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TacticalUrbanHomo
Aug 17, 2011

by Lowtax

Count posted:

I will soon have Civil Liberties.

:crossarms:

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Cynic Jester
Apr 11, 2009

Let's put a simile on that face
A dazzling simile
Twinkling like the night sky

Matrim posted:

Yes, it does require the city-state to have the tech. City-states have their own technology levels, so before they can improve their coal they must understand what coal is. If you're a science civ rushing industrialization, this might take 10-15 turns past when you discover coal.

I believe that when you pay to improve a tile, only your own tech level matters. Which is why if they have unimproved coal, but no tech, you can pay to have the mine built and get the resources. However, if they already have a mine there and no tech, you'll have to wait until they hit industrialization.

TheGame
Jul 4, 2005

:shepface:God I fucking love Diablo 3 gold, it even paid for this shitty title:shepface:
e: I'm wrong!

Cynic Jester posted:

I believe that when you pay to improve a tile, only your own tech level matters. Which is why if they have unimproved coal, but no tech, you can pay to have the mine built and get the resources. However, if they already have a mine there and no tech, you'll have to wait until they hit industrialization.

This is correct, I had always thought the opposite because you never enter Industrial with city states having not improved every tile. What a bizarre rule.

TheGame fucked around with this message at 18:12 on Aug 9, 2013

Bloodly
Nov 3, 2008

Not as strong as you'd expect.
This may be a silly question, but: How much space does the complete CIV 5 package(Gold Edition+Brave New World) actually take up? Steam claims 8, but somehow I remember a report of 20.

I'm also wondering similar for merely Civ+Brave new World.

I need to figure how much I'd need to clear, should I buy it.

Bloodly fucked around with this message at 18:35 on Aug 9, 2013

Flewdefur
Dec 19, 2003
. .
I tried out Portugal, and it seemed mostly like Venice-lite, but with way better music. The feitoria is really late, and by the time you get it you hardly even need it. I still built them in every CS but the vast majority provided nothing, especially since you already basically have the cash to ally anything you want. What really disappointed me was that the feitoria didn't give the luxuries to my capital or any city. I had hoped that it would boost the UA, or at least have some synergy. I built tons of Naus just for kicks and they get a nice chunk of 280 gold or so, but then they sit there because that's what caravels do. I feel like they should support trade routes instead somehow instead. Overall, the things I thought would be cool were underwhelming (UU/UI), and the passive actually turns out to give you a really strong edge early on if you've got a few luxuries.

rypakal
Oct 31, 2012

He also cooks the food of his people

Antares posted:

Similarly, provoke the AI into attacking you, crush his army, then roll through his empty territory unopposed.

This was pretty much what I was thinking, I just didn't know if there were tips to getting them to throw everything at you. I like the idea of using territory and great generals and pushing it so that your territory is encroaching as much as possible.

TheGame
Jul 4, 2005

:shepface:God I fucking love Diablo 3 gold, it even paid for this shitty title:shepface:

Flewdefur posted:

I tried out Portugal, and it seemed mostly like Venice-lite, but with way better music. The feitoria is really late, and by the time you get it you hardly even need it. I still built them in every CS but the vast majority provided nothing, especially since you already basically have the cash to ally anything you want.

Time to move the difficulty level up :fsmug:

Seriously, though, feitorias are awesome in higher difficulties because you won't necessarily have infinite gold and if you do you're probably better off supporting a large military. If you were going to ally the city state already, a feitoria could save you a cool 10-15 GPT (assuming constant investments of 250 gold every ~25 turns). Especially with mercantile city states. It's not as game-breaking as a Bazaar or anything, but it's far from garbage.

Bloodly posted:

This may be a silly question, but: How much space does the complete CIV 5 package(Gold Edition+Brave New World) actually take up? Steam claims 8, but somehow I remember a report of 20.

Steam tells me I have 7.2 gigs of local files under Civ 5's installation. I assume that includes all of the DLC and expansions since I own them all.

Frida Call Me
Sep 28, 2001

Boy, you gotta carry that weight
Carry that weight a long time

Cynic Jester posted:

I believe that when you pay to improve a tile, only your own tech level matters. Which is why if they have unimproved coal, but no tech, you can pay to have the mine built and get the resources. However, if they already have a mine there and no tech, you'll have to wait until they hit industrialization.


I don't think this is the case - I tried doing this about a month ago with a city state right after I had researched industrialization. The coal was sitting unimproved in their own territory, I gave them money to improve and they did build a mine on it, but I didn't receive any coal until about 20 turns later when I figured they finally finished researching industrialization.

Choray
Oct 31, 2009

Maxmaps posted:

Domination is about specialization. If you end up with too much tourism, maybe stop focusing on building things that increase tourism. If you run out of scientific, economic, happiness and military buildings in a city, no shame in changing them to science or money production when you aren't churning out units.

Really, everything is. If you're constantly stumbling into victories you didn't even try for you're not specializing enough, and probably need to bump up the difficulty a bit so you can't be dominating all aspects of the game at all times.

Poil
Mar 17, 2007

Is there a list somewhere of all the great writers, artists and musicians and their works? I'm kinda trying to find a song but can't remember what it was called or who wrote it. :shobon:

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

Poil posted:

Is there a list somewhere of all the great writers, artists and musicians and their works? I'm kinda trying to find a song but can't remember what it was called or who wrote it. :shobon:

http://civilization.wikia.com/wiki/List_of_historical_figures_in_Civilization_V

It's my favorite Civilopedia away from the Civiliopedia!

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all

euphronius posted:

Why do all you dudes play with those humongous resource signs all over your screen.

Mostly I do it for screenshots so the resources are clearly visible. Half the time I play in strategic mode because I like the tileset. :3:

Dr. Video Games 0031
Jul 17, 2004

euphronius posted:

Why do all you dudes play with those humongous resource signs all over your screen.

Because without that I constantly miss resources. I can't play without it. They aren't that big.

rypakal
Oct 31, 2012

He also cooks the food of his people

Dr. Video Games 0031 posted:

Because without that I constantly miss resources. I can't play without it. They aren't that big.

I find iron in forests to be the absolute worst. My eye glazes right over that every time. I think my brain registers it as a deer camp.

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all

Dr. Video Games 0031 posted:

They aren't that big.

That's what Catherine said! :rimshot:

DrPlump
Oct 5, 2004

by Jeffrey of YOSPOS
I have completed a couple games as Venice and Poland but I end up quitting before finishing other civs because I feel like I messed up their start. I think Venice and Poland are making me think of the same start. What are some other bullshit civs and strategies that I can play around with to break out of the habit of doing the same start for everyone.

Also how should I balance wonders vs expansion and exploration? I can spend 75 of the first 100 turns chasing wonders and win all of them but I still feel way behind due to having almost nothing else.

Poil
Mar 17, 2007


Thanks, but since it doesn't list the works it was useless. :v:

I realized I could just dig down into the game files and find the great musician folder (steam/steam apps/common/sid meier's civilization v/assets/dlc/expansion 2/sounds/great musicians) and listen through the lot to find and youtube search it.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

DrPlump posted:

I have completed a couple games as Venice and Poland but I end up quitting before finishing other civs because I feel like I messed up their start. I think Venice and Poland are making me think of the same start. What are some other bullshit civs and strategies that I can play around with to break out of the habit of doing the same start for everyone.

Morocco pairs well with desert folklore/petra.

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all

Hieronymous Alloy posted:

:insert civ name here: pairs well with desert folklore/petra.

Fixed that for you.

euphronius
Feb 18, 2009

I just love the idea of religious power flowing up out of the desert. It's very Dune-ish.

Precambrian Video Games
Aug 19, 2002



I wish they had done something more to tone down Petra. Why not obsolete it sometime in the industrial/modern era and/or give it a tourism bonus instead?

TheGame
Jul 4, 2005

:shepface:God I fucking love Diablo 3 gold, it even paid for this shitty title:shepface:

Poil posted:

Thanks, but since it doesn't list the works it was useless. :v:

http://civilization.wikia.com/wiki/Great_work_%28Civ5%29#Great_Musicians

Search in the Civ folder for the name of the song and you'll find the MP3.

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.
So is there a Great Work Of Anime mod yet? I believe that was a Thread Prediction™ just before BNW came out and I want to know if we were right.

Peaceful Anarchy
Sep 18, 2005
sXe
I am the math man.

eXXon posted:

I wish they had done something more to tone down Petra. Why not obsolete it sometime in the industrial/modern era and/or give it a tourism bonus instead?
Because then your thriving desert metropolis will starve to death? I guess you could just obselete the extra hammer at Chemistry. It's a single city and can be risky to build, that balances out how strong it can be.

Marketing New Brain
Apr 26, 2008

euphronius posted:

I just love the idea of religious power flowing up out of the desert. It's very Dune-ish.

The Faith Must Flow

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014


I thought they didn't include living people in Civ games, but Prince Buster is available as a Great Musician.

Super Jay Mann
Nov 6, 2008

eXXon posted:

I wish they had done something more to tone down Petra. Why not obsolete it sometime in the industrial/modern era and/or give it a tourism bonus instead?

More like you wish they had done anything at all to tone down Petra. Removing the gold tile bonus means nothing since they just replaced it with an extra trade route AND a free caravan to boot, which is at worst an even trade and usually far better. Yes, it somehow got stronger in BNW than it was before.

The answer to fixing Petra is removing one of the hammer/food bonuses (or both) from desert hills.

Gort
Aug 18, 2003

Good day what ho cup of tea
Anyone else think it's a bit odd that there're three different ways to buff up desert (Petra, Desert Folklore, Kasbahs) and only one for Tundra, and that one sucks?

starfish prime
Jun 22, 2010
Just hit the Medieval era at turn 46 on standard as Spain. :getin:

Berk Berkly
Apr 9, 2009

by zen death robot

Gort posted:

Anyone else think it's a bit odd that there're three different ways to buff up desert (Petra, Desert Folklore, Kasbahs) and only one for Tundra, and that one sucks?

Its something for the modders to work on for sure. As well as Icebreakers to open trade routes and other game-play improvements.

Speaking of modding, anyone else think the game needs an Alien Invasion Era? Sometime during the Information age the world gets invaded hyper-advanced alien species that colonize the world which things like having dominating diplomatic prowess or consolidating the human population under your iron fist to fight back would have some value in of itself beyond just ending the game in a victory condition. All those post-modern units put to good use against a technologically superior foe.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
Can anyone confirm or deny if ethnic units works with Brave New World? Because that mod looks like the poo poo.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

starfish prime posted:

Just hit the Medieval era at turn 46 on standard as Spain. :getin:

That seems a little ridiculous. In G&K I did once build Petra on turn 65, but that was as Babylon.

Super Jay Mann
Nov 6, 2008

Berk Berkly posted:

Its something for the modders to work on for sure. As well as Icebreakers to open trade routes and other game-play improvements.

Speaking of modding, anyone else think the game needs an Alien Invasion Era? Sometime during the Information age the world gets invaded hyper-advanced alien species that colonize the world which things like having dominating diplomatic prowess or consolidating the human population under your iron fist to fight back would have some value in of itself beyond just ending the game in a victory condition. All those post-modern units put to good use against a technologically superior foe.

I want a Civ game where you build a spaceship at the end of a tech tree but instead of the game ending you find a planet and research through an extended post-space travel tech tree to colonize it while still developing your civ on earth and the game turns into some Civ-AC hybrid.

So basically what the C2C dudes have been trying to do to Civ 4 for what seems like years now :v:

Dr. Video Games 0031
Jul 17, 2004

Super Jay Mann posted:

I want a Civ game where you build a spaceship at the end of a tech tree but instead of the game ending you find a planet and research through an extended post-space travel tech tree to colonize it while still developing your civ on earth and the game turns into some Civ-AC hybrid.

So basically what the C2C dudes have been trying to do to Civ 4 for what seems like years now :v:

You mean like Test of Time which had multiple map support?

Varjon
Oct 9, 2012

Comrades, I am discover LSD!

Jedit posted:

I thought they didn't include living people in Civ games, but Prince Buster is available as a Great Musician.

Steve Reich is also alive. I guess they decided to make some exceptions in order to have more recent entries.

starfish prime
Jun 22, 2010

Jedit posted:

That seems a little ridiculous. In G&K I did once build Petra on turn 65, but that was as Babylon.

Had a similar G&K game with Babylon and Petra on PerfectWorld3 which tends to make hilly deserts with rivers running through them. I had an insane science victory, I forget the turn number but it was in the 1700s.

What happened was that I found one tile of the Great Barrier Reef and immediately bought a settler with the 500 gold. Settled it on a hill close by (which happened to be beside a mountain) and bought the tile, revealing the other part of the Reef and giving me 500 more gold. With that, I bought a worker and shrine in my capital (along with CS and ruin money). I also happened to pop two techs from ruins, including Writing, so I set my 4 pop capitol to work an improved copper tile and rushed the GL. The huge science from the Reef allowed me to rush through both Philosophy and Drama/Poetry, which allowed me to get Theology for free on turn 46. Filled out part of Tradition and started on Piety because at this point I was getting 16 faith per turn from the Natural Wonder faith bonus and taking Pagodas/+2 happy from temples would let me go as wide as I please.

The lesson here is that Spain is loving insane.

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
The only time the tundra pantheon pick is remotely useful is in a start like this.

Even then, it's kinda poo poo.

Marketing New Brain
Apr 26, 2008

Pvt.Scott posted:

The only time the tundra pantheon pick is remotely useful is in a start like this.

Even then, it's kinda poo poo.

yeah, assuming you get a pantheon just take the +1 food from camps.

The Human Crouton
Sep 20, 2002

I have no problem with tundra or its pantheon sucking. Tundra totally sucks in real life, and its pantheon isn't really that bad. You just have to accept that if you start on tundra you have to make the best of it, and get the gently caress out of there as soon as possible. making an extra 3 or 4 faith per turn doesn't hurt you.

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Dr. Video Games 0031
Jul 17, 2004

Marketing New Brain posted:

yeah, assuming you get a pantheon just take the +1 food from camps.

That pantheon is the only thing that could possibly make that city location good, really.

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