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isndl
May 2, 2012
I WON A CONTEST IN TG AND ALL I GOT WAS THIS CUSTOM TITLE

CobiWann posted:

I have a problem - I'm a Wonder-addict. If it's a Wonder, I will try to build it. And trying to make the jump to Emperor, I'm trying to work on my building priorities.

What are the MUST HAVE wonders? I know some are more geared towards certain type of victories, but what are the ones you absolutely have to build?

Great Library? Stonehenge? Oracle? Sistine Chapel? Petra?

In general, there are no 'must have' wonders unless you have an obvious Petra city. Pretty much all the wonders are good, the only question is whether or not you can afford the opportunity cost and risk.

If you're hell-bent on having every wonder, aim for building the ones that give a one-time benefit (Great Library's free tech, Oracle's social policy, etc.) and go conquering for the ones that have passive abilities.

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President Ark
May 16, 2010

:iiam:
The Great Library is pretty great excellent if you can get it, but doing that gets increasingly hard the higher in difficulty you go past Prince, to the point where on the highest ones it's probably impossible unless you're egypt with the Tradition wonder speed bonus, get enough goody huts to get writing and masonry early and have Marble, and get the +15% early wonder bonus. On ~prince you can manage it as long as writing is your third (or fourth) technology, you start building the GL as soon as you research it, and either have a couple forests to chop or have one of the above bonuses (or both forests/one bonus or two bonuses if it's the fourth tech)

It's still an excellent boost for militaristic civs if you can manage it, since if you research bronze working while it's being built and use the free tech for iron working you'll have access to swordsmen well before anyone else.

President Ark fucked around with this message at 18:33 on Aug 21, 2013

Jedi Knight Luigi
Jul 13, 2009

isndl posted:

In general, there are no 'must have' wonders unless you have an obvious Petra city. Pretty much all the wonders are good, the only question is whether or not you can afford the opportunity cost and risk.

If you're hell-bent on having every wonder, aim for building the ones that give a one-time benefit (Great Library's free tech, Oracle's social policy, etc.) and go conquering for the ones that have passive abilities.

Eh, I've had a few starts that have pretty blatantly warranted a Mausoleum of Halicarnassus, usually something that looks like two stones and a marble. The extra gold comes in pretty clutch.

For me, the great lighthouse has two "must-build" criteria: I have at least four workable water tile improvements, and I am a naval-focused civ like England, Turkey, Venice, or Carthage.

AI also tends to not prioritize Temple of Artemis, so if my capital has both potential for massive growth and my civ has a ranged UU (so Korea or Venice again, for example), that becomes a priority for me.

Chamale
Jul 11, 2010

I'm helping!



What are goody huts? Do you mean ruins? I keep finding maps in the ruins, which are almost worthless compared to gold, science, or upgrades.

President Ark
May 16, 2010

:iiam:

Chamale posted:

What are goody huts? Do you mean ruins? I keep finding maps in the ruins, which are almost worthless compared to gold, science, or upgrades.

Yeah, in the old civ games they looked like little huts. They served the same purpose.

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.
A while ago I tried to organise a GMR game (i.e. play-by-email) for G&K but it didn't get enough people (only two, how sad) but since BNW has hit and there are more people watching the thread, I thought I'd try again.

So here are some invites for the game which I've set as private:

http://multiplayerrobot.com/Game/Join/6979?token=f9aca27d-44cd-491a-9a1c-479a744572ab
http://multiplayerrobot.com/Game/Join/6979?token=5e6da0db-f0cf-4a4d-96bf-68637f27dfc4
http://multiplayerrobot.com/Game/Join/6979?token=ad889bf8-56bb-4929-8eb3-ba3fb921353d
http://multiplayerrobot.com/Game/Join/6979?token=2918e5bc-eaf6-4ef9-b9b8-39f726dd10bc
http://multiplayerrobot.com/Game/Join/6979?token=58b6df98-5e3f-491b-b80f-9be5cb48f2aa

isndl
May 2, 2012
I WON A CONTEST IN TG AND ALL I GOT WAS THIS CUSTOM TITLE

Jedi Knight Luigi posted:

Eh, I've had a few starts that have pretty blatantly warranted a Mausoleum of Halicarnassus, usually something that looks like two stones and a marble. The extra gold comes in pretty clutch.

For me, the great lighthouse has two "must-build" criteria: I have at least four workable water tile improvements, and I am a naval-focused civ like England, Turkey, Venice, or Carthage.

AI also tends to not prioritize Temple of Artemis, so if my capital has both potential for massive growth and my civ has a ranged UU (so Korea or Venice again, for example), that becomes a priority for me.

Yeah, but Petra is the only wonder that makes or breaks a city. If you miss it, you'll probably end up with a lot of dud or inefficient tiles. Everything else tends to be straight bonuses on top of an already good location.

I don't have the Wonders DLC though, so it is possible they're more powerful than I'd expect.

Stallion Cabana
Feb 14, 2012
1; Get into Grad School

2; Become better at playing Tabletop, both as a player and as a GM/ST/W/E

3; Get rid of this goddamn avatar.

If I'm like super bad at the game, is it still okay if I play? Like I am okay at Normal, or is this only for people who can beat the game at Deity starting on a single tile island space or w/e?

SlightlyMadman
Jan 14, 2005


I took the first one and I'm in! This will actually be my first Civ5 multiplayer experience, but I played a couple PBM games with Civ4 when I was in Frankenstein. I've got 1,386 hours logged in Civ5 though, and play Immortal, so I should be able to keep up ok.

JayMax
Jun 14, 2007

Hard-nosed gentleman

How frequently are you expected to log in?

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

JayMax posted:

How frequently are you expected to log in?

What happens is, is that when it's your turn, you're sent an email (if you have that setting enabled, and I highly recommend it) and you then have 24 hours to play your turn. After submitting it, the time it takes for your next turn tends to vary - depending on how many players and how long those players take with their turns. But be prepared for once a day.

If you miss your turn, the AI takes it for you (and spends all your money on some city state you don't care about) and play continues as normal from there. If you go on holiday you can set the AI to play for you (but if you're in a war we can arrange to 'pause' the game, so the AI doesn't strike a peace deal and give away all your cities and sell your dog)


Oh and Stallion Cabana: everyone is welcome! I'm sure you're better than an AI anyway :colbert:

Peas and Rice
Jul 14, 2004

Honor and profit.

KKKlean Energy posted:

What happens is, is that when it's your turn, you're sent an email (if you have that setting enabled, and I highly recommend it) and you then have 24 hours to play your turn. After submitting it, the time it takes for your next turn tends to vary - depending on how many players and how long those players take with their turns. But be prepared for once a day.

If you miss your turn, the AI takes it for you (and spends all your money on some city state you don't care about) and play continues as normal from there. If you go on holiday you can set the AI to play for you (but if you're in a war we can arrange to 'pause' the game, so the AI doesn't strike a peace deal and give away all your cities and sell your dog)


Oh and Stallion Cabana: everyone is welcome! I'm sure you're better than an AI anyway :colbert:

E: NM. Gonna join in a moment.

E2: I think someone took slot 2, so I took Slot 3.

E3: So will I get an email when the game is ready to go?

Peas and Rice fucked around with this message at 20:37 on Aug 21, 2013

Red Crown
Oct 20, 2008

Pretend my finger's a knife.

Eric the Mauve posted:

Not even a city your enemy is going to take in the next two turns anyway?

Solution: Sell it to a rival civ you aren't at war with. With luck, you might get a good deal on it, your enemy doesn't get it, and you might eventually be able to take it back anyway. Best time I've had that happen: I'd won a city in a peace deal that was hard to defend and not worth much. In the second war they were about to take it back, so I sold it to another civ at war with it's original owner. They paid a crap ton of strategic resources and 120 GPT for it and it suddenly became their biggest security problem.

I've found that the enemy only resorts to giving up cities when it finds that it can't offer you enough material wealth to make you stop. Shaka served me up a total of 80% of his land on a silver platter over two wars. Honestly, I think that it's because Civ V removed capitulation as an option. Capitulation is basically the only thing I really miss from Civ IV now, it just makes so much more sense than the way the AI currently behaves. It also ensured that weaker civs survived much longer than they do, even if they were vassals.

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

Peas and Rice posted:

E3: So will I get an email when the game is ready to go?

Not immediately, but you will when it's your turn.

Btw, I highly recommend downloading the GMR desktop client - it will download your savegame file, boot up civ, and re-upload your new savegame all for you.

Otherwise you have to log into the website and faff around making sure your file's in the right folder and all that poo poo.

fantastic in plastic
Jun 15, 2007

The Socialist Workers Party's newspaper proved to be a tough sell to downtown businessmen.

KKKlean Energy posted:

A while ago I tried to organise a GMR game (i.e. play-by-email) for G&K but it didn't get enough people (only two, how sad) but since BNW has hit and there are more people watching the thread, I thought I'd try again.

I grabbed one of the invites.

Dr. Video Games 0031
Jul 17, 2004

No one mentioned the :siren:new patch:siren:?

http://support.2k.com/entries/25448148-Civilization-V-hotfix-notes-for-August-21-2013

quote:

CRASH

Fixed a crash that could occur when users try to replace a farm with another improvement (like a Holy Place, Manufactory, etc.).
Fixed a crash with the World Wrap when moving naval units across it (primarily on Windows 8, the FX draw could cause a crash due to memory constraints).
Fixed a crash when attempting to unlock the Raiders of the Lost Ark achievement. This affected only human Washington players who were completing an Archaeological Dig in neutral territory.
Fixed a crash that could occur during the AI turn if a city that had connected trade routes was razed.
Fixed some additional random crashes found via Steam Reporting.


AI

The number of Archaeologists built by the AI is now more reasonable.
Correct error in flavor changes for ranged unit construction strategies.
Espionage AI: Correct an issue that was causing the AI to assign diplomats improperly when there were no valid targets.
Tactical AI - Pillaging: Update tactical AI to include targeting Citadels and non-resource tiles for pillaging, to prioritize closer targets over farther targets, and to prefer to use damaged units (so they get the healing benefit).


BALANCE

Allow Wats to be purchased with Faith by Siam (instead of Universities).


UI

When pressing escape, the tech tree now uses the same close logic as hitting F6 or the close button. This was previously causing the pop-up system to fail in-game. After the error occurred, no more pop-ups would be shown until it is cleared by reloading, or by hitting "F6" multiple times. This would be most noticeable when capturing an enemy city and the player would not be able to choose to annex, puppet, or raze, as it would just annex it automatically.
Audio sliders now move in increments in 1 (was 10) and display as a percentage. Fixed how the Slider control moves based on keyboard and scrollwheel input so that it correctly uses the WheelSteps property.
The Declare War UI now displays whether the players have created a declaration of friendship or denounced each other. There's also now a turn counter specifying how long the Declaration of Friendship or Denouncement has left.


GAMEPLAY

Fixed a bug causing all "Victory" achievements to stop functioning for the base game and Gods and Kings.
Fix the "Dr Livingstone" achievement.
Fix the "Pickett's Recharge" achievement.
Fix a bug that was causing Barbarians to not properly target civilian units.
Fix "Greed is Good" achievement. No longer unlocks when the AI fulfills the requirements.
Fix the Venetian Great Galleass so that it can no longer both Melee and Range attack.
Fix cases where Cite-State units weren't being marked properly as dangerous or friendly. These could cause workers to wake up (or ignore danger) incorrectly.


MODDING

DLL connecters now link properly. Custom built DLL mods would previously not load properly (since last update).
Fix "flibby" antiquity sites bug that can occur when using a World Builder map that has pre-defined antiquity sites.


EXPLOIT

Venice can no longer annex cities through the Strategic View.
Venice can no longer annex cities that were previously their puppet, captured by another player, then recaptured as Venice.


MULTIPLAYER

Fix an issue that can occur when you start an MP game with AI players, and that AI meets a City-State, and if a human then joins the game and takes over that AI slot, the game prevents the human from moving into the City-State territory without declaring war.
Allow the game to read-in custom maps from any maps directory, not just the main game maps directory.
Unlocked the rest of the map-scripts for multiplayer play (there were some that were previously not hooked in from earlier releases) – ContinentsPlus, Donut, PangaeaPlus, Sandstorm, Highlands, Lakes, Terra.

Tulip
Jun 3, 2008

yeah thats pretty good


You didn't bold the part where they nerfed Siam hard as hell.

To be fair i didn't even know you COULD pillage citadels.

Kooriken
Dec 27, 2012

This thread is beneath my talent, but I....shall elevate it.

Tulip posted:

You didn't bold the part where they nerfed Siam hard as hell.

To be fair i didn't even know you COULD pillage citadels.

It wasn't so much a nerf as "You shouldn't be able to do that, don't do that".

On the other notes, VERY nice to see that I will now be able to see how many turns my DoF has before I can murder someone.

Scorchy
Jul 15, 2006

Smug Statement: Elementary, my dear meatbag.

quote:

Fix an issue that can occur when you start an MP game with AI players, and that AI meets a City-State, and if a human then joins the game and takes over that AI slot, the game prevents the human from moving into the City-State territory without declaring war.

This one was actually super annoying, it just locked you out of moving through the CS.

Dr. Video Games 0031
Jul 17, 2004

Not so much nerf, as fix their crazy rear end double university exploit. Siam is still pretty good overall, I'd say.

And yeah, you didn't know you could raze citadels because neither did the AI until now. :v: You have to be a bit more careful about citadel placement now and actually have to garrison it.

Stallion Cabana
Feb 14, 2012
1; Get into Grad School

2; Become better at playing Tabletop, both as a player and as a GM/ST/W/E

3; Get rid of this goddamn avatar.
I only knew about it because I had an option to raze my own Citadel once. I was like 'what in the hell, that must be new'.

Glad I wasn't the only one.

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.
Hooray! The GMR game filled up quick, if anyone missed out and wants to start one but isn't quite sure how it all works, let me know and I can post some help.


Re: patch, what the gently caress is a "flibby" antiquity site? Is that some sort of modder-speak?

Stallion Cabana
Feb 14, 2012
1; Get into Grad School

2; Become better at playing Tabletop, both as a player and as a GM/ST/W/E

3; Get rid of this goddamn avatar.

KKKlean Energy posted:

Hooray! The GMR game filled up quick, if anyone missed out and wants to start one but isn't quite sure how it all works, let me know and I can post some help.


Re: patch, what the gently caress is a "flibby" antiquity site? Is that some sort of modder-speak?

I would assume it means a site that says it's a site but isn't actually due to a code error somewhere in the game.

Jedi Knight Luigi
Jul 13, 2009

quote:

Correct error in flavor changes for ranged unit construction strategies.

So what does this mean?

Peas and Rice
Jul 14, 2004

Honor and profit.

KKKlean Energy posted:

Btw, I highly recommend downloading the GMR desktop client - it will download your savegame file, boot up civ, and re-upload your new savegame all for you.

Otherwise you have to log into the website and faff around making sure your file's in the right folder and all that poo poo.

I'm on a Mac, will my file be compatible with everyone else's? The desktop client is Windows only.

If not, I'll drop out. Sorry it didn't even occur to me.

Edit: never mind, I remembered I had a Civ 5 install on a Windows machine.

Peas and Rice fucked around with this message at 06:42 on Aug 22, 2013

Julio Cruz
May 19, 2006

Red Crown posted:

The AI just did something absolutely fascinating. So, I've been best buddies with my way-the-hell-too-close neighbor Persia since we were still figuring out farming. On the far side of Persia is Atilla, who we don't get along with. In the modern era, I go Order, Persia goes Freedom, Atilla is behind us. Persia asks to take out Atilla, I agree, we do the war thang. About halfway through the fight Atilla picks up Order, and his neighbor to the south goes Order to. The war is more or less a stalemate, and I have a far larger trans-oceanic liberation fleet thing going on, so I offer peace - he offers me his second largest city. I hadn't even done much damage to him, just some coastal raiding. Then, I realize: defeat at the hands of Persia was slow, but inevitable. By surrendering the city to me he made a huge buffer between his core and Persia and locked me in as an Order ally, as well as joining the massive Socialist Circlejerk that appears to be going on.

That was downright shrewd and cunning of him.

I'm going for an ultra-wide Domination victory right now and I've taken about 1/3 of Hiawatha's cities, he asks for peace and offers me 4 of his cities to sweeten the deal. Since I need a few turns to re-arm I accept (mostly without thinking) because hey, free cities, and immediately the unhappiness from annexing the good ones and razing the bad ones takes me down to about -15 and keeps me off his back for the next 50 turns while I deal with it. I want to believe it was intentional...

Also is there any way to see who's built what wonder without scrolling through hundreds of notifications? Whoever's got the Alhambra is next up on my target list.

Antares
Jan 13, 2006

Jedi Knight Luigi posted:

So what does this mean?

I read that as the % of the AI's total army it will attempt to maintain as ranged units, with some civs being more ranged-heavy than others. And something wasn't right with it. Who knows what. God bless.

isndl
May 2, 2012
I WON A CONTEST IN TG AND ALL I GOT WAS THIS CUSTOM TITLE

Derek Agony posted:

Also is there any way to see who's built what wonder without scrolling through hundreds of notifications? Whoever's got the Alhambra is next up on my target list.

Diplomacy Overview, far right tab (I think it's called Global Politics). Lists which wonders they have but not where they're built, as well as where they've been putting their policies and any active Declarations of Friendship, Denouncements, or wars.

SlightlyMadman
Jan 14, 2005

KKKlean Energy posted:

Re: patch, what the gently caress is a "flibby" antiquity site? Is that some sort of modder-speak?

It was a weird bug where when you tried to excavate a site, the dialog just said "flibby flibby flibby flibby flibby flibby flibby flibby flibby flibby flibby flibby flibby." Probably a debugging placeholder that never got removed properly.

Phobophilia
Apr 26, 2008

by Hand Knit
Blaaah all those GMR games were full. What a shame, I was hoping to get a try of Civ5 MP. Not that I really know how Civ5 works in this day and age.

JayMax
Jun 14, 2007

Hard-nosed gentleman

Phobophilia posted:

Blaaah all those GMR games were full. What a shame, I was hoping to get a try of Civ5 MP. Not that I really know how Civ5 works in this day and age.

We've got a regular group here playing on Thursday and Sunday nights from 7 to 9 Eastern. We're around the Industrial/Modern era in our current game, we should be done within a couple of weeks. There are a few AI spots so if anyone just wants to join for a session, they're welcome.

This is the Steam group if anyone wants to set up a new game:

http://steamcommunity.com/groups/goonciv

Gort
Aug 18, 2003

Good day what ho cup of tea

Phobophilia posted:

Blaaah all those GMR games were full. What a shame, I was hoping to get a try of Civ5 MP. Not that I really know how Civ5 works in this day and age.

I wouldn't worry too much. GMR games take literally months to complete.

Has anyone seriously tried Pitboss? Does it work?

Precambrian Video Games
Aug 19, 2002



Is nobody working on substantial mods for Civ V? I thought the real SDK was out now.

I went back to Civ 4 for a bit just to play Fall from Heaven, and while it's still a lot of fun, it would be so much better with Civ V's engine, religion and culture system, etc. Plus it would remove some of the ridiculous bloat and feature creep that got into it.

Rhye's and Fall for Civ 5 would be great too... if only.

Bremen
Jul 20, 2006

Our God..... is an awesome God
The Fall From Heaven guy decided to work on a stand alone game rather than more mods, last I heard. But some total conversion mods would be pretty cool.

Precambrian Video Games
Aug 19, 2002



Bremen posted:

The Fall From Heaven guy decided to work on a stand alone game rather than more mods, last I heard. But some total conversion mods would be pretty cool.

Elemental might finally be a good game now after 3 years, but gently caress giving any money to Brad Wardell.

Phobophilia
Apr 26, 2008

by Hand Knit

Gort posted:

I wouldn't worry too much. GMR games take literally months to complete.

Has anyone seriously tried Pitboss? Does it work?

Months are fine, I've played half-year long Civ4 games on Realms Beyond, and kicked plenty of rear end on those. Except I know the mechanics and timings of Civ4 very well, not so for Civ5.

Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


JayMax posted:

We've got a regular group here playing on Thursday and Sunday nights from 7 to 9 Eastern. We're around the Industrial/Modern era in our current game, we should be done within a couple of weeks. There are a few AI spots so if anyone just wants to join for a session, they're welcome.

This is the Steam group if anyone wants to set up a new game:

http://steamcommunity.com/groups/goonciv

Is it the same game both Sunday and Thursday?

JayMax
Jun 14, 2007

Hard-nosed gentleman

Grand Fromage posted:

Is it the same game both Sunday and Thursday?

Yes.

Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?



Okay. I thought the time would gently caress me but that's 8 AM Monday and Friday for me so I can probably grab one of those AIs. Little pre-work Civ to start the day off right.

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Marketing New Brain
Apr 26, 2008

President Ark posted:

The Great Library is pretty great excellent if you can get it, but doing that gets increasingly hard the higher in difficulty you go past Prince, to the point where on the highest ones it's probably impossible unless you're egypt with the Tradition wonder speed bonus, get enough goody huts to get writing and masonry early and have Marble, and get the +15% early wonder bonus. On ~prince you can manage it as long as writing is your third (or fourth) technology, you start building the GL as soon as you research it, and either have a couple forests to chop or have one of the above bonuses (or both forests/one bonus or two bonuses if it's the fourth tech)

It's still an excellent boost for militaristic civs if you can manage it, since if you research bronze working while it's being built and use the free tech for iron working you'll have access to swordsmen well before anyone else.

On Deity, the Great Library can go as late as turn 60. The problem is it usually goes by turn 20-25 and is impossible, so you never go for it the 10 percent of the time you could get it. It is also one of the least powerful early wonders, right up there with Statue of Zeus (who cares) and Pyramids (Who cares and I could just build two workers).

No wonder is required for any victory type, but they are not all made equal. With 3 or more quarries I will usually attempt the Mausoleum, and if I have a ton of hammers and know I will be lacking food resources The Hanging Garden is a very powerful early wonder. Chichen Itza is next to impossible on Deity, but a fantastic early wonder if you are on a difficulty level where you can grab it. Colossus is East India Company and an extra trade route all in one, another fantastic and attainable wonder.

The biggest thing with wonders is using them as part of a cohesive plan. Colossus works if I'm coastal and have iron and want to sword rush, for instance, since I'll deplete all my gold upgrading all my warriors to swordsman. The Oracle is great if you are waiting on libraries to be built in your low production early cities.

Trying to get every wonder, even if you are successful, will mean you have too few cities, too small an army and a bunch of pissed off AI with wonders they covet. The later wonders are much easier to get by focusing on science, a big enough lead into and past the industrial era and you can have any of the remaining wonders you want.

  • Locked thread