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Tender Bender
Sep 17, 2004

TheGame posted:

Tradition doesn't strictly limit you to 4 cities, but you have to have a very good reason to settle a fifth (excellent starting spot or vital strategic interest). The main reason 4 cities is the norm isn't necessarily because of the free culture building/aqueduct (although those are great), it's because national wonders are extremely important and if you have a misplaced fifth city that has too little production or growth you're going to be at a huge disadvantage when the time comes for your national college, hermitage, Oxford, etc.

A four-city empire has really good timings and is easy to defend while also large enough to produce a quick victory. Expanding beyond that point gives diplomatic penalties, may overextend you and may just not be necessary.

So basically I'd argue that Tradition doesn't make the 4-city plan optimal, the fact that the 4-city start is optimal makes Tradition great.

A Tartan Tory posted:

Note that he says "settle" a fifth and not "conquer" a fifth.

If you have a 4 city tradition start, feel free to conquer your way to triple that, the ai will have already done the infrastructure work for you.


Gotcha, that makes sense. I'm probably going to have to chalk this game up as a learning exercise, because the city I just founded I was planning on making an uber science city; tons of grassland with a river running through it so I figured I could feed a lot of people, and it's next to a mountain. Problem is that means it's 1000AD and I don't have my national college yet.

Generally is it a good idea to found a city with like, hills on one side and grassland on the other, so you can put out a lot of hammers or grow depending on what point of its development you're at? I've experienced a lot of hammer starvation because I see a lot of food/luxury resources and think "That'd be a nice spot!" but then everything takes forever to build. I'm baffled when I see someone post a screen in this thread and people reply "Oh definitely settle at tile X, that's a good spot." when I just see an expanse of land and resources.

edit: I had completely forgotten I could send caravans to my own cities. So that probably tells you what stage of "Being good at Brave New World" I'm at :doh:

Tender Bender fucked around with this message at 07:51 on Aug 4, 2013

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A Tartan Tory
Mar 26, 2010

You call that a shotgun?!
The thing is, those spots that would be good with a bit of investment are much easier to get now, due to internal trading in food and hammers. So the oppertunity cost in settling them has lowered enough that you don't just pop a city down there in the industrial age, you pop it down earlier and send it a food and production caravan.

Dr. Video Games 0031
Jul 17, 2004

Tender Bender posted:

Gotcha, that makes sense. I'm probably going to have to chalk this game up as a learning exercise, because the city I just founded I was planning on making an uber science city; tons of grassland with a river running through it so I figured I could feed a lot of people, and it's next to a mountain. Problem is that means it's 800AD and I don't have my national college yet.

Generally is it a good idea to found a city with like, hills on one side and grassland on the other, so you can put out a lot of hammers or grow depending on what point of its development you're at? I've experienced a lot of hammer starvation because I see a lot of food/luxury resources and think "That'd be a nice spot!" but then everything takes forever to build. I'm baffled when I see someone post a screen in this thread and people reply "Oh definitely settle at tile X, that's a good spot."

Once you get your national college up, settling extra cities isn't too bad. You just have to plan for it. The national college is probably the most important national wonder. If you can get food and production in a single city, that's a big plus. Trying to specialize isn't a bad thing, though. The problem with settling a city in a hammer poor spot just to give it lots of food is that you will struggle to actually get the science buildings you need to make it good at that in the first place. If you're rich or have jesuit education, that can sidestep the problem. Otherwise you'll just have a city that's growing big without actually giving you much, creating a happiness sink. So make sure you have the means to actually get that city going. If you don't, avoid such spots and try to pick one with some hammers around. Alternatively, send all of your trade routes to it, giving production. But that can be costly as well.

Jaroslav
Dec 31, 2007

:shepface:God I fucking love Diablo 3 gold, it even paid for this shitty title:shepface:
So what is everyones favorite map-type? Been expermenting with a few different ones the last few days but cant seem to find one i like that much more than the others.

A Tartan Tory
Mar 26, 2010

You call that a shotgun?!

Jaroslav posted:

So what is everyones favorite map-type? Been expermenting with a few different ones the last few days but cant seem to find one i like that much more than the others.

Definitely continents and pangaea plus with the city states on islands bit in the script removed, continents especially creates a pretty cool fractal like map but much more realistic.

Cynic Jester
Apr 11, 2009

Let's put a simile on that face
A dazzling simile
Twinkling like the night sky
Sup Petra

uPen
Jan 25, 2010

Zu Rodina!

Jaroslav posted:

So what is everyones favorite map-type? Been expermenting with a few different ones the last few days but cant seem to find one i like that much more than the others.

Donut, inland sea, pangaea in that order. Island maps are kinda dull since the AI is somehow worse at navies than it is at armies so it always feels like I'm cheating when I play on those and on Continents you don't meet half the game until astronomy. Fractal is also a lot of fun and Continents plus makes really cool maps but ruins them by shifting all the city states off the continents.

kaschei
Oct 25, 2005

Jaroslav posted:

So what is everyones favorite map-type? Been expermenting with a few different ones the last few days but cant seem to find one i like that much more than the others.

I too changed continents plus, but I do 1/3 city states on the islands-in-between, 2/3 on the continents. I play on standard size with 15 city-states and 9 total players for a little bit more excitement early on; I feel that it tends to limit the size of "runaway civs" as an extra bonus.

Verviticus
Mar 13, 2006

I'm just a total piece of shit and I'm not sure why I keep posting on this site. Christ, I have spent years with idiots giving me bad advice about online dating and haven't noticed that the thread I'm in selects for people that can't talk to people worth a damn.

Down/left one :smith:

Cynic Jester
Apr 11, 2009

Let's put a simile on that face
A dazzling simile
Twinkling like the night sky

Verviticus posted:

Down/left one :smith:

Ghandi had a settler standing there when I got to the current spot :negative:

Xachariah
Jul 26, 2004

A few friends of mine want to play multi-player Civ 5. I've only ever done decently on single player with Greece.

The only victory condition is conquest/annihilation because the host is weird. Anyway, what would be a decent civ to try out in a 1v1v1v1 or 2v2 where the only victory is killing all the enemy?

I assume trying to get a technology advantage is the way to go but how would I do that? At the moment I'm leaning France or Poland for social policies and ideologies, because the policies in tradition, liberty and rationalism seem pretty useful for teching fast.

Verviticus
Mar 13, 2006

I'm just a total piece of shit and I'm not sure why I keep posting on this site. Christ, I have spent years with idiots giving me bad advice about online dating and haven't noticed that the thread I'm in selects for people that can't talk to people worth a damn.

Xachariah posted:

A few friends of mine want to play multi-player Civ 5. I've only ever done decently on single player with Greece.

The only victory condition is conquest/annihilation because the host is weird. Anyway, what would be a decent civ to try out in a 1v1v1v1 or 2v2 where the only victory is killing all the enemy?

I assume trying to get a technology advantage is the way to go but how would I do that? At the moment I'm leaning France or Poland for social policies and ideologies, because the policies in tradition, liberty and rationalism seem pretty useful for teching fast.

Just pick Shoshone and win by expanding ridiculously and never leaving your borders in war.

Liberty, Honor, Autocracy (or freedom with city strength/friendly borders buff) and never attack.

Jeb Bush 2012
Apr 4, 2007

A mathematician, like a painter or poet, is a maker of patterns. If his patterns are more permanent than theirs, it is because they are made with ideas.

Tulip posted:

Can anybody come up with anything mocking for Haile Selassie? The worst i can say about Askia is 'your entire historical legacy revolves around the patronage of Islam and education. Try to reconstruct this using almost entirely military bonuses. Good luck!"

Haile Selassie wasn't a very good ruler except for being on the other side of a war from Mussolini, but the funniest thing about him is definitely his tenure as Messiah of a religion that he didn't belong to and didn't support.

The opening blurbs are one of Civ V's features (along with the diplo screens) where I wish they'd just spent the money they used to make them on buying themselves booze and cut them from the game entirely. The second-person gimmick is annoying enough alone, even without getting into the whole "Oh Hitler, you unified Western Europe and greatly expanded the German highway system" bit.

TheBalor
Jun 18, 2001

Jeb Bush 2012 posted:

Haile Selassie wasn't a very good ruler except for being on the other side of a war from Mussolini, but the funniest thing about him is definitely his tenure as Messiah of a religion that he didn't belong to and didn't support.

The opening blurbs are one of Civ V's features (along with the diplo screens) where I wish they'd just spent the money they used to make them on buying themselves booze and cut them from the game entirely. The second-person gimmick is annoying enough alone, even without getting into the whole "Oh Hitler, you unified Western Europe and greatly expanded the German highway system" bit.

It's also no fun to hear those for the second or third time in 15 minutes. I know I'm really anal about my starts, and usually spend half an hour cycling through map settings and civs before I settle on one I'm happy with. That deep narrator voice is really grating by then.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
I can't agree with that. People who play for the game's historical flavor constitutes a huge portion of the playerbase.

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
I had not heard of Haille Selassie before playing Civ V. Now I know a little bit about the whole Adwa thing, Rastafarianism, Ethiopia's long history of Christianity and a bunch of other random stuff. Providing a quick fluffy overview both on the splash screen and in the civlopedia is a good way to interest someone in learning more.

TheBalor
Jun 18, 2001

Fojar38 posted:

I can't agree with that. People who play for the game's historical flavor constitutes a huge portion of the playerbase.

I just wish there was some way to mute the drat intro.

Brannock
Feb 9, 2006

by exmarx
Fallen Rib
What else are you going to have on the loading screen?

A Stupid Baby
Dec 31, 2002

lip up fatty
Diplomacy in this game is a little weird and it seems like it could be improved to feel a lot better fairly easily:

In this instance, I have reputation hit because I had a defensive pact with France, and the Songhai had friendship pacts with both me and France, then Askia backstabs Napoleon because he was at crossbowmen when everyone else was at battleships. It seems like the friendship pact should be dissolved and the penalty for being a backstabber applied to the civ that attacks a Civ in a defensive pact with another. The diplomacy has steadily been getting better and less stupid over the series iterations tho.

Also, bonus hot JPEG footage of Nebuchadnezzar somehow getting his rear end kicked by a city state for a solid 100 turns despite having an entire continent to himself.

Marketing New Brain
Apr 26, 2008
Signing a bunch of defensive pacts didn't work in real life and helped start wwi, so I fail to see how this is in any way a problem.

Rashomon
Jun 21, 2006

This machine kills fascists

TheBalor posted:

I just wish there was some way to mute the drat intro.

You can turn it off in settings?

Vahakyla
May 3, 2013
Alright. At 1900 hours or 7pm, Eastern Standard Time, we are going for a Quick Speed, Hybrid, Huge Continents, renaissance start, match with as many humans as possible, the host of the game being a 3570k and decent upband. Other proposal was to get a smaller map with no AI at all. We will see the settings in the chat before game start!

With quick speed and renaissance start we could be done with the game in maybe 3-4 hours and it would be a neat first game. With more time to prepare and ironing out stuff, we could take longer matches!

If you wanna join, head over the steam group and be ready before start. If you wanna have a say in game settings and stuff, take part in the discussion in group chat before that!

https://www.steamcommunity.com/groups/goonciv

Vahakyla fucked around with this message at 19:43 on Aug 4, 2013

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
Is there a guide/how-to on modding I can refer to? I'm really enjoying Prince difficulty, but I just want to turn down the increased costs of stuff as you get more cities, because I like playing wide and playing domination. Having to worry about unhappiness is an expansion-cap I'm glad to deal with.

Sri.Theo
Apr 16, 2008
So I'm playing my first immortal game and my happiness is absolutely cratering, I've been unable to get any wonders apart from the pyramids (they were there so long it only took 6 turns to finish).

I've never had to work this hard so early on lower difficulties, so can anyone recommend the best policy trees for greater happiness? I've already completed Tradition and the left half of Liberty. My problem is mainly because I've taken out Greece and Venice's capitals leaving me with two massive population cities and everyone hating me enough that in the first World Congress they banned Crabs, which I was trading to keep me afloat.

Does Patronage and focusing on city states generally give you a lot of happiness?

Fister Roboto
Feb 21, 2008

Brannock posted:

What else are you going to have on the loading screen?

https://www.youtube.com/watch?v=XZlWmYe8HM4

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound
Ok, something I'm clearly missing: I have barracks, armory, military academy, and brandenburg gate in one city, but for some reason I only get 3 promotions, not four. What's going on?

TheGame
Jul 4, 2005

:shepface:God I fucking love Diablo 3 gold, it even paid for this shitty title:shepface:
I assume that you're Poland since they're the only ones who should ever do both Tradition and Liberty.

With standard luxuries and a 4-city start, happiness can be a big issue in the first 100 turns. It's going to come down to doing city-state quests and maybe building a few circuses/colosseums. Long-term, the best happiness trees on a Pangaea are going to be your ideology (if you can hold out that long by using Oxford to bulb into Factories and getting lucky with coal), Commerce (most of the tree is mediocre but the 2 happiness for luxuries is amazing), and my favorite is Patronage. That will indeed give you a lot of happiness.

Really, it depends a lot on when your happiness is going under. You might be expanding too quickly or letting your third/forth cities grow too quickly. It can be a great idea to leave them at 1 or 2 population stagnating for a while while working a hill while you manage your happiness.

Hieronymous Alloy posted:

Ok, something I'm clearly missing: I have barracks, armory, military academy, and brandenburg gate in one city, but for some reason I only get 3 promotions, not four. What's going on?

Leveling requires more and more experience the higher you go. Level 1 requires 10 experience, level 2 requires 30, level 3 60. It continues like that. Your unit is starting with 15x4 experience which should (unless I made a mistake somewhere) give it 2 promotions.

TheGame fucked around with this message at 19:42 on Aug 4, 2013

Daktari
May 30, 2006

As men in rage strike those that wish them best,
So, you deity players. How much military do I need to keep around to avoid an early DoW?
Game one, England got only me as her neightbour so I can see DoW.
Game two, wise from injury I keep 4-5 units around to stave off Attila only to get the Songhai fucker DoW'ing on the other side.

Are they really sensitive to how close to place your cities relative to them?
e: since noone responds to this anyways. Started up a new game and ffs Attila declared again :smith:

Daktari fucked around with this message at 20:35 on Aug 4, 2013

Cicadalek
May 8, 2006

Trite, contrived, mediocre, milquetoast, amateurish, infantile, cliche-and-gonorrhea-ridden paean to conformism, eye-fucked me, affront to humanity, war crime, should *literally* be tried for war crimes, talentless fuckfest, pedantic, listless, savagely boring, just one repulsive laugh after another
I know this isn't a particularly new observation, but I am amazed at how utterly loving useless catapults are. I was having trouble capturing Vienna, so I had a Great General make a fort one tile away, and parked a catapult in it. I knew catapults were frail, but surely this 100% defense bonus can protect it from a single turn of damage from a city and one (non composite archer)? Nah, gone in a second.

I honestly can't imagine a single instance that it would be worth building a catapult instead of a bowman in. I guess they will eventually upgrade to non-lovely artillery, but good luck keeping them that long when they die the second they go anywhere near a city.

In a related note, Askia is the most underwhelming leader I have played so far. Even Siam was more interesting.

Varjon
Oct 9, 2012

Comrades, I am discover LSD!

Hieronymous Alloy posted:

Ok, something I'm clearly missing: I have barracks, armory, military academy, and brandenburg gate in one city, but for some reason I only get 3 promotions, not four. What's going on?

That sounds right. If you have Alhambra and you produce ground units, you can get them to 4.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

TheGame posted:


Leveling requires more and more experience the higher you go. Level 1 requires 10 experience, level 2 requires 30, level 3 60. It continues like that. Your unit is starting with 15x4 experience which should (unless I made a mistake somewhere) give it 2 promotions.

Ok, that's what was confusing me. It seems like barracks and armory give one promotion each, then mil academy and brandenburg both give it the third and some extra. I was assuming it was a straight 15 xp /level. Thanks!

In retrospect I probably shouldn't have beelined brandenburg then since I don't have alhambra but no worries I suppose.

Speedball
Apr 15, 2008

Cicadalek posted:

I know this isn't a particularly new observation, but I am amazed at how utterly loving useless catapults are. I was having trouble capturing Vienna, so I had a Great General make a fort one tile away, and parked a catapult in it. I knew catapults were frail, but surely this 100% defense bonus can protect it from a single turn of damage from a city and one (non composite archer)? Nah, gone in a second.

I honestly can't imagine a single instance that it would be worth building a catapult instead of a bowman in. I guess they will eventually upgrade to non-lovely artillery, but good luck keeping them that long when they die the second they go anywhere near a city.

In a related note, Askia is the most underwhelming leader I have played so far. Even Siam was more interesting.

Catapults do more damage to cities than regular archers early-game, I believe, plus they can be upgraded to do a big extra chunk of damage against cities. The thing you have to remember is that they go obsolete very quickly if you face a very populous enemy city or a city with walls, because city walls greatly boost the defense and attack power of the city itself.

Zombie #246
Apr 26, 2003

Murr rgghhh ahhrghhh fffff
Is there access to modification of the AI? Or is that something that was not included with the dll?

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

Speedball posted:

Catapults do more damage to cities than regular archers early-game, I believe, plus they can be upgraded to do a big extra chunk of damage against cities. The thing you have to remember is that they go obsolete very quickly if you face a very populous enemy city or a city with walls, because city walls greatly boost the defense and attack power of the city itself.

Yeah, it seems like there's an early window where you can take cities with archers, and then once they get walls they're really hard to crack until you get either cannon or frigates.

TacticalUrbanHomo
Aug 17, 2011

by Lowtax

Tulip posted:

Can anybody come up with anything mocking for Haile Selassie?

He killed a whole lot of people to become Emperor of Ethiopia. He spent a lot of his empire's money on commissioning extravagant gifts for friends and dignitaries, including sending a Bible encased in solid gold to a Bishop in the US who had never even been to Ethiopia. He annexed a nearby kingdom into Ethiopia after the death of their monarch, though I'm not familiar with the circumstances of the union; it might have been totally amicable.

He also introduced Ethiopia's first written constitution and was a legitimately strong proponent of multilateralism. After the end of World War II, he turned his home-in-exile in England into a nursing home/hospice. Overall it seems like he was honestly a fair and compassionate ruler, but he certainly wasn't a saint.

Cicadalek posted:

I know this isn't a particularly new observation, but I am amazed at how utterly loving useless catapults are. I was having trouble capturing Vienna, so I had a Great General make a fort one tile away, and parked a catapult in it. I knew catapults were frail, but surely this 100% defense bonus can protect it from a single turn of damage from a city and one (non composite archer)? Nah, gone in a second.


Siege units do not ever get defensive terrain bonuses. The only consideration to make when positioning them is LOS and protecting them from melee units.

TacticalUrbanHomo fucked around with this message at 20:43 on Aug 4, 2013

Tulip
Jun 3, 2008

yeah thats pretty good


Cicadalek posted:

I know this isn't a particularly new observation, but I am amazed at how utterly loving useless catapults are. I was having trouble capturing Vienna, so I had a Great General make a fort one tile away, and parked a catapult in it. I knew catapults were frail, but surely this 100% defense bonus can protect it from a single turn of damage from a city and one (non composite archer)? Nah, gone in a second.

I honestly can't imagine a single instance that it would be worth building a catapult instead of a bowman in. I guess they will eventually upgrade to non-lovely artillery, but good luck keeping them that long when they die the second they go anywhere near a city.

In a related note, Askia is the most underwhelming leader I have played so far. Even Siam was more interesting.

First of all you're crazy, Siam rules(unless Alex is on the map). Second of all you use warriors and scouts to make sure the catapult doesn't get hit at all. They're semi-useful in that they make sieges go a lot faster and the combat AI is so daft that cities constitute 90% of my fight effort entirely because they're big sacks of hitpoints that slowly deplete your army as opposed to experience pinatas.

All of a sudden i realize that experience is the most completely useless resource.

thehumandignity posted:

He killed a whole lot of people to become Emperor of Ethiopia. He spent a lot of his empire's money on commissioning extravagant gifts for friends and dignitaries, including sending a Bible encased in solid gold to a Bishop in the US who had never even been to Ethiopia. He annexed a nearby kingdom into Ethiopia after the death of their monarch, though I'm not familiar with the circumstances of the union; it might have been totally amicable.

He also introduced Ethiopia's first written constitution and was a legitimately strong proponent of multilateralism. After the end of World War II, he turned his home-in-exile in England into a nursing home/hospice. Overall it seems like he was honestly a fair and compassionate ruler, but he certainly wasn't a saint.

Huh neat.

Vahakyla
May 3, 2013
In all honesty, nations aren't so black and white

. I don't think it is possible for a leader to be a saint at all. They all have to take part in shady poo poo, just like individual people do. You don't always help the homeless and you cut off people in tradfic because your daughter has to be in soccer practice.

Except when it is a nation, it is ignoring the cries of refugees and all kinds of things that are magnified by a 100-fold.

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

thehumandignity posted:

He spent a lot of his empire's money on commissioning extravagant gifts for friends and dignitaries, including sending a Bible encased in solid gold to a Bishop in the US who had never even been to Ethiopia.
I prefer to think of these purchases as high-as-poo poo impulse decisions. I mean, I already do that poo poo with Steam; Selassie just had a bigger treasury. "Dude you know what would be great? Pet. Lions." "Oh man I just had this idea. Like, send a guy--just any guy, yeah, we'll spin a globe and point at a country or someshit--a bible. Except it's gold. Not, like, the color, but like actual gold."

Sulphagnist
Oct 10, 2006

WARNING! INTRUDERS DETECTED

thehumandignity posted:

He killed a whole lot of people to become Emperor of Ethiopia. He spent a lot of his empire's money on commissioning extravagant gifts for friends and dignitaries, including sending a Bible encased in solid gold to a Bishop in the US who had never even been to Ethiopia. He annexed a nearby kingdom into Ethiopia after the death of their monarch, though I'm not familiar with the circumstances of the union; it might have been totally amicable.

The annexation was a response to the Eritrean independence movement (said kingdom was Eritrea) which lead to a war, which in turn hosed the region and the two countries over for several decades. Eritrea didn't become independent until the 90s.

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TacticalUrbanHomo
Aug 17, 2011

by Lowtax
Take two siege units and at least four melee units with combat strength close to the city's strength. Put cover on the siege units instead of volley because the +50% base ranged strength is nothing compared to the +200% strength they already have, and cover is the only possible way to make your siege units more survivable since they can't receive defensive terrain bonuses.

When you move your siege units into position, there's a chance that the enemy will attack one of them instead of any of your melee units. If so, hopefully the cover promotion allows it to survive. If not, you will still at least have one catapult that will be able to nail the city with a ranged attack of 24. Its base ranged attack is 8, it gets +200% against cities, totaling 24. Volley will boost it to 28 (50% of base strength of 8) but it really isn't worth it unless you already have Cover II. If the city's strength is in the 16-20 range, which is what they will mostly be with just walls and no special abilities or traits or anything, the 24 power ranged attack should put a nice dent in the city's health. If you brought two catapults with cover, then hopefully you get two of those attacks. If not, four or five successive attacks from swordsmen (14) will help; you will probably lose one of them, possibly two, the next turn, but you'll probably take the city the next turn.

If your strongest melee unit available isn't at least 75% of the city's combat strength, you should either hold off until you have a tech advantage, or you'll just have to drown them in units.

Antti posted:

The annexation was a response to the Eritrean independence movement (said kingdom was Eritrea) which lead to a war, which in turn hosed the region and the two countries over for several decades. Eritrea didn't become independent until the 90s.

Eritrea wasn't what I was talking about, but yeah, I forgot Eritrea. Whoops. The kingdom I was talking about was Jimma, which was annexed before World War II and, to my knowledge, has never existed independently since.

TacticalUrbanHomo fucked around with this message at 21:01 on Aug 4, 2013

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