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Prop Wash
Jun 12, 2010



SupSuper posted:

Elementary My Dear Watson might've had a "typical" funding chart but it was posted everywhere that it had tons of made-up backer accounts, so it's hardly surprising Kickstarter took notice and shut it down.

The method used was some sort of Twitter-style follower generator - it took a bunch of last names, google image searched and grabbed an icon picture, and distributed random first names. So a guy with the last name of Washington has a user picture of George Washington, etc., etc... the problem was that one of the last names they grabbed was of a woman recently in the news for having been kidnapped.

Polygon and a few other gaming sites ran articles where they claimed they couldn't see anything wrong, which raises more questions than it answers with regard to the quality of journalism these days. Anyone with a brain that looked at that list for more than a couple of seconds would very quickly realize that something wasn't right.

And for the record, since then the devs have first pretended nothing was weird, followed by thanking the VAST MAJORITY of real backers while claiming total ignorance on the others. Then they posted terrible fan fiction of their own game. The game itself legitimately belongs in this thread because it looks awful.

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bend it like baked ham
Feb 16, 2009

Fries.

AlternateAccount
Apr 25, 2005
FYGM
Well the Red Beast has finally broken his kickstarter goal and will be making more episodes of his awful manchild self-indulgent poo poo.

A Fancy 400 lbs
Jul 24, 2008

Prop Wash posted:

The method used was some sort of Twitter-style follower generator - it took a bunch of last names, google image searched and grabbed an icon picture, and distributed random first names. So a guy with the last name of Washington has a user picture of George Washington, etc., etc... the problem was that one of the last names they grabbed was of a woman recently in the news for having been kidnapped.

Polygon and a few other gaming sites ran articles where they claimed they couldn't see anything wrong, which raises more questions than it answers with regard to the quality of journalism these days. Anyone with a brain that looked at that list for more than a couple of seconds would very quickly realize that something wasn't right.

And for the record, since then the devs have first pretended nothing was weird, followed by thanking the VAST MAJORITY of real backers while claiming total ignorance on the others. Then they posted terrible fan fiction of their own game. The game itself legitimately belongs in this thread because it looks awful.

Other way around, they took first names and grabbed pictures based off that then added random last names.

Mandatory Assembly
May 25, 2008

it's time to get juche
Lipstick Apathy

AlternateAccount posted:

Well the Red Beast has finally broken his kickstarter goal and will be making more episodes of his awful manchild self-indulgent poo poo.

What is this? Link us.

DoctorTristan
Mar 11, 2006

I would look up into your lifeless eyes and wave, like this. Can you and your associates arrange that for me, Mr. Morden?

SupSuper posted:

Elementary My Dear Watson might've had a "typical" funding chart but it was posted everywhere that it had tons of made-up backer accounts, so it's hardly surprising Kickstarter took notice and shut it down.

Hey now. You can't post about that project in here without linking to the guy's promo reel.

JossiRossi
Jul 28, 2008

A little EQ, a touch of reverb, slap on some compression and there. That'll get your dickbutt jiggling.

DoctorTristan posted:

Hey now. You can't post about that project in here without linking to the guy's promo reel.

Replace the guy with Abed from Community and there would literally be no difference.

Shuffle
Feb 3, 2011

DEA Sloth!
No Fast Movements!
wonder what the odds are he got permission to use that Space Age font from the author since it's labeled as personal use only

ohgodwhat
Aug 6, 2005

Cockmaster posted:

Within the past month or so, a whole bunch of little startups have been taking preorders for smart watches (possibly related to Apple announcing plans to develop one and Samsung planning on selling one in about a month). Most of them have been making an honest effort to balance functionality with fashion, trying to give the watch a usable screen while making it look as close to not-geeky as possible. These people apparently just said "gently caress it" and designed a smart phone with a wrist strap:

http://www.indiegogo.com/projects/androidly-smartwatch

I love how the first thing is a list of tech/news websites. Are we supposed to believe they all reported on this project, yet they only received $1k in (flex) funding so far?

Mr.Radar
Nov 5, 2005

You guys aren't going to believe this, but that guy is our games teacher.

Cockmaster posted:

Within the past month or so, a whole bunch of little startups have been taking preorders for smart watches (possibly related to Apple announcing plans to develop one and Samsung planning on selling one in about a month). Most of them have been making an honest effort to balance functionality with fashion, trying to give the watch a usable screen while making it look as close to not-geeky as possible. These people apparently just said "gently caress it" and designed a smart phone with a wrist strap:

http://www.indiegogo.com/projects/androidly-smartwatch

The specs on that thing are horribad for an Android device meant to run apps: 416 MHz CPU, 256 MB of RAM, 320x240 screen, 2G cellular, Android 2.2 (current version: 4.3). Even in their "phone" demo video you can see how horribly laggy it is doing basic tasks like placing a call or sending text messages and their "Internet" demo video has dozens of jump cuts to hide all of the UI lag. Plus their quoted battery life is 2 days of standby, which probably translates to no more than a few hours of screen-on time. To be fair, making a gadget powerful enough to run "full" Android in a wrist-watch form factor is fairly impressive but trying to actually use it looks like it would be nothing more than an exercise in frustration.

AlternateAccount
Apr 25, 2005
FYGM

UncleSmoothie posted:

What is this? Link us.

http://www.aintitcool.com/node/64013

It really looked like he wasn't going to make it.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy
Another one bites the dust.

Backers-only update posted:

As was noted when I started said thread, things with the project have not been going so well. I was running into increasingly large problems with continuing with the development of the game engine in Python, and after doing some basic experimentation with switching over to another engine (Unity being the main candidate), it became obvious that going ahead with such a move would set me back probably two or three years' worth of work.

On top of that, I'm not finding myself as enthusiastic about the project as I was at the time of the campaign. Since there's nothing I can really do to 'make' myself enthused, that's simply the reality of the matter.

Facing reality, I want to pay back the debts I owe as a result of this campaign and move on with life. I am not satisfied with letting it sit here and stew for any longer than necessary. On the other hand it's going to take some time to be able to offer refunds, but I fully intend to make that happen as soon as I'm able. Considering that, as a result of the campaign being successful, I lived off of a salary of ~$14,500 (which was what I ended up taking away after KS, Amazon, taxes, and contractor fees) for roughly a year, I'm not exactly in the best situation financially right now. There is no point in lying about the matter. I guess this does show that there is some risk to backing a Kickstarter for something so ambitious (especially a single-dev project), and that one should not launch a project unless they really understand the pitfalls involved. I may well end up writing a book about the experience.

One thing I want to make clear is that I am not just throwing my hands up and saying 'well, I failed, too bad'. I understand there was (and is) an obligation and I am not walking away from it. I will work hard in whatever way I possibly can to restore the funds.

As for the source code and game resources, as I have previously made clear, I am willing to make those open source or allow an interested developer(s) to make use of them.

My apologies,
David

quote:

Hey all. I am sorry for the late reply.

I have read over the thread and also have considered the various e-mails I received.

Mostly I have just needed some time trying to think of how to deal with this problem. As you can all probably imagine, I'm not in a very good situation right now and my options are pretty limited. I am not especially interested in the idea of continuing with the project - not with as much misery as it has ended up causing (although this is my fault and nobody else's - it's true that I was simply too naive about my ability to finish something so grand in scale), but I'm also not at all willing to drop things or leave a big debt unpaid. Hemmingjay's offer of a 'reduced' refund is very generous, but I would really honestly prefer to be able to pay back in full what I owe.

As some of you have noted, the Kickstarter didn't end up paying out a great deal to me. I can pull out my tax paperwork, but I believe what ended up coming to me after taxes, fees, and payments to contractors was approximately $14,500. That was enough to allow me to develop for a year or so on an extremely minimal living. That, however, is not the fault of the backers and I would rather try to establish a fairer way of offering refunds (i.e., I would prefer to just refund the entire amount).

Right now I am working full-time as a live-in caregiver. I took this position precisely because the Kickstarter did not provide enough for me to develop long-term, and I wanted to be able to continue to develop. Thankfully the position itself has been a great blessing. Work on the project, OTOH... we all see where that has gone. Again, it's entirely my fault.

I am also working on writing a novel (currently at 45,000 words). Between saving money and writing, I'm hoping to be able to offer refunds as soon as possible. I will write up a similar post for Kickstarter since I have neglected that while I've been trying to decide on a course of action. No matter how I think of it, though, the idea of picking the project back up again seems absurd at this point.

I am open to making the code open-source, or sharing it with an interested developer. Either one is fine with me.

I am sorry for the hassle, and I do intend to set things straight.
David

I have no idea how this thing raised almost $35,000. The dude had no gameplay or actual graphics to show off, just some MSPAINT pixel artwork and a lot of :words:. The fact that he's so flippantly honest about just losing interest and giving up and whoops he doesn't have any money to refund any more (PS buy my novel!) is just infuriating.

Cockmaster
Feb 24, 2002

Mr.Radar posted:

The specs on that thing are horribad for an Android device meant to run apps: 416 MHz CPU, 256 MB of RAM, 320x240 screen, 2G cellular, Android 2.2 (current version: 4.3). Even in their "phone" demo video you can see how horribly laggy it is doing basic tasks like placing a call or sending text messages and their "Internet" demo video has dozens of jump cuts to hide all of the UI lag. Plus their quoted battery life is 2 days of standby, which probably translates to no more than a few hours of screen-on time. To be fair, making a gadget powerful enough to run "full" Android in a wrist-watch form factor is fairly impressive but trying to actually use it looks like it would be nothing more than an exercise in frustration.

Yeah, that's why most smart watches are designed to be linked to smart phones, operating mainly as dumb terminals with modest standalone functionality. It especially makes sense when you consider that anyone interested in smart watches is highly unlikely to not own a smart phone. If this thing had been designed to work that way, I might have been tempted to buy one (that and if it had been designed with wireless charging in mind, like one of the smart watches on Kickstarter).

I for one am looking forward to seeing what Apple comes up with. Wearable computing seems like the sort of thing where Apple's style would really shine, seeing as how aesthetics would actually be pretty important to much of the potential customer base.

itsnice2bnice
Mar 21, 2010

...of SCIENCE! posted:

I have no idea how this thing raised almost $35,000. The dude had no gameplay or actual graphics to show off, just some MSPAINT pixel artwork and a lot of :words:. The fact that he's so flippantly honest about just losing interest and giving up and whoops he doesn't have any money to refund any more (PS buy my novel!) is just infuriating.

What amazes me is that there are actually people on his forum that backed his Kickstarter who don't even want their money back:

quote:

Thanks for the responce and I hope that your book will earn you more then what you lost on working for this dream project of you.

quote:

Don't need/desire a refund. Sorry, you lost the desire and I hope you learn from this and move on.

quote:

I don't want my money back.

Glad you've got things sorted in your head, all the best for the future dude.

monster on a stick
Apr 29, 2013

a 16 year old girl posted:

What amazes me is that there are actually people on his forum that backed his Kickstarter who don't even want their money back:

The backers on his forum are forgiving; those on the Kickstarter site, not so much:

Orzo
Sep 3, 2004

IT! IT is confusing! Say your goddamn pronouns!
As someone who may hope to use Kickstarter in the future (but doesn't dare to until I'm way, way further in development, because I know that making games is hard), this is upsetting. There are so many games projects that are going to fail, and people are going to get (rightly) bitter because of it. My only hope is that people start demanding gameplay footage or evidence of competence before backing a project.

On a related note, Cryamore, which pulled in over $240k, hasn't had any real updates in a long time except for some truly cringeworthy concept art a month ago.

Lucy Heartfilia
May 31, 2012


I think Kickstarter will work like this in a couple of years:
1) Only an idea with some concept art and no other game developed by your group will mean you won't get founded.
2) You will need at least a short gameplay demo.
3) You won't get funding for a game an order of magnitude more expensive/complex/big.

This means you will need to develop at least one short game by yourself. After that you might be able to get funding for a game of similar size and pay for professional art for it.

It will be similar for other things. Either you have a working prototype or you won't get money.

People won't continue throwing money at idea men indiscriminately.

And the pool of potential backers is likely to shrink considerably.

Lucy Heartfilia has a new favorite as of 22:15 on Sep 8, 2013

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

For the people who didn't think Kingdom Death: Monster was quite misogynistic enough, Kickstarter brings you literal porno miniatures.

Link is :nws:, of course.

Tubgirl Cosplay
Jan 10, 2011

by Ion Helmet
Reminder that people were tripping over each other to fund a loving Megatokyo project, something that's had a substantial support base despite being an all-around failure and horrible thing for over a decade. There's no evidence nerds are becoming more discriminating, or have been more credulous in the past. Assuming anything short of a total economic collapse that sees us using our custom Android smartwatches as primitive hand axes in a hunter-gatherer-ideas guy society, the gravy train is never gonna end for any project that incorporates anime, iphones, zombies, commentary on nerd culture, and whatever other thing twentysomething Internet addicts are fetishizing this year. Ability to overcome your own fundamental incompetence to harness that power in creating a product or unfucking your life is just not 100% assured, and never was.

Tubgirl Cosplay has a new favorite as of 22:33 on Sep 8, 2013

etalian
Mar 20, 2006

Jedit posted:

For the people who didn't think Kingdom Death: Monster was quite misogynistic enough, Kickstarter brings you literal porno miniatures.

Link is :nws:, of course.

The character design and pose maybe improved.

Blast of Confetti
Apr 21, 2008

by Jeffrey of YOSPOS

Jedit posted:

For the people who didn't think Kingdom Death: Monster was quite misogynistic enough, Kickstarter brings you literal porno miniatures.

Link is :nws:, of course.

quote:

Stretch goal: $8,000, The character design and pose maybe improved.

I like this. It's like those YouTube videos where someone does an LP and say they'll only put some effort in to it once they reach a certain number of likes.

kemikalkadet
Sep 16, 2012

:woof:
The Gridiron Thunder campaign randomly jumped $45k today. I'm guessing that since OUYA said they were fine with the way Gridirons campaign has been run they might as well milk them for as much double funding as they can. I wouldn't be surprised if it conveniently stops around $250k before the campaign is over (the max amount OUYA will double).

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

kemikalkadet posted:

The Gridiron Thunder campaign randomly jumped $45k today. I'm guessing that since OUYA said they were fine with the way Gridirons campaign has been run they might as well milk them for as much double funding as they can. I wouldn't be surprised if it conveniently stops around $250k before the campaign is over (the max amount OUYA will double).



I don't think so, there's only 43 minutes left and they're at $170k from their 182 backers. If OUYA are fine with how that's going, then they're idiotic or insane.

I love the way the project lost three backers on the 4th but the funding went up by $5000.

senrath
Nov 4, 2009

Look Professor, a destruct switch!


Blast of Confetti posted:

I like this. It's like those YouTube videos where someone does an LP and say they'll only put some effort in to it once they reach a certain number of likes.

Bit off on what they're saying, although it did take me a little while to realize what they really meant. See the picture under that line? And how each additional stretch goal has the same line, plus a different picture? They're not saying that at that money they'll make the original minis better, they're saying that they'll include new minis, and are (poorly) stating that the concept art is not final and changes might be made between it and the final mini.

Blast of Confetti
Apr 21, 2008

by Jeffrey of YOSPOS

senrath posted:

Bit off on what they're saying, although it did take me a little while to realize what they really meant. See the picture under that line? And how each additional stretch goal has the same line, plus a different picture? They're not saying that at that money they'll make the original minis better, they're saying that they'll include new minis, and are (poorly) stating that the concept art is not final and changes might be made between it and the final mini.

Ah, so to get more and better figures, his fans should continue to give him money. Sure sounds like a project near and dear to him instead of a quick buck he wants to make.

e:v Yeah, maybe it was just poorly worded.

Blast of Confetti has a new favorite as of 23:32 on Sep 8, 2013

Fatkraken
Jun 23, 2005

Fun-time is over.

Blast of Confetti posted:

Ah, so to get more and better figures, his fans should continue to give him money. Sure sounds like a project near and dear to him instead of a quick buck he wants to make.

Eh, designing more figures will cost more money, it's poorly worded and unclear but it makes some kind of sense. I'm not at all into the whole naked lady minis thing, but they at least appear to be competently modeled. Getting a fully realised 3D model of high enough quality to print and then have the molds put together is probably quite an involved process and not something people will do for free, nor should they. The concept art is pretty slapdash though and I wouldn't be surprised if it's ripped off from someplace, he's probably just found random pictures on the internet to drum up interest and the stupid disclaimer will let him basically make a completely different model if he gets enough money to actually have his own artists draw them.

EDIT: poking around the pics do SEEM to all belong to the same guy, but he's just dredged up any old crap from his sketchbooks and shoved them into the kickstarter, hence the massive variance in styles. I would still imagine that if he reaches the stretch goals the designs will bear little resemblance to some old warmup sketch he did ten years ago

Fatkraken has a new favorite as of 23:26 on Sep 8, 2013

Alan Smithee
Jan 4, 2005


A man becomes preeminent, he's expected to have enthusiasms.

Enthusiasms, enthusiasms...

Tubgirl Cosplay posted:

Reminder that people were tripping over each other to fund a loving Megatokyo project, something that's had a substantial support base despite being an all-around failure and horrible thing for over a decade. There's no evidence nerds are becoming more discriminating, or have been more credulous in the past. Assuming anything short of a total economic collapse that sees us using our custom Android smartwatches as primitive hand axes in a hunter-gatherer-ideas guy society, the gravy train is never gonna end for any project that incorporates anime, iphones, zombies, commentary on nerd culture, and whatever other thing twentysomething Internet addicts are fetishizing this year. Ability to overcome your own fundamental incompetence to harness that power in creating a product or unfucking your life is just not 100% assured, and never was.

True this. I've said it before and I'll say it again, crowdfunding is by and large the ability of branding over substance or anything else. If you happen to be an honest person with actual drive to accomplish something on KS or anywhere else you are likely a diamond in the rough, and you're on equal footing with the rough.

I've heard from people, and people with wildly successful Kickstarters at that, that Kickstarter is peaking or whatever. Kickstarter is never going to peak as long as there is some new hopes and dreams to sell that you can rebrand in some way

Evil Fluffy
Jul 13, 2009

Scholars are some of the most pompous and pedantic people I've ever had the joy of meeting.
With the OUYA extra money thing, isn't it also something like they only get 20% or so when the kickstarter ends, and the rest either once the game launches or after its exclusivity period ends? If so Gridiron Thunder isn't going to see any more than 20% because OUYA is going to be bankrupt before the game's exclusive period is over.

Alan Smithee
Jan 4, 2005


A man becomes preeminent, he's expected to have enthusiasms.

Enthusiasms, enthusiasms...

Evil Fluffy posted:

With the OUYA extra money thing, isn't it also something like they only get 20% or so when the kickstarter ends, and the rest either once the game launches or after its exclusivity period ends? If so Gridiron Thunder isn't going to see any more than 20% because OUYA is going to be bankrupt before the game's exclusive period is over.

Don't be so sure about that. OUYA 2 is supposed to roll out soon isn't it? If only because it's a ponzi console and OUYA 2 keeps OUYA 1 afloat that much longer while Urnman prints her new resume out on company letterhead

steinrokkan
Apr 2, 2011



Soiled Meat

Alan Smithee posted:

True this. I've said it before and I'll say it again, crowdfunding is by and large the ability of branding over substance or anything else. If you happen to be an honest person with actual drive to accomplish something on KS or anywhere else you are likely a diamond in the rough, and you're on equal footing with the rough.

I've heard from people, and people with wildly successful Kickstarters at that, that Kickstarter is peaking or whatever. Kickstarter is never going to peak as long as there is some new hopes and dreams to sell that you can rebrand in some way

People are gonna get tired of Kickstarter, just as they did get tired of million other services. It's no social phenomenon and it doesn't really provide something the consumer couldn't substitute.

theflyingorc
Jun 28, 2008

ANY GOOD OPINIONS THIS POSTER CLAIMS TO HAVE ARE JUST PROOF THAT BULLYING WORKS
Young Orc
I believe it's 25% when you finish the campaign, 50% when your game is released, and the last 25% when your game exits the 6 month exclusivity period.

Alan Smithee posted:

Don't be so sure about that. OUYA 2 is supposed to roll out soon isn't it? If only because it's a ponzi console and OUYA 2 keeps OUYA 1 afloat that much longer while Urnman prints her new resume out on company letterhead

Literally all they've done with the OUYA 2 is say "there will be an OUYA 2".

Every single thing they do is to make investors think things are going well, which they aren't.

Cockmaster
Feb 24, 2002
Anyone remember Third Voice? Someone wants to start up something similar:

http://www.kickstarter.com/projects/331579200/heerme

How likely do you suppose it is that this could avoid turning out like the comments on Youtube?

Alan Smithee
Jan 4, 2005


A man becomes preeminent, he's expected to have enthusiasms.

Enthusiasms, enthusiasms...

steinrokkan posted:

People are gonna get tired of Kickstarter, just as they did get tired of million other services. It's no social phenomenon and it doesn't really provide something the consumer couldn't substitute.

e-begging is nothing new, but something about KS and to a lesser extent IGG provide a centralized place for it. I guess people feel like it's a shopping mall for hopes and dreams.

Honestly I still don't believe it's peaked nor will it. KS as a platform may or may not continue down the road but e-begging will never be the same for better or worse

I know it only makes sense that if there are more cons than legit projects people will run out of money, and you would think that, but one of the common critiques against libertarian free markets with no regulation is the ability of a corporation acting in bad faith to simply re-brand itself.

monster on a stick
Apr 29, 2013

Lucy Heartfilia posted:

I think Kickstarter will work like this in a couple of years:
1) Only an idea with some concept art and no other game developed by your group will mean you won't get founded.
2) You will need at least a short gameplay demo.
3) You won't get funding for a game an order of magnitude more expensive/complex/big.

This means you will need to develop at least one short game by yourself. After that you might be able to get funding for a game of similar size and pay for professional art for it.

It will be similar for other things. Either you have a working prototype or you won't get money.

People won't continue throwing money at idea men indiscriminately.

And the pool of potential backers is likely to shrink considerably.

All this is as it should be. There are too many game Kickstarters where the person creating it hasn't created a game themselves, or worked on a game. Having a demo/portfolio (of previous games) should be a requirement, and sure, why not have KS enforce this. Let the other fundraising sites have the more risky ventures.

Also, I think refunds should be mandatory. Too many people are falling for the "I tried and now I'm a poor caregiver, so I'll try to refund everyone even if I have to eat ramen noodles until I die" sob stories; if people don't want their money back, it can go to charity. I think we'd see a nice pruning of dubious Kickstarters if the creators knew that they'd have to pay every cent back or KS, Inc. would be on them.

Tubgirl Cosplay
Jan 10, 2011

by Ion Helmet

steinrokkan posted:

People are gonna get tired of Kickstarter, just as they did get tired of million other services. It's no social phenomenon and it doesn't really provide something the consumer couldn't substitute.

Kickstarter specifically, sure. This specific brand and model is faddish right now and drawing a lot of attention because it's New. That doesn't mean crowdfunding's going anywhere any more than the decline of LiveJournal meant that blogging was going away, or that it's substantially harder for lovely blogs to promote themselves.

Snowglobe of Doom
Mar 30, 2012

sucks to be right

monster on a stick posted:

Also, I think refunds should be mandatory. Too many people are falling for the "I tried and now I'm a poor caregiver, so I'll try to refund everyone even if I have to eat ramen noodles until I die" sob stories; if people don't want their money back, it can go to charity. I think we'd see a nice pruning of dubious Kickstarters if the creators knew that they'd have to pay every cent back or KS, Inc. would be on them.

KS Inc stops giving a drat once the project has ended, not that they give much of a drat while they're still running. Their entire model is built around being a fundraiser facilitator and apart from providing the platform they're notoriously standoffish from the actual projects themselves, to the point where they've distanced themselves from the money side of things as much as possible. The only time any of the money comes under their direct control is when a project is ended and Amazon deposits the 8% fee into Kickstart Inc's account.

For Kickstarter to have any control over refunds they'd have to become project producers of some sort rather than just fundraising facilitators and that'd require almost a completely new business model. By the sound of it they're stretched to the limits overseeing the site in the current format and to get further involved in the financial matters of each project would require hundreds and hundreds more staff. Even if all they did was to release a statement saying "This project has failed and the project creator now has to reimburse X% of each backer's donations" would cause endless problems for them and become a massive legal, financial and PR headache almost immediately.

The alternative, which is the option they're currently using, is to simply post a warning saying "KS projects are never guaranteed to succeed even when they reach full funding, caveat emptor" and just walk away.



Tubgirl Cosplay posted:

Kickstarter specifically, sure. This specific brand and model is faddish right now and drawing a lot of attention because it's New. That doesn't mean crowdfunding's going anywhere any more than the decline of LiveJournal meant that blogging was going away, or that it's substantially harder for lovely blogs to promote themselves.

As Kickstarter themselves have pointed out, crowdfunding has already been around for hundred of years.

Young Freud
Nov 26, 2006

Lucy Heartfilia posted:

I think Kickstarter will work like this in a couple of years:
1) Only an idea with some concept art and no other game developed by your group will mean you won't get founded.
2) You will need at least a short gameplay demo.
3) You won't get funding for a game an order of magnitude more expensive/complex/big.

This means you will need to develop at least one short game by yourself. After that you might be able to get funding for a game of similar size and pay for professional art for it.

It will be similar for other things. Either you have a working prototype or you won't get money.

People won't continue throwing money at idea men indiscriminately.

And the pool of potential backers is likely to shrink considerably.

In real world game development, you don't go to a producer or looking for funds until you have a vertical slice of basic gameplay ready. That means you're already risking time and money on a project. If you're serious about game development, enough to ask for people to put money on the line, you better have something to show them the moment you ask for it. What game crowdfunders should be giving a way is that vertical slice to backers, or show a brief example of how gameplay works before they pony up cash.

I don't think KS is in anyway to regulate it, nor does it want to, but it's likely something that the backers have to be learned the hard way about.

Cockmaster posted:

Anyone remember Third Voice? Someone wants to start up something similar:

http://www.kickstarter.com/projects/331579200/heerme

How likely do you suppose it is that this could avoid turning out like the comments on Youtube?

Doesn't Goggles already exist and for free?

Harminoff
Oct 24, 2005

👽
Everyone should try and help this guy break a Guinness book record. 500 movies in 500 days. A pretty worthy cause

https://www.youtube.com/watch?v=mQnrkISJ288

Orzo
Sep 3, 2004

IT! IT is confusing! Say your goddamn pronouns!

Harminoff posted:

Everyone should try and help this guy break a Guinness book record. 500 movies in 500 days. A pretty worthy cause

https://www.youtube.com/watch?v=mQnrkISJ288
I'm surprised there's so few dislikes, you'd think more people would not get the joke.

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Regalingualius
Jan 7, 2012

We gazed into the eyes of madness... And all we found was horny.




Erm... What is the joke? How KS attracts ridiculous projects?

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