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Lblitzer posted:I was really impressed with the video, but is WD coming out on PC? Doesn't RPS usually just cover PC stuff? It's coming to every conceivable platform including the freakin WiiU.
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# ? Sep 4, 2013 19:45 |
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# ? Jun 7, 2024 18:19 |
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Lblitzer posted:I was really impressed with the video, but is WD coming out on PC? Doesn't RPS usually just cover PC stuff? AngryBooch posted:It's coming to every conceivable platform including the freakin WiiU.
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# ? Sep 4, 2013 19:45 |
AngryBooch posted:It's coming to every conceivable platform including the freakin WiiU. Oh I thought it was just the Playstation and Xbox consoles, now I am very excited! Is there still no cross-platform play?
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# ? Sep 4, 2013 19:46 |
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Lblitzer posted:Oh I thought it was just the Playstation and Xbox consoles, now I am very excited! Is there still no cross-platform play?
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# ? Sep 4, 2013 19:57 |
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Theodyn posted:So, uh, can you take off Aiden's stupid hat? This is important.
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# ? Sep 4, 2013 20:02 |
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Theodyn posted:So, uh, can you take off Aiden's stupid hat? This is important. No, Aiden's hat is plot critical. Xbone players will be required to wear one themselves during play.
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# ? Sep 4, 2013 20:04 |
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That video was encouraging because instead of vague hype about "emergent gameplay" and whatnot, I can actually figure out the man behind the curtain, and I can tell that the game is going to be good, but it's not going to be the sort of miracle the marketing department has been hinting at. The CTOS server centres are obviously planned and designed encounters for every neighborhood, for instance, and the designers will have placed things like convenient crates for jumping over the fence, cover you can pop up with your phone, and so on there. It's a sort of mission stage set within the open world. Wifi hotspots will presumably push at you a small random mini-encounter, like the mother with the baby, presenting you with a scenario where you can act in a certain way. Not sure how the "your mug shows up on the TV" thing works in the actual game, it's probably another random event that can happen in a shop if you have enough notoriety or something like that. And the information snippets about people like "is allergic to peanuts" are drawn randomly from a list and put there just for flavour, there isn't anything deeper to it. Maybe it allows you to build your own narrative in some situations ("This guy is an embezzler so of course I'm going to punch him in the face").
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# ? Sep 4, 2013 20:33 |
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Antti posted:And the information snippets about people like "is allergic to peanuts" are drawn randomly from a list and put there just for flavour, there isn't anything deeper to it. Maybe it allows you to build your own narrative in some situations ("This guy is an embezzler so of course I'm going to punch him in the face"). The developer podcast talked about how it's not just random from a list, they actually use demographic data for the different areas to put appropriate flavor information on the characters. You'll see different people in the poorer areas than you will in downtown, all with different problems. I guess you can still boil that down to "from a list" but they deserve more credit for some of this. Edit: Something I like is that since your world will always be your world no matter the situation, you have to care about maintaining your reputation. This will be the first game since Infamous where I care about avoiding innocent casualties. -Dethstryk- fucked around with this message at 21:09 on Sep 4, 2013 |
# ? Sep 4, 2013 20:54 |
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I don't care if it's just flavor text, I still love it. The "flavor thoughts" you got from The World Ends With You didn't amount to anything either, but they just made the whole experience feel richer.
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# ? Sep 4, 2013 20:57 |
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What I want to know is if you can have a buddy jump on a tablet to while hunting an invading hacker, and can the hacker get his buddy on a tablet for some 2v2 action? because if you can, I need this game like yesterday drat
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# ? Sep 4, 2013 21:38 |
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I'm curious about how fast the PvP hacking actually is, it looked like that first 1% was really slow but then the bar disappeared completely so it's impossible to know for sure. if the whole thing is that slow and you have to get as close to the other person to hack as he did in the video I don't see how you're ever going to avoid getting caught.
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# ? Sep 4, 2013 21:43 |
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Sindai posted:I'm curious about how fast the PvP hacking actually is, it looked like that first 1% was really slow but then the bar disappeared completely so it's impossible to know for sure. if the whole thing is that slow and you have to get as close to the other person to hack as he did in the video I don't see how you're ever going to avoid getting caught. It'll be like the Assassin's Creed MP where the enemy is indistinguishable from the crowds of NPCs that surround you all the time anyway, and you can't stay 50 feet from every person in the city forever and still get anything done.
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# ? Sep 4, 2013 21:45 |
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Even though you need to get to a server to be able to hack a city block, it looks like you're able to hack stuff within the walls of the server itself. I wonder if you ever need to subvert or disable cameras to prevent them from seeing you. Shooting them out seems like a bad idea since you can take control of them yourself. Does his smartphone double as a wireless lockpick for cars?
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# ? Sep 4, 2013 21:47 |
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Speedball posted:Does his smartphone double as a wireless lockpick for cars? Yeah, it's hacking the radio stuff for keyless systems, and by that point I guess everything is keyless. Better for gameplay anyway.
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# ? Sep 4, 2013 21:53 |
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How does Aiden conceal all of his assault rifles and poo poo? Does he hack them into his cell phone?
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# ? Sep 4, 2013 22:39 |
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Cugel the Clever posted:I'm more concerned about being able to tie the belt on that trench coat. Loose, flappy straps aren't as bad as a cape, but they're gonna get caught in a door and get him shot. Way to spoil the ending jerk.
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# ? Sep 4, 2013 22:49 |
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Raneman posted:How does Aiden conceal all of his assault rifles and poo poo? Does he hack them into his cell phone? They're in 'The Cloud'.
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# ? Sep 4, 2013 22:50 |
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Raneman posted:How does Aiden conceal all of his assault rifles and poo poo? Does he hack them into his cell phone? Spoilers: this game takes place in the matrix.
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# ? Sep 4, 2013 22:52 |
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I have absolutely no problem with Aiden being able to utilize hyperspace to carry eight weapons at once. If it works for Saint's Row and Assassin's Creed, it works here. I don't want to Halo this up.
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# ? Sep 4, 2013 22:56 |
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In the future tower climbing been replaced by server hacking. And instead of killing templar in each region, you must save 10 women from their abusive spouses.
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# ? Sep 4, 2013 23:05 |
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They've been keeping a lid on a lot of the premise of this game. Why you are specifically an outlaw, who potential friends or enemies are, etc. Either they will be completely inconsequential or they just don't want spoilers drifting around. Hard to say.
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# ? Sep 4, 2013 23:11 |
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Speedball posted:They've been keeping a lid on a lot of the premise of this game. Why you are specifically an outlaw, who potential friends or enemies are, etc. Either they will be completely inconsequential or they just don't want spoilers drifting around. Hard to say. I feel they have been keeping the lid on just about everything, this game has been in development for so long and its been public knowledge for a few years yet outside of the basic setting I feel like there isn't that much info out there for the game. Is there even a map of the city out?
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# ? Sep 5, 2013 04:20 |
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Crigit posted:Way to spoil the ending jerk. That can't be the ending, there aren't enough aliens.
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# ? Sep 5, 2013 04:48 |
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Evil Canadian posted:I feel they have been keeping the lid on just about everything, this game has been in development for so long and its been public knowledge for a few years yet outside of the basic setting I feel like there isn't that much info out there for the game. Is there even a map of the city out? Well... it's Chicago. It's not like they can get too out there with it.
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# ? Sep 5, 2013 05:43 |
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Okay, I have to admit it's been a long time since I was this excited about the lead up to a game. So far everything has looked great. The only thing I'm worrying about is that they haven't revealed the story at all and it's Ubisoft, they don't have the best track record there. But even if it's terribly stupid, it looks like just dicking around in the sandbox will be fun enough to make it worth buying.
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# ? Sep 5, 2013 06:23 |
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Two things that might make or break it are how satisfying its progression system is, whatever form that takes, and ultimately how much variety it has to offer. Variety makes or breaks a lot of sandbox-type games, because in a big area you mess around in, you want to have a lot to mess around with. For example, as awesome as Just Cause 2 was, there wasn't actually a lot of variety in what your capabilities were. Every cool trick you can do in the game, you can do from the start--no less, no more--so instead of always having something new to look forward to it just starts to get stale after a while. (For me, anyway, I haven't heard any similar complains from anyone else who ever played it). The upgrades only made guns suck less and custom cars drive better, incrementally, and there weren't any variations in side-activities beyond the occasional race. Watch Dogs' focus on being able to use the environment around you as a tool, the ability to hack almost every single person on the street, and those vigilante events seem like they'll definitely spice things up. It all depends on how much "there" is there. What we've seen is really good, but I hope there's more they're not showing us, a lot more.
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# ? Sep 5, 2013 06:33 |
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Dauntasa posted:Spoilers: this game takes place in the matrix. I'm guessing there's still no PC release date for this?
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# ? Sep 5, 2013 06:39 |
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Croccers posted:CTOS and corp are the Red pills, Aidan is proto-Agent Smith.
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# ? Sep 5, 2013 06:49 |
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zylche posted:November 22nd unless things have changed? Any more updates to this list of poo poo I posted a couple of months back? http://forums.somethingawful.com/showthread.php?threadid=3488596&pagenumber=21&perpage=40#post416547523 November 21 here. Of course, we always get games a day early.
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# ? Sep 5, 2013 07:05 |
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This is looking pretty great, though I'm a little worried that I've seen all of those exact same scenarios in other gameplay videos. I'm sure there's a lot more variety, it just doesn't look like it yet. I'm not at "OMG MUST PREORDER" levels of hype, but definitely one I'll be keeping an eye on.
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# ? Sep 5, 2013 12:48 |
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Man, the 14-min gameplay video just completely changed my attitude towards this game. Up to now I just didn't really get the hype, but now I'm dying to jump and mess with people. The MP aspect looks enormously fun, love the notion that you can just sneakily drop into a game and blend in. The one thing that got to me is them (as always), talking about how they want to bring morality into it. The whole scene with the mum's laptop immediately made me think twice about the action, and it would have been so much more enjoyable if they hadn't then immediately gone "LOOK! MORAL CHOICES". Gtfo with that poo poo, just leave conundrums in my path and stop telling me all about them.
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# ? Sep 5, 2013 13:51 |
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I just laughed at that part. "It's not so black and white, we want to make real moral choices. Now, do you steal this single mother's money y/n".
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# ? Sep 5, 2013 13:54 |
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zylche posted:November 22nd unless things have changed? Any more updates to this list of poo poo I posted a couple of months back? http://forums.somethingawful.com/showthread.php?threadid=3488596&pagenumber=21&perpage=40#post416547523 Yeah but bear in mind it's an Ubisoft PC release, so expect an announcement on like November 14th that the PC version is delayed for three weeks because Ubisoft.
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# ? Sep 5, 2013 14:02 |
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Terper posted:I just laughed at that part. "It's not so black and white, we want to make real moral choices. Now, do you steal this single mother's money y/n". There was actually a blog post a while back where they went into it in more detail, and yeah, there's actually more depth than we saw in the video. It's been a while now, but their morality system was more of an X/Y map than a simple scale. The X axis was the usual Bioware-style morality scale of "helps old ladies across the street" vs "kicks puppies and laughs about it", but then the Y axis was about public perceptions of "doing the right thing" vs "doing the wrong thing". So in the example from that video, you can wait until the guy starts assaulting the woman before intervening - you're endangering the victim, but you look like a hero. On the other hand, you can stop the crime before it happens, thus keeping the public safe but you come off looking like an rear end in a top hat. And then it factors in how you deal with the situation - do you shoot him, subdue him, chase him, let him run off etc. Again, if you give chase and safely restrain him then you're a hero, but if you murder someone while doing it, what's the point? Dunno if any of this is still in the game, or whether it'll have any real impact, but it definitely sounds intriguing and a step up from the usual "moral choices" games offer.
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# ? Sep 5, 2013 14:22 |
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I like that idea a lot, but for a dynamically rewarding/punishing system like that to really work, the game is going to have to very clearly explain all possibilities to the player at least once. If the first time the player happens upon an event like this and he stops the crime by just shooting the criminal in the face before the crime is committed, causing his wanted level to go way up while his rep goes way down, he's immediately going to assume that's just what happens every time you try to stop crime, which means he's not going to participate in that part of the game from then on because what's in it for him? But if he knows that it could go great or could go poorly, or anywhere between very great and very poorly, suddenly that procedural event becomes what every procedural event wants to be. Interesting. GreatGreen fucked around with this message at 14:51 on Sep 5, 2013 |
# ? Sep 5, 2013 14:47 |
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GreatGreen posted:I like that idea a lot, but for a dynamically rewarding/punishing system like that to really work, the game is going to have to very clearly explain all possibilities to the player at least once. If there's anything I trust a Ubisoft game to do, it's overexplain every single facet of the game to players with giant boxes of text over and over again, even after the player has obviously figured it out. At least until AC3, which didn't even bother to have tutorials for entirely new gameplay concepts that most players otherwise didn't even know existed. So hopefully they didn't do that.
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# ? Sep 5, 2013 14:56 |
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Terper posted:I just laughed at that part. "It's not so black and white, we want to make real moral choices. Now, do you steal this single mother's money y/n". Yeah, you can save old ladies by stopping criminals and that gets you really good public rep, but when you can steal money for free and do it invisibly and use it to buy guns, it's an interesting bit of moral gameplay that I can see myself enjoying.
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# ? Sep 5, 2013 15:06 |
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Reive posted:They're in 'The Cloud'. Read this as they're in his butt
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# ? Sep 5, 2013 15:17 |
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Boing posted:Yeah, you can save old ladies by stopping criminals and that gets you really good public rep, but when you can steal money for free and do it invisibly and use it to buy guns, it's an interesting bit of moral gameplay that I can see myself enjoying. You can also save old ladies by stopping the criminal before he acts, but then you look like a crazy person to the public. Or you wait until she gets mugged and look like a vigilante. Its an interesting choice that hopefully won't end up too simple.
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# ? Sep 5, 2013 15:26 |
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# ? Jun 7, 2024 18:19 |
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How exactly are they going to handle the CTOS assault quests? I mean, if some dude broke into a federal facility (cause let's be honest, the feds would be all over a system like CTOS, regardless of its origins) and gunned down 10 contractors, the entire city would go on lockdown until the perpetrator was apprehended. And then they'd tear down the entire system until they determined exactly what the perpetrator had done. I mean, I get that it's a game and all but when the whole point of the game is total information awareness, we're supposed to simply allow that the breach of a federal facility and the murder of 10 government employees is going to go unnoticed outside of the little red circle on your minimap?
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# ? Sep 5, 2013 15:37 |