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AlsoD posted:That city has 9 spices, a gems, a wine and some bananas AND I got a pop from a camp. Anybody trying to get to me over land has to go through at least one city state and a narrow mountain pass. You don't have any production and improving tiles takes forever on jungle. No wonders, lack of cities, lack of buildings, lack of infrastructure and you'll end up bombed by artillery or airplanes while you feverishly attempt to build a knight for 20 turns.
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# ? Aug 16, 2013 09:58 |
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# ? May 30, 2024 11:01 |
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I hope they add in some more tenets in the fall patch and rework a few of the less interesting ones. Right now, you can take every tenet available aside from two level 2 ones, so more tenets to choose from at the others levels would make you think "which ones do I want?" instead of "which ones do I want last?". And it'd allow for even more specialization and funky new tactics.
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# ? Aug 16, 2013 10:40 |
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Poil posted:You don't have any production and improving tiles takes forever on jungle. No wonders, lack of cities, lack of buildings, lack of infrastructure and you'll end up bombed by artillery or airplanes while you feverishly attempt to build a knight for 20 turns. He has plenty of production if he chops the jungles. It's painful to chop jungles sometimes, but in a capital city like that, every riverside jungle must go. And probably the hill jungles, too. It's going to get a hella slow start, though, but if he steals a worker or two to speed things along, by the mid game it can be a really powerful city. He should use his first caravan or two to send food to the city to help early growth, which he can get away with thanks to all the money on the map. The one nice early game feature is that the gems hill is bald so he can get a luxury up without going bronze working. I probably would have settled on a spice as well so you can get that going ASAP. Dr. Video Games 0031 fucked around with this message at 11:07 on Aug 16, 2013 |
# ? Aug 16, 2013 11:01 |
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I tried a game on quick last night and didn't like it. I'll stick to standard, I think. What is a good speed to play at if I want to marathon all weekend?
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# ? Aug 16, 2013 14:37 |
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Gyshall posted:I tried a game on quick last night and didn't like it. I'll stick to standard, I think. One game or several? I don't have the patience for anything slower than standard speed. You can still get four or five hours out of one game on standard, and no two games are alike, especially if you keep changing up your civ of choice. Quick is actually pretty good for trying out non-domination victories, since it makes grinding up science points or tourism points faster.
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# ? Aug 16, 2013 14:41 |
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Gyshall posted:I tried a game on quick last night and didn't like it. I'll stick to standard, I think. Huge standard took me 24 hours to play through with relatively little warfare, although I take my time with some turns.
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# ? Aug 16, 2013 14:44 |
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Jolan posted:I hope they add in some more tenets in the fall patch and rework a few of the less interesting ones. Right now, you can take every tenet available aside from two level 2 ones, so more tenets to choose from at the others levels would make you think "which ones do I want?" instead of "which ones do I want last?". And it'd allow for even more specialization and funky new tactics. Unless you're Poland going culture mad, you won't be able to fill out your Ideology and complete both Rationalism and Exploration. (And if you're culture mad you definitely want Exploration for the hidden Antiquity Sites.)
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# ? Aug 16, 2013 15:04 |
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I think I'm doing Standard speed Standard map, so I'll do huge tonight. I'm using Perfectworld 3 and the maps it generates are just spectacular.
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# ? Aug 16, 2013 15:06 |
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Where did the rumour of this patch come from? I googled for literally seconds and found nothing.
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# ? Aug 16, 2013 15:34 |
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I don't understand the Genghis Khan model of victory. I can take out city states, but that doesn't really do much for me. It just deprives a Greece or Austria or Venice from getting them with little benefit to me. In nearly every instance its better to ally a city state than to take it over. They really should add something like "Gain extra diplo points for owning a CS", then it would become more worth while. As it is, it's pretty weak. Am I wrong on my analysis here? I was wrong on Sweden, I didn't know the DOF bonuses stacked.
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# ? Aug 16, 2013 16:10 |
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Ugh. I hate it when I spend a pretty hefty amount of production toward the World's Fair and then lose. I can actually deal with not getting the 1st place reward, since I'm Poland and am making GBS threads out social policies anyway, but all that extra culture that Napoleon is getting is going to make it take so much longer for my tourism to take over. At least I know who to bomb with musicians, later.
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# ? Aug 16, 2013 16:22 |
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At least now that the genocide penalty has been removed it's not complete suicide, but yeah as it stands now you always want to ally. There's not really even going to be a game where you shouldn't ally with every CS you can. It helps pretty much every victory condition, although the diplo victory is always going to be the easiest anyways. Really the problem isn't that conquering a CS isn't good (they tend to be great cities and often have natural wonders, although those tend to be lackluster too), it's that allying them is still just way too good. There needs to be some sort of mechanic added to the process so that you can buy them into friend status but you should never be able to ally with money alone. Maybe allied status only becomes available if you've been friends for X turns, or you have to complete quests to get there, or even they have the same attitude modifiers as the AI so they won't ally with warmongers unless they're hostile city-states themselves.
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# ? Aug 16, 2013 16:27 |
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So I started a game as China in an attempt to finally win a Domination victory. Spying prime Desert Territory I thought, I immediately settled it and started going for Petra. This got Arabia mad because they wanted the desert, so they sent a spearman to try and block my expansion. (Warning, this is huge) This ended up happening, and now he's stuck in there wandering back and forth.
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# ? Aug 16, 2013 16:30 |
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Allying with city states wears off over time like friendship is that correct?
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# ? Aug 16, 2013 16:37 |
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Gort posted:Where did the rumour of this patch come from? I googled for literally seconds and found nothing. Dr. Video Games 0031 posted:Nothing concrete but from the polycast episode firaxis devs were on, it sounded like they expect the update to be finished sometime this fall. So... a while still. Dr. Video Games 0031 posted:Episode 178. They're also changing Germany.
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# ? Aug 16, 2013 16:38 |
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I really don't understand why the Mac version can't use mods directly from Steam Workshop. You have to manually install mods, which is a pain in the arse but doable.
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# ? Aug 16, 2013 16:39 |
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AshtonDragon posted:
Just whack 'em. It'll be much quicker on the long run. At the very least take his capital and then sue for peace. That should take the wind out of his sails.
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# ? Aug 16, 2013 16:39 |
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Metrication posted:Allying with city states wears off over time like friendship is that correct? Correct. Influence decays at a base rate of 1 per turn, modified by the CS's personality (Hostile is 1.5/turn, Peaceful is .75/turn), and reduced by the Patronage opener, down to a resting point determined by if you're being a jerk to CSes or not, if you have a Pledge to Protect, if you have Consulates, and if you have a Papal Primacy religion in that CS.
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# ? Aug 16, 2013 16:39 |
Kyrosiris posted:Correct. Influence decays at a base rate of 1 per turn, modified by the CS's personality (Hostile is 1.5/turn, Peaceful is .75/turn), and reduced by the Patronage opener, down to a resting point determined by if you're being a jerk to CSes or not, if you have a Pledge to Protect, if you have Consulates, and if you have a Papal Primacy religion in that CS. It's also reduced if the majority religion in the CS is the one that you founded.
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# ? Aug 16, 2013 16:40 |
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Stallion Cabana posted:
I do this all the time. I often will purchase tiles to do it. It's like catching bugs.
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# ? Aug 16, 2013 16:42 |
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President Ark posted:It's also reduced if the majority religion in the CS is the one that you founded. Ah, I wasn't aware of that. Thanks, I thought the only effect religions had on CS influence was if it had Papal Primacy or you were spreading it in response to a "We want $RELIGION" quest.
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# ? Aug 16, 2013 16:43 |
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How are you guys getting all this insider information on the patch coming in the Fall? I had no idea they were going to be doing more updates, this is good news! So I was right about the Mogols being kind of crappy?
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# ? Aug 16, 2013 16:44 |
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With the Consulates policy from Patronage and a pledge to protect, city states could theoretically all drift to 30 (Friends) with no extra additional effort.
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# ? Aug 16, 2013 16:46 |
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Pvt.Scott posted:Just whack 'em. It'll be much quicker on the long run. At the very least take his capital and then sue for peace. That should take the wind out of his sails. Even if he just managed to get embargo'd, somehow. gently caress Greece.
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# ? Aug 16, 2013 16:47 |
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CommonSensei posted:With the Consulates policy from Patronage and a pledge to protect, city states could theoretically all drift to 30 (Friends) with no extra additional effort. The downside to that is dealing with all the "yeah I picked on this city-state, what are you gonna do about it?" poo poo if the AIs decide to harass them. If there's enough Militaristic CSes, though, you probably have a good enough army to just reply with "get bent" every time it happens.
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# ? Aug 16, 2013 16:48 |
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Jastiger posted:How are you guys getting all this insider information on the patch coming in the Fall? I had no idea they were going to be doing more updates, this is good news! Yeah their unique ability isn't really useful, but keshiks are easily the best unique unit in the game. As long as you're aggressive once you get those out you still have a great civ overall.
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# ? Aug 16, 2013 17:03 |
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beerinator posted:I do this all the time. I often will purchase tiles to do it. It's like catching bugs. Me too. Sometimes it is funny to see the trapped Civ keep asking for open borders over and over.
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# ? Aug 16, 2013 17:22 |
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Gyshall posted:Me too. Sometimes it is funny to see the trapped Civ keep asking for open borders over and over. Even more fun is when you leave a narrow passage through your land and they try to go to war with an enemy at the other end. Buy up the tiles, block half their army in while the other half gets massacred, then offer the defender Open Borders. That merits a "bwahaha!" on all occasions you manage to pull it off. Fun fact: if a civ has lagged behind a bit in the Information Era, you can get them to "gift" you a city by declaring war and dropping a single X-Com Squad on them.
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# ? Aug 16, 2013 17:53 |
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When you guys are rushing for Petra - do you build the NC first or just beeline straight to currency?
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# ? Aug 16, 2013 18:33 |
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Judas Priest posted:When you guys are rushing for Petra - do you build the NC first or just beeline straight to currency? I beelined to Currency and literally didn't build anything else hehe. Only because the AI is super ansy about getting that particular wonder and if I'm building it, its a make-or-break wonder for my starting spot.
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# ? Aug 16, 2013 18:40 |
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America's UA should just make settling cities take no happiness hit (population still hits happiness normally). This way we can gobble up land and pretend we're Hiawatha
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# ? Aug 16, 2013 18:59 |
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Jastiger posted:I beelined to Currency and literally didn't build anything else hehe. Only because the AI is super ansy about getting that particular wonder and if I'm building it, its a make-or-break wonder for my starting spot. This right here is the truth. I was 6 turns off of Petra once because I took a detour to research some extra stuff, and had it stolen right out from under my nose. Petra is so good that you can probably go back and get the other stuff after but, yeah, it's so make-or break for some areas that you have to make sure you get it.
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# ? Aug 16, 2013 19:23 |
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I decided to play an emeperor game to the end as Greece. Things are not going well. The ottomans swallowed most of my continent in the Middle Ages. The Democratic People's Republic of Greece will not stand for the Facist Ottoman aggression. We will reclaim Athens and Sparta and bring the worker's paradise to the world. We stand with our Arabian brothers as bastions of Socialism in a sea of despots and corrupt capitalists! E: Haha! Suck on that embargo, you Ottoman autocrats! Pvt.Scott fucked around with this message at 21:11 on Aug 16, 2013 |
# ? Aug 16, 2013 21:07 |
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In all these Deity lets play videos I notice they manually manage their worker tiles. Is this something I should be doing and learning how to do? I assumed the default setting was good balance but then I realized all the other AI in this game sucks. Should I be locking certain tiles is the worker assignment really so dumb it would assign people to crappier tiles?
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# ? Aug 16, 2013 21:17 |
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Earth maps are kinda bugged for me, I never get any natural wonders besides mt Fuji and now whenever I select earth map in the advanced settings it doesn't change the map settings. For example if I select donut and then earth I can still chose if I want ocean, hills, desert or mountains in the middle or if I pick arborea first and then earth I can still pick pangea, small continents, large continents and so on. It's really weird. Verifying files did nothing.
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# ? Aug 16, 2013 21:27 |
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DrPlump posted:In all these Deity lets play videos I notice they manually manage their worker tiles. Is this something I should be doing and learning how to do? I assumed the default setting was good balance but then I realized all the other AI in this game sucks. Should I be locking certain tiles is the worker assignment really so dumb it would assign people to crappier tiles? I'd also like to know this, I feel I should be manually selecting improvements but as soon as I get more than 2-3 cities I go all and hit automate, seems the AI mostly favours city growth, mines and luxuries improvements?
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# ? Aug 16, 2013 21:28 |
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I believe the AI focuses on something like: 1) Enough food not to starve 2) The most amount of yeild per tile, favoring food 3) Gold, then hammers. Really the only reason you'd want to manage tiles is to swap around Hammer, food, and gold. Occasionally you have a ton of food so it's worth losing a few food tiles for a few hammer tiles, even if it is less total yield.
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# ? Aug 16, 2013 21:31 |
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I never knew that anyone even used the automate worker setting. It can definitely be useful to choose what you think you need to improve before what the AI thinks it needs to improve. At a certain point the AI will shut everything down and send all of your workers to make roads, and this can take ~15 turns to finish everything. The AI also seems to prioritize 2nd copies of luxuries above everything else where I would rather improve some bonus resources/farm tiles/etc.
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# ? Aug 16, 2013 21:35 |
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Automated workers is good once you have a huge empire, I find. They automatically build trading posts around your puppets, for example. I still need to step in and micromanage a few times, plus there are settings in the menu you can establish to make sure they don't chop forests if you don't want them to or something.
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# ? Aug 16, 2013 21:40 |
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# ? May 30, 2024 11:01 |
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I can't do auto-mated workers because they'll make crazy roads and make rail roads. Rail-roads are mad expensive!
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# ? Aug 16, 2013 21:53 |