|
cKnoor posted:Or we can just stick with suggesting Humans or Orks for starting players like we should. Wisdom. There is a reason that both the second and third edition Blood Bowl table top box-sets contained Orcs and Humans as the starting teams; they are balanced and they teach you how to play the fundamentals of the game.
|
# ? Sep 10, 2013 17:47 |
|
|
# ? Jun 9, 2024 20:51 |
|
I took my thoughts on getting started with Blood Bowl and put them into a flowchart. Feel free to analyze the poo poo out of it. The general idea is that you want to start with humans until you get a good feel for them, then start working your way down. It's not perfect, but it basically represents what I think is the best way to introduce yourself to a given team. By no means am I saying "You must play elves and high elves before you can play delves", go ahead a skip some teams if you don't want to play them, but if you're trying out elfs for the first time it couldn't hurt. e- replace the bottom right "Orc" with "Halflings" Oh I forgot Skaven, put them on their own path connected to "Elf" with "Insane Speed, High Specialization" GNU Order fucked around with this message at 18:19 on Sep 10, 2013 |
# ? Sep 10, 2013 18:14 |
|
Personally I would reorganize the elf tier like thiscode:
|
# ? Sep 10, 2013 23:32 |
|
GNU Order posted:e- replace the bottom right "Orc" with "Halflings" I refuse. GNU Order posted:Oh I forgot Skaven, put them on their own path connected to "Elf" with "Insane Speed, High Specialization" How could you forget Skaven, the master race of bloodbowl? Your chart is useless and invalid.
|
# ? Sep 10, 2013 23:41 |
|
cKnoor posted:Personally I would reorganize the elf tier like this (I initially had helf leading to elf leading to delf and welf but I decided to change it) Yeah, I was by no means trying to write the book on team selection in blood bowl. The "What Team Should New/Inexperienced Players Play" question comes up a lot and I just wanted to approach it from a way that would be interesting. I'd actually be interested to see what somebody else's take on this would be, though
|
# ? Sep 11, 2013 04:11 |
|
How on earth is khorne more bashy than chaos. Khorne can barely out bash humans.
|
# ? Sep 11, 2013 04:17 |
|
They're not bashier than chaos, they're frenzyier.
|
# ? Sep 11, 2013 04:42 |
|
Steve Holt! posted:Sure hands guarantees fumbles. So it does the exact opposite of what its supposed to do?
|
# ? Sep 11, 2013 05:19 |
|
Away all Goats posted:So it does the exact opposite of what its supposed to do? Basically, yes. It's related to why Diving tackle never works if your opponent forgets you have it.
|
# ? Sep 11, 2013 05:36 |
|
Away all Goats posted:So it does the exact opposite of what its supposed to do? It's a joke
|
# ? Sep 11, 2013 09:54 |
|
uPen posted:Basically, yes. It's related to why Diving tackle never works if your opponent forgets you have it. Same thing with Shadowing really.
|
# ? Sep 11, 2013 09:58 |
|
GNU Order posted:I took my thoughts on getting started with Blood Bowl and put them into a flowchart. Feel free to analyze the poo poo out of it. I would put Norse off the specialization branch from orcs as glass cannons.
|
# ? Sep 11, 2013 14:31 |
|
Blackmage Yapo posted:I would put Norse off the specialization branch from orcs as glass cannons. You mean the one at the bottom that should say halfers right?
|
# ? Sep 11, 2013 15:01 |
|
Wooper posted:You mean the one at the bottom that should say halfers right? "more fouling" Yep, sounds about right.
|
# ? Sep 11, 2013 15:09 |
|
RabidWeasel posted:It's a joke
|
# ? Sep 11, 2013 17:25 |
|
Wooper posted:You mean the one at the bottom that should say halfers right? Hardly, halfers are more sturdy than Norse and do more damage.
|
# ? Sep 11, 2013 19:13 |
|
I get it when Naggaroth opponents disconnect on inducements because they don't want to fight my dwarf team. I just wish the game didn't make me wait 1 minute to queue again.
|
# ? Sep 14, 2013 04:38 |
|
I bought this game a week or so ago with no prior experience with the game beyond reading part of the Let's Play. It's been pretty fun so far, albeit frustrating. What's the best skill to get for a multiplayer Ogre team when they level up? I've put Guard on the one I drop into the scrim and Block on the one who rolled doubles but a third is close to getting level 2 and I'm wondering if I've been making mistakes with my first two. Should I be getting Break Tackle or something instead?
|
# ? Sep 14, 2013 05:05 |
|
ZeroCount posted:I bought this game a week or so ago with no prior experience with the game beyond reading part of the Let's Play. It's been pretty fun so far, albeit frustrating. What's the best skill to get for a multiplayer Ogre team when they level up? I've put Guard on the one I drop into the scrim and Block on the one who rolled doubles but a third is close to getting level 2 and I'm wondering if I've been making mistakes with my first two. I'm going to get this out of the way and say that since you're new to the game, maybe you should try playing more forgiving team (IE one that doesn't need half its players to roll 2+ every turn to function). Having said that, for ogres you're pretty safe getting a nice spread of skills for all your players. Keep in mind your ogres are going to be doing all the punching, and they're ST5. For the most part, they aren't going to need much assisting, so while Guard is a good skill to have on maybe 2-3 of them (to start, if you really keep playing and get up there in TV you should have more Guard guys), I'd also pick up one or two with Grab to pull guys around, or break tackle like you pointed out. Piling On is also a good option to maximize your killing potential, but it would also leave your ogre vulnerable to fouling in some situations. On doubles, block is bar-none your best choice. Other options are frenzy for extreme killing (which would combo well with guard and stand firm) or dodge (which would combo with Break Tackle and guard for getting in the way).
|
# ? Sep 14, 2013 16:07 |
|
I really think block is your only choice on first double for ogres. They are already so far behind because of all the bonehead that it's the only way to make them slightly competitive. On second skill then you can go for dodge etc. I also agree that you should switch to a different team though. Talking about how bad a single big guy is above applies to Ogres much more and they are literally the worst team in the game. Washout fucked around with this message at 18:45 on Sep 14, 2013 |
# ? Sep 14, 2013 18:43 |
|
Thanks guys. I just started an Elf team and after Ogres these guys feel like I'm cheating.
|
# ? Sep 15, 2013 06:55 |
|
Ug, I am playing a league final match and the game is stuck on a shadowing bug. My opponent chose to shadow, but his guy isn't moving and my rat ogre keeps running in place. Anybody know a work around?
|
# ? Sep 19, 2013 07:02 |
|
I've had a couple of games in the last week lock up at different places. Not one of us dropping, just freezing after an action without continuing to the confirmation popup for an apothecary or block location or whatever. Did some patch mess things up or have I just been "lucky" to get a cluster of the bug? It was a pity too, because this last game was pretty fun. Scatterball in the rain managed to chain its way to one of my Sauruses in a scrum with two mummies and some more of my guys, and I got to figure out how to get 2DBs and push them clear so I could run with it, because there's no way a 1Agi Saurus is making dodge or handoff rolls.
|
# ? Sep 20, 2013 02:43 |
|
Bruceski posted:there's no way a 1Agi Saurus is making dodge or handoff rolls. Just an FYI, the handoffer doesn't have to make any rolls, only the receiver. I'd still recommend scoring with the Saurus, but if your ever in that situation and it isn't possible handing off to a skink is an option.
|
# ? Sep 20, 2013 12:08 |
|
I got gifted the Legendary edition a long time ago and I only recently got into Blood Bowl. Wow is this game good. I am currently working on an Undead team named after the NWA with appropriate theme and names. NWA of course means Necrospawn wit Attitudes. With Dr Dre and Slim Shady as Wight superstars and Eazy E and Ice Cube as Mummies. I got some questions 1. What determines a MVP? 2. Why can't I save during a game? 3. Why can't I activate Steam Overlay? 4. How does campaign mode work? Can I replay cups or if I lose enough cups will I be permanently behind the better teams later on?
|
# ? Sep 21, 2013 09:32 |
|
MVP is totally random. So get used to having a Zombie that died on the first turn getting one.
|
# ? Sep 21, 2013 09:35 |
|
jerichojx posted:I got some questions 1. It's Random. 2. If you're talking about single-player, I think it's only possible at the start of a drive. 3. It's a glitch. 4. IIRC in single player, you just lose the campaign. Only ever tried it out myself like once so there you go. Most people play multi since the ai is godawful and does the most stupid poo poo.
|
# ? Sep 21, 2013 09:49 |
|
Yeah. I have only played a handful of matches but my MVP has always been a particular zombie. Also, I don't know man. The AI is good enough to beat me on Easy.
|
# ? Sep 21, 2013 10:40 |
|
The AI probably wins more often on easy than it does on hard. On hard, it tries to play it safe, but it ends up taking so few risks that they don't ever accomplish anything and you're able to win easily in almost every match. On easy, they completely throw caution to the wind and do ridiculously stupid stuff every single turn. So stupid and reckless, it works every once in a while. They're still easy to beat because they're TOO reckless, but it's the kind of playstyle that gets rewarded by luckstreaks and can possibly win some matches if the dice goes the AI's way. It's also an incredibly frustrating playstyle specifically because they will succeed in their stupidity every once in a while.
|
# ? Sep 21, 2013 11:09 |
|
You'll learn much faster against people too - hit us up in IRC and check out cknoor's youtube guides and you'll be non-terrible in no time! I only ever play against the AI when I want to mess around - my grab chaos team who's only goal is to surf all the players every match would probably finish as many games as Furril's murder teams if I played them online. gonadic io fucked around with this message at 11:47 on Sep 21, 2013 |
# ? Sep 21, 2013 11:42 |
|
AlsoD posted:You'll learn much faster against people too - hit us up in IRC and check out cknoor's youtube guides and you'll be non-terrible in no time! Oh snap. Cknoor is a goon? I actually been following his channel to pick up tips I have been using his starting formation.
|
# ? Sep 21, 2013 17:26 |
|
siggy2021 posted:Just an FYI, the handoffer doesn't have to make any rolls, only the receiver. I'd still recommend scoring with the Saurus, but if your ever in that situation and it isn't possible handing off to a skink is an option. Oh really? I think I've probably been assuming too many die rolls for particular skills. It can be difficult to track the log when lots of things happen at once. Is this correct then: Handoff: Receiver makes a Catch roll (affected by tackle zones for either person?) Pass: Thrower makes a pass roll (affected by tackle zones) -1 per range increment, up to one guy in the middle makes an intercept roll, receiver makes a catch roll (affected by tackle zones) Is a scatterpass versus a dropped one determined by whether the pass roll was a 1 or a 2+ but not successful?
|
# ? Sep 21, 2013 19:03 |
|
LibbyM posted:I get it when Naggaroth opponents disconnect on inducements because they don't want to fight my dwarf team. I just wish the game didn't make me wait 1 minute to queue again. This is your deserved punishment, working as intended.
|
# ? Sep 21, 2013 19:18 |
|
jerichojx posted:Oh snap. Cknoor is a goon? Look up the page a bit. His first democracy chaos team got its skills from a thread in the lp subforum.
|
# ? Sep 21, 2013 19:26 |
|
jerichojx posted:Yeah. I have only played a handful of matches but my MVP has always been a particular zombie. The AI is better on easy than it is on hard. The Hard ai is super aggressive and makes dumb plays that don't work so it just gets turnovers while the easy ai plays it safe. e: The ai is still always poo poo though, it's godawful.
|
# ? Sep 21, 2013 21:47 |
|
uPen posted:The AI is better on easy than it is on hard. The Hard ai is super aggressive and makes dumb plays that don't work so it just gets turnovers while the easy ai plays it safe. Erm, the opposite is true. Hard AI is specifically meant to play "smart" or safe, while the easy AI is meant to play "dumb" or risky. Also this has the odd effect of making the hard AI completely ineffective because they're too safe ("Oh it's turn 15 and I have the ball at the LOS? I'll just cage up and stay put"), while making the easy AI occasionally luck out.
|
# ? Sep 21, 2013 22:18 |
|
It's obvious that the dude who coded the AI was a really bad player, or a poo poo dev, or both.
|
# ? Sep 22, 2013 00:15 |
|
Dr. Video Games 0031 posted:Erm, the opposite is true. Hard AI is specifically meant to play "smart" or safe, while the easy AI is meant to play "dumb" or risky. Also this has the odd effect of making the hard AI completely ineffective because they're too safe ("Oh it's turn 15 and I have the ball at the LOS? I'll just cage up and stay put"), while making the easy AI occasionally luck out. The difference between Easy AI and Hard AI is that the Easy AI's plan will succeed 1/36 of the time, whereas the Hard AI's plan will do something 0/36 of the time.
|
# ? Sep 22, 2013 00:29 |
|
Bruceski posted:Oh really? I think I've probably been assuming too many die rolls for particular skills. It can be difficult to track the log when lots of things happen at once. Is this correct then: You're correct on all counts, except when you do a handoff the catch roll is only affected by tackle zones on the receiver. The person handing off the ball has no impact on the roll at all.
|
# ? Sep 22, 2013 02:30 |
|
|
# ? Jun 9, 2024 20:51 |
|
Bruceski posted:Oh really? I think I've probably been assuming too many die rolls for particular skills. It can be difficult to track the log when lots of things happen at once. Is this correct then: Pretty much yeah. That's why Nerves of Steel is awesome, since you ignore all tackle zones for those kinda rolls.
|
# ? Sep 22, 2013 02:39 |