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Away all Goats posted:They are, they're basically just something to build when you already have like 6 billion income and all technologies researched near the end of the game. Unless you're the AI, then you build 8 of them for each city instead of good air units.
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# ? Aug 31, 2013 06:39 |
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# ? May 30, 2024 21:44 |
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SlightlyMadman posted:There's a modder named Whoward who made a huge collection of UI mods, but then he threw a temper tantrum and claimed steam's workshop was broken or something and pulled all his mods. I remember that. It was something to do with him having to do a tedious update to all of his mods every time a patch came out. I don't know the details of the code or anything but taking his posts at face value, I can understand his frustration, given how many mods he has to manage.
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# ? Aug 31, 2013 10:07 |
Multiplayer games seem to be desyncing on turn zero. You end up with some... interesting first city placements? Yes, that's two capitals one tile away from eachother. Yes, my capital has 0 tiles, and the culture is located 40 tiles away on the other side of the map.
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# ? Aug 31, 2013 10:14 |
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Well, guided missiles are the most effective unit to build if you've already hit the maximum number of units you can support with your gold. Build it, fire it immediately, no upkeep!
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# ? Aug 31, 2013 13:06 |
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Man, lookit this sad elephant. So lonely.
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# ? Aug 31, 2013 19:44 |
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KKKlean Energy posted:I remember that. It was something to do with him having to do a tedious update to all of his mods every time a patch came out. I don't know the details of the code or anything but taking his posts at face value, I can understand his frustration, given how many mods he has to manage. When BNW came out, he had tested and updated all of his mods within 48 hours. Amazing considering that I think he has something like 80+.
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# ? Aug 31, 2013 20:26 |
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After battle report: An army of chu-ko-nus is a meat grinder that breaks up units and spits out great generals. Especially now that I had six of them with the long range promotion (and a couple are even level 9 by now), any city with a clear line of fire becomes a pincushion. So, question, I just discovered Industrialization, should I upgrade them to gatling guns? I would hate to lose 1 range, and roughly speaking 2x14 is almost 30 anyway, but how does combat math work when I am fighting units like Great War infantry (Str 50)? Would it be better to have one volley at 30 instead of 2 at 14?
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# ? Aug 31, 2013 22:21 |
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I am Reverend posted:Man, lookit this sad elephant. I think that some of my missionaries could solve a lot of Bongtokia's problems Rexides posted:After battle report: An army of chu-ko-nus is a meat grinder that breaks up units and spits out great generals. Especially now that I had six of them with the long range promotion (and a couple are even level 9 by now), any city with a clear line of fire becomes a pincushion. Now imagine them on horses, able to fire twice and then move (meaning if there's only one hilltop that can see the city you're shooting, 3 keshiks can use it per turn), with a general that gives medic II with a 2 hex radius, and you've got mongolia poverty goat fucked around with this message at 22:33 on Aug 31, 2013 |
# ? Aug 31, 2013 22:31 |
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I haven't seen this religion name done yet... It's spreading everywhere...
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# ? Aug 31, 2013 22:35 |
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Rexides posted:After battle report: An army of chu-ko-nus is a meat grinder that breaks up units and spits out great generals. Especially now that I had six of them with the long range promotion (and a couple are even level 9 by now), any city with a clear line of fire becomes a pincushion. Well first of all, you would keep the double attack bonus, so you'd be losing out on damage output even if it combat strength scaled linearly. Incidentally, it doesn't. +1 range machine guns are actually incredibly powerful, seeing as how their main drawback is their smaller attack range. Don't worry about taking down cities, you have artillery for that.
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# ? Aug 31, 2013 22:36 |
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I am Reverend posted:Man, lookit this sad elephant. Safe from poachers.
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# ? Aug 31, 2013 22:47 |
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gggiiimmmppp posted:I think that some of my missionaries could solve a lot of Bongtokia's problems How do you rename religions? Do you need a mod? Also, is it possible to rename puppet cities post-Brave New World?
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# ? Aug 31, 2013 22:53 |
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Chamale posted:How do you rename religions? Do you need a mod? You're given the opportunity to rename your own religion once you found it (click the name). Not sure about naming other people's religions, though.
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# ? Aug 31, 2013 23:19 |
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So I just got BNW off amazon and I'm a bit puzzled with the changed mechanics. Has anyone written a comprehensive guide for optimal / quick culture victory? I'm looking for other good multiplayer guides as well. I don't like playing against the AI one bit, it's simply too dumb so I'm only looking for specific tactics that are valid in multiplayer. So far in Gods&Kings I've gone for domination victory if I had one of the stronger midgame war civs like China and the map was small enough to do that. Or if domination victory didn't seem plausible, I'd either go for a 2-city cultural victory or massive expand science victory. Earlygame I'd either rush the great library by having an early worker out just clearing forests, or if I wasnt confident I could rush it first I'd go for pyramids or the hanging gardens instead. This is probably still viable and the best way to start early in BNW as well. If there aren't any a comprehensive guides for multiplayer tactics, small specific tips etc are all very welcome. The group I play with is pretty highly competitive [Edit] Looking into it a little bit, cultural victory doesn't seem to be viable anymore so scratch that. Going to focus on domination, science victory and diplomatic victory. Apparently Faith is a lot more useful now as well. Doyagao fucked around with this message at 00:58 on Sep 1, 2013 |
# ? Sep 1, 2013 00:09 |
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Doyagao posted:Has anyone written a comprehensive guide for optimal / quick culture victory? Yes, here it is: http://forums.civfanatics.com/showthread.php?t=501996 It's a long rear end post, but interesting to read. On any difficulty other than deity just do what you do; spam out wonders, theme them up, you should be good to go. The deity strategy is to get several key wonders, plan to theme those and then accumulate sufficient faith to faith buy a train of great musicians after the internet is researched. Don't forget about the 25% culture boost each from trade routes, shared religion, open borders and diplomats (only applies if ideologies differ)
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# ? Sep 1, 2013 02:21 |
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Blinn posted:Yes, here it is: That's a pretty cool post, i read most of it. The problem is that it's for single player games which I have zero interest in. Going through the civilization fanatics' strategy forums right now but almost every guide seems to be for single player
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# ? Sep 1, 2013 02:52 |
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Yeah, I can see that. The same sort of thing might be just as effective against human players though, because they won't have as ridiculous runaway culture and happiness as the AIs will on deity. Once the ideologies come up if you're a couple culture points higher than them (Your familiar versus their exotic, etc) they will probably have to flip to your ideology really fast if they want to avoid losing cities to you. Once they flip, you'll influence them even faster. The same mechanics and principles will still apply to human players except you'll probably not get open borders from anybody and you won't be able to have great musicians play concert tours without some kind of armed escort. A strong culture game is probably useful to every victory condition anyway though, as good culture per turn leads to more social policies and theming bonuses give you more culture per turn too (not just more tourism per turn). At the very least, theme up your oxford, people!
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# ? Sep 1, 2013 03:07 |
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Doyagao posted:Going through the civilization fanatics' strategy forums right now but almost every guide seems to be for single player Coming up with reliable strategies against the AI is easy. Doing the same for human beings is not.
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# ? Sep 1, 2013 03:11 |
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I once dominated a culture game where every other civ had 50 unhappiness from my culture, but still 3-5 happiness total. So I dunno what im suppose to do.
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# ? Sep 1, 2013 03:27 |
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The killer strat for winning at any multiplayer games is always to play with people way worse than you. HTH.Deep Winter posted:I once dominated a culture game where every other civ had 50 unhappiness from my culture, but still 3-5 happiness total. So I dunno what im suppose to do. Pillage some of their luxury resources or ban them.
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# ? Sep 1, 2013 03:28 |
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Doyagao posted:That's a pretty cool post, i read most of it. The problem is that it's for single player games which I have zero interest in. How do you expect to get a cultural victory against people? Most multiplayer games I've seen have ended by the time crossbows get researched. Granted these were G&K matches so maybe it's a little different in bnw.
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# ? Sep 1, 2013 03:35 |
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GeckoMissingo posted:How do you expect to get a cultural victory against people? Most multiplayer games I've seen have ended by the time crossbows get researched. Granted these were G&K matches so maybe it's a little different in bnw. In 4 player tiny pangaeas, maybe, but 6 or 8 player matches tend to go longer, sometimes even into the atomic era. Usually people will just concede once they realize one player is definitely going to win at around the modern or atomic era in my experience. Culture victory in MP is going to be the hardest though. The moment you start noticeably growing your influence on other players, you're going to end up a gigantic target. Unlike in SP, there's no way to diplomatically avoid invasion in MP as victory draws nearer, so realistically every victory is always going to be a military victory.
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# ? Sep 1, 2013 05:01 |
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Dr. Video Games 0031 posted:In 4 player tiny pangaeas, maybe, but 6 or 8 player matches tend to go longer, sometimes even into the atomic era. Usually people will just concede once they realize one player is definitely going to win at around the modern or atomic era in my experience. It would be interesting if there were drawbacks to going full conquer mode, like it started to impact your culture output, or made dissidents more likely to occur, less happiness etc. Right now it's just the expense of unit maintenance, and the short term happiness hit on conquered cities. note: I've not played a single MP game so I could be talking out of my rear end and coming up with a terrible mechanic.
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# ? Sep 1, 2013 05:20 |
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Well, hello there food. Nice to eat you.
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# ? Sep 1, 2013 11:03 |
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Hope you like salty bread.
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# ? Sep 1, 2013 11:07 |
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Terracotta army is so broken. I went for an early military victory for the first time on emperor (I prefer culture/science victories), and I think I know how people survive immortal/diety now. Teched straight into a whole bunch of horsemen and crossbowmen after getting my GL, steamrolled one Civ, and then decided to just keep pushing on to control the entire continent before my window of opportunity closed. Once you climbed your way into becoming score leader, it's pretty hard to fall behind. This is especially true since early aggression could stop the AI cold before their bonuses get out of control.
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# ? Sep 1, 2013 11:45 |
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Snipee posted:Terracotta army is so broken. I went for an early military victory for the first time on emperor (I prefer culture/science victories), and I think I know how people survive immortal/diety now. Teched straight into a whole bunch of horsemen and crossbowmen after getting my GL, steamrolled one Civ, and then decided to just keep pushing on to control the entire continent before my window of opportunity closed. Once you climbed your way into becoming score leader, it's pretty hard to fall behind. This is especially true since early aggression could stop the AI cold before their bonuses get out of control. Alternatively, play Mongolia. Pump out Horsemen and Chariot Archers while teching to Chivalry. Upgrade to Keshiks. Make all enemy civilizations into pincushions. I dunno, the only militaristic civs I can stand playing are the ones with medieval UUs. Maybe Renaissance.
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# ? Sep 1, 2013 12:13 |
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I'd think that economic Civs like Arabia and Venice would actually be the ones better suited for global conquest- sure, they might not have UUs that pack a punch, but they can purchase hordes of units and support them, which in my book should make up for any individual weakness.
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# ? Sep 1, 2013 14:07 |
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I don't really understand what a 'themeing bonus' is, and I can't seem to find it in the adviser messages. I know it has something to do with what you're keeping in your Great Works Slots, is it just like, if you have something with more then one slot, and you fill each slot with the same type of Work and it's from the same era, you get more tourism, or is it something else?
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# ? Sep 1, 2013 15:23 |
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There are several different types of theming bonuses depending on the building. You can see them if you mouseover next to the great work slots.
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# ? Sep 1, 2013 15:28 |
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A screenshot is worth 25 words Edit: it's not always "same era, same civ" though. Each building mixes it up. Microplastics fucked around with this message at 15:49 on Sep 1, 2013 |
# ? Sep 1, 2013 15:33 |
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KKKlean Energy posted:A screenshot is worth 25 words Yeah, just go to the culture screen and place your cursor over the wonder in question to see what its theming criteria are.
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# ? Sep 1, 2013 16:15 |
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I don't know about the wonders but I discovered that museums can provide you with a +1 bonus OR a +2 bonus depending on how well you combine stuff. And since art and artifacts share the same icon which also doesn't tell you era or civ it just becomes a clusterfuck of a memory game once you have a few wonders, several museums and a load of art/artifacts.
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# ? Sep 1, 2013 16:49 |
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Museums give you a little leeway. You can have them both be artifacts, or both art, both from the same civ or both different civs...they just prefer it if you don't half-rear end it.
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# ? Sep 1, 2013 17:18 |
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Poil posted:I don't know about the wonders but I discovered that museums can provide you with a +1 bonus OR a +2 bonus depending on how well you combine stuff. And since art and artifacts share the same icon which also doesn't tell you era or civ it just becomes a clusterfuck of a memory game once you have a few wonders, several museums and a load of art/artifacts. ...Just mouse over the icon. Yes, it doesn't tell you if it's an artifact or great art, but great art have... names, and artifacts are just poo poo like "Arrowheads", "Shield", "Coins", etc.
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# ? Sep 1, 2013 20:23 |
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Don't forget you can swap great works, too. If you're careful and take your time to think it through you can often use existing great works to theme a certain building, then as you get more works in later eras trade off your original ones to theme later buildings while retaining your original bonuses. It gets a bit of a mindfuck though when you're trying to do like 3 way trades and get back your own great works you traded off 100 turns earlier but when it all comes together it feels pretty good. Plus, more culture per turn so why not?
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# ? Sep 2, 2013 03:38 |
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Theming bonuses are fiddly as gently caress and I can't imagine the AI does them well. Here's a tip for winning cultural victories: 1. Finish the Aesthetics social policy tree before you research the Internet. 2. Save up 5000 faith before you research the Internet. 3. Once you research the Internet, use the faith to spawn 3 Great Musicians. Each will be worth like 10,000 tourism and you can just send them off to whoever is the toughest to gain influence over.
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# ? Sep 2, 2013 10:58 |
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Gort posted:Theming bonuses are fiddly as gently caress and I can't imagine the AI does them well. I've never seen an AI not manage to get a theming bonus, though I admit the sample data set for that observation is pretty small. It sounds like a sorting problem, and assuming they plugged in the right algorithm the AI probably gets a perfect outcome every time.
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# ? Sep 2, 2013 11:28 |
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So, I'd like to get BNW, as I'm really getting into Civ V only recently - Anyone got any good locations or codes to pick it up from? Greenmangaming seems to be winning at £15, but wondered if I could get a bit more off.
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# ? Sep 2, 2013 15:52 |
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# ? May 30, 2024 21:44 |
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People have been mentioning a patch that changes some Civs' UAs. What was the source of this? Also is it known which Civs' UAs are being changed?
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# ? Sep 2, 2013 15:54 |