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WarLocke posted:From what I understand they are: There's more powers than that and the bullets are weapon upgrades at friendly fire.
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# ? Aug 20, 2013 19:12 |
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# ? Jun 9, 2024 14:43 |
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If you've ever played Prototype it has basically the same movement system (except you can't run horizontally on buildings).WarLocke posted:From what I understand they are: There are 8 total superpower, listed here. You get Super Speed and Super Jump almost immediately and unlock the others as you go along. In addition to the base power, each has a bunch of upgrades to buy to make them stronger/do more stuff.
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# ? Aug 20, 2013 19:13 |
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Dickeye posted:There's more powers than that and the bullets are weapon upgrades at friendly fire. I was just going off of what I've read, I'm still waiting for Steam to finish downloading my copy.
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# ? Aug 20, 2013 19:14 |
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Crappy Jack posted:Try messing with the mouth slider, it might be in the mouth sides settings or something like that. I tried setting everything to default. I have no idea what went wrong.
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# ? Aug 20, 2013 19:14 |
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GreenBuckanneer posted:I tried setting everything to default. I have no idea what went wrong. My boss didn't show up for some reason on my account, so I had to basically copy down the slider values (take a cellphone pic) and just redo it from scratch. Probably much faster than trying to get it to work. What's amusing is that I'm on the PC now, so I had SR:TT loaded up on my xbox and had both games loaded up at the same time.
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# ? Aug 20, 2013 19:16 |
Orv posted:The superpowers are literally Crackdown + Prototype, they're all really great. Downside is control is a little bit of guesswork. They could give you like a meter or something to figure how high your charged jump is going to go, but they don't and so you just guess. It's not frustrating really but it's a bit of short of perfect to control.
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# ? Aug 20, 2013 19:16 |
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Spiky Ooze posted:Downside is control is a little bit of guesswork. They could give you like a meter or something to figure how high your charged jump is going to go, but they don't and so you just guess. It's not frustrating really but it's a bit of short of perfect to control. If you're not using max charge jumps to clear knee-high walls I don't think I can do anything for you.
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# ? Aug 20, 2013 19:18 |
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Played a few hours. Loved every one of them. However, the game has its hiccups on my system, even with settings set to low. My 3-year-old ASUS may be feeling its age. Probably finish through the main story, then uninstall it until I get back to the States and get a new computer before I tackle the DLCs.
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# ? Aug 20, 2013 19:21 |
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So, finished Pierce's audio log. At the final tier I got a little icon popup that said "Pierce Icon Face % +" Did getting those boost Pierce? His loyalty? What the hell went up.
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# ? Aug 20, 2013 19:22 |
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WarLocke posted:From what I understand they are: I like that Volition basically said, "We really liked Prototype, but we wished it was fun. So we made SR4"
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# ? Aug 20, 2013 19:23 |
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Piell posted:If you've ever played Prototype it has basically the same movement system (except you can't run horizontally on buildings). Due to the elemental stacking, there's quite a few more powers than there initially appear to be. Telekinesis branches out to become Mind Control and Force Lightning as well.
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# ? Aug 20, 2013 19:23 |
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I just powerbombed a toilet. GOTY.
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# ? Aug 20, 2013 19:26 |
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Lyer posted:My boss didn't show up for some reason on my account, so I had to basically copy down the slider values (take a cellphone pic) and just redo it from scratch. Probably much faster than trying to get it to work. This is the character I made in SR4 Inaug station http://www.saintsrow.com/community/characters/details/126189321730419409 This is how it got imported from the site in game http://www.saintsrow.com/community/characters/details/126189321730736808 I don't get it.
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# ? Aug 20, 2013 19:26 |
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Sab669 posted:I like that Volition basically said, "We really liked Prototype, but we wished it was fun. So we made SR4" They could have just played Prototype 2.
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# ? Aug 20, 2013 19:28 |
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FirstPersonShitter posted:Can someone mod the game so it doesn't unequip your headgear when you get in a car? President Satan Horse is not having a good time of vehicles. IdolNinja already did this in SR3, so I don't think it will be terribly difficult to implement in 4. Capn Beeb posted:Right? Sometimes you just wanna go cruising. I need to find that hot rod somebody posted, looks so drat cool. Which one? I don't think I've seen it.
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# ? Aug 20, 2013 19:29 |
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Dominic White posted:Due to the elemental stacking, there's quite a few more powers than there initially appear to be. Telekinesis branches out to become Mind Control and Force Lightning as well. ... So who's going to make President Palpatine?
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# ? Aug 20, 2013 19:29 |
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I suppose I could post this on IdolNinja's forums but I'm putting out feelers if anyone else knows whether this is possible/is annoying anyone else. The fact that the jumping isn't more prototype-like is pretty infuriating. I usually adapt to things I don't like jumpwise no matter how much I hate it at first (the jump delay in Mercenary Kings is a prime example) but the fact that you have to hold down before you jump to determine height rather than jumping on button press and having height be press-length dependent is pretty game-destroying for me. I'm not being overly dramatic, either. I just can't deal with how unresponsive and clunky it feels when you want to jump while turning or changing direction and it feels so wrong. I shouldn't have to plan a high jump in advance-- I should be able to jump as high as needed at will. Is this something that could be modded down the line or would that be impossible? Is it bothering anyone else? I know I'm being THAT GUY but for an action game this just seems like pretty poor input design in an otherwise flawless game.
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# ? Aug 20, 2013 19:35 |
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Where on the ship is the computer for changing the time of day? I've installed the mod to unlock it early.
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# ? Aug 20, 2013 19:36 |
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Yeah, I've been wanting to play this game my entire life and just didn't know it. It's the ultimate arcade sandbox, I have a hard time imagining anything else I could want in it. Any dlc weapon packs could just be skins of weapons from other game series and I'd be fine with that. Well, I do miss the pimp cane and the clothing system from SR2. I really hope modding takes off in a big way, I'm curious to see what the limits of the api are, and I really hope that the obviously incoming Nexus site don't make me regret saying that.
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# ? Aug 20, 2013 19:40 |
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Dickeye posted:They could have just played Prototype 2. But they wanted it to be fun
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# ? Aug 20, 2013 19:44 |
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Whoa. Wife Turds posted:I suppose I could post this on IdolNinja's forums but I'm putting out feelers if anyone else knows whether this is possible/is annoying anyone else. What are you talking about? Prototype jumping *was* hold down before you jump to determine height. They took it straight from Hulk: Ultimate Destruction.
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# ? Aug 20, 2013 19:48 |
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UglyDucklett posted:I really hope modding takes off in a big way, I'm curious to see what the limits of the api are, and I really hope that the obviously incoming Nexus site don't make me regret saying that. I'm one of the abyss-gazers that actually wants to see just how depraved Nexus can get in a world where you wear depravity with a smile. I know I'll regret this, but at the very least it'll be a deeply disturbing train wreck. Though for the life of me, I don't know what mods I'd install in SRIV. Maybe actual Superman flight? Assuming that isn't unlockable anyway. Or a DLC. Why do I still have 3 hours of work to go?
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# ? Aug 20, 2013 19:55 |
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I definitely need to increase the difficulty to Hardcore. With all the crazy things you can do and the handful of data clusters you run into every 2 minutes, it feels too easy and it gets easier as you play along. So far, I am enjoying this game and co-op is the way to go. I'm glad I don't have work today!
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# ? Aug 20, 2013 20:01 |
Piell posted:If you've ever played Prototype it has basically the same movement system (except you can't run horizontally on buildings). What, yes you can, I do it all the time to reset my jump/glide without having to touch the ground. There is also a bit of a visual cue for how charged your jump is, you'll notice a radial purple effect that flows along the ground outstretching further from the player the longer you hold it down. Honestly though, even with jump height upgrades, it gets pretty easy to get the muscle memory for how long=what height and I've yet to have an issue of gauging a jump after the first hour of playing with the speed and jump powers.
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# ? Aug 20, 2013 20:04 |
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I've been playing this on hardcore and it is so much better, it's more chaotic when you do so because there are certain enemies that will destroy you quickly and sometimes doing a super bomb is not the brightest idea.
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# ? Aug 20, 2013 20:06 |
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The Screaming Eagle Pre-Order DLC Jet flaps it's wings to hover... I... am at a loss for words.
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# ? Aug 20, 2013 20:07 |
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Zaa Boogie posted:What are you talking about? Prototype jumping *was* hold down before you jump to determine height. They took it straight from Hulk: Ultimate Destruction. Hmm, I must be forgetting something, then. Regardless, it's bugging me in this game.
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# ? Aug 20, 2013 20:08 |
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Oh poo poo YOU MANIACS! YOU BLEW IT UP! GOD drat YOU ALL TO HELL!
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# ? Aug 20, 2013 20:08 |
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Are there any major differences between PC and console of this game or does the PC put this to shame?
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# ? Aug 20, 2013 20:09 |
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You know, I have a theory about how the story of this games gonna go, but I don't know for sure. I'll spoiler it just in case there's something to it. Does it turn out you're in a matrix within a matrix? Do they go all Inception up on this?
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# ? Aug 20, 2013 20:11 |
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Fat_Cow posted:Are there any major differences between PC and console of this game or does the PC put this to shame? The eventual mods that idolninja's going to put out.
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# ? Aug 20, 2013 20:12 |
Fat_Cow posted:Are there any major differences between PC and console of this game or does the PC put this to shame? Supposedly the console versions are hampered from ancient hardware, lot of reviews said that the game stutters and you get visual tearing when there is a lot going on/you are going really loving fast (which is very easy to do). The biggest thing that the console version will be missing is the fact that Violation is adding full modding support to the PC version, so a lot like the elder scrolls games, people will be modifying the game to keep squeezing entertainment from it years down the line.
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# ? Aug 20, 2013 20:12 |
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Warmachine posted:I'm one of the abyss-gazers that actually wants to see just how depraved Nexus can get in a world where you wear depravity with a smile. I know I'll regret this, but at the very least it'll be a deeply disturbing train wreck. :hi5: 3 hours of work left for me too, if you need a coop buddy hit me up. I'm concerned with the massive amount of "download my boss as a follower" x 1,000,000 and real awkward animated sex scenes with every homie sure to rise up if the game supports them
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# ? Aug 20, 2013 20:13 |
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Fat_Cow posted:Are there any major differences between PC and console of this game or does the PC put this to shame? The most obvious difference is the ability to mod the game, which you can't do in the console port. Probably some graphics related differences too.
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# ? Aug 20, 2013 20:13 |
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These guys can make a game about turnips and I'd buy it sight unseen. Day one purchase, no matter what their next game is going to be. Juggling mud in a circus? Sold. Game about growing seaweed and fighting algae? Sold. Doesn't matter, they've got my money now until they gently caress up.
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# ? Aug 20, 2013 20:14 |
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Enzer posted:Supposedly the console versions are hampered from ancient hardware, lot of reviews said that the game stutters and you get visual tearing when there is a lot going on/you are going really loving fast (which is very easy to do). Giant Bomb dudes said races were unplayable on 360 version and I'm rocking them fine.
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# ? Aug 20, 2013 20:15 |
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Okay I'm streaming again, this time it works. I'll be reading chat, but not commentating much as I'm enjoying the game. http://www.twitch.tv/jerkstoresup Should be playing as long as I can today.
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# ? Aug 20, 2013 20:16 |
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BenRGamer posted:You know, I have a theory about how the story of this games gonna go, but I don't know for sure. I'll spoiler it just in case there's something to it. Does it turn out you're in a matrix within a matrix? Do they go all Inception up on this? Yeah I've been speculating about that and will lose my poo poo if that's the case. That would be true 'the dial goes up to 11' Saints. Like, in the finale you get to Zinyak in the real world and he's pushing your poo poo in and then the Boss gets desperate and uses a superpower and oh poo poo it's on now WarLocke fucked around with this message at 20:19 on Aug 20, 2013 |
# ? Aug 20, 2013 20:16 |
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So I was just listening to the Reggae station and found out the dj is(not storyline linked, just a nice surprise)MR SUNSHINE! I love this game so much. I have never had so much fun just loving around.
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# ? Aug 20, 2013 20:19 |
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# ? Jun 9, 2024 14:43 |
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Zaa Boogie posted:Giant Bomb dudes said races were unplayable on 360 version and I'm rocking them fine. Yeah, it gets a little choppy on the 360 but it's honestly a lot less worse than they made it out to be. The only real performance hitch I've noticed is that the game sometimes stalls when you move between neighborhoods. Everything about IV seems like it's just a major step up from The Third. This is especially true in the character interactions. The character stuff was fantastic in the first two games, but seriously lacking in The Third. I'm happy to see it make a triumphant return. Kinzie in particular is fast-approaching Gat level in terms of awesome.
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# ? Aug 20, 2013 20:20 |