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ComfyPants
Mar 20, 2002

Away all Goats posted:

They are, they're basically just something to build when you already have like 6 billion income and all technologies researched near the end of the game.

Unless you're the AI, then you build 8 of them for each city instead of good air units.

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Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

SlightlyMadman posted:

There's a modder named Whoward who made a huge collection of UI mods, but then he threw a temper tantrum and claimed steam's workshop was broken or something and pulled all his mods.

I remember that. It was something to do with him having to do a tedious update to all of his mods every time a patch came out. I don't know the details of the code or anything but taking his posts at face value, I can understand his frustration, given how many mods he has to manage.

Frida Call Me
Sep 28, 2001

Boy, you gotta carry that weight
Carry that weight a long time
Multiplayer games seem to be desyncing on turn zero. You end up with some... interesting first city placements?



Yes, that's two capitals one tile away from eachother. Yes, my capital has 0 tiles, and the culture is located 40 tiles away on the other side of the map.

Gort
Aug 18, 2003

Good day what ho cup of tea
Well, guided missiles are the most effective unit to build if you've already hit the maximum number of units you can support with your gold. Build it, fire it immediately, no upkeep! :D

I am Reverend
Sep 21, 2008

Pheromosa's Special Attack rose!
Man, lookit this sad elephant.



So lonely.

The Human Crouton
Sep 20, 2002

KKKlean Energy posted:

I remember that. It was something to do with him having to do a tedious update to all of his mods every time a patch came out. I don't know the details of the code or anything but taking his posts at face value, I can understand his frustration, given how many mods he has to manage.

When BNW came out, he had tested and updated all of his mods within 48 hours. Amazing considering that I think he has something like 80+.

Rexides
Jul 25, 2011

After battle report: An army of chu-ko-nus is a meat grinder that breaks up units and spits out great generals. Especially now that I had six of them with the long range promotion (and a couple are even level 9 by now), any city with a clear line of fire becomes a pincushion.

So, question, I just discovered Industrialization, should I upgrade them to gatling guns? I would hate to lose 1 range, and roughly speaking 2x14 is almost 30 anyway, but how does combat math work when I am fighting units like Great War infantry (Str 50)? Would it be better to have one volley at 30 instead of 2 at 14?

poverty goat
Feb 15, 2004



I am Reverend posted:

Man, lookit this sad elephant.



So lonely.

I think that some of my missionaries could solve a lot of Bongtokia's problems




Rexides posted:

After battle report: An army of chu-ko-nus is a meat grinder that breaks up units and spits out great generals. Especially now that I had six of them with the long range promotion (and a couple are even level 9 by now), any city with a clear line of fire becomes a pincushion.

Now imagine them on horses, able to fire twice and then move (meaning if there's only one hilltop that can see the city you're shooting, 3 keshiks can use it per turn), with a general that gives medic II with a 2 hex radius, and you've got mongolia

poverty goat fucked around with this message at 22:33 on Aug 31, 2013

Echo Chamber
Oct 16, 2008

best username/post combo
I haven't seen this religion name done yet...


It's spreading everywhere... :smithicide:

Slim Jim Pickens
Jan 16, 2012

Rexides posted:

After battle report: An army of chu-ko-nus is a meat grinder that breaks up units and spits out great generals. Especially now that I had six of them with the long range promotion (and a couple are even level 9 by now), any city with a clear line of fire becomes a pincushion.

So, question, I just discovered Industrialization, should I upgrade them to gatling guns? I would hate to lose 1 range, and roughly speaking 2x14 is almost 30 anyway, but how does combat math work when I am fighting units like Great War infantry (Str 50)? Would it be better to have one volley at 30 instead of 2 at 14?

Well first of all, you would keep the double attack bonus, so you'd be losing out on damage output even if it combat strength scaled linearly. Incidentally, it doesn't.

+1 range machine guns are actually incredibly powerful, seeing as how their main drawback is their smaller attack range. Don't worry about taking down cities, you have artillery for that.

rypakal
Oct 31, 2012

He also cooks the food of his people

I am Reverend posted:

Man, lookit this sad elephant.



So lonely.

Safe from poachers.

Chamale
Jul 11, 2010

I'm helping!



gggiiimmmppp posted:

I think that some of my missionaries could solve a lot of Bongtokia's problems





Now imagine them on horses, able to fire twice and then move (meaning if there's only one hilltop that can see the city you're shooting, 3 keshiks can use it per turn), with a general that gives medic II with a 2 hex radius, and you've got mongolia

How do you rename religions? Do you need a mod?

Also, is it possible to rename puppet cities post-Brave New World?

Ainsley McTree
Feb 19, 2004


Chamale posted:

How do you rename religions? Do you need a mod?

Also, is it possible to rename puppet cities post-Brave New World?

You're given the opportunity to rename your own religion once you found it (click the name). Not sure about naming other people's religions, though.

Doyagao
Nov 9, 2011
So I just got BNW off amazon and I'm a bit puzzled with the changed mechanics.
Has anyone written a comprehensive guide for optimal / quick culture victory?
I'm looking for other good multiplayer guides as well. I don't like playing against the AI one bit, it's simply too dumb so I'm only looking for specific tactics that are valid in multiplayer.

So far in Gods&Kings I've gone for domination victory if I had one of the stronger midgame war civs like China and the map was small enough to do that. Or if domination victory didn't seem plausible, I'd either go for a 2-city cultural victory or massive expand science victory.
Earlygame I'd either rush the great library by having an early worker out just clearing forests, or if I wasnt confident I could rush it first I'd go for pyramids or the hanging gardens instead. This is probably still viable and the best way to start early in BNW as well.

If there aren't any a comprehensive guides for multiplayer tactics, small specific tips etc are all very welcome.
The group I play with is pretty highly competitive


[Edit]

Looking into it a little bit, cultural victory doesn't seem to be viable anymore so scratch that. Going to focus on domination, science victory and diplomatic victory.
Apparently Faith is a lot more useful now as well.

Doyagao fucked around with this message at 00:58 on Sep 1, 2013

Blinn
Mar 24, 2005

Doyagao posted:

Has anyone written a comprehensive guide for optimal / quick culture victory?

Yes, here it is:
http://forums.civfanatics.com/showthread.php?t=501996

It's a long rear end post, but interesting to read. On any difficulty other than deity just do what you do; spam out wonders, theme them up, you should be good to go. The deity strategy is to get several key wonders, plan to theme those and then accumulate sufficient faith to faith buy a train of great musicians after the internet is researched. Don't forget about the 25% culture boost each from trade routes, shared religion, open borders and diplomats (only applies if ideologies differ)

Doyagao
Nov 9, 2011

Blinn posted:

Yes, here it is:
http://forums.civfanatics.com/showthread.php?t=501996

It's a long rear end post, but interesting to read. On any difficulty other than deity just do what you do; spam out wonders, theme them up, you should be good to go. The deity strategy is to get several key wonders, plan to theme those and then accumulate sufficient faith to faith buy a train of great musicians after the internet is researched. Don't forget about the 25% culture boost each from trade routes, shared religion, open borders and diplomats (only applies if ideologies differ)

That's a pretty cool post, i read most of it. The problem is that it's for single player games which I have zero interest in.

Going through the civilization fanatics' strategy forums right now but almost every guide seems to be for single player

Blinn
Mar 24, 2005

Yeah, I can see that. The same sort of thing might be just as effective against human players though, because they won't have as ridiculous runaway culture and happiness as the AIs will on deity. Once the ideologies come up if you're a couple culture points higher than them (Your familiar versus their exotic, etc) they will probably have to flip to your ideology really fast if they want to avoid losing cities to you. Once they flip, you'll influence them even faster.

The same mechanics and principles will still apply to human players except you'll probably not get open borders from anybody and you won't be able to have great musicians play concert tours without some kind of armed escort. A strong culture game is probably useful to every victory condition anyway though, as good culture per turn leads to more social policies and theming bonuses give you more culture per turn too (not just more tourism per turn). At the very least, theme up your oxford, people!

Meme Poker Party
Sep 1, 2006

by Azathoth

Doyagao posted:

Going through the civilization fanatics' strategy forums right now but almost every guide seems to be for single player

Coming up with reliable strategies against the AI is easy. Doing the same for human beings is not.

Deep Winter
Mar 26, 2010
I once dominated a culture game where every other civ had 50 unhappiness from my culture, but still 3-5 happiness total. So I dunno what im suppose to do.

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
The killer strat for winning at any multiplayer games is always to play with people way worse than you. HTH.

Deep Winter posted:

I once dominated a culture game where every other civ had 50 unhappiness from my culture, but still 3-5 happiness total. So I dunno what im suppose to do.

Pillage some of their luxury resources or ban them.

Mr. Whale
Apr 9, 2009

Doyagao posted:

That's a pretty cool post, i read most of it. The problem is that it's for single player games which I have zero interest in.

Going through the civilization fanatics' strategy forums right now but almost every guide seems to be for single player

How do you expect to get a cultural victory against people? :psyduck: Most multiplayer games I've seen have ended by the time crossbows get researched. Granted these were G&K matches so maybe it's a little different in bnw.

Dr. Video Games 0031
Jul 17, 2004

GeckoMissingo posted:

How do you expect to get a cultural victory against people? :psyduck: Most multiplayer games I've seen have ended by the time crossbows get researched. Granted these were G&K matches so maybe it's a little different in bnw.

In 4 player tiny pangaeas, maybe, but 6 or 8 player matches tend to go longer, sometimes even into the atomic era. Usually people will just concede once they realize one player is definitely going to win at around the modern or atomic era in my experience.

Culture victory in MP is going to be the hardest though. The moment you start noticeably growing your influence on other players, you're going to end up a gigantic target. Unlike in SP, there's no way to diplomatically avoid invasion in MP as victory draws nearer, so realistically every victory is always going to be a military victory.

NZAmoeba
Feb 14, 2005

It turns out it's MAN!
Hair Elf

Dr. Video Games 0031 posted:

In 4 player tiny pangaeas, maybe, but 6 or 8 player matches tend to go longer, sometimes even into the atomic era. Usually people will just concede once they realize one player is definitely going to win at around the modern or atomic era in my experience.

Culture victory in MP is going to be the hardest though. The moment you start noticeably growing your influence on other players, you're going to end up a gigantic target. Unlike in SP, there's no way to diplomatically avoid invasion in MP as victory draws nearer, so realistically every victory is always going to be a military victory.

It would be interesting if there were drawbacks to going full conquer mode, like it started to impact your culture output, or made dissidents more likely to occur, less happiness etc. Right now it's just the expense of unit maintenance, and the short term happiness hit on conquered cities.

note: I've not played a single MP game so I could be talking out of my rear end and coming up with a terrible mechanic.

Cynic Jester
Apr 11, 2009

Let's put a simile on that face
A dazzling simile
Twinkling like the night sky
Well, hello there food. Nice to eat you.

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.
Hope you like salty bread.

Snipee
Mar 27, 2010
Terracotta army is so broken. I went for an early military victory for the first time on emperor (I prefer culture/science victories), and I think I know how people survive immortal/diety now. Teched straight into a whole bunch of horsemen and crossbowmen after getting my GL, steamrolled one Civ, and then decided to just keep pushing on to control the entire continent before my window of opportunity closed. Once you climbed your way into becoming score leader, it's pretty hard to fall behind. This is especially true since early aggression could stop the AI cold before their bonuses get out of control.

Kooriken
Dec 27, 2012

This thread is beneath my talent, but I....shall elevate it.

Snipee posted:

Terracotta army is so broken. I went for an early military victory for the first time on emperor (I prefer culture/science victories), and I think I know how people survive immortal/diety now. Teched straight into a whole bunch of horsemen and crossbowmen after getting my GL, steamrolled one Civ, and then decided to just keep pushing on to control the entire continent before my window of opportunity closed. Once you climbed your way into becoming score leader, it's pretty hard to fall behind. This is especially true since early aggression could stop the AI cold before their bonuses get out of control.

Alternatively, play Mongolia. Pump out Horsemen and Chariot Archers while teching to Chivalry. Upgrade to Keshiks. Make all enemy civilizations into pincushions.

I dunno, the only militaristic civs I can stand playing are the ones with medieval UUs. Maybe Renaissance.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
I'd think that economic Civs like Arabia and Venice would actually be the ones better suited for global conquest- sure, they might not have UUs that pack a punch, but they can purchase hordes of units and support them, which in my book should make up for any individual weakness.

Stallion Cabana
Feb 14, 2012
1; Get into Grad School

2; Become better at playing Tabletop, both as a player and as a GM/ST/W/E

3; Get rid of this goddamn avatar.
I don't really understand what a 'themeing bonus' is, and I can't seem to find it in the adviser messages.

I know it has something to do with what you're keeping in your Great Works Slots, is it just like, if you have something with more then one slot, and you fill each slot with the same type of Work and it's from the same era, you get more tourism, or is it something else?

Star Platinum
May 5, 2010
There are several different types of theming bonuses depending on the building. You can see them if you mouseover next to the great work slots.

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.
A screenshot is worth 25 words



Edit: it's not always "same era, same civ" though. Each building mixes it up.

Microplastics fucked around with this message at 15:49 on Sep 1, 2013

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.

KKKlean Energy posted:

A screenshot is worth 25 words



Edit: it's not always "same era, same civ" though. Each building mixes it up.

Yeah, just go to the culture screen and place your cursor over the wonder in question to see what its theming criteria are.

Poil
Mar 17, 2007

I don't know about the wonders but I discovered that museums can provide you with a +1 bonus OR a +2 bonus depending on how well you combine stuff. And since art and artifacts share the same icon which also doesn't tell you era or civ it just becomes a clusterfuck of a memory game once you have a few wonders, several museums and a load of art/artifacts.

Speedball
Apr 15, 2008

Museums give you a little leeway. You can have them both be artifacts, or both art, both from the same civ or both different civs...they just prefer it if you don't half-rear end it.

Kyrosiris
May 24, 2006

You try to be happy when everyone is summoning you everywhere to "be their friend".



Poil posted:

I don't know about the wonders but I discovered that museums can provide you with a +1 bonus OR a +2 bonus depending on how well you combine stuff. And since art and artifacts share the same icon which also doesn't tell you era or civ it just becomes a clusterfuck of a memory game once you have a few wonders, several museums and a load of art/artifacts.

...Just mouse over the icon. Yes, it doesn't tell you if it's an artifact or great art, but great art have... names, and artifacts are just poo poo like "Arrowheads", "Shield", "Coins", etc.

Blinn
Mar 24, 2005

Don't forget you can swap great works, too. If you're careful and take your time to think it through you can often use existing great works to theme a certain building, then as you get more works in later eras trade off your original ones to theme later buildings while retaining your original bonuses. It gets a bit of a mindfuck though when you're trying to do like 3 way trades and get back your own great works you traded off 100 turns earlier but when it all comes together it feels pretty good. Plus, more culture per turn so why not?

Gort
Aug 18, 2003

Good day what ho cup of tea
Theming bonuses are fiddly as gently caress and I can't imagine the AI does them well.

Here's a tip for winning cultural victories:

1. Finish the Aesthetics social policy tree before you research the Internet.

2. Save up 5000 faith before you research the Internet.

3. Once you research the Internet, use the faith to spawn 3 Great Musicians. Each will be worth like 10,000 tourism and you can just send them off to whoever is the toughest to gain influence over.

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

Gort posted:

Theming bonuses are fiddly as gently caress and I can't imagine the AI does them well.

I've never seen an AI not manage to get a theming bonus, though I admit the sample data set for that observation is pretty small. It sounds like a sorting problem, and assuming they plugged in the right algorithm the AI probably gets a perfect outcome every time.

Shockeh
Feb 24, 2009

Now be a dear and
fuck the fuck off.
So, I'd like to get BNW, as I'm really getting into Civ V only recently - Anyone got any good locations or codes to pick it up from? Greenmangaming seems to be winning at £15, but wondered if I could get a bit more off.

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FairyNuff
Jan 22, 2012

People have been mentioning a patch that changes some Civs' UAs.

What was the source of this? Also is it known which Civs' UAs are being changed?

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