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Speedball
Apr 15, 2008

Peas and Rice posted:

OK, dumb question, how do you send food to your capital if you can only have one city (since Venice can't make settlers?)

Venice can use its Merchant of Venice to turn a city-state into a puppet. Set the home location of a caravan to that other city, set it to ship food back to Venice.

Only works if they have a Granary, though.

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Peas and Rice
Jul 14, 2004

Honor and profit.

Speedball posted:

Venice can use its Merchant of Venice to turn a city-state into a puppet. Set the home location of a caravan to that other city, set it to ship food back to Venice.

Only works if they have a Granary, though.

Nice, thanks!

Starting a game right now...

Doctor Butts
May 21, 2002

I'm trying to read through this thread every now and then. I got the game but I've never played anything like it, and I started off treating this as a RTS. I just tried Warlord (up from cheiftain) for the first time and I want to know why everyone and their mother is declaring war on me.

Everything started off buddy buddy and everyone keeps telling me 'hey we hear your friends with so and so, so are we, we're cool and that's cool'

Is it because I've expanded really, really fast? I started the game by just getting settler after settler just to carve out safe areas and then try to develop from there (let land spread till it fills in). Only one dude got mad about me expanding close to him, but in successive turns just about every civilization I came into contact with declared war on me. First it was Egypt, then Portugal, America, Morocco, China. Then 3 city states declared war on me.

It was a complete shitfuck since I was frantically trying to manage building for gold since it would be bad as -34 gold at a turn, and my money got down to the teens a few times. I stopped building/tore down all my roads just to 'keep up' with maintaining military stuff.

Egypt declares war, I took two cities from him in the process. Portugal took a city for a turn, then I took it back and another city. America, Morocco, China were non-factors as they were all at least a one-civilization buffer away from me. Was it because Egypt and Portugal asked them to join? Anyway, what makes it more confusing to me is that in the preace treaties for America, Morocco, and China, they all gave me a city. Why would they do that? Also, each of those civs publicly denounced me like a turn later. What's up with that? I haven't been in anyone else's territory in forever.

Anyway, these wars lasted for a lot of turns and then finally Egypt asked for peace. Just waiting on Portugal to cave. I'm hoping the city-states come around too.

President Ark
May 16, 2010

:iiam:

Bloodly posted:

Semaphore. You can send words and pictures via it.

I'm now picturing something like the Grand Trunk/Clacks system from Discworld.


e: Although if we assume the game makes any kind of sense in all likelihood an internet-without-computers system would basically be some kind of advanced telegraph/fax-type system.

esto es malo
Aug 3, 2006

Don't want to end up a cartoon

In a cartoon graveyard

Doctor Butts posted:

I'm trying to read through this thread every now and then. I got the game but I've never played anything like it, and I started off treating this as a RTS. I just tried Warlord (up from cheiftain) for the first time and I want to know why everyone and their mother is declaring war on me.

Everything started off buddy buddy and everyone keeps telling me 'hey we hear your friends with so and so, so are we, we're cool and that's cool'

Is it because I've expanded really, really fast? I started the game by just getting settler after settler just to carve out safe areas and then try to develop from there (let land spread till it fills in). Only one dude got mad about me expanding close to him, but in successive turns just about every civilization I came into contact with declared war on me. First it was Egypt, then Portugal, America, Morocco, China. Then 3 city states declared war on me.


If you're expanding to areas that they want, or if you currently control areas that they find appealing due to resources, they will dislike you. As that expansion pushes to their borders they start to get mega mad and even if an enemy pushes war onto you, if you take over cities in BNW the rest of the world starts to hate you hard.

Platystemon
Feb 13, 2012

BREADS

Speedball posted:

Venice can use its Merchant of Venice to turn a city-state into a puppet. Set the home location of a caravan to that other city, set it to ship food back to Venice.

The other way to get puppets is to take them by the sword. :jihad:

Speedball
Apr 15, 2008

Man, the Inca can become a huge financial powerhouse if you go Liberty and Commerce. Free, quickly-built roads means their city connections cost no maintenance: free money!

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

Speedball posted:

Man, the Inca can become a huge financial powerhouse if you go Liberty and Commerce. Free, quickly-built roads means their city connections cost no maintenance: free money!

Your post gave me deja vu

Speedball posted:

I may need to reevaluate the Inca as a powerhouse. With Commerce, they get free roads. That's free money from city connections, no cost of doing business. Hell, you can even start laying roads to your enemy's doorsteps.

Don't do this to me man :psyduck:

Speedball
Apr 15, 2008

Aaah! TIME IS CIRCULAR!

Or I'm an idiot who forgot what he wrote himself. Sorry. Sorry.

Red Crown
Oct 20, 2008

Pretend my finger's a knife.
What determines where you can build a Feitoria? I just razed an improvement and built one in a very far away city state, but don't even get the option in a nearby one.

neetz
Mar 28, 2010
It has to be on a coastal tile, if I remember correctly. Edit - a coastal tile without a resource.

neetz fucked around with this message at 21:59 on Aug 20, 2013

Julio Cruz
May 19, 2006

Kyrosiris posted:

It will never stop amusing me that you can research The Internet without ever having researched Computers.

Also you can get a cargo boat from the Colossus without researching Sailing. How it gets to its destination I can only guess.

Platystemon
Feb 13, 2012

BREADS

Derek Agony posted:

Also you can get a cargo boat from the Colossus without researching Sailing. How it gets to its destination I can only guess.

Oars.

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
I think you can have modern planes without researching Combustion.

Whenever I think anything is silly or weird in this game I remind myself that you play as an immortal god-king leading a people modeled after a brief period in history through all of man's struggles. Also magic swords. :3:

Pvt.Scott fucked around with this message at 07:28 on Aug 21, 2013

ZiegeDame
Aug 21, 2005

YUKIMURAAAA!
Given the talky bits when you start up a game, I've decided that Civ 5 is a game where various world leaders and great people are ripped out of time into a different world and forced to do battle for the amusement of Morgan Shepard.

Kooriken
Dec 27, 2012

This thread is beneath my talent, but I....shall elevate it.

GoatLord posted:

Given the talky bits when you start up a game, I've decided that Civ 5 is a game where various world leaders and great people are ripped out of time into a different world and forced to do battle for the amusement of Morgan Shepard.

I like to take it one step further and just have it be a futuristic Earth. Those ruins you find? Ruins of current and future civilizations.

Chamale
Jul 11, 2010

I'm helping!



Kooriken posted:

I like to take it one step further and just have it be a futuristic Earth. Those ruins you find? Ruins of current and future civilizations.

I think this is the actual in-game reasoning.

I have had some ridiculous luck with Barbarian encampments this round, including one spawning next to my capital, which isn't even supposed to happen. My lands look like that screenshot of Napoleon a couple pages ago, I'll try to post one soon. I played a round on King before stepping up to Emperor after getting the new expansions, and I am not remotely used to the new Emperor.

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.
I'm curious: has anyone here lost their capital and won anyway? I mean lost it early on in the game, not seconds before victory.

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all

KKKlean Energy posted:

I'm curious: has anyone here lost their capital and won anyway? I mean lost it early on in the game, not seconds before victory.

Does having your settler captured by barbarians count?

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

Pvt.Scott posted:

Does having your settler captured by barbarians count?

I'm going to go with "yes" because I'll be drat impressed if a victory can be pulled out from that one :colbert: Doesn't it become a worker when you recapture it?

Star Platinum
May 5, 2010
Only if it belongs to another civ. Your own settler remains a settler.

Dr. Video Games 0031
Jul 17, 2004

KKKlean Energy posted:

I'm going to go with "yes" because I'll be drat impressed if a victory can be pulled out from that one :colbert: Doesn't it become a worker when you recapture it?

Comedy Huns option, after losing your settler, pop a goodie hut to turn your warrior into a battering ram and use it to take someone else's capital.

Doctor_Blueninja
Oct 23, 2012

Just some guy with a college doctorate and a passing knowledge of what it means to be a ninja.
If I might ask: What is the purpose of city connections in BNW? I know that they allowed cities to trade with each other in vanilla and G&K, but I don't know what they're for anymore, what with caravans and all.

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.
They do the same thing as they did before - you get gold for having these connections. I think the calculations remain the same, too.

The trade caravan system doesn't replace city connections, rather, it replaces the gold you get from river tiles and sea tiles.

Gort
Aug 18, 2003

Good day what ho cup of tea

Doctor_Blueninja posted:

If I might ask: What is the purpose of city connections in BNW? I know that they allowed cities to trade with each other in vanilla and G&K, but I don't know what they're for anymore, what with caravans and all.

Gold, and speeding up your unit movements so you can react faster during wartime.

Comedy option: Go Incas, take Commerce, fill every available hex with roads. Lose a city during a war, watch your enemy's economy collapse when they suddenly have to pay for all the new roads.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
Yeah you actually do still get gold still from connecting cities to the capital (which is why trade routes inside your civ dont grant gold) so they do serve that purpose.

Peas and Rice
Jul 14, 2004

Honor and profit.

Derek Agony posted:

Also you can get a cargo boat from the Colossus without researching Sailing. How it gets to its destination I can only guess.

When you play as the Polynesians, it makes sense. Big old outrigger canoes rowed by badass Maori warriors. :hist101:

Question about playing as Venice: is there any way to annex a puppet that the Merchant bought? I never bothered with puppet cities in any of my previous games but there doesn't seem to be a menu option to do it.

Also, is there a penalty for distance from the capital when you're setting cities or making puppets, like there used to be in Civ 4? If I send my brand new Merchant halfway across the map to turn a far-off city state into a puppet, will I get dinged for the massive distance?

Phobophilia
Apr 26, 2008

by Hand Knit
Pretty sure the only costs (besides science and culture thresholds increasing) to cities is per-building gold maintenance and happiness, neither of which are modified by distance.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Peas and Rice posted:

Nice, thanks!

Starting a game right now...

There's also nothing stopping you from taking some other civ's cities as puppets.

Rexides
Jul 25, 2011

Peas and Rice posted:

Question about playing as Venice: is there any way to annex a puppet that the Merchant bought? I never bothered with puppet cities in any of my previous games but there doesn't seem to be a menu option to do it.

Also, is there a penalty for distance from the capital when you're setting cities or making puppets, like there used to be in Civ 4? If I send my brand new Merchant halfway across the map to turn a far-off city state into a puppet, will I get dinged for the massive distance?

Nope, you can never annex any cities. However, unlike other civs, you can still purchase units and buildings in puppet cities.

I don't think distance from capital matters in Civ 5, but don't take my word for it.

Gort
Aug 18, 2003

Good day what ho cup of tea

Peas and Rice posted:

Question about playing as Venice: is there any way to annex a puppet that the Merchant bought? I never bothered with puppet cities in any of my previous games but there doesn't seem to be a menu option to do it.

Venice isn't supposed to be able to annex cities, they're supposed to have Venice and a bunch of puppets. That said, you can cheat the system by going to strategic mode and clicking the city, but I would refrain from that since it's not how you're supposed to play Venice.

Red Crown
Oct 20, 2008

Pretend my finger's a knife.
The AI just did something absolutely fascinating. So, I've been best buddies with my way-the-hell-too-close neighbor Persia since we were still figuring out farming. On the far side of Persia is Atilla, who we don't get along with. In the modern era, I go Order, Persia goes Freedom, Atilla is behind us. Persia asks to take out Atilla, I agree, we do the war thang. About halfway through the fight Atilla picks up Order, and his neighbor to the south goes Order to. The war is more or less a stalemate, and I have a far larger trans-oceanic liberation fleet thing going on, so I offer peace - he offers me his second largest city. I hadn't even done much damage to him, just some coastal raiding. Then, I realize: defeat at the hands of Persia was slow, but inevitable. By surrendering the city to me he made a huge buffer between his core and Persia and locked me in as an Order ally, as well as joining the massive Socialist Circlejerk that appears to be going on.

That was downright shrewd and cunning of him.

Red Crown fucked around with this message at 16:26 on Aug 21, 2013

Antares
Jan 13, 2006

It's cool when the AI blunders into something that looks like actual strategic thinking. I think the way they decide when and what to capitulate is based largely on relative military strength and what they're about to lose anyway. So he sees the city closest to Darius as the most likely to fall, sees you're a lot stronger than him, and gives you goodies to not obliterate him. In isolation, he's just surrendered a city to someone who was at war with but not threatening him, which is the kind of dumb move you expect from the AI but looks smart by coincidence.

Not to suck the magic out of the moment or anything. I've just played the game too much and know how one-dimensionally the AI acts. It just makes it that much more interesting when they accidentally gently caress you over without even knowing how like some kind of idiot savant.

Deep Winter
Mar 26, 2010
Did you know? With Alhambra and The Gate wonders, plus the XP buildings, you can have troops start out with blitz/logistics!

During regular games, war is too quick or units don't last long enough to get fully upgraded. I played a marathon map as Shaka to test them out. Man, it can not be understated how valuable upgraded troops are. Extra range double attacking crossbowmen eat everything.

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

Antares posted:

It's cool when the AI blunders into something that looks like actual strategic thinking. I think the way they decide when and what to capitulate is based largely on relative military strength and what they're about to lose anyway. So he sees the city closest to Darius as the most likely to fall, sees you're a lot stronger than him, and gives you goodies to not obliterate him. In isolation, he's just surrendered a city to someone who was at war with but not threatening him, which is the kind of dumb move you expect from the AI but looks smart by coincidence.

Not to suck the magic out of the moment or anything. I've just played the game too much and know how one-dimensionally the AI acts. It just makes it that much more interesting when they accidentally gently caress you over without even knowing how like some kind of idiot savant.

I don't think the position of the city matters - only its value (in terms of size, territory and possibly output). I've seen the AI offer up some cities in peace deals that are just monumentally stupid.

As a human player I would never offer up a city in a peace deal... so I kinda wish the AI would never do that.

Peas and Rice
Jul 14, 2004

Honor and profit.

Gort posted:

Venice isn't supposed to be able to annex cities, they're supposed to have Venice and a bunch of puppets. That said, you can cheat the system by going to strategic mode and clicking the city, but I would refrain from that since it's not how you're supposed to play Venice.

Gotcha. I definitely don't want to cheat it because I'm having too much fun playing the game as-is. This is actually the first game of Civ in a long time I haven't played with some form of infinite gold / Deity difficulty cheat on (my usual MO was just to use the game kind of as a giant sandbox for building and terraforming), and holy gently caress is it amazing. I usually finish a game of Civ and don't want anything to do with it for a while, but I keep thinking of new strategies and new things to try and starting new games. I've got three going at once now.

quote:

Pretty sure the only costs (besides science and culture thresholds increasing) to cities is per-building gold maintenance and happiness, neither of which are modified by distance.

Googling around seems to confirm this.

Now if only I didn't have to deal with this pesky job thing and could just play Civ all day.

Eric the Mauve
May 8, 2012

Making you happy for a buck since 199X

KKKlean Energy posted:

I don't think the position of the city matters - only its value (in terms of size, territory and possibly output). I've seen the AI offer up some cities in peace deals that are just monumentally stupid.

As a human player I would never offer up a city in a peace deal... so I kinda wish the AI would never do that.

Not even a city your enemy is going to take in the next two turns anyway?

CobiWann
Oct 21, 2009

Have fun!
I have a problem - I'm a Wonder-addict. If it's a Wonder, I will try to build it. And trying to make the jump to Emperor, I'm trying to work on my building priorities.

What are the MUST HAVE wonders? I know some are more geared towards certain type of victories, but what are the ones you absolutely have to build?

Great Library? Stonehenge? Oracle? Sistine Chapel? Petra?

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

Eric the Mauve posted:

Not even a city your enemy is going to take in the next two turns anyway?

No - because if the enemy is going to have it I drat well want its population and its buildings nerfed to poo poo :P

I guess I would consider it if I was worried more cities would fall, but I've not really been in that situation. I usually lose a frontier city and then hold the enemy off relatively easily when they advance further.

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Cynic Jester
Apr 11, 2009

Let's put a simile on that face
A dazzling simile
Twinkling like the night sky

CobiWann posted:

I have a problem - I'm a Wonder-addict. If it's a Wonder, I will try to build it. And trying to make the jump to Emperor, I'm trying to work on my building priorities.

What are the MUST HAVE wonders? I know some are more geared towards certain type of victories, but what are the ones you absolutely have to build?

Great Library? Stonehenge? Oracle? Sistine Chapel? Petra?

It depends. You can't really count on grabbing the early wonders unless your start is very good for production and has forests to chop and even then, it's iffy. In terms of specific win cons, there aren't really any that apply to a single win con only except the obvious ones like Eiffel Tower or Statue of Zeus. Great Library is probably the most powerful wonder in terms of when you get it and what it does for you on a long term basis, but it is also the most hotly contested one. Petra is another super powerful wonder, but it requires a lot of desert hills to truly shine(or you are morocco and have a ton of deserts, but even then, desert hills are better). There are a few that are only so-so, like the Temple of Artemis or the Mausoleum, but even those have starts where they become incredibly powerful. Beyond the Great Library, the rest of the wonders are reliant on your start, your neighbors, your expansion plans and so forth to decide how worthwhile they are. The reason the Great Library is so good is because everyone wants more science, no matter what win con they're going for and early science is a lot harder to come by than mid and late game science.

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