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Sober posted:2) People would've loving cried foul if it was a Splinter Cell game without a Sam Fisher in it anyway, so replacing Sam Fisher was just as bad of an idea but at least they kept the only decent Tom Clancy character (from any of their games, the others are unremarkable cyphers at best), if not more memorable character in recent (gaming) history. As far as I'm concerned they've already replaced Sam Fisher. Everyone calls this new guy Sam but it's obviously not the same character. I don't get why companies do this. All it does is alienate old fans of the game, because new fans won't notice or care. See: the new Thief game.
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# ? Aug 23, 2013 19:52 |
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# ? Jun 6, 2024 19:08 |
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Sober posted:Fourth Echelon was created to hunt down the rest of Third Echelon, which went rogue. We should just have SC7 be 4E hunting down Rogue 3E agents doing harmful poo poo or Meggido (backing them maybe) and not having to deal with the most public scenario. 5e hunting down 4E. 6E hunting down 5E.
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# ? Aug 23, 2013 19:57 |
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ethanol posted:If you're experiencing multiplayer connection problems, try making sure your ports are properly set open. Conviction was notoriously touchy with ports too. Check out this page for the ports. No help there. I think I might just be stuck hoping they patch their connectivity.
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# ? Aug 23, 2013 20:02 |
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ShineDog posted:5e hunting down 4E. 6E hunting down 5E. Its echelons all the way down, Sam.
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# ? Aug 23, 2013 20:03 |
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SolidSnakesBandana posted:As far as I'm concerned they've already replaced Sam Fisher. Everyone calls this new guy Sam but it's obviously not the same character. I don't get why companies do this. All it does is alienate old fans of the game, because new fans won't notice or care. I think the worst thing about him is how serious he is. Also...why did they get rid of interrogating guys when you grab them? There was nothing better than Sam grabbing a dude and whispering jokes in terrified thug's ears. It's a great way to get information and rewards players who don't just cap guys from afar.
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# ? Aug 23, 2013 20:12 |
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Space Hamlet posted:No help there. I think I might just be stuck hoping they patch their connectivity. My multiplayer experience has been so drastically hit-or-miss. Most of the time I select quick match (for any gametype) I'm put into an empty lobby where the same few people continually join, sit there for a few seconds, and leave. It makes it feel like there are only 2-3 other people playing the game. After a few minutes I usually end up backing out and rejoining until I'm actually put into a match, but when I finally do find a good lobby people usually clear out after the match ends It doesn't help that you can't text chat in lobbies. (or while dead, what the hell, they know people are just going to use third party chat programs so come on) When you do finally end up in a good game though, oh man. Best game.
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# ? Aug 23, 2013 20:12 |
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G-Whizard posted:I think the worst thing about him is how serious he is. Also...why did they get rid of interrogating guys when you grab them? There was nothing better than Sam grabbing a dude and whispering jokes in terrified thug's ears. It's a great way to get information and rewards players who don't just cap guys from afar. This was first replaced in Conviction by grabbing guys and beating them to within an inch of death to obtain information. In Blackblist, it was replaced by cutscenes. I, too, miss grabbing guys and loving with them. I have fond memories of some of the interrogations from CT.
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# ? Aug 23, 2013 20:19 |
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G-Whizard posted:I think the worst thing about him is how serious he is. Also...why did they get rid of interrogating guys when you grab them? There was nothing better than Sam grabbing a dude and whispering jokes in terrified thug's ears. It's a great way to get information and rewards players who don't just cap guys from afar. Chaos Theory had great interrogations because they were so fun. "Hi there!" "Screw you US lapdog!" "He isn't talking should I kill him?" "Negative! Negative! Do not kill the target!" "Ok they said I should kill you." "Oh God I'll talk!" "Excellent."
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# ? Aug 23, 2013 20:20 |
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doctor 7 posted:Chaos Theory had great interrogations because they were so fun. The best Splinter Cell interrogation ever.
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# ? Aug 23, 2013 20:26 |
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Why is every Tech guy in every film/game ever so sarcastic and intolerable?
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# ? Aug 23, 2013 20:32 |
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My favourite was the guy in the first mission who knew Fisher would come in the thunder and in this darkness.
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# ? Aug 23, 2013 20:48 |
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strategery posted:They will never get rid of Sam Fischer. He is Splinter Cell. He will in seek suits until he is 90. I mean he was supposed to have been in nam. How old would he have to be? 60+, I would think.
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# ? Aug 23, 2013 21:13 |
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Dogen posted:I mean he was supposed to have been in nam. How old would he have to be? 60+, I would think. He was born in 1957 and was 47 years old in the first game. I don't know when Blacklist is supposed to be taking place, but it isn't right now so he might very well be in his 60s. They've always been really inconsistent with his age anyway. He constantly swings back and forth between old and young looking.
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# ? Aug 23, 2013 21:20 |
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Jesus cock-sucking Christ there is an honest-to-god FPS section in the game followed by a forced shoot-out right after. I know people are joking about Splinter of Duty and what-not but this is actually what the devs are trying to do. They literally un-ironically are trying to make their game look and feel like call of duty. And of course since I maxed out my stealth suit I can only take 2 hits before going down. I can't even get past the shoot-out part because I had the audacity to spec for stealth.
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# ? Aug 23, 2013 22:57 |
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Red Mundus posted:I know people are joking about Splinter of Duty and what-not but this is actually what the devs are trying to do. They literally un-ironically are trying to make their game look and feel like call of duty. It's a 15 minute sequence in a 10 hour campaign that I beat on my first playthrough on Realistic while maxing stealth and I am no great shakes at shooters. To refine what you said, they literally un-ironically put a short stealth-based first-person shooter section in their game, and if you don't like it (and I didn't, for reference) it's over in a flash. Let's not go off the deep end here. If they wanted to make their games play like CoD, this would not be how you would go about doing it. It was most likely put in there for variety and because they have all the assets from playing first-person as a Merc in multiplayer. I'm no Ubi apologist but there was that terrible bomb-defusal minigame in Double Agent and nobody was screaming about how they were trying to turn Splinter Cell into Fable.
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# ? Aug 23, 2013 23:01 |
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Megaman's Jockstrap posted:It's a 15 minute sequence in a 10 hour campaign that I beat on my first playthrough on Realistic while maxing stealth and I am no great shakes at shooters. To refine what you said, they literally un-ironically put a short stealth-based first-person shooter section in their game, and if you don't like it (and I didn't, for reference) it's over in a flash. Let's not go off the deep end here. If they wanted to make their games play like CoD, this would not be how you would go about doing it. It was most likely put in there for variety and because they have all the assets from playing first-person as a Merc in multiplayer. Goons have a tendency to blow things out of proportion. That part was kind of unnecessary, but it was far from offensive. It actually was kind of fun. I didn't hate it, and it was over and done with before you know it.
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# ? Aug 23, 2013 23:19 |
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Lets have some uplay names for coop then! Preferably Euro.
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# ? Aug 23, 2013 23:57 |
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I find it amazing that people are getting upset about things like forced fights and then attributing them to Ubisoft wanting CoDify the franchise when the series has had a proud tradition of lovely forced combat scenarios. At least this time they had the good graces to make the combat in their stealth game actually decent to play before they threw you into them. And the FPS section is way more fun and less frustrating than the awful cover shooter part of Conviction, not to mention way shorter and you can actually play it stealthy in parts.
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# ? Aug 24, 2013 00:02 |
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Man I just listened to Polygon's The Besties and they talked about Splinter Cell. The guy who brought it to the discussion had only played the first level. Cue about 20 minutes of pure loving nonsense and bad information. So disappointing.
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# ? Aug 24, 2013 00:07 |
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To be honest the story was really brought me into the whole CoD-like. That section was just the icing on top. There's also another forced shoot-out section later on with barely any cover. I ended up cheesing that with grenades. Also, the shoot-out sections in earlier games were lovely yes, but you could always use a combination of stealth and gadgets to get you through. In Blacklist it's just cover shooting and 'nade throwing. I just find the whole game unpleasant to play. Sam hasn't just changed in appearance but in personality as well. Compared to (story spoilers) Sam in CT when he saves the two pilots and doesn't care about getting medals. In Blacklist he brags about entering and escaping Gitmo in one day. He's also willing to almost go to war with Iran and doesn't see a problem with it despite the body count. In CT, he's apprehensive about entering allied land and is critical of American foreign policy. In Blacklist he could barely give two shits where he goes and what he does. Somehow I think bombing a freaking Iranian highway is a good way to start WW3. Sam doesn't even bat an eye. Sam just feels like a completely different person and it's jarring to play. I know you can stealth in the first-person segments but why bother going FPS instead of just keeping to the normal controls? It's stupid and feels completely out of place. At least the shoot-out in Conviction kept the same control scheme even if it didn't fit. Change is good, but change for the sake of change just comes off like Ubi is desperate and grasping for anything to keep the SC franchise going. At this point, either do a re-boot or replace the protagonist entirely.
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# ? Aug 24, 2013 00:21 |
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I've been getting such a vibe from this game like I was watching an episode of 24 that I thought it was just an overactive imagination that Majid Sadiq looked just like Morris O'Brien. Sure enough the actor that did the voice for Sadiq is Carlo Rota. Goddamnit Ubi if your going to get actors from 24 just bring back Haysbert!
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# ? Aug 24, 2013 02:44 |
Red Mundus posted:To be honest the story was really brought me into the whole CoD-like. That section was just the icing on top. To be fair, it is a Tom Clancy game by Tom Clancy (did we mention Tom Clancy?) which means that the story is guaranteed to be several degrees of and
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# ? Aug 24, 2013 03:31 |
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How much input does Tom Clancy have on these games anyways?
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# ? Aug 24, 2013 03:45 |
SolidSnakesBandana posted:How much input does Tom Clancy have on these games anyways? He allows his name to be put on it, that's probably about it. But there's still the idea of the Tom Clancy story.
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# ? Aug 24, 2013 03:59 |
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SolidSnakesBandana posted:How much input does Tom Clancy have on these games anyways? None anymore. Ubisoft gave him gobs of money for the royalty free rights to his name for use in their franchises.
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# ? Aug 24, 2013 04:00 |
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ShineDog posted:Lets have some uplay names for coop then! Preferably Euro. Not euro but we can see how bad the lag is, add brucewillisplz (uplay) for coop or SvM action.
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# ? Aug 24, 2013 04:02 |
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I'm definitely up for uPlay coop. Name is Triggsz. (also superior euro)
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# ? Aug 24, 2013 04:10 |
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Playing coop with pubbies can be incredibly entertaining. Everyone has their "thing" when it comes to stealth and no matter how fubar'ed something gets it all somehow comes together. Just finished the game and am very confused as to what the hell happened. I get what blacklist was trying to do but afterwards it just ends abruptly with a lame sequel hook. We capture the bad guy and then 12 nations want to destroy America? That came out of left field. Is the next game going to be America taking over 12 countries or something. Colonization Sam Fisher-style? Also why bother introducing another plot hook when they still have megiddo around? Did they forget about them entirely? Actually, as the poster above mentioned, the answer to all these questions is "Tom Clancy" isn't it?
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# ? Aug 24, 2013 04:24 |
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uPlay name is Tykero United States here, though I usually play between midnight and 6am Central time. (GMT -6)
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# ? Aug 24, 2013 05:05 |
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Red Mundus posted:Just finished the game and am very confused as to what the hell happened. I get what blacklist was trying to do but afterwards it just ends abruptly with a lame sequel hook. We capture the bad guy and then 12 nations want to destroy America? That came out of left field. Is the next game going to be America taking over 12 countries or something. Colonization Sam Fisher-style? I assumed he was saying that there are other people beneath him still out there, and just because you take down the head of the Engineers doesn't mean the organization is dead. I was hoping for some more post-credits, more ominous dialogue from Sadiq, etc. Maybe he has ties to Meggido and they'll dip back into loose ends from Conviction?
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# ? Aug 24, 2013 10:32 |
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Megaman's Jockstrap posted:I'm not blaming Eric Johnson. It's clear that the actor can do nuance. I'm blaming the terrible direction that makes everyone talk like they have to take a piss really badly and rush through every sentence with forced urgency. I'm blaming the terrible script that makes everyone act like a petulant 12 year old who speaks exclusively in espionage acronyms and military fiction cliches. I'm blaming the choice to make the bad guys into comic-book supervillains and to equate opposition to American imperialism with cutting the throat of American servicemen. Rageaholic Monkey posted:The lack of Ironside is probably the worst part of this one for me. In the opening cutscene, Sam was wearing some kind of uniform with a hat on and I didn't even notice him, even after he spoke. Then some character referred to him as Sam, and I think I audibly said "Wait, which one is Sam?" Ninja fetus fucked around with this message at 12:50 on Aug 24, 2013 |
# ? Aug 24, 2013 12:42 |
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Red Mundus posted:Playing coop with pubbies can be incredibly entertaining. Everyone has their "thing" when it comes to stealth and no matter how fubar'ed something gets it all somehow comes together. Avoiding the spoilers in your post but the comment about pubbies getting the job done is interesting. My first co-op match was with a pubby on one of the levels where you fail if you're spotted. We failed the first few times but then pulled it off on our 3rd or 4th try. The weird thing is when I played with my brother and we were trying to be fully coordinated, we just could not do it... I really hate those no fail levels without checkpoints. Playing the entire level over if you fail is just kind of lame.
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# ? Aug 24, 2013 16:36 |
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Red Mundus posted:Jesus cock-sucking Christ there is an honest-to-god FPS section in the game followed by a forced shoot-out right after. Ah gently caress. I was hovering over the purchase button, but somehow I knew it would have forced gimmick sections like this. Oh well.
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# ? Aug 24, 2013 16:46 |
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BJPaskoff posted:Ah gently caress. I was hovering over the purchase button, but somehow I knew it would have forced gimmick sections like this. Oh well. We're talking about a 5 minute section here... The game is otherwise really good gameplay wise. Don't let assholes sway you. Unless you're a big baby who can't handle a 5 minute section.
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# ? Aug 24, 2013 17:00 |
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BJPaskoff posted:Ah gently caress. I was hovering over the purchase button, but somehow I knew it would have forced gimmick sections like this. Oh well. Also it's a five minute section that is played by a different character on your team, so it makes sense in context.
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# ? Aug 24, 2013 17:12 |
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So how long is the actual co-op missions? I'm figuring Blacklist will mirror my experience with Conviction: A pretty painful single player mode with a surprisingly well designed co-op component. Don't mind me, I'm still bitter that I can't play the two co-op dlc levels from Chaos Theory once my xbox hard drive fried.
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# ? Aug 24, 2013 18:17 |
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Narcissus1916 posted:So how long is the actual co-op missions? The single player is leaps and bounds better than Conviction. It keeps the fast paced and lethal nature of conviction, but also gives you options to play it completely stealth. Conviction didn't feel like a Splinter Cell game. This one does. What I've played of the co-op, this is the best co-op Splinter Cell has had. You really need to work together and some of the missions are pretty tough.
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# ? Aug 24, 2013 18:32 |
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What the hell is up with the night vision goggles? They don't actually help at all as far as I can tell, dark areas are still completely dark, just everything is green tinted. In the boiler room where the hostages are being held in the Chicago mission I couldn't see a thing with or without NVGs, only sonar was actually useful, but the problem with using them is you can't tell if you're in light or darkness while they're on.
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# ? Aug 24, 2013 19:21 |
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GuardianOfAsgaard posted:What the hell is up with the night vision goggles? They don't actually help at all as far as I can tell, dark areas are still completely dark, just everything is green tinted. In the boiler room where the hostages are being held in the Chicago mission I couldn't see a thing with or without NVGs, only sonar was actually useful, but the problem with using them is you can't tell if you're in light or darkness while they're on. Yeah Conviction really hosed up the goggles, I think. I miss the classic nvg/ir. I feel like it's unnecessarily hard to see things in SP, which is stupid for a game that is so based on vision.
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# ? Aug 24, 2013 19:31 |
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# ? Jun 6, 2024 19:08 |
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It takes a few moments for his eyes to adjust to the light, I've always felt like the goggles only had some use in these games as it makes it hard to tell where the shadows are. I usually only turn them on for a few moments to see where objects are and then I turn them off while I'm navigating in the dark around enemies.
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# ? Aug 24, 2013 19:33 |