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flesh dance
May 6, 2009



You guys already have me sold. I look forward to failing horribly as an empire!

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Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
I think I just won the game forever.

GENTLEMEN, BEHOLD! MT.SKULLBLOOD!



That's right, a town surrounded by mountains with a citadel for a door. The Walls of Babylon don't hurt either. Now I just need to get some workboats over to those four sea tiles and farm those two sheep!

GoodluckJonathan
Oct 31, 2003

Looks like the Vale of Arryn. Impregnable.

fantastic in plastic
Jun 15, 2007

The Socialist Workers Party's newspaper proved to be a tough sell to downtown businessmen.
An amusing thing happened in my most recent game. Askia declared war on me, but his army was easily dispatched. Geneva, on the other hand...



:stonklol:

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all

Tao Jones posted:

An amusing thing happened in my most recent game. Askia declared war on me, but his army was easily dispatched. Geneva, on the other hand...
:stonklol:

Sign the Convention, you fool!

E: If the AI knew what it was doing, it could conquer the planet with that army.

Pvt.Scott fucked around with this message at 02:44 on Aug 9, 2013

Super Jay Mann
Nov 6, 2008

Tao Jones posted:

An amusing thing happened in my most recent game. Askia declared war on me, but his army was easily dispatched. Geneva, on the other hand...

:stonklol:

When AI gifting units gets hilarious.

Dirk the Average
Feb 7, 2012

"This may have been a mistake."

Chomp8645 posted:

I must respectfully contest this. I firmly believe that Civ 5 without Brave New World is inferior to Civ 4 and just not that great over all. In my book Brave New World makes the game, and I would advise any potentially players to either include in their purchase or not play Civ 5 at all.

I would agree with this statement - I used to far prefer Civ 4 to Civ 5, but with Brave New World, I consider them to be on par with each other. I prefer Civ 4 for building a giant empire and stomping people into the dirt with it (individual happiness per city with maintenance as a limiter feels more interesting to me than global happiness as a limiter), while Civ 5 I feel is a more strategic game with more varied ways to approach winning the game.

ThatPazuzu
Sep 8, 2011

I'm so depressed, I can't even blink.
This might have been answered before but I can't run Civ V in DX11 anymore. I've done it before on this computer but a while ago it started crashing. I switched to DX9 where it runs fine. I googled the problem and tried some things but nothing worked. If anyone has any ideas, I'd be grateful.

LonsomeSon
Nov 22, 2009

A fishperson in an intimidating hat!

Is it actually possible to make a city connection through a City-State? I'm playing a game right now where Russia seems to have tried to do exactly that.

I distantly and vaguely remember not being able to complete a capital connection through even one hex of someone else's territory, Civ or CS. But that was before G&K, and I thought someone with a thousand-plus hours might have more recent data.

Platystemon
Feb 13, 2012

BREADS

LonsomeSon posted:

Is it actually possible to make a city connection through a City-State? I'm playing a game right now where Russia seems to have tried to do exactly that.

You can if you’re allied, at least. I think friends is good enough. I’d do it more often if city‐states didn’t park units all over the road and make it useless.

You can connect through other civs’ territory if you have open borders.

Wachepti posted:

Looks like the Vale of Arryn. Impregnable.

The Vale of Arryn is the region. You’re thinking of the Eyrie. :hist101:

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all

LonsomeSon posted:

Is it actually possible to make a city connection through a City-State? I'm playing a game right now where Russia seems to have tried to do exactly that.

I distantly and vaguely remember not being able to complete a capital connection through even one hex of someone else's territory, Civ or CS. But that was before G&K, and I thought someone with a thousand-plus hours might have more recent data.

I think the road will work if you have open borders or it goes through a city state. War probably cancels the connection though. I can only remember a city state growing over one of my roads once, but I don't really remember anything happening.

parthenocarpy
Dec 18, 2003

Someone earlier posted a really cheap strat starting with Spain in the information era, and I just tried it. Used the starting culture to fill the liberty tree and used a great scientist on turn 2 to help discover satellites, which I think were up by turn 4 or 5. that brought in 3500 gold and I immediately bought aqueducts, hospitals and medical labs for the three cities I had up (remember, Liberty gives you a 4th one on the 2nd turn) which maxed out all the 8 trade routes by turn 9, since I knew where to go to meet enough city states and civs with the satellites. This can turn into any victory type I want at this point

fuckpot
May 20, 2007

Lurking beneath the water
The future Immortal awaits

Team Anasta
I'm not really understanding what trading great works does or what it is for. I am assuming it is to spread my culture around but there seems to be no net benefit from doing so. Anyone mind just giving me a quick run-down?

Dirk the Average
Feb 7, 2012

"This may have been a mistake."

fuckpot posted:

I'm not really understanding what trading great works does or what it is for. I am assuming it is to spread my culture around but there seems to be no net benefit from doing so. Anyone mind just giving me a quick run-down?

I think the big trick is that some theming bonuses require that you have great works from different civilizations and different eras. Trading great works lets you fill those out by getting great works from other people that fall in those categories.

TheGame
Jul 4, 2005

:shepface:God I fucking love Diablo 3 gold, it even paid for this shitty title:shepface:
Certain buildings (Museum, Broadway, National Epic, etc) give you bonus culture and tourism for fulfilling certain requirements when filling them, these are called 'theming bonuses.' You can see them listed by mousing over the +0 to the right of the empty slots in your culture menu.

Some theming bonuses require that you get objects from different civs or from the same era. Trading can help make these matches.

kaschei
Oct 25, 2005

Museums' theming bonus is improved by having art/artifacts from different cultures. You can try to yoink some out with archaeologists and open borders or you can swap great works.

The AI seems to always accept 1-for-1 trades even if you're obviously going for cultural victory and beating them.

edit: or you can beat them up and take them. Theoretically if you're not full up on art you should move it out of any city that's being threatened by invasion but I don't know if AI do this or not.

kaschei fucked around with this message at 04:37 on Aug 9, 2013

Beamed
Nov 26, 2010

Then you have a responsibility that no man has ever faced. You have your fear which could become reality, and you have Godzilla, which is reality.


kaschei posted:

Museums' theming bonus is improved by having art/artifacts from different cultures. You can try to yoink some out with archaeologists and open borders or you can swap great works.

The AI seems to always accept 1-for-1 trades even if you're obviously going for cultural victory and beating them.

I thought Museums wanted two from the same culture/era?

LaserShark
Oct 17, 2007

It's over, idiot. You're gonna die here and now, and the last words out of your mouth will have been 'poop train.'

fuckpot posted:

I'm not really understanding what trading great works does or what it is for. I am assuming it is to spread my culture around but there seems to be no net benefit from doing so. Anyone mind just giving me a quick run-down?

That's not for spreading culture, as such, but for getting more tourism by creating themeing bonuses in your culture buildings. In Your Great Works, you'll see some buildings (Museums and some Wonders, mostly) have multiple slots for Works. If you hover over the +0 next to those slots, it will tell you how to get the themeing bonus. Some bonuses need Works from multiple eras and/or Civilizations, or just from a civ other than your own; that's what the Work exchange is for, to get those works without having to actually conquer other cities for them.

e:f,b

fuckpot
May 20, 2007

Lurking beneath the water
The future Immortal awaits

Team Anasta
Okay, got it now. I was trying to create diversity between eras my works were created in and was also assuming that the older the great work was the better. Thanks for clearing that up.

kaschei
Oct 25, 2005

I can't even find a comprehensive breakdown, but regardless, there are some buildings that want art/artifacts with a diversity of culture (or which can benefit from either cultural diversity or chronological diversity, or... some other stuff).

Losem
Jun 17, 2003
Slightly Angry Sheep
There is a good one earlier in this thread that honestly probably needs to be in the OP or something.

CelestialScribe
Jan 16, 2008
Total noob question...

If I settle my city with a luxury resource in its borders, I don't have to work it? So, if I have gold, I don't have to build a mine? Or should I?

I am so dumb :(

TheGame
Jul 4, 2005

:shepface:God I fucking love Diablo 3 gold, it even paid for this shitty title:shepface:
You don't have to work it, but you do have to improve it by building a mine.

To elaborate: without a mine, you won't get any happiness from the luxury and you won't be able to trade it. You can still work the unimproved tile. Once you've improved it, you get happiness and the opportunity to trade it away for money. You can still work it.

e: While I'm posting, I might as well say again how stupid it is that the AI will trade gold for GPT at a 1:1 rate. I just won a science victory on Deity on turn 245 (my fastest ever I think) because the fact that you can borrow a ton of money both accelerates you a ton and ensures that your friends can't backstab you. At one point around turn 180 I was paying out 200 gold per turn because I'd borrowed 6000 gold to buy enough votes to pass 'world ideology: Freedom' despite being the only Freedom civ in a sea of Autocracy. If anyone cares to backstab me (after all I have no army) they're out 50 GPT. That felt absurd.

TheGame fucked around with this message at 05:02 on Aug 9, 2013

Platystemon
Feb 13, 2012

BREADS

kaschei posted:

I can't even find a comprehensive breakdown, but regardless, there are some buildings that want art/artifacts with a diversity of culture (or which can benefit from either cultural diversity or chronological diversity, or... some other stuff).

new phone who dis
May 24, 2007

by VideoGames
Morbid Hound
Why is there never any goddamn coal in my borders?

Bloodly
Nov 3, 2008

Not as strong as you'd expect.
Hmm. As much as I'd love to play, my minor playtime with the demo of Brave New World ended with a genuine freeze-up. Now, I'm admittedly behind the times in terms of my system. Even so, can anyone report whether freezes were common with the demo, or whether the game tends to freeze 'normally'?

Jastiger
Oct 11, 2008

by FactsAreUseless
If a city has a belief that allows the building of say, mosques, then converts later,...does it lose the benefit of the mosque it built?

The Human Crouton
Sep 20, 2002

natetimm posted:

Why is there never any goddamn coal in my borders?

I have the same problem. I've only once had coal in my borders. I once had to take over a neighboring city-state because although they had coal, they did not have the tech to realize it, and I had to destroy them and mine it myself for the sake of time.

isndl
May 2, 2012
I WON A CONTEST IN TG AND ALL I GOT WAS THIS CUSTOM TITLE

Bloodly posted:

Hmm. As much as I'd love to play, my minor playtime with the demo of Brave New World ended with a genuine freeze-up. Now, I'm admittedly behind the times in terms of my system. Even so, can anyone report whether freezes were common with the demo, or whether the game tends to freeze 'normally'?

In general, Civ5 has been pretty stable for me. I've had some sort of memory leak that eventually leads to a crash after several hours of play, but it had recognizable symptoms and I could have restarted the game without problem if I wanted to. As far as I can tell, the leaking has since been cleared up in a patch. Performance seems generally better in DX10/11, but it runs acceptably when I start it up in DX9 (they have different graphics profiles so I have my DX9 run in windowed mode).

If your hardware is positively ancient, there's always Strategic Mode. I can play on my laptop that can't scroll the map without framerate loss by switching to Strategic. There is the occasional bug in the Strategic interface, but nothing game-ending.

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
One other use of great works is that they generate culture locally. So if you have huge town A with fully expanded borders, and town B that you just founded, putting a great work in town B would help it expand its borders much like a monument does.

Jedi Knight Luigi
Jul 13, 2009

isndl posted:

There is the occasional bug in the Strategic interface, but nothing game-ending.

More like game enhancing. You can annex cities as Venice in strategic mode which allows you to build wonders in them. Why yes, Hong Kong, Petra would go wonderfully with all your desert hills.

Grinning Goblin
Oct 11, 2004

Tao Jones posted:

An amusing thing happened in my most recent game. Askia declared war on me, but his army was easily dispatched. Geneva, on the other hand...



:stonklol:

Well as long as you can kill that single Pikeman you should be ok.

new phone who dis
May 24, 2007

by VideoGames
Morbid Hound

The Human Crouton posted:

I have the same problem. I've only once had coal in my borders. I once had to take over a neighboring city-state because although they had coal, they did not have the tech to realize it, and I had to destroy them and mine it myself for the sake of time.

I get more uranium than coal. What the hell is up with that?

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.
I just revealed coal in my current game. There's none in my empire or even close to my borders, there's a pit of 3 in a city-state I don't otherwise care for, and a pit of 3 just outside a city-state's borders - settling to grab it would be awkward as hell (this seems to happen an awful lot <:mad:>). And there's none elsewhere on my continent.

Fortunately, there's a nice seam of 7 coal on a totally uninhabited arid continent sitting out in the ocean (which I've dubbed Australia). Gonna settle that right up before someone else does.

fantastic in plastic
Jun 15, 2007

The Socialist Workers Party's newspaper proved to be a tough sell to downtown businessmen.

Grinning Goblin posted:

Well as long as you can kill that single Pikeman you should be ok.

Yeah, it wasn't really worrisome because of only one melee unit, but I thought it was hilarious that Askia rolled up with a couple swords and maybe a single catapult, while Geneva went apeshit and attacked me with an army resembling something a player might build.

new phone who dis
May 24, 2007

by VideoGames
Morbid Hound

KKKlean Energy posted:

I just revealed coal in my current game. There's none in my empire or even close to my borders, there's a pit of 3 in a city-state I don't otherwise care for, and a pit of 3 just outside a city-state's borders - settling to grab it would be awkward as hell (this seems to happen an awful lot <:mad:>). And there's none elsewhere on my continent.

Fortunately, there's a nice seam of 7 coal on a totally uninhabited arid continent sitting out in the ocean (which I've dubbed Australia). Gonna settle that right up before someone else does.

Lucky for you. I'm left with a world full of Philistines who haven't yet learned to burn coal while managing an cultural powerhouse 4 city Polish empire. I'm now stuck with the lovely decision of having to shift gears away from tourism to invade someone for their coal or wait until the rest of the idiots get there and then bargain with them for it. I actually think I'm quitting this specific game over this, simply because there isn't even any coal on my whole drat continent.

Gort
Aug 18, 2003

Good day what ho cup of tea

natetimm posted:

Lucky for you. I'm left with a world full of Philistines who haven't yet learned to burn coal while managing an cultural powerhouse 4 city Polish empire. I'm now stuck with the lovely decision of having to shift gears away from tourism to invade someone for their coal or wait until the rest of the idiots get there and then bargain with them for it. I actually think I'm quitting this specific game over this, simply because there isn't even any coal on my whole drat continent.

I really wish there were buildings for all strategic resources that cost something like 4 gold per turn but gave you a single unit of that resource. You could have:

Horse breeder (-4 GPT, +1 Horse, unlocks at Animal Husbandry)
Swordsmith (-4 GPT, +1 Iron, unlocks at Iron Working)
Charcoal Burner (-4 GPT, +1 Coal, unlocks at Industrialisation)
Synthetic Oil Plant (-4 GPT, +1 Oil, unlocks at Refrigeration)
Uranium Enrichment Plant (-4 GPT, +1 Uranium, unlocks at Nuclear Fission)

That way you wouldn't get dumb poo poo like, "You can't upgrade your warrior to a musketman because you don't have iron to give him a sword which he needs in one of the interim stages", "Horse archers don't use the horse resource", and "You can't have your unique unit because there's no iron anywhere to be found", which I'm sure we've all experienced at one point or another.

The costs might need tweaking, maybe make the earlier buildings cost less and the later ones cost more, gold tends to be worth less the further into the game you go.

Daktari
May 30, 2006

As men in rage strike those that wish them best,
If they ever release a CIV MMO I'm gonna roll around as a inquisitor: DENIED

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.
Personally I quite like the challenge of having to hunt down a strategic resource that isn't in my borders. It forces me to find a solution like trade, conquest, or colonisation, which in turns gives my game a bit of flavour. I can totally see how it would infuriate most people though.

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The Human Crouton
Sep 20, 2002

KKKlean Energy posted:

Personally I quite like the challenge of having to hunt down a strategic resource that isn't in my borders. It forces me to find a solution like trade, conquest, or colonisation, which in turns gives my game a bit of flavour. I can totally see how it would infuriate most people though.

I do think that's a cool part of it. I just don't want to have to do it nearly every single game. I want my coal, and a I want my ideology.

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