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Taffer posted:Pretty typical of direwolf to completely ignore the accomplishments of another mod though. Don't get me wrong Multipart looks amazing and does stuff we've never seen, but Immibis microblocks has allowed multiple things in a single block space for a long time. Not only multiple microblocks, but pipes/cables etc, but direwolf acted like that had never been done before. That did stink a bit for me too. Immibis microblocks were a bit hackish, but they had to be really when you consider what the results were. They were more useful than rp2 microblocks when you had them configured correctly. Of course, since Immibis isn't part of the forgecraft best friends crew, he does't exist. I don't know why such a useful mod gets shafted for one that adds a load of lovely trees for example.
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# ? Aug 7, 2013 10:38 |
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# ? Jun 5, 2024 04:33 |
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Spanish Matlock posted:I'm pretty sure there's a waterbreathing potion, right? Or maybe I did do the helmet thing. I can't remember now. I've never worked with potion brewing before SkyDen, so I don't know.
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# ? Aug 7, 2013 14:27 |
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Sirithil posted:*groan* Once it's ready I *may* attempt back-porting it, but no guarantees. I actually couldn't find a way to get an old version of the Forge developer package to work with the current Minecraft installer, and I didn't have a virgin 1.5 install lying around. I think I got the last of the actual bugs fixed last night, which were mostly related to unusual configurations of emitters getting into slapfights when they shared a field between them in certain conditions. Now I'm trying to improve performance, as switching state on large groups of long range emitters is noticeably slow. Once I get that operating either to my satisfaction or I give up (take your pick), I'll put out the first public release. Probably in a day or two.
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# ? Aug 7, 2013 14:49 |
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I'm having a weird problem with my Hexxit server, and it only seems to be happening to me and no one else. Whenever I'm around our base (a converted Better Dungeons sandstone mansion), my FPS drops down to 6-8 and won't recover until I get a good distance away from the place, and only stays high if I don't look at it. If I even so much as look at the mansion, my FPS drops to at least 11. Does anyone know of any block in particular that might cause this issue? We don't have anything especially interesting in the mansion, just the usual stuff. We do use a lot of reinforced chests from Better Storage and a lot of Bibliocraft stuff, but like I said, it's not affecting anyone else really. In a tech mod I'd have some machines in mind I could blame initially but I really have no idea where to even begin diagnosing this in Hexxit.
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# ? Aug 7, 2013 15:13 |
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If anyone is looking for a place to play, we've got a private pack and server. It's kind of a high adventure with tech pack, either send me a PM or hit me up on steam http://steamcommunity.com/profiles/76561198055085731/ We've got room for 4-6 people. Edit- It's no PvP, pretty chill group of people, sometimes there are events whenever we feel like it. Abe Frohman fucked around with this message at 15:58 on Aug 7, 2013 |
# ? Aug 7, 2013 15:47 |
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Can you edit a Minecraft Forge created world (ie BiomesOPlenty, etc) with MCEdit?
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# ? Aug 7, 2013 19:14 |
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fondue posted:Can you edit a Minecraft Forge created world (ie BiomesOPlenty, etc) with MCEdit? You can! It may be difficult to tell what is what, though, since MCEdit won't understand the block types, but you can definitely do it. I had to do it a while back when I discovered a (now-fixed) bug with hoppers and Forestry carpenters.
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# ? Aug 7, 2013 19:17 |
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Yeah, used to be that MCEdit wouldn't support the new range of block types, so editing a modded map with it would remove all blocks with an ID of above a certain type, but now that's fixed and you can modify it with ease.
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# ? Aug 7, 2013 21:04 |
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Twistershift posted:Thanks for the help! I was the one Straw was referring to having this problem, we went through and did about a million things including manually installing that file and changing all the permissions. It finally ended up just being that Minecraft decided I needed to run it as an administrator. Worked fine since, but I still have to run it that way every time.
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# ? Aug 7, 2013 23:28 |
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Kroagnon posted:I was the one Straw was referring to having this problem, we went through and did about a million things including manually installing that file and changing all the permissions. It finally ended up just being that Minecraft decided I needed to run it as an administrator. Worked fine since, but I still have to run it that way every time. This is probably why
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# ? Aug 7, 2013 23:32 |
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Glory of Arioch posted:You can! It may be difficult to tell what is what, though, since MCEdit won't understand the block types, but you can definitely do it. I had to do it a while back when I discovered a (now-fixed) bug with hoppers and Forestry carpenters. Vib Rib posted:Yeah, used to be that MCEdit wouldn't support the new range of block types, so editing a modded map with it would remove all blocks with an ID of above a certain type, but now that's fixed and you can modify it with ease. Thanks!
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# ? Aug 8, 2013 00:32 |
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Oh, Vib Rib, at what point in the Skyden progression is it you get Mystcraft permissions? Is it past the boss fights?
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# ? Aug 8, 2013 01:08 |
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Abe Frohman posted:If anyone is looking for a place to play, we've got a private pack and server. It's kind of a high adventure with tech pack, either send me a PM or hit me up on steam http://steamcommunity.com/profiles/76561198055085731/ So far I have hidden from infernal mobs in my pink lake-house and collected an absurd variety of gems, as well as getting lost in a rift in time and space. Fun times so far.
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# ? Aug 8, 2013 01:14 |
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Pidmon posted:Oh, Vib Rib, at what point in the Skyden progression is it you get Mystcraft permissions? Is it past the boss fights?
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# ? Aug 8, 2013 02:07 |
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Shukaro posted:This is probably why Wait a second.
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# ? Aug 8, 2013 04:15 |
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Well guys, Effector Fields R0.0.1 for Minecraft 1.5.2 released! (Backporting wasn't nearly as annoying as I thought it would be.) Download here Lightbridges! Lava tunnels! Space age homes with tiny farms! Turn off your farm's fence! Why not? Vaporize snow, leaves, and other things in 'nature' that stand in the way of progress! Can it hold it? Yes it can! Disclaimer: that one block broken underneath was already that way So how do you make this stuff? Note: most recipes have mirrored or rotated versions as I hate forgetting the correct orientation for making a doohickey. Meet neolazurite! A synthetic mineral made from lapis, gold, and redstone, with curious properties. However, this yields its polycrystalline form, which isn't very useful. Smelt it to get: Monocrystalline monoclinic neolazurite. Just called 'monocrystal' for short. Monocrystal is capable of inducing fluctuations in the vacuum itself. This is an effector manipulator. Right now it's just the usual rotator tool. More functions are planned though! This is an empty resonator frame. Resonators will induce an effector field between themselves without external energy input. Effector fields aren't 'energy' fields in the usual sense, they're regions where space itself has taken on new properties. Currently, the only fields implemented are barrier fields, the traditional blue forcefield. Barrier fields are regions from which baryonic matter is excluded, in the Pauli sense. This is the recipe for a basic invert barrier resonator. Barrier fields will vaporize common light obstacles (snow, leaves, grass, etc.), as well as water and lava. Otherwise, barriers cannot penetrate anything besides other barriers. The basic variety can induce a strength 2 field (equal to cobblestone) at 2 blocks' separation, or a strength 1 field (dirt) at 4. All resonators follow the same pattern of double strength at half distance. "Invert" resonators are turned on by default; redstone toggles them off. "Plain" resonators are the opposite. You can re-craft each type by itself to switch to the other type, a la power converters producers / consumers. To make higher tiers, you need to make a monocrystal armature: The armature aligns 2 crystals in series and provides additional stabilization and control. Craft it with a basic empty frame to get a "standard" resonator, with 4x the range of the basic model. Below it is the recipe for an advanced resonator, which has 4x the range of the standard. The maximum range is 64 blocks at strength 1 / 32 at strength 2. Try it out and let me know what you think! I've tested it pretty thoroughly and I think it's bug free and the performance seems fine, but let me know if you find otherwise. Give me any feedback on the behavior, feel, even the art style. I have ideas for other types of field and emitters pending. Free standing projectors, redstone conducting fields, maybe null gravity? We'll see! EDIT: Forgot to mention, as long as at least one resonator in a pair is turned on, the field is active. You can mix and match inverts with regulars. You can mix tiers as well, but the field is only as strong as the weakest resonator can support. metasynthetic fucked around with this message at 16:07 on Aug 8, 2013 |
# ? Aug 8, 2013 05:50 |
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The whole thing looks pretty cool, just one suggest/request I have at the moment:metasynthetic posted:
Edit: Actually I do have one idea, if it's possible - a field that orients gravity towards itself within a certain range. (For instance, if you make the field as a wall, movable objects within X distance will "fall" towards it.) If you could include sand/gravel and the like as well, that would be really neat. m2pt5 fucked around with this message at 06:04 on Aug 8, 2013 |
# ? Aug 8, 2013 06:01 |
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m2pt5 posted:The whole thing looks pretty cool, just one suggest/request I have at the moment: I plan to, I just, uh, don't know how yet. It may actually work already given how I coded it, let me see. Edit: yup, already works with Omniwrench.
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# ? Aug 8, 2013 06:04 |
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Ok, add this to Toast now G7. I need it for my sky castle.
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# ? Aug 8, 2013 06:17 |
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metasynthetic posted:force walls Uh, give me a call if you need any modelling done? I'd like a project to help out on
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# ? Aug 8, 2013 06:29 |
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metasynthetic posted:Well guys,
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# ? Aug 8, 2013 11:11 |
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metasynthetic posted:Well guys, Can't wait till after work so I can play with this.
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# ? Aug 8, 2013 11:43 |
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Face Melter posted:You wouldn't still be able to cook up a 1.6 release for this would you? I got really excited that I'd have something to play with when you stated it would be a 1.6 release. Download here
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# ? Aug 8, 2013 14:26 |
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Nevermind, it's coded into the game. fondue fucked around with this message at 15:49 on Aug 8, 2013 |
# ? Aug 8, 2013 14:49 |
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Vanmani posted:Ok, add this to Toast now G7. I need it for my sky castle. ok ok ok, I am working on server lag reduction first! :P I will look into this with the other mods that are being considered and some clean up of borked mods.
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# ? Aug 8, 2013 17:35 |
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I haven't done much modpack testing yet, but adding it to the latest version of Toast, you will get an error on first startup. Close it. After the config file is generated just set your starting block ID to 2340, delete the remaining block IDs and you should be good to go. It should work with Tekkit main out of the box.
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# ? Aug 8, 2013 22:42 |
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metasynthetic posted:I haven't done much modpack testing yet, but adding it to the latest version of Toast, you will get an error on first startup. Close it. After the config file is generated just set your starting block ID to 2340, delete the remaining block IDs and you should be good to go. It should work with Tekkit main out of the box. Thanks meta, I will play with it shortly
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# ? Aug 8, 2013 23:00 |
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My kids want me to create a minecraft server on our LAN. The client updated itself to 1.6.2 and I just spent three wasted hours researching/downloading craftbukit worldedit and the client for it just to find out in the end none of it works with 1.6.2. Is there an easy mode for a mod like worldedit that will work in 1.6.2 and not take me another full day of reading to install?
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# ? Aug 8, 2013 23:14 |
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Is there an easy way to pump up ore spawn rates in the latest version of Toast? I started using the platform on Big Dig and just cant go back to such tiny ore veins anymore.
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# ? Aug 8, 2013 23:34 |
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Jaramin posted:Is there an easy way to pump up ore spawn rates in the latest version of Toast? I started using the platform on Big Dig and just cant go back to such tiny ore veins anymore. Go into your Big Dig config/cofh/ folder and grab world.cfg. Toss that into the same place in your Toast instance and you should be good to go.
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# ? Aug 9, 2013 01:12 |
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Shadowmorn posted:http://imgur.com/a/4fZyw Jesus. It's almost the exact same thing I did: http://imgur.com/MWUhO3j My inspiration was the mining apparatus from the new Star Trek reboot, the first film.
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# ? Aug 9, 2013 01:50 |
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Does anyone have any suggestions on how to clear a massive redwood canopy relatively easily? I'm going to make a giant orbital fleet made out of the really huge/awesome redwoods from my galacticraft space station. So far I've found with the fuckoff huge (and beautiful) redwoods that the MFR harvester doesn't recognize them (makes sense) and I only need so many leaf blocks for easy air generation. Edit: never mind. The scythe from the Tinkers Construct works wonders. Alkydere fucked around with this message at 03:07 on Aug 9, 2013 |
# ? Aug 9, 2013 02:31 |
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Alkydere posted:Edit: never mind. The scythe from the Tinkers Construct works wonders. Artifice sickles and the MPS leaf blower work as well.
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# ? Aug 9, 2013 03:39 |
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Alkydere posted:Does anyone have any suggestions on how to clear a massive redwood canopy relatively easily? I'm going to make a giant orbital fleet made out of the really huge/awesome redwoods from my galacticraft space station. So far I've found with the fuckoff huge (and beautiful) redwoods that the MFR harvester doesn't recognize them (makes sense) and I only need so many leaf blocks for easy air generation. Fire?
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# ? Aug 9, 2013 09:19 |
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StorrowS posted:Fire? I'm working in space, things don't catch on fire very well. By the way, redwoods do grow quite well on the moon and in orbit, just takes forever. Harvesting went a lot quicker when I realized that I could just harvest the wood and let the leaves decay. Ended up with 3-4 stacks of saplings without trying.
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# ? Aug 9, 2013 09:23 |
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metasynthetic posted:I haven't done much modpack testing yet, but adding it to the latest version of Toast..... It is now in a test build of Toast and working so thanks for that, it is a really cool mod! Will push a new pack out with it soon, still lag hunting at the moment (Server Lag) which is time consuming and a real pain. Server is getting a lot of lag. Memory usage builds and builds then GC kicks in and it slopes off rapidly. People report lag spikes every 30 seconds or so. Finding the issue is a dam pain though. Java profiling is a little help and we have some tweaked launch params thanks to other goon mc server people and I think that is helping a bit. code:
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# ? Aug 9, 2013 11:58 |
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GhostSeven posted:It is now in a test build of Toast and working so thanks for that, it is a really cool mod! Will push a new pack out with it soon, still lag hunting at the moment (Server Lag) which is time consuming and a real pain. Ghost, check the PGS thread, I think I've found the issue.
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# ? Aug 9, 2013 13:29 |
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CultusImperialis posted:Ghost, check the PGS thread, I think I've found the issue. Thanks Cultus
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# ? Aug 9, 2013 13:31 |
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They are adapting. Seriously, whats causing this kind of doom stack? Glad i have a railgun because that combos just nasty if all you had was melee.
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# ? Aug 9, 2013 18:47 |
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# ? Jun 5, 2024 04:33 |
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You think that's bad, try custom spawners spitting out skeletons riding creepers riding cave spiders.
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# ? Aug 9, 2013 19:13 |