|
Count posted:I will soon have Civil Liberties.
|
# ? Aug 9, 2013 17:57 |
|
|
# ? May 31, 2024 01:02 |
|
Matrim posted:Yes, it does require the city-state to have the tech. City-states have their own technology levels, so before they can improve their coal they must understand what coal is. If you're a science civ rushing industrialization, this might take 10-15 turns past when you discover coal. I believe that when you pay to improve a tile, only your own tech level matters. Which is why if they have unimproved coal, but no tech, you can pay to have the mine built and get the resources. However, if they already have a mine there and no tech, you'll have to wait until they hit industrialization.
|
# ? Aug 9, 2013 18:04 |
|
e: I'm wrong!Cynic Jester posted:I believe that when you pay to improve a tile, only your own tech level matters. Which is why if they have unimproved coal, but no tech, you can pay to have the mine built and get the resources. However, if they already have a mine there and no tech, you'll have to wait until they hit industrialization. This is correct, I had always thought the opposite because you never enter Industrial with city states having not improved every tile. What a bizarre rule. TheGame fucked around with this message at 18:12 on Aug 9, 2013 |
# ? Aug 9, 2013 18:07 |
|
This may be a silly question, but: How much space does the complete CIV 5 package(Gold Edition+Brave New World) actually take up? Steam claims 8, but somehow I remember a report of 20. I'm also wondering similar for merely Civ+Brave new World. I need to figure how much I'd need to clear, should I buy it. Bloodly fucked around with this message at 18:35 on Aug 9, 2013 |
# ? Aug 9, 2013 18:21 |
|
I tried out Portugal, and it seemed mostly like Venice-lite, but with way better music. The feitoria is really late, and by the time you get it you hardly even need it. I still built them in every CS but the vast majority provided nothing, especially since you already basically have the cash to ally anything you want. What really disappointed me was that the feitoria didn't give the luxuries to my capital or any city. I had hoped that it would boost the UA, or at least have some synergy. I built tons of Naus just for kicks and they get a nice chunk of 280 gold or so, but then they sit there because that's what caravels do. I feel like they should support trade routes instead somehow instead. Overall, the things I thought would be cool were underwhelming (UU/UI), and the passive actually turns out to give you a really strong edge early on if you've got a few luxuries.
|
# ? Aug 9, 2013 18:26 |
|
Antares posted:Similarly, provoke the AI into attacking you, crush his army, then roll through his empty territory unopposed. This was pretty much what I was thinking, I just didn't know if there were tips to getting them to throw everything at you. I like the idea of using territory and great generals and pushing it so that your territory is encroaching as much as possible.
|
# ? Aug 9, 2013 18:36 |
|
Flewdefur posted:I tried out Portugal, and it seemed mostly like Venice-lite, but with way better music. The feitoria is really late, and by the time you get it you hardly even need it. I still built them in every CS but the vast majority provided nothing, especially since you already basically have the cash to ally anything you want. Time to move the difficulty level up Seriously, though, feitorias are awesome in higher difficulties because you won't necessarily have infinite gold and if you do you're probably better off supporting a large military. If you were going to ally the city state already, a feitoria could save you a cool 10-15 GPT (assuming constant investments of 250 gold every ~25 turns). Especially with mercantile city states. It's not as game-breaking as a Bazaar or anything, but it's far from garbage. Bloodly posted:This may be a silly question, but: How much space does the complete CIV 5 package(Gold Edition+Brave New World) actually take up? Steam claims 8, but somehow I remember a report of 20. Steam tells me I have 7.2 gigs of local files under Civ 5's installation. I assume that includes all of the DLC and expansions since I own them all.
|
# ? Aug 9, 2013 18:45 |
Cynic Jester posted:I believe that when you pay to improve a tile, only your own tech level matters. Which is why if they have unimproved coal, but no tech, you can pay to have the mine built and get the resources. However, if they already have a mine there and no tech, you'll have to wait until they hit industrialization. I don't think this is the case - I tried doing this about a month ago with a city state right after I had researched industrialization. The coal was sitting unimproved in their own territory, I gave them money to improve and they did build a mine on it, but I didn't receive any coal until about 20 turns later when I figured they finally finished researching industrialization.
|
|
# ? Aug 9, 2013 18:53 |
|
Maxmaps posted:Domination is about specialization. If you end up with too much tourism, maybe stop focusing on building things that increase tourism. If you run out of scientific, economic, happiness and military buildings in a city, no shame in changing them to science or money production when you aren't churning out units. Really, everything is. If you're constantly stumbling into victories you didn't even try for you're not specializing enough, and probably need to bump up the difficulty a bit so you can't be dominating all aspects of the game at all times.
|
# ? Aug 9, 2013 18:54 |
|
Is there a list somewhere of all the great writers, artists and musicians and their works? I'm kinda trying to find a song but can't remember what it was called or who wrote it.
|
# ? Aug 9, 2013 19:59 |
|
Poil posted:Is there a list somewhere of all the great writers, artists and musicians and their works? I'm kinda trying to find a song but can't remember what it was called or who wrote it. http://civilization.wikia.com/wiki/List_of_historical_figures_in_Civilization_V It's my favorite Civilopedia away from the Civiliopedia!
|
# ? Aug 9, 2013 20:01 |
|
euphronius posted:Why do all you dudes play with those humongous resource signs all over your screen. Mostly I do it for screenshots so the resources are clearly visible. Half the time I play in strategic mode because I like the tileset.
|
# ? Aug 9, 2013 20:42 |
|
euphronius posted:Why do all you dudes play with those humongous resource signs all over your screen. Because without that I constantly miss resources. I can't play without it. They aren't that big.
|
# ? Aug 9, 2013 20:56 |
|
Dr. Video Games 0031 posted:Because without that I constantly miss resources. I can't play without it. They aren't that big. I find iron in forests to be the absolute worst. My eye glazes right over that every time. I think my brain registers it as a deer camp.
|
# ? Aug 9, 2013 21:07 |
|
Dr. Video Games 0031 posted:They aren't that big. That's what Catherine said!
|
# ? Aug 9, 2013 21:09 |
|
I have completed a couple games as Venice and Poland but I end up quitting before finishing other civs because I feel like I messed up their start. I think Venice and Poland are making me think of the same start. What are some other bullshit civs and strategies that I can play around with to break out of the habit of doing the same start for everyone. Also how should I balance wonders vs expansion and exploration? I can spend 75 of the first 100 turns chasing wonders and win all of them but I still feel way behind due to having almost nothing else.
|
# ? Aug 9, 2013 21:10 |
|
The White Dragon posted:http://civilization.wikia.com/wiki/List_of_historical_figures_in_Civilization_V Thanks, but since it doesn't list the works it was useless. I realized I could just dig down into the game files and find the great musician folder (steam/steam apps/common/sid meier's civilization v/assets/dlc/expansion 2/sounds/great musicians) and listen through the lot to find and youtube search it.
|
# ? Aug 9, 2013 21:10 |
DrPlump posted:I have completed a couple games as Venice and Poland but I end up quitting before finishing other civs because I feel like I messed up their start. I think Venice and Poland are making me think of the same start. What are some other bullshit civs and strategies that I can play around with to break out of the habit of doing the same start for everyone. Morocco pairs well with desert folklore/petra.
|
|
# ? Aug 9, 2013 21:12 |
|
Hieronymous Alloy posted::insert civ name here: pairs well with desert folklore/petra. Fixed that for you.
|
# ? Aug 9, 2013 21:19 |
|
I just love the idea of religious power flowing up out of the desert. It's very Dune-ish.
|
# ? Aug 9, 2013 21:22 |
|
I wish they had done something more to tone down Petra. Why not obsolete it sometime in the industrial/modern era and/or give it a tourism bonus instead?
|
# ? Aug 9, 2013 21:23 |
|
Poil posted:Thanks, but since it doesn't list the works it was useless. http://civilization.wikia.com/wiki/Great_work_%28Civ5%29#Great_Musicians Search in the Civ folder for the name of the song and you'll find the MP3.
|
# ? Aug 9, 2013 21:26 |
|
So is there a Great Work Of Anime mod yet? I believe that was a Thread Prediction™ just before BNW came out and I want to know if we were right.
|
# ? Aug 9, 2013 21:33 |
|
eXXon posted:I wish they had done something more to tone down Petra. Why not obsolete it sometime in the industrial/modern era and/or give it a tourism bonus instead?
|
# ? Aug 9, 2013 21:42 |
|
euphronius posted:I just love the idea of religious power flowing up out of the desert. It's very Dune-ish. The Faith Must Flow
|
# ? Aug 9, 2013 22:15 |
|
The White Dragon posted:http://civilization.wikia.com/wiki/List_of_historical_figures_in_Civilization_V I thought they didn't include living people in Civ games, but Prince Buster is available as a Great Musician.
|
# ? Aug 9, 2013 22:23 |
|
eXXon posted:I wish they had done something more to tone down Petra. Why not obsolete it sometime in the industrial/modern era and/or give it a tourism bonus instead? More like you wish they had done anything at all to tone down Petra. Removing the gold tile bonus means nothing since they just replaced it with an extra trade route AND a free caravan to boot, which is at worst an even trade and usually far better. Yes, it somehow got stronger in BNW than it was before. The answer to fixing Petra is removing one of the hammer/food bonuses (or both) from desert hills.
|
# ? Aug 9, 2013 22:55 |
|
Anyone else think it's a bit odd that there're three different ways to buff up desert (Petra, Desert Folklore, Kasbahs) and only one for Tundra, and that one sucks?
|
# ? Aug 9, 2013 23:01 |
|
Just hit the Medieval era at turn 46 on standard as Spain.
|
# ? Aug 9, 2013 23:03 |
|
Gort posted:Anyone else think it's a bit odd that there're three different ways to buff up desert (Petra, Desert Folklore, Kasbahs) and only one for Tundra, and that one sucks? Its something for the modders to work on for sure. As well as Icebreakers to open trade routes and other game-play improvements. Speaking of modding, anyone else think the game needs an Alien Invasion Era? Sometime during the Information age the world gets invaded hyper-advanced alien species that colonize the world which things like having dominating diplomatic prowess or consolidating the human population under your iron fist to fight back would have some value in of itself beyond just ending the game in a victory condition. All those post-modern units put to good use against a technologically superior foe.
|
# ? Aug 9, 2013 23:08 |
|
Can anyone confirm or deny if ethnic units works with Brave New World? Because that mod looks like the poo poo.
|
# ? Aug 9, 2013 23:09 |
|
starfish prime posted:Just hit the Medieval era at turn 46 on standard as Spain. That seems a little ridiculous. In G&K I did once build Petra on turn 65, but that was as Babylon.
|
# ? Aug 9, 2013 23:12 |
|
Berk Berkly posted:Its something for the modders to work on for sure. As well as Icebreakers to open trade routes and other game-play improvements. I want a Civ game where you build a spaceship at the end of a tech tree but instead of the game ending you find a planet and research through an extended post-space travel tech tree to colonize it while still developing your civ on earth and the game turns into some Civ-AC hybrid. So basically what the C2C dudes have been trying to do to Civ 4 for what seems like years now
|
# ? Aug 9, 2013 23:13 |
|
Super Jay Mann posted:I want a Civ game where you build a spaceship at the end of a tech tree but instead of the game ending you find a planet and research through an extended post-space travel tech tree to colonize it while still developing your civ on earth and the game turns into some Civ-AC hybrid. You mean like Test of Time which had multiple map support?
|
# ? Aug 9, 2013 23:17 |
|
Jedit posted:I thought they didn't include living people in Civ games, but Prince Buster is available as a Great Musician. Steve Reich is also alive. I guess they decided to make some exceptions in order to have more recent entries.
|
# ? Aug 9, 2013 23:20 |
|
Jedit posted:That seems a little ridiculous. In G&K I did once build Petra on turn 65, but that was as Babylon. Had a similar G&K game with Babylon and Petra on PerfectWorld3 which tends to make hilly deserts with rivers running through them. I had an insane science victory, I forget the turn number but it was in the 1700s. What happened was that I found one tile of the Great Barrier Reef and immediately bought a settler with the 500 gold. Settled it on a hill close by (which happened to be beside a mountain) and bought the tile, revealing the other part of the Reef and giving me 500 more gold. With that, I bought a worker and shrine in my capital (along with CS and ruin money). I also happened to pop two techs from ruins, including Writing, so I set my 4 pop capitol to work an improved copper tile and rushed the GL. The huge science from the Reef allowed me to rush through both Philosophy and Drama/Poetry, which allowed me to get Theology for free on turn 46. Filled out part of Tradition and started on Piety because at this point I was getting 16 faith per turn from the Natural Wonder faith bonus and taking Pagodas/+2 happy from temples would let me go as wide as I please. The lesson here is that Spain is loving insane.
|
# ? Aug 9, 2013 23:33 |
|
The only time the tundra pantheon pick is remotely useful is in a start like this. Even then, it's kinda poo poo.
|
# ? Aug 10, 2013 00:37 |
|
Pvt.Scott posted:The only time the tundra pantheon pick is remotely useful is in a start like this. yeah, assuming you get a pantheon just take the +1 food from camps.
|
# ? Aug 10, 2013 02:11 |
|
I have no problem with tundra or its pantheon sucking. Tundra totally sucks in real life, and its pantheon isn't really that bad. You just have to accept that if you start on tundra you have to make the best of it, and get the gently caress out of there as soon as possible. making an extra 3 or 4 faith per turn doesn't hurt you.
|
# ? Aug 10, 2013 02:14 |
|
|
# ? May 31, 2024 01:02 |
|
Marketing New Brain posted:yeah, assuming you get a pantheon just take the +1 food from camps. That pantheon is the only thing that could possibly make that city location good, really.
|
# ? Aug 10, 2013 02:16 |