I don't know if it's the latest patches or the Old Gods I just bought but there's a few concepts I'm having a hard time with and the wiki is kinda lovely at explaining... You might want to repost this in the dedicated CK2 thread, but I can answer some questions here! - Basically: like before, each province has different levels of research in each tech. (Siege Equipment, Trade, etc, etc.) Unlike before, you now accumulate 'points' over time, split into three categories: economic (stewardship + learning), military (martial + learning), and the last one that I don't recall at the moment, but which is also x + learning. When you accumulate enough points, you can spend these points to immediately raise the level of a tech of your choice in your current capital. Mousing around the tech screen should be able to clear the rest up. - On the religion screen, you can mouseover the icon in the top-right to get details about the requirements for reforming the Norse faith. Basically, you need religious authority and a ton of piety. Try capturing holy sites, raiding churches, and winning holy wars. (You can find holy sites by clicking on the religion map mode, and then on a Norse province.) - Navies are the same as ever, with the notable exception that at the early start (866), many provinces don't have the tech to build ships, and so have no naval levies. The Norse don't have to worry about that, though. (They have all too many ships.) - Might be worth consolidating your holdings under your direct control, sure. Especially if your vassal dislikes you. Cities and churches work the same way as for Christians. - You can create a norse merchant republic, but, the number of trade posts a republic can hold is limited by tech level, and starts out at 0%. In the early game, it's very easy to make a merchant republic that cannot trade!
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# ? Aug 2, 2013 23:56 |
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NEED TOILET PAPER posted:Anybody mind explaining to me what exactly it means to play as a merchant republic or a Norse country? What sets them apart from the other nations (well, dynasties) of CK2? Norse start out with an unreformed pagan religion, which means that they cannot have succession types better than gavelkind or crown authority higher than low, but get a free casus belli on neighboring provinces. They can also raid non-Norse for gold, and sail down major rivers. (That last is specifically Norse.) Merchant republics are really weird and play very differently from feudal nations. Basically, they care about getting rich, not about holding land, and are stuck in permanent seniority succession.
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# ? Aug 2, 2013 23:59 |
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NEED TOILET PAPER posted:Anybody mind explaining to me what exactly it means to play as a merchant republic or a Norse country? What sets them apart from the other nations (well, dynasties) of CK2? Merchant republic: Your dynasty is based out of the family mansion, and you build trade posts around the sea your republic is based on, instead of politics being focused around the relationship between vassal and suzerain, politics is instead internal to the republic, with family fueds and plots to sieze trade posts. However, on the matter of external politics there are other republics around, and while you are doge you are always vying with other republics to ensure your city is the top dog, by bribing kings and dukes to go to war with your rivals. You also get money, lots of money, and the primary way you will wage war as a republic is by hiring mercenaries. Norse: Declare your intent to gently caress up some kingdom's poo poo and watch as adventurers from all over flock to your banner to share in your glory, sail up people's rivers and take their stuff without even being at war with them, kidnap people and sacrifice them to odin! https://www.youtube.com/watch?v=ApxnAr6pRt0 Norse Merchant Republic: ALL OF THE ABOVE
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# ? Aug 3, 2013 00:00 |
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NEED TOILET PAPER posted:Anybody mind explaining to me what exactly it means to play as a merchant republic or a Norse country? What sets them apart from the other nations (well, dynasties) of CK2? Norse pagans have a lot of unique bonuses, decisions, and events. Norse Pagans get free use of the very powerful Subjugation CB until their first King title, and can from there use it every 10 years on any other kingdom. Non-Norse armies get a huge attrition penalty in Norse lands. Norsemen can sacrifice non-Norse prisoners for prestige and piety. Norsemen can use the Prepared Invasion CB. Norsemen are locked into Gavelkind succession until their religion is reformed, which can be done by a particularly powerful Norse ruler. Pagans can set their armies to be raiders, where any foreign territory they pass into will be raided, letting you take prisoners, and the gold will go into your treasury. The Norse are the most fleshed-out pagan faction, but other pagans have unique bonuses as well. For instance, Zoroastrian vassals like you more if you've married your sibling, and a Zoroastrian ruler who's restored the Persian Empire can declare themself the Sashoyant, or Zoroastrian Messiah. There's a lot of other more minor changes and a huge amount of flavor in there as well. Merchant republics get unique events and decisions as well. You establish trading posts on foreign shores, bringing you a huge amount of money, other merchant republics and other families within your own republic are always conspiring to take over or destroy your trading posts so you have to stay on top of them.
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# ? Aug 3, 2013 00:01 |
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Baronjutter posted:-Research seems different, there's like a button that lets me "invest" in the research but they're all grayed out despite having tons of money. Is this like in eu3 or is there a new ruler-based research point ability I'm not figuring out? You gain Research Points based on your ruler's stats. Learning boosts all three types; in addition, Diplomacy helps you learn Cultural foo, Military for Military, obviously, and Stewardship for Economic. In addition you earn Military tech points by fighting. See the boxes above the tech lists with the numbers in them? Mouse over those numbers and it'll tell you how many points you're getting (this is a handy tip for most everything in CK2; if you don't understand a gameplay mechanic, find something to mouse over and see if there's a tooltip. There usually is). These points are then 'spent' to rank up a tech. You can mouse over the purchase button to see what the gains will be. Tech improves only in your capital province; it then 'spreads' naturally to neighboring provinces. Your advisors, when placed in a province on their Research jobs, accelerate the speed of tech growth - they don't actually create tech points themselves. Finally, when you place your Spymaster in a province on a Steal Tech mission, then your capital province is considered to b a 'neighboring province' to wherever your Spymaster is for the purposes of tech spread, so that tech will spread from (say) Constantinople to Denmark.
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# ? Aug 3, 2013 00:13 |
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poo poo guys I always forget there's a dedicated CK2 thread. In my excuse I'm only starting this game with the intent to later convert it to EU4 so really this is a purely eu4 related line of inquiry!
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# ? Aug 3, 2013 00:19 |
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thread posted:Norse and republic stuff. Welp, looks like I'll be investing in a copy of the Old Gods during the Steam winter sale. You still get the republic aspects of a Norse republic with only Old Gods, right? Baronjutter posted:poo poo guys I always forget there's a dedicated CK2 thread. In my excuse I'm only starting this game with the intent to later convert it to EU4 so really this is a purely eu4 related line of inquiry! You and me both. In my own defense, I rarely used to play CK2 (I'm only just starting to warm up to it) so I usually have little reason to remember that thread even exists.
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# ? Aug 3, 2013 01:12 |
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NEED TOILET PAPER posted:Welp, looks like I'll be investing in a copy of the Old Gods during the Steam winter sale. You still get the republic aspects of a Norse republic with only Old Gods, right? Eh, in the sense that you could make a merchant republic vassal if you are playing as a norse ruler, yes, but if you want to actually play as a republic you'll need the Republic DLC too.
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# ? Aug 3, 2013 01:14 |
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Any word on that demo?
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# ? Aug 3, 2013 01:53 |
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Zotix posted:Any word on that demo?
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# ? Aug 3, 2013 01:57 |
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Beamed posted:To be fair, if the manual was written by a random forum user like some others, there's going to be plenty of downright wrong information I think it was, but I've been proofreading/correcting the manual/guide/eu3vseu4 documents, so hopefully nothing is too terrible. Didn't get to see the flowchart until it was public though
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# ? Aug 3, 2013 02:00 |
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Darkrenown posted:I think it was, but I've been proofreading/correcting the manual/guide/eu3vseu4 documents, so hopefully nothing is too terrible. Didn't get to see the flowchart until it was public though That would explain why the flowchart clearly doesn't account for grognards.
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# ? Aug 3, 2013 02:03 |
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Do you think Pretty Borders should be the primary driving goal of a nation's foreign policy? Yes -> Play EUIV! No -> GTFO.
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# ? Aug 3, 2013 02:15 |
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Darkrenown posted:Do you think Pretty Borders should be the primary driving goal of a nation's foreign policy? Yes -> Play EUIV! No -> GTFO. I'd love if there was a "pretty borders" casus belli in EU4. Even if it just occasionally shows up in AI vs AI wars. "The 2nd War of Danish Pretty Borders"
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# ? Aug 3, 2013 02:21 |
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Eu5: All nation boundaries shall be represented by regular 2 dimensional geometric figures.
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# ? Aug 3, 2013 02:21 |
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Counterpoint: Koreasnake was the most beautiful nation to ever appear in a Paradox game.
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# ? Aug 3, 2013 02:27 |
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It would be great if there was a rare event that reveals your ruler has OCD and gives a "pretty borders" cassus belli against a neighboring province.
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# ? Aug 3, 2013 02:35 |
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All the de jure stuff in CK2 is an entire game of trying to make more perfect maps.
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# ? Aug 3, 2013 02:41 |
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elf help book posted:All the de jure stuff in CK2 is an entire game of trying to make more perfect maps. And it's great. e: I assume the start date for EU4 is simliar to the start date in vanilla EU3? aka Holland is part of Burgandy?
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# ? Aug 3, 2013 02:43 |
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elf help book posted:All the de jure stuff in CK2 is an entire game of trying to make more perfect maps. Just don't select the direct vassals button for too long or your head might explode.
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# ? Aug 3, 2013 02:45 |
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elf help book posted:All the de jure stuff in CK2 is an entire game of trying to make more perfect maps. Duchy of Brandenburg has the worst borders but I guess that's the exception to prove the rule
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# ? Aug 3, 2013 02:50 |
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Waffles Inc. posted:Well... Culturally Welsh Catholic Middle-East? How about a culturally Scottish, Lollard Europe? :frogin: This wasn't even my fault. All I did was put a relative on the throne of France. They then inherited Italy and the Byzantine Empire,and the AI proceeded to conquer the entire continent on its own. KOGAHAZAN!! fucked around with this message at 03:55 on Aug 3, 2013 |
# ? Aug 3, 2013 03:37 |
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That there is a world where haggis is in every home.
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# ? Aug 3, 2013 03:40 |
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axeil posted:I'd love if there was a "pretty borders" casus belli in EU4. Even if it just occasionally shows up in AI vs AI wars. Well, if all else fails you could station an army on your borders called 'Pretty Border Patrol'.
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# ? Aug 3, 2013 03:45 |
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uPen posted:And it's great. I don't know how much the world is changed between 1399 and 1444(?) but according to quill's playthrough, yeah, Holland starts out as Burgundian provinces.
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# ? Aug 3, 2013 04:24 |
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uPen posted:And it's great. Watch Quill's videos, he dwells on the loading screens long enough that you can tell what's changed with the 1444 scenario. Mapwise, the biggest change between 1399 and 1444 is the collapse of the Golden Horde into several smaller hordes.
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# ? Aug 3, 2013 04:41 |
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So, would you guys say that EUIV looks to be a dramatic improvement over EU3 enough to get it? Like I enjoyed EU3 but it wasn't exactly amazing for me. I don't want to get EUIV and just not touch it.
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# ? Aug 3, 2013 05:03 |
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SkySteak posted:So, would you guys say that EUIV looks to be a dramatic improvement over EU3 enough to get it? Like I enjoyed EU3 but it wasn't exactly amazing for me. I don't want to get EUIV and just not touch it. Looks like EUIII with the CK2 engine powering it and some work done on the AI and making multiplayer possible.
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# ? Aug 3, 2013 05:19 |
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Will the converter do anything with the Merchant Republics/Trade Zones? Reading about the totally revamped trading system, it seems pretty cool but I'm still trying to wrap my head around how it will actually play out.
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# ? Aug 3, 2013 05:32 |
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CharlieFoxtrot posted:Will the converter do anything with the Merchant Republics/Trade Zones? Reading about the totally revamped trading system, it seems pretty cool but I'm still trying to wrap my head around how it will actually play out. Nope. The converter seems like it's ultimately going to be pretty barebones, if functional, and I wouldn't expect too much from it. It'll do province ownership and religion and make tags and rename nations and assign generic ideas, and generate new base tax values and even create vassals for countries with autonomous vassals. But that's about it. Merchant Republics will just get switched over to their equivalent government type in EU4. Honestly I'm a little leery about it. I'm sure it'll be "good enough", but it really seems to me that if you want your exported game to be a coherent alt-history world you'll probably need to do considerable manual editing, as I plan to do for mine.
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# ? Aug 3, 2013 05:42 |
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Patter Song posted:Watch Quill's videos, he dwells on the loading screens long enough that you can tell what's changed with the 1444 scenario. Mapwise, the biggest change between 1399 and 1444 is the collapse of the Golden Horde into several smaller hordes. Speaking of which, do we know how Hordes are going to function in EUIV yet? Sorry if this is very old information that I'm dredging up, here.
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# ? Aug 3, 2013 05:58 |
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ChaosSamusX posted:Speaking of which, do we know how Hordes are going to function in EUIV yet? Sorry if this is very old information that I'm dredging up, here. from the manual: "The Golden Horde gets Horde Traditions, allowing them free reinforcements, and making it significantly cheaper to reduce war exhaustion." and from the EU4 vs EU3 pdf: Hordes posted:We tried to differentiate the Central Asian horde nations in Europa Universalis III, but many of the mechanics we introduced were cumbersome. Now, the hordes are more similar to other countries, but different enough to make playing them a separate experience.
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# ? Aug 3, 2013 07:01 |
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So the same old poo poo? Man, these systems just cannot represent nomadic peoples. I still have no idea how the Magyars are any different in TOG.
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# ? Aug 3, 2013 07:09 |
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Wolfgang Pauli posted:So the same old poo poo? Man, these systems just cannot represent nomadic peoples. I still have no idea how the Magyars are any different in TOG. Honestly, as long as there's no more Austrian Kazakhstan the same old poo poo doesn't bother me too much.
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# ? Aug 3, 2013 07:45 |
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Darkrenown posted:I think it was, but I've been proofreading/correcting the manual/guide/eu3vseu4 documents, so hopefully nothing is too terrible. Didn't get to see the flowchart until it was public though I'm pretty sure there's a big chunk missing from the buildings section of the manual since it only lists Admin buildings (and like 2 military buildings but there's no header for them and they're classed as admin buildings). It also doesn't list the MP cost of anything.
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# ? Aug 3, 2013 08:19 |
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Wolfgang Pauli posted:So the same old poo poo? Man, these systems just cannot represent nomadic peoples. I still have no idea how the Magyars are any different in TOG.
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# ? Aug 3, 2013 08:30 |
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A Buttery Pastry posted:What would you want the nomads to be? Giant cavalry armies that are killer on the plains, are better at looting poo poo, have an easier time of building up army tradition, are better able to bounce back after a war, and have free conquest CB's seems pretty different from most other states. Really, they sound kinda like a land-oriented version of the Norse of CK2, which certainly isn't the worst thing. How about giving nomadic peoples a population variable, making them so they can only control a certain amount of land and make the majority of the territory in those parts of Asia/Europe uninhabited. Using something similar to the colonisation mechanic (albeit faster) they can lose a territory in one place and advance it elsewhere, slowly moving the state around, representing changing patterns of migration. Population grows very slowly over time so they can influence more area, and if they change from being nomadic they settle down wherever they are. As other countries start colonising the wilderness in that area you feel more and more constrained until you have to settle down.
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# ? Aug 3, 2013 08:56 |
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# ? Jun 4, 2024 01:19 |
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Does anybody want the copy of CK2 I got from preordering EU4? Just post your Steam info here or something (I don't have PMs, sorry ). Edit: taken. NEED TOILET PAPER fucked around with this message at 16:55 on Aug 3, 2013 |
# ? Aug 3, 2013 09:04 |