|
Jastiger posted:I seriously don't get how domination victories are so smooth for the AI. What is the secret to having a happier empire? The AI gets big across-the-board happiness benefits on King difficulty and above - that is then multiplied by massive happiness benefits from always playing on chieftain difficulty - which makes it much easier for them to conquer. On deity difficulty the AI receives only 36% of normal unhappiness, effectively removing that element entirely. Humans can't play like the AI does (which is lame). http://www.civfanatics.com/civ5/difficulties
|
# ? Aug 14, 2013 23:01 |
|
|
# ? Jun 5, 2024 16:45 |
|
Jastiger posted:I seriously don't get how domination victories are so smooth for the AI. I'm England as I mentioned before and I"m kicking rear end, but every time I take a city I risk having barbarians show up outside my capital. I am razing cities as I go, but happiness has a stranglehold on my empire. I have all luxury resources that are available with the exception of one or two, but I'm still hovering at -9 happiness. In all the cities I directly control they have maxed out the happiness buildings too.. Play Gandhi. No joke he's monstrously good at domination. Also learn to use the "limit population" thing on the city screen. It's incredibly rare for me to get more unhappiness from number of cities than from citizens, and the first couple citizens are a lot more productive than later ones, depending on the tiles available.
|
# ? Aug 14, 2013 23:02 |
|
Berk Berkly posted:
Trying continents/standard now. Used to most play pangeas/small, but I wanted to focus more on the sea stuff since those trade routes bring bigger benefits etc. Maybe I should just trundle on with the small map type.
|
# ? Aug 14, 2013 23:05 |
|
Commerce and Freedom are really good for happiness problems. Protectionism will usually give you a flat +30 happiness or so by the time you get it and Freedom has a ton of tenets that boost happiness simply for normal production or growth buildings, along with one that halves your happiness penalty from specialists.
|
# ? Aug 14, 2013 23:10 |
|
Berk Berkly posted:Limit the number of cities, their population size, abuse religion/policy/luxury bonuses. A temporary dip into unhappyness is okay, as long as there is light at the end of the tunnel and you can get back above water when your done with your current military conquest. It is still a really stupid mechanic. I should have to slow down, I get that, but I shouldn't be literally revolting because my conquests are so successful. I shouldn't take a city, start to raze it, and have rebels appear at the capital. I don't care about the happiness in that city. gently caress them, I'm razing it. It shouldn't count so much against me. I also wish the AI would prioritize happiness buildings in puppets if you have empire wide unhappiness. Instead it focuses on other things.
|
# ? Aug 14, 2013 23:27 |
|
Jastiger posted:I also wish the AI would prioritize happiness buildings in puppets if you have empire wide unhappiness. Instead it focuses on other things. As far as I can tell, it actually does. The problem is that they won't switch from another building into a happiness building mid-production, and that as soon as you dip into unhappiness you're also slammed with a production penalty (on top of the puppet penalties to production). So your puppets are stuck slowly trying to finish something they started before you dipped into unhappiness before they can attempt to build a Circus or whatever.
|
# ? Aug 14, 2013 23:34 |
|
This has likely been asked before, but are they any mods that disable the 2050 time limit without affecting your score? I play Civ to relax, and enjoy long games of staying peaceful and slowly expanding until the modern era when battleships and tanks are researched and then going full genocide mode, but even if I manage to get those fairly early, the modern stage of the game still feels really short. I want to have giant death robots stomping all over the world dammit! I could play on smaller maps and play aggressive right from the start, but like I said Civ is just one giant relaxation sim to me, listening to the pretty music while sipping coffee and mindlessly clicking next turn. Alternatively are there any good mods that let you adjust research for just own civ without being mega over powered? I.e make it so you have a 10% research bonus etc?
|
# ? Aug 14, 2013 23:37 |
|
Does turning off Time Victory not do it?
|
# ? Aug 14, 2013 23:38 |
|
Kyrosiris posted:Does turning off Time Victory not do it? I think that turns off time victory but still stops scoring past 2050 from what I've read. Someone correct me if I'm wrong though!
|
# ? Aug 14, 2013 23:40 |
|
Lord Dekks posted:This has likely been asked before, but are they any mods that disable the 2050 time limit without affecting your score? I play Civ to relax, and enjoy long games of staying peaceful and slowly expanding until the modern era when battleships and tanks are researched and then going full genocide mode, but even if I manage to get those fairly early, the modern stage of the game still feels really short. Maybe you could play a marathon speed game starting in the modern age
|
# ? Aug 14, 2013 23:40 |
|
If you start a Marathon game in the modern age you can pretend that you're colonizing another planet and that the other civs are competing with you for its resources.
|
# ? Aug 14, 2013 23:51 |
|
Fojar38 posted:If you start a Marathon game in the modern age you can pretend that you're colonizing another planet and that the other civs are competing with you for its resources. Where is my Alpha Centauri 2?
|
# ? Aug 14, 2013 23:58 |
|
Berk Berkly posted:Also, you can always try to sell a recently conquered city to another AI and let them deal with it. That brings up a thought. Can you sell cities to Venice?
|
# ? Aug 15, 2013 00:14 |
|
Using that Polish Tradition + Liberty opener on civ fanatics, I was able to make freedom the global ideology before anyone else had an ideology. History.
|
# ? Aug 15, 2013 03:58 |
|
Okay I think Emperor might be too easy for me, either that or Spain starting near Uluru is just that broken. Just finished a cultural victory one turn before I was going to win a diplo victory at ~T270. When I achieved victory the only other civ with an ideology was Shaka, and he had went Order two turns before the game ended. I'm almost tempted to continue that session, tech to Death robots and X-Com Squads and see how quickly I can make the world burn.
|
# ? Aug 15, 2013 04:03 |
|
I think I finally realized how ridiculous Venice is now that I got the hang of it. +200 gold per turn by 1000 AD? Venice at +35 food even though it's at 16 population? Yes please! It's also fun to turn Trade Routes on in the map indicators and notice how Venice basically looks like the center of the universe when it's got 14 trade routes going in and out of it.Antares posted:I don't recall if the Really Advanced Setup mod works with Brave New World, but I've used it in G&K to remove leaders (Maria Theresa) from the random pool. Crazy Ted fucked around with this message at 04:43 on Aug 15, 2013 |
# ? Aug 15, 2013 04:41 |
|
Ugh. I just started as Dido. Stuck in the frozen north on a smallish sub continent. The only land connection to the main continent is covered by snow. The only thing that was looking up was that I finally got an African Forest Elephant built to clear the dozen barbarian camps spewing out death near me. First ancient ruin the elephant hits upgrades it to a knight! That would be great, except I have no horses, so now my expensive assed elephant is weaker due to the resource penalty and the unit doesn't get to keep its terrifying property when it upgrades. This game loving hates me
|
# ? Aug 15, 2013 14:10 |
|
I always want to play Civ when I get home from work, but only have about an hour or two a night to do so. I usually play on Standard speed and map size - what can I do to play "faster"? I guess I could do the scenarios as well, I've never done them before.
|
# ? Aug 15, 2013 15:03 |
|
Somebody a while back posted that you can build roads on mountains as Dido. I've checked and unfortunately you can't build any great person improvements on them. edit: jesus christ this start. All told, the city has 8 spices, a gems, a wine and some bananas. I had planned on trying out Petra but I guess not this time... gonadic io fucked around with this message at 15:31 on Aug 15, 2013 |
# ? Aug 15, 2013 15:08 |
|
Gyshall posted:I always want to play Civ when I get home from work, but only have about an hour or two a night to do so. I usually play on Standard speed and map size - what can I do to play "faster"? I guess I could do the scenarios as well, I've never done them before. Try switching it up to Quick speed, but really, you'll need like ~4 hours (at the very least) to finish a match so.. just save it, continue it the next day.
|
# ? Aug 15, 2013 15:30 |
|
Gyshall posted:I always want to play Civ when I get home from work, but only have about an hour or two a night to do so. I usually play on Standard speed and map size - what can I do to play "faster"? I guess I could do the scenarios as well, I've never done them before. Another suggestion is to disable movement and attack animations. I find that cuts my turn time in half. You could also play in strategic view, which for some people seems to run faster than pretty graphics mode, and already doesn't have movement and attack animations.
|
# ? Aug 15, 2013 15:45 |
|
Pvt.Scott posted:Another suggestion is to disable movement and attack animations. I find that cuts my turn time in half. You could also play in strategic view, which for some people seems to run faster than pretty graphics mode, and already doesn't have movement and attack animations.
|
# ? Aug 15, 2013 16:40 |
|
Thanks, I'll try quick. I do have all the animations and junk turned off, which is just a lot better when I'm marathoning on the weekends as well.
|
# ? Aug 15, 2013 16:45 |
|
dy. posted:Yeah I can't imagine playing civ with animations on. It makes any kind of war take soooooooooo looooooooooooooong. I like the little animations. Up until planes come around, gently caress that noise.
|
# ? Aug 15, 2013 16:46 |
|
Jedit posted:That brings up a thought. Can you sell cities to Venice? Yes. When I tried out Venice I initiated a trade to buy a city to secure my trade routes. The price was exorbitant of course, but I was rolling in so much gold that I didn't really care.
|
# ? Aug 15, 2013 16:54 |
|
The worst part is the 2-3 seconds of nothing happening before the plane even comes on the screen.
|
# ? Aug 15, 2013 16:54 |
|
AriadneThread posted:I like the little animations. There is a mod that doubles the plane attack animations, if you don't care too much about achievements.
|
# ? Aug 15, 2013 17:04 |
|
kanonvandekempen posted:There is a mod that doubles the plane attack animations, if you don't care too much about achievements. I'd be ok with a mod to double all of the animations and movement. I like seeing my little mans fight. Just can't justify the extra minute per turn if there's any combat or AI movements.
|
# ? Aug 15, 2013 17:21 |
|
SlightlyMadman posted:The worst part is the 2-3 seconds of nothing happening before the plane even comes on the screen. The suspense kills me. Is it gonna be a WWII bomber? Or just a lovely triplane? Then it turns out to be Enola Gay.
|
# ? Aug 15, 2013 17:24 |
|
dy. posted:Yeah I can't imagine playing civ with animations on. It makes any kind of war take soooooooooo looooooooooooooong. I play with the animations off, but sometimes it gets confusing. When you have multiple armies fighting multiple fronts, it can be hard to tell what happened to what unit, what with the on screen battle log disappearing so fast. And the hidden log has no context.
|
# ? Aug 15, 2013 17:39 |
|
Pvt.Scott posted:I'd be ok with a mod to double all of the animations and movement. I like seeing my little mans fight. Just can't justify the extra minute per turn if there's any combat or AI movements. Didn't Civ4 have a setting to only show combat animations from your guys and people you're at war with, or something similar? I remember it was great because you saw all the combat that mattered, but didn't have to sit and watch everyone else fight each other.
|
# ? Aug 15, 2013 17:53 |
|
The combat log is terrible because even if you manage to figure out how to rename your units (there's a little edit button near the unit name when they gain a promotion) it still calls them spearman or whatever in the log. I want to know if the Royal Polish Butt-Lancers are under fire, dammit.
|
# ? Aug 15, 2013 18:33 |
|
I can't stand playing on Quick, in my experience it just completely screws with the game especially on the war front. I would play on Epic more often if turn speeds were quicker.
|
# ? Aug 15, 2013 19:12 |
|
What is the formula for the generation of Great Generals or Great Admirals? I see there is a bar that fills up. Is it every point of damage fills up the bar until its full for a General or Admiral?
|
# ? Aug 15, 2013 20:29 |
|
It's every point of XP your units gain.
|
# ? Aug 15, 2013 20:35 |
|
Huh, I never made that connection before. Does that stack with bonuses, like Shaka's passive and the policy from Honor? I mean, I generated a lot of GG when I played my domination game with Shaka, but, uhh, I wasn't exactly surprised by it.
|
# ? Aug 15, 2013 22:06 |
|
Reminder: session 3 of our multiplayer game starts in half an hour!
|
# ? Aug 15, 2013 23:29 |
|
Great Generals are the worst they might as well be called Great First Sergeant. If you are such a Great General I should be able to give you a directive like capture a city and an over sized army and have you do it. Instead this Great General just calls the leader of the whole drat country every hour to ask what to do next. The man can't even walk to a location on his own. I tell him to head to another city and he calls me 20 minutes later because there is a single person standing in the middle of a giant field "blocking" his path. Yeah there is tons of open area around this person but he was planning to walk straight through the area this guy is and now he is confused and not sure what to do. Call the President ASAP we need his leadership! Really is the combat system to blame it is pretty weak overall. Even Age of Empires 2 had commands like patrol and guard it even had formations. At least give me the ability to assign the units into groups and move them all at once. I don't hold it against the game too much because this is not a RTS game so combat is a smaller aspect. You can even win the game without making an army if you pay all the people around you to attack each other.
|
# ? Aug 15, 2013 23:59 |
|
Watch me fail here! http://www.twitch.tv/LaserSharkDFB
|
# ? Aug 15, 2013 23:59 |
|
|
# ? Jun 5, 2024 16:45 |
|
So Japan kind of sucks now since their UU requires Iron and Iron is much harder to find, right? Also gently caress Gandhi.
|
# ? Aug 16, 2013 00:07 |