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3 posted:From what I can tell, you're on the leftmost side of a right-mounted cockpit so presumably your seating position is actually fairly close to dead center. Egosoft hired a bunch of the X-Tended guys to make stuff for the TC and AP expansions, and that mod was basically built for "let's make cool ship models that fit in the established styles". They have the second best spaceship modelers after Eve. When we're going to be stuck in one ship for close to the whole game, how can you gently caress up making it look good? I can see they're going for a more smooth / flatshaded / high contrast look than the reflective / glowing / greebled look of X3 and that's fine, I like the change overall even. But the player ship is total meh on the outside. Also it has a furry on it.
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# ? Aug 12, 2013 06:20 |
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# ? Jun 10, 2024 17:41 |
Klyith posted:I am looking forward to the game, but man, that ship is some hot garbage compared to most of the ships in the X3 stable. I like it vv It reminds me of the old Centaur from X2, and that was one of my favorite ship designs of all time, so I might be a tad biased. It's certainly not the worst Egosoft have come up with (the worst being the Hyperion, which was literally two gigantic Perseuses glued together).
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# ? Aug 12, 2013 06:26 |
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3 posted:I like it vv The Hyperion is terrible, but I'll give them a pass since that was originally for the free add-on pack for original X3:R. Starting with TC they hired some modders from the community who made some pretty excellent models for other new ships.
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# ? Aug 12, 2013 07:18 |
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Klyith posted:Ok maybe I was a bit harsh, but it really is pretty bland. Nah, you were right. The new player ship looks like a weird, deformed bubble. I'd have loved if it were a bit more sleek and dangerous looking and less... flounderish. I guess they were looking for a versatile shape for your ship, one that would look appropriate for any role, and it does... except for fighting or looking in any way scary or intimidating. I'd have preferred something that looked a bit more like Mass Effect's Normandy myself, but I'm sure that will be modded in somewhere around day 2 of release. All we can hope for is that it's not a 1:1 identical copy. GreatGreen fucked around with this message at 07:47 on Aug 12, 2013 |
# ? Aug 12, 2013 07:41 |
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Hopefully the ship will also be altered to accommodate whatever modifications you do. I could not help noticing, for instance, that it does not have any turrets, and I like my ship to have some turrets to keep me safe from angles other than the one I happen to be looking in at any given moment.
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# ? Aug 12, 2013 11:50 |
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Broken Knees Club posted:Best official screenshot itt: Is this... wait are they... is this a dance mini-game designed to change the price of a ware? "Yesss... move your hipsssss for profitsssss!" \/ \/ Well poo poo. kedo fucked around with this message at 14:53 on Aug 12, 2013 |
# ? Aug 12, 2013 14:41 |
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kedo posted:Is this... wait are they... is this a dance mini-game designed to change the price of a ware? It was just an april fools joke.
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# ? Aug 12, 2013 14:49 |
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MechaCrash posted:Hopefully the ship will also be altered to accommodate whatever modifications you do. I could not help noticing, for instance, that it does not have any turrets, and I like my ship to have some turrets to keep me safe from angles other than the one I happen to be looking in at any given moment. I can't remember where I saw this, but there are definitely turrets on the player ship.
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# ? Aug 13, 2013 02:22 |
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I figured there would be, but thanks for confirming it. Are they there on the model and I don't see them, or they aren't shown because you don't start with them, or what?
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# ? Aug 13, 2013 03:54 |
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MechaCrash posted:I figured there would be, but thanks for confirming it. There's very little information about the specifics of the ship, but it is actually in X3:AP as part of the plot. http://roguey.co.uk/x3ap/ships/ship-349/ If its even slightly like this version is has front weapons that can vary from terrible to totally overpowered for its class, and one average rear turret.
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# ? Aug 13, 2013 04:04 |
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I'm disappointed they're sticking with the same game world as the old ones, since it sounded like they were rebooting the whole series originally. It wasn't a big deal in the first game, but if they keep making everything more detailed and atmospheric looking it would help if the entire economy doesn't appear to run on Argon Burger Stations and Magic Snail Farms
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# ? Aug 13, 2013 04:11 |
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MechaCrash posted:Hopefully the ship will also be altered to accommodate whatever modifications you do. I could not help noticing, for instance, that it does not have any turrets, and I like my ship to have some turrets to keep me safe from angles other than the one I happen to be looking in at any given moment. I remember reading something ages ago that it would do something along these lines. I don't know if that's still the case, but I could see it not being too much work for them to implement something along those lines so it seems likely that they'd have your ship's appearance change a bit to reflect what kinds of upgrades you've got installed. I would also be pretty surprised if you couldn't put turrets on your ship at all. I mean turrets are pretty basic!
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# ? Aug 13, 2013 04:33 |
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An interview brought up that your player ship would start pretty basic but would be able to increase in strength by anywhere from ten to fifty based on the various kinds of upgrades you can get for it.
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# ? Aug 13, 2013 17:21 |
Fortuitous Bumble posted:I'm disappointed they're sticking with the same game world as the old ones, since it sounded like they were rebooting the whole series originally. It wasn't a big deal in the first game, but if they keep making everything more detailed and atmospheric looking it would help if the entire economy doesn't appear to run on Argon Burger Stations and Magic Snail Farms Well supposedly the game is set ~1000 years after Albion Prelude and the collapse of the gate network, so it's pretty much a clean break from the previous series' plots; there's concept art (and a quick shot in the trailer) of an X3-era Split capital ship having been gutted and used as a power source for a bunch of different asteroid stations. I'm pretty sure I read somewhere before that Ego wanted to make a totally new game and realized a little way in that they were basically making another X game anyway.
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# ? Aug 13, 2013 17:23 |
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So apparently the Pride of Albion, or the ship we'll be flying in X Rebirth, is included in X3: Albion Prelude. Has anybody piloted it yet? I mean there's probably going to be little if any translation between that one and the one we'll be driving in Rebirth, but I'm still curious about your impressions.
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# ? Aug 13, 2013 18:27 |
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GreatGreen posted:So apparently the Pride of Albion, or the ship we'll be flying in X Rebirth, is included in X3: Albion Prelude. Has anybody piloted it yet? I mean there's probably going to be little if any translation between that one and the one we'll be driving in Rebirth, but I'm still curious about your impressions. [edit] I used Cycrow's cheat script to give myself one, it's a sluggish undergunned m3 with big shields and a big energy reserve. It has the compatability to mount some capital ship guns but lacks the ware size to fit them in. ZombyDog fucked around with this message at 02:01 on Aug 14, 2013 |
# ? Aug 14, 2013 00:12 |
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ZombyDog posted:While the ship appears briefly at the end of the Albion plot, it's not normally boardable. Stats are here. Here's some impressions from cheating it in, but it's not designed to be a playable ship. That is also what it is listed under in the game.
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# ? Aug 14, 2013 03:19 |
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Hah, everybody in that linked thread thinks the ship is hideous. They're not wrong.
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# ? Aug 14, 2013 03:37 |
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GreatGreen posted:Hah, everybody in that linked thread thinks the ship is hideous. Though I admit I'm not one for asymmetrical ship designs.
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# ? Aug 14, 2013 04:02 |
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I think it's pretty cool vv. I mean not the greatest ship design ever, but it's unique and interesting enough for me to be satisfied piloting it. Like someone else said, I just hope my weapon/upgrades are reflected externally on the ship. Also the wording in the interview has me a little worried, but I'm getting the impression "upgrading" the ship is a linear thing (start with weapons a, end with weapons and turrets z) and not a choice thing. I'm hoping it's more of the latter and less of the former, but have a feeling it's the opposite.
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# ? Aug 14, 2013 04:14 |
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I worry more about the fps inclined weapons.. I mean "shotgun"? Really? I want to use stuff like mass drivers, energy link bolt chaingun and high energy plasma throwers.
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# ? Aug 15, 2013 16:21 |
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Falken posted:I worry more about the fps inclined weapons.. I mean "shotgun"? Really? I want to use stuff like mass drivers, energy link bolt chaingun and high energy plasma throwers. The shotgun is a sub-capital flak cannon. I highly doubt it will actually be referred to as a shotgun in game.
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# ? Aug 15, 2013 20:13 |
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Embrace die schrotflinte.
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# ? Aug 16, 2013 02:13 |
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Is there any real point upgrading turning speed on my traders? As far as I can tell, turning speed isn't a factor OOS, and it doesn't really seem worth it for the odd occasion I might briefly be in the same sector as one of them.
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# ? Aug 16, 2013 16:03 |
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Hot Sexy Jupiter posted:Is there any real point upgrading turning speed on my traders? As far as I can tell, turning speed isn't a factor OOS, and it doesn't really seem worth it for the odd occasion I might briefly be in the same sector as one of them. On the odd occasion you're in the same sector as a trader it speeds things up. Also it costs next to nothing compared to the total cost of a trade ship.
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# ? Aug 16, 2013 16:14 |
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Falken posted:I worry more about the fps inclined weapons.. I mean "shotgun"? Really? I want to use stuff like mass drivers, energy link bolt chaingun and high energy plasma throwers. I require beams. Beams and missiles. Especially different colored beams.
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# ? Aug 16, 2013 16:17 |
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The Muffinlord posted:I require beams. Beams and missiles. Especially different colored beams. Large ones at that. That last longer than half a second. Preferably several seconds.
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# ? Aug 16, 2013 23:34 |
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I have, on a busted save, an Albion Pride, it seemed ok, however, I happen to know a little, ah, cheat; The ship was gained by using "NPC Bailing Addon", in combo with "SCS 4.11", these may or may not be cheats, and it was the only time I have managed to get one, However also using "The Marauder Shipyard" makes engine tunings & rudder tunings dropped by ships "Donated" by one of the scs commands "overtune" whatever ship happens to pick them up. Resulting in my Ptranodon travelling at 500kms, and being as agile as an m5. I tried this on the Albion Pride, it was jolly good.
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# ? Aug 17, 2013 02:12 |
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Mr. Crow posted:Large ones at that. That last longer than half a second. Preferably several seconds. And they should sound like this
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# ? Aug 17, 2013 05:10 |
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Mr. Crow posted:Large ones at that. That last longer than half a second. Preferably several seconds. I really miss that game.
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# ? Aug 17, 2013 05:31 |
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Inverness posted:There was a particular type of laser weapon in Earth & Beyond that I really liked the sound and effect of. I doubt I'd be able to find any videos or anything. You're in luck, the game is running still on an emulated server, I tried it 1-2 years ago, and it was surprisingly similar to how I remember playing the game many years ago. http://www.net-7.org/
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# ? Aug 17, 2013 13:26 |
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staberind posted:I have, on a busted save, an Albion Pride, it seemed ok, however, I happen to know a little, ah, cheat;
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# ? Aug 17, 2013 13:55 |
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Nomikos posted:And they should sound like this The reference beam weapons that all other beam weapons are measured against. Fun Fact: in Cadius' Ship pack (merged in XRM), the Terran M3B is a Zeus bomber. Edit: The XRM version of that pack doesn't include the sillier ones like the Normandy. Godlessdonut fucked around with this message at 02:39 on Aug 18, 2013 |
# ? Aug 18, 2013 02:35 |
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I knew I recognised that thing. The gunship spec raptors in Battlestar also reminded me of the Zeus.
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# ? Aug 18, 2013 10:15 |
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3 posted:Well supposedly the game is set ~1000 years after Albion Prelude and the collapse of the gate network, Thank god for that. Gates were annoying as gently caress. In my last game I got bored and cheated a fleet for myself and decided to invade a xenon sector with a fully loaded carrier, a cerberus, two corvettes, and two fully equipped destroyers. I tried every which way to get them to jump into the sector together, but they either trickled in one-by-one only to be cut down by the xenon camping the gate. OR they jumped in together and immediately crashed into each other and exploded.
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# ? Aug 18, 2013 10:38 |
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I always felt the gates should have been much larger for that reason as well.
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# ? Aug 18, 2013 12:32 |
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DONT CARE BUTTON posted:I always felt the gates should have been much larger for that reason as well. Either that or it needed traffic controllers, "Ok, no one through for the 10 minutes on the top and buttom of the hours, even numbered hours means side X goes, odd numbered hours means side Y goes." Then the player can decide to risk it or not while an AI pilot would always follow traffic controllers orders.
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# ? Aug 18, 2013 14:54 |
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There was a really great mod for X2 where you could mount gates onto Mammoths you bought. Granted you couldn't link to existing gates meaning you had to buy 2 Mammoths (which in x2 were absurdly expensive) but making a shortcut across the universe was pretty awesome. The AI would even start using your gates after a time which generally improved the economy.
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# ? Aug 18, 2013 15:37 |
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Hell most of my problems with warpgates is about to jump into a gate or just getting out of a gate and BAM! loving TL or M1 out of nowhere! And I was just on my way to pick up salvage insurance
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# ? Aug 18, 2013 15:44 |
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# ? Jun 10, 2024 17:41 |
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Warpgates would have been fine if they worked like Mass Relays from Mass Effect. https://www.youtube.com/watch?v=tHIAibDr3yM If I had a penny for every time I exited a jump gate in my Colossus and heard a Split pilot scream, paired with a small explosion as he gets smeaared across my hull... I'd have a bunch of pennies. Falken fucked around with this message at 17:59 on Aug 18, 2013 |
# ? Aug 18, 2013 17:56 |