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Shockeh posted:So, I'd like to get BNW, as I'm really getting into Civ V only recently - Anyone got any good locations or codes to pick it up from? Greenmangaming seems to be winning at £15, but wondered if I could get a bit more off. Amazon.com (that's the US site) has it for $15, which is a princely 10 pounds sterling. Just make sure your shipping address is a US address (I think you can get away with putting your billing address in as a US address too - I forget)
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# ? Sep 2, 2013 16:17 |
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# ? May 31, 2024 12:30 |
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KKKlean Energy posted:I've never seen an AI not manage to get a theming bonus, though I admit the sample data set for that observation is pretty small. It sounds like a sorting problem, and assuming they plugged in the right algorithm the AI probably gets a perfect outcome every time. This is my experience too. The upside is that the ai will always trade great works with you, so you have a good shot of getting theming bonuses yourself too. My favorite thing about the revamped culture game is how you get to choose between digging up different types of artifacts (Rigan or Portuguese for example) and if you rather forgo getting the artifact to build a landmark. It's a level of complexity that is actually fun. Theming bonuses feels more like a hassle.
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# ? Sep 2, 2013 18:51 |
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Geokinesis posted:People have been mentioning a patch that changes some Civs' UAs. It was mentioned on the Polycast episode that had some of the designers as special guests. Germany and Japan were the civs that were talked about as possibly being reworked.
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# ? Sep 2, 2013 18:53 |
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Tao Jones posted:It was mentioned on the Polycast episode that had some of the designers as special guests. Germany and Japan were the civs that were talked about as possibly being reworked. Germany I can understand, but what's up with Japan's UA?
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# ? Sep 2, 2013 19:50 |
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Ugh, stuck in game with both Venice and Austria. There's almost no city states left...
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# ? Sep 2, 2013 20:58 |
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Geokinesis posted:Germany I can understand, but what's up with Japan's UA? It's practically useless. You don't send damaged units into any significant combat and you're always better off retreating to heal if you can, so all it really does is deal a little more damage to attacking units when your unit gets cornered.
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# ? Sep 2, 2013 21:46 |
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FISHMANPET posted:Ugh, stuck in game with both Venice and Austria. There's almost no city states left... I've been in a game with Greece, Venice and Austria. There was basically zero chance of getting and keeping a CS ally.
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# ? Sep 2, 2013 22:29 |
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When is the appropriate time as China to actually start building Siege units instead of using a bunch of Chu-Ko-Nus? Is it Cannons or Artillery?
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# ? Sep 2, 2013 23:37 |
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Stallion Cabana posted:When is the appropriate time as China to actually start building Siege units instead of using a bunch of Chu-Ko-Nus? Is it Cannons or Artillery? Assuming you are training your chu-ko-nus from an early stage, probably the industrial era when youre better off upgrading your +range CKNs to Gatling-Guns anyway and need more range 3 units.
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# ? Sep 2, 2013 23:56 |
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Artillery I guess, in fact, I don't build any siege units as anyone. You can get decent results with nothing but comp bows or crossbows. My tactic against the AI has always been to murder their army on the plains outside their city with an archer blob, stage everyone 3-4 tiles away from the city so they are all capable of moving into firing positions (aka no hills directly in the way, or onto hills to shoot over rough terrain), and moving them all in at once. Using siege weapons (cats, trebs, cannons) does more damage per shot, but due to the nature of siege, you can't fire on the same turn you move (unless you're on a road, but then you probably won't have access to them in enemy terrain). So you can usually get more shots off with archers. Not to mention that putting production into siege instead of archers makes it more difficult to slaughter the AI's mob of spears and pikes and swords in the field. Artillery, of course, is the game changer as it has 3-range and indirect fire. They're always good.
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# ? Sep 3, 2013 00:02 |
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I've taken to using siege mostly for city defense.
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# ? Sep 3, 2013 00:14 |
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Phobophilia posted:Using siege weapons (cats, trebs, cannons) does more damage per shot, but due to the nature of siege, you can't fire on the same turn you move (unless you're on a road, but then you probably won't have access to them in enemy terrain). So you can usually get more shots off with archers. Not to mention that putting production into siege instead of archers makes it more difficult to slaughter the AI's mob of spears and pikes and swords in the field.
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# ? Sep 3, 2013 00:15 |
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In your garrison you're better off using a regular ranged unit as they tend to deal more damage to other units (unless you're Korea in which case ). I like to keep them a bit behind so they can shoot anything that gets too close while my city + archer clears up the field.
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# ? Sep 3, 2013 00:19 |
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What happens when you take all the cities from an AI that only has a puppeted city left? Do they automatically take control when it becomes their capital? I'm thinking about dumping a city on another continent and giving it to Genghis, since he is being a jerk and going to war with me repeatedly over the city-states we share our little continent with. Just stomp him down and let him become someone elses problem!
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# ? Sep 3, 2013 01:31 |
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Synnr posted:What happens when you take all the cities from an AI that only has a puppeted city left? Do they automatically take control when it becomes their capital? it moves to the puppeted city, I think. It's what England did in a game I played where I took all it's cities, it moved into a citystate it had taken.
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# ? Sep 3, 2013 02:14 |
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The White Dragon posted:While I'll always love my Archer rush (which, as said before, works even on Quick up to Emperor at least), I have lately started getting a couple Catapults when I can. No point in sending Archers out when they'll end their turn on a hill or have to move two tiles to get in anyway. Regular archers or comp bows? For me, archers are for barb-swatting, I only fight cities once I've teched construction and saved up a wad of upgrade cash. That probably makes me to cautious.
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# ? Sep 3, 2013 02:48 |
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Japan's UA is more useful in Vanilla, when units could get significantly damaged over time due to only having 10 HP. I can see why they'd be thinking of revamping it.
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# ? Sep 3, 2013 02:50 |
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Speedball posted:Japan's UA is more useful in Vanilla, when units could get significantly damaged over time due to only having 10 HP. I can see why they'd be thinking of revamping it. Yeah, I remember Japan being a steamroller when the game first came out but now their militaries are not remotely menacing.
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# ? Sep 3, 2013 02:53 |
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Phobophilia posted:Artillery I guess, in fact, I don't build any siege units as anyone. You can get decent results with nothing but comp bows or crossbows. My tactic against the AI has always been to murder their army on the plains outside their city with an archer blob, stage everyone 3-4 tiles away from the city so they are all capable of moving into firing positions (aka no hills directly in the way, or onto hills to shoot over rough terrain), and moving them all in at once. Depends on difficulty. You will need to bring Siege weapons on Diety and probably Immortal, beacuse not only will the AI be ahead of you in tech until at least well into the Renaissance, but all their insane growth bonuses mean their cities naturally get very high defenses. It only takes about 2-3 siege weapons per city, but you end up losing fewer units that way because otherwise it is too slow. The exception to this is probably the Chinese, where you could get away with waiting until Artillery and still wage war effectively.
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# ? Sep 3, 2013 05:28 |
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Marketing New Brain posted:Depends on difficulty. You will need to bring Siege weapons on Diety and probably Immortal, beacuse not only will the AI be ahead of you in tech until at least well into the Renaissance, but all their insane growth bonuses mean their cities naturally get very high defenses. It only takes about 2-3 siege weapons per city, but you end up losing fewer units that way because otherwise it is too slow. The exception to this is probably the Chinese, where you could get away with waiting until Artillery and still wage war effectively. Keshiks do everything chuks do but on horses, with a general that is also on a horse, who gives them all medic 2 within a 2 tile radius so there's no downtime. If there's only one hill that can see the city you need to shoot, you can rotate 3 keshiks onto it to fire twice each turn after the appropriate upgrade (and they'll upgrade fast as hell since they have no downtime) (they get a +1 range upgrade also). With a mass of keshiks you have no use for any other ranged unit until someone gets flight since they're untouchable otherwise, and since they're on horses you'll be attacking the next city you plan to take the turn after you took the last one and the only things that will slow your death march are waiting for your 1 horseman that captures the cities to recover from having 1hp left, and happiness. China's probably the better choice if you don't plan to spent most of the game on offense, but if you do mongolia is the strongest by far imo just because of their mobility. Not firing twice per turn out of the stable really isn't an issue since they'll all be firing twice per turn before your first war is finished given the applicable Honor policies. poverty goat fucked around with this message at 05:54 on Sep 3, 2013 |
# ? Sep 3, 2013 05:45 |
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I learned something about France's UA, the doubling stacks so the theming bonus from the Louvre will go from +4 to +8 and when you finish aesthetics it will go up to +16.
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# ? Sep 3, 2013 06:09 |
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Poil posted:I learned something about France's UA, the doubling stacks so the theming bonus from the Louvre will go from +4 to +8 and when you finish aesthetics it will go up to +16. Yeah France are good for culture, but I think the most ridiculous tourism thing is probably playing brazil, having a carnival active, the internet researched and popping a great musician during the 20 turns of double tourism you get from the international games. Add in bonus modifiers like the freedom 34% broadcast tower and 50% tourism from world religion one to hit maximum musician status
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# ? Sep 3, 2013 06:13 |
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Phobophilia posted:Regular archers or comp bows? For me, archers are for barb-swatting, I only fight cities once I've teched construction and saved up a wad of upgrade cash. That probably makes me to cautious. Once they have Composites, well, you did something very, very wrong if there are any AIs left on your continent by that point
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# ? Sep 3, 2013 06:51 |
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The White Dragon posted:Just plain archers. Rush Archery as the first tech (it's not like you're gonna have a Worker that soon anyway) and if you're lucky enough to get a Spearman upgrade, you can take an undefended capital city with just two archers. If not, you'll need three to outdamage it and still have your melee dude alive. Once the AI brings archers into play, you'll need four or five and your melee guy is gonna want Cover II. Chill out, Genghis. I don't even think about making a non-defensive military until Artillery if the game is close. In my experience, getting a bunch of half-burned-down cities just lets civs on the other side of the world outdevelop me.
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# ? Sep 3, 2013 07:09 |
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Maybe this is "playing it wrong", but I have better luck fighting wars when I stay on one city. 500 gold is much better spent buying archers, and I abhor the idea of "building" settlers and stopping growth at my capital. Other than that, I almost always go for Writing first. Sometimes, I know I cannot build the Great Library, but any library is better than no library. It speeds up your tech tremendously. And before you finish researching Construction, buy as many archers as you can (upgrading obsolete units is always cheaper than buying era-relevant units. It's definitely worthwhile to farm barbarians until you have three or four level 3 units (medic/cover/shock 2/whatever). After that, it's probably better to just flush them out for the 25 gold. Make sure you start building the Terracotta Army before turn 60. As you are nearing completion of this wonder, buy one horsemen and upgrade all of your archers but one. Bam. You have an extra horsemen, extra archer, and an extra crossbowmen all for the price of one world wonder that will give you culture for the rest of the game. If you kept your warrior and scout alive, you have copies of them too (I disband them for money... what you really need are the crossbowmen and the horsemen). Defeat the enemy army, and then heal up. Advance on his cities and plunder to heal only if absolutely necessary (save it for when you are attacking the city). Make sure to encircle his cities with your ranged units just one tile out of range. When you are ready, you can move them all up at once. It worked almost too well in Emperor. I was two eras ahead of the other continent when I finally established the World Congress.
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# ? Sep 3, 2013 07:53 |
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Chamale posted:Chill out, Genghis. I don't even think about making a non-defensive military until Artillery if the game is close. In my experience, getting a bunch of half-burned-down cities just lets civs on the other side of the world outdevelop me. Six cities of size 4+ (your own main is probably gonna be much bigger, obviously) in 2000BC with positive is really not out of the realm of possibility. You just have to be discerning. Fur20 fucked around with this message at 09:25 on Sep 3, 2013 |
# ? Sep 3, 2013 09:22 |
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gggiiimmmppp posted:Keshiks do everything chuks do but on horses, with a general that is also on a horse, who gives them all medic 2 within a 2 tile radius so there's no downtime. If there's only one hill that can see the city you need to shoot, you can rotate 3 keshiks onto it to fire twice each turn after the appropriate upgrade (and they'll upgrade fast as hell since they have no downtime) (they get a +1 range upgrade also). With a mass of keshiks you have no use for any other ranged unit until someone gets flight since they're untouchable otherwise, and since they're on horses you'll be attacking the next city you plan to take the turn after you took the last one and the only things that will slow your death march are waiting for your 1 horseman that captures the cities to recover from having 1hp left, and happiness. Yeah, I suppose you can ignore them with Keshiks and Camel Archers too. The real issue with them on Deity is not how crazy powerful they are, but how little time you have before the industrial era, where their upgrades become useless and cavalry are trash. If I am going pure domination on a Pangea style map, Shaka, Sweden and Suleiman are all probably better choices in the long run, although clearly Shaka's the best because of his ridiculous upgrade path. A lot of the leaders change drastically by difficulty level. Washington is middle or bottom tier on Prince, and an incredibly strong civ on Deity, enough that I prefer him over Mongolia. Marketing New Brain fucked around with this message at 09:56 on Sep 3, 2013 |
# ? Sep 3, 2013 09:53 |
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I had forgotten how good Keshiks were until I recently played a Mongolia game and just went crazy with them. So crazy in fact that the entire world declared war on me after I had wiped out my third Civ in about a hundred turns. They are hands down the best unit in the game and are made even better by the Mongol's other unique UU. And even if you find yourself needing to be on the defensive, their extreme mobility will allow you to pick off key targets and escape without taking any damage. Just...Keshiks are amazing. that is all.
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# ? Sep 3, 2013 10:06 |
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Any ranged unit that can move after firing is going to be intrinsically broken. If you can end your turns 3-tiles from a city, you've effectively got an artillery. That doesn't need to set up, and with the move-distance of horse units. Keshiks are just the nastiest of them, Horse and Camel Archers are pretty brutal as well. I beelined Chivalry after I learnt one of city states on my continent Had the Secrets of the Keshik. It's almost the industrial era, and I've only gotten one of them, those lazy bums.
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# ? Sep 3, 2013 11:36 |
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"Marketing New Brain" posted:A lot of the leaders change drastically by difficulty level. Washington is middle or bottom tier on Prince, and an incredibly strong civ on Deity, enough that I prefer him over Mongolia. What makes you say this?
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# ? Sep 3, 2013 12:17 |
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Stallion Cabana posted:it moves to the puppeted city, I think. It's what England did in a game I played where I took all it's cities, it moved into a citystate it had taken. I just finished a game where the Zulu were reduced to a puppeted foreign city. They had to annex it and buy a Courthouse.
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# ? Sep 3, 2013 12:29 |
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Gort posted:What makes you say this? I would assume because America is the best late-game domination civ and their +sight and B17's make it so that being at a tech disadvantage doesn't really matter, since you can pound your enemies to dust well out of range of their defenses.
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# ? Sep 3, 2013 13:45 |
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Bought BNW the other week and just finished playing my first game of it as Venice. Christ, what an introduction to the expansion. The trade routes stuff is really cool, I love that they put that back in. It was one of the things I loved about Civ 2. I managed to eke out a win on turn 303 or so by just.. buying world congress votes (after I figured out you could do that). I was very surprised to find that the AI would happily trade you a win condition for what was basically like two strategic resources and 5 gold per turn. As for Venice specifically, I really really like how they work. I don't even really have to build an army, I can just acquire someone else's. I prefer to play economically rather than as a warlord so this is right up my alley. If there was anyone debating whether or not to upgrade from G&K, do it and you will not regret it. Admittedly not sure whether it's worth $50 though, I got an American friend to buy it for me off Amazon. vvv The Steam/Origin prices down here in NZ/AUS are straight up retarded. Luckily they're more or less irrelevant as long as you have friends in the US. Not even sure of all the other civs BNW introduced or what they do yet, but I foresee myself putting a lot more hours in. As if 274 hours wasn't enough Do The Evolution fucked around with this message at 14:52 on Sep 3, 2013 |
# ? Sep 3, 2013 14:24 |
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Coordinator010 posted:Bought BNW the other week and just finished playing my first game of it as Venice. Christ, what an introduction to the expansion. The trade routes stuff is really cool, I love that they put that back in. It was one of the things I loved about Civ 2. I managed to eke out a win on turn 303 or so by just.. buying world congress votes (after I figured out you could do that). I was very surprised to find that the AI would happily trade you a win condition for what was basically like two strategic resources and 5 gold per turn. As for Venice specifically, I really really like how they work. I don't even really have to build an army, I can just acquire someone else's. I prefer to play economically rather than as a warlord so this is right up my alley. If there was anyone debating whether or not to upgrade from G&K, do it and you will not regret it. Admittedly not sure whether it's worth $50 though, I got an American friend to buy it for me off Amazon. Is that really the price in Australia? Unreal. Haven't played around with Venice just yet but quite a few of my games end up as OCC anyway. I can put off expansion like nobodies business and drat does it drag my game down.
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# ? Sep 3, 2013 14:40 |
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Does Really Advanced Setup not work properly with BNW? I keep getting civs in my game that I disabled. gently caress off Greece and Austria I want a diplomatic victory.
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# ? Sep 3, 2013 15:05 |
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Gort posted:What makes you say this? The AI has an accelerated start, so conquering them early is a huge hassle. Combine that with the fact that to catch up, you need an early NC and universities, and that they are on the opposite side of the tech tree as crossbows and swords and you have to be careful how you balance warfare and tech. Even an insane pre-industrial unit can be suspect because having a big, outdated army is going to drag you down long term. The best units, therefore, come after universities for the most part, because you should be catching up in tech. Washington has two of them and they are both excellent, and work well with his UA which does a lot more than you'd expect early game. Essentially, the higher the difficulty, the longer it takes for it to be advantageous to go to war. Excluding fringe cases lake Ashurbanipal and Shaka, you basically want no part of an early war, since by the time you raze an army in the classical era, the AI will be well into the Medieval. Also, since BNW, you get attacked early by your neighbors a lot less. You used to just wait for them to attack you and counter, but now trade routes are your best source of early beakers on deity, so you usually end up on good terms with your neighbors that aren't bloodthirsty maniacs, and even they will refuse to attack you early if you have a decent army.
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# ? Sep 3, 2013 15:41 |
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Grand Fromage posted:Does Really Advanced Setup not work properly with BNW? I keep getting civs in my game that I disabled. gently caress off Greece and Austria I want a diplomatic victory.
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# ? Sep 3, 2013 15:51 |
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Echo Chamber posted:What you're talking about sounds like a mod. You can't disable which civs you don't want to pop up randomly, you can only pick which civs you DO want to see in the game. Yes, it's a mod.
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# ? Sep 3, 2013 15:53 |
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Grand Fromage posted:Does Really Advanced Setup not work properly with BNW? I keep getting civs in my game that I disabled. gently caress off Greece and Austria I want a diplomatic victory. I tried using really advanced setup to demand a desert start the other day and it was like it interpreted my request as "don't start me in the desert" because I restarted the game 10 or 15 times and none of them were in the desert. Some of them had a tile of desert in view but otherwise it was starting me in tundra and poo poo as Arabia. I disabled Reall Advanced Setup and started a new game and immediately got a nice desert start
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# ? Sep 3, 2013 17:28 |
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# ? May 31, 2024 12:30 |
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I'm starting to think I have no idea what I'm doing, because I play on prince and won my first two games or so, but now I'm losing most games. The main thing I have changed up in my most recent game is 'always have a decent army' (only got that because I'm shaka right now, so I decided to win via douchery i.e. combat). In this game I've taken two cities (should have burned one) and withstood a bunch of attacks by the most powerful civ. I'm finally figuring out how all this stuff works. but I always try to start a religion. Should I not do that?
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# ? Sep 3, 2013 17:31 |