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WanderingMinstrel I posted:Doesn't Ghandi's UA make it worthwhile to set up 4< cities since so long as you can grow them to 6+ or did that get ruined in the BNW expansion? Alright alright, it was a poorly-chosen civ for setting up my "Genghis should take everyone's cities" joke. I apologies to the thread. There.
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# ? Sep 11, 2013 12:02 |
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# ? May 30, 2024 12:05 |
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I was about to say that I got a culture victory on my first attempt on King as a peaceful Poland (only had a couple small wars, never took a city, as was never the instigator), with a sum total of 7 cities. But then I remembered that I had to deliberately not vote myself leader of the world, and was holding off on the one click that would give me a science victory (which I held in my back pocket as Ashurbanipal was getting very close to completing the ship himself. Though in saying that, a lot of my delay was in some civs just refusing to ever open their borders to me.
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# ? Sep 11, 2013 12:11 |
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NZAmoeba posted:culture victory Can you declare war, send in some dudes with a musician, then perform a concert against the ai's wishes?
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# ? Sep 11, 2013 17:49 |
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redreader posted:Can you declare war, send in some dudes with a musician, then perform a concert against the ai's wishes? You can indeed. The most metal invasion ever.
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# ? Sep 11, 2013 17:51 |
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I feel like I don't know how to properly manage happiness in this game. I've had more than one game where I ended up in a territory where for one reason or another I had very few luxuries available (2-3) and decided to go tradition. But I still ran into happiness problems. Is there some trick I'm overlooking beyond happiness buildings and religion? Also is there a full accounting of the changes each difficulty level brings? I played a game where Monty hit me with like 20 ancient era units off one city, which I didn't think was possible with that supply mechanic. Edit: this game has a seriously sick sense of humor in which every time I play as Pocatello I get like ONE ruin. Putin It In Mah ASS fucked around with this message at 18:58 on Sep 11, 2013 |
# ? Sep 11, 2013 18:26 |
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Religion is basically the only way to run surplus happiness per city before Ideologies. If you don't get it early game, then most cities will be a net loss of happiness, and the number of luxuries and city-states you can get will directly limit your growth. Really a good happiness-based religion is essential to a wide empire, so if you fail to achieve that you have no choice but to go tall.
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# ? Sep 11, 2013 19:22 |
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redreader posted:Can you declare war, send in some dudes with a musician, then perform a concert against the ai's wishes? The 1000 year conflict between Germanic People's Republic and the fascist Polynesian Dominion ended when Kraftwerk spearheaded an assault on occupied Hanoi, performing Das Model over loudspeakers that could be heard over the thunder of artillery and swarms of bombers. The driving synth beats melted the hearts of the common Polynesian, and soon a righteous Worker's Revolution toppled the oppressive regime. If Germany had not been able to leverage their pop stars, the war may have ended in nuclear fire. Let us never forget the day David Hasselhoff nobly sacrificed his life during the ill-fated siege of Maui.
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# ? Sep 11, 2013 22:03 |
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redreader posted:Can you declare war, send in some dudes with a musician, then perform a concert against the ai's wishes? SlightlyMadman posted:Religion is basically the only way to run surplus happiness per city before Ideologies. If you don't get it early game, then most cities will be a net loss of happiness, and the number of luxuries and city-states you can get will directly limit your growth. Really a good happiness-based religion is essential to a wide empire, so if you fail to achieve that you have no choice but to go tall. Is it just me or is Peace Loving (1 happiness for every 8 followers in non-enemy cities) utterly freaking useless? You could spread it to city states and get happiness. No the AI loves to spam missionaries and prophets into them even if they are on the opposite side of the world. What about that neighboring civ? Nope they founded their own religion and kicked yours out. But what about the other neighbor? He didn't found a religion and he has a lot of cities who now follows yours, yay! Tenochtitlan alone is giving you enough happiness for- ...oh...
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# ? Sep 11, 2013 23:23 |
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SlightlyMadman posted:Religion is basically the only way to run surplus happiness per city before Ideologies. If you don't get it early game, then most cities will be a net loss of happiness, and the number of luxuries and city-states you can get will directly limit your growth. Really a good happiness-based religion is essential to a wide empire, so if you fail to achieve that you have no choice but to go tall. It would be much less of a problem if you could call up your ally with the happiness perks and ask him to send some missionaries your way, but it seems that the AI will only bother converting your cities if they want to poo poo on you (with the exception of Ethiopia who confuses prophets with trade caravans or something). One game a few months ago I had open borders and declarations of friendship with the owner of a religion I wanted to adopt for 1000 years, just for him to ultimately backstab me for being an infidel. Meanwhile, every hostile civ with a religion was constantly bleeding missionaries and prophets to death via attrition trying to convert my cities. This should have been in the game since G&K. If you don't go too wide you can do it with trade, though, with a civ like Arabia (remember that bazaars dupe every luxury in range of any city that builds one) or the netherlands (whose luxury bonus sucks compared to arabia, but polders). It's important to stay out of wars and stay neutral so you can keep up your trade relation with as many other civs as possible to try to get a copy of every luxury that's available, and obviously you're going to be building a lot of colosseums, zoos and maybe stadiums. If you go DoFing yourself with someone you're eventually going to lose your trade relations with whoever hates them which will totally torpedo your happiness. You'll have to dissuade would-be invaders by turtling up and offering them really good trade deals early on to get some "we've traded recently" karma points going on and turn their ire elsewhere before they start coveting your poo poo too much (and keep in mind, a civ like mongolia will be far less likely to invade you for your horses if you just sell him the loving horses). Any luxuries you can't trade for other luxuries you should sell for gold, and use gold to buy any luxuries you can't trade for (this is big as arabia because you'll have tons of spare luxuries). If they only have one copy of a resource left, it might be worth it to pay the 3x last-copy price if it means you'll get a shot at a proper trade when the deal comes up for renewal (and as arabia if you've got spare copies of 3 luxuries that nobody in the world needs, who gives a gently caress if you trade all 3 of them for the only improved clams on the map?). It's possible to maintain happy trade relations with most/all of the world in this manner and get happiness from every luxury in the game despite a small footprint. You'll also have the opportunity to increase the happiness you earn from each luxury through policies well before you start unlocking ideologies. I haven't actually played this way since before BNW but I think I'll take it for another spin since ideologies actually free you to stop being a boring pacifist through the endgame. poverty goat fucked around with this message at 00:07 on Sep 12, 2013 |
# ? Sep 11, 2013 23:41 |
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Poil posted:Is it just me or is Peace Loving (1 happiness for every 8 followers in non-enemy cities) utterly freaking useless? You could spread it to city states and get happiness. No the AI loves to spam missionaries and prophets into them even if they are on the opposite side of the world. What about that neighboring civ? Nope they founded their own religion and kicked yours out. But what about the other neighbor? He didn't found a religion and he has a lot of cities who now follows yours, yay! Tenochtitlan alone is giving you enough happiness for- ...oh...
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# ? Sep 11, 2013 23:42 |
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Really? I always use an inquisitor when I take a capitol/holy city so it doesn't screw up the region, but it still says its a holy city, etc.
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# ? Sep 11, 2013 23:46 |
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I just had Uluru and Sri Pada both appear near luxes in spots I'll be able to take easily while playing Spain. I will literally be holier then thou.
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# ? Sep 11, 2013 23:47 |
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I played a Spain game awhile back where I got 0 Natural Wonders. I started on a tiny rear end Island with a city state and by the time I could explore and send out Conquistadors every other Wonder was taken and all I got was the tiny amount of gold for finding them. It was the worst game.
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# ? Sep 11, 2013 23:50 |
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Spain is the game's RNG in it's purest form. You will either be godlike because of the early gold and amazing benefits from natural wonders or utterly irrelevant.
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# ? Sep 11, 2013 23:54 |
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Gort posted:Anyone else think that the AI on Emperor and higher difficulty could use fewer bonuses early on, and more in the late game? It seems like every game the AI starts out ahead of me and I play catch-up until the Industrial era, at which point I shoot out ahead. The AI has no idea how to beeline for a victory, that's part of the problem. On Emperor I've seen AIs with multiple spaceship parts dick around for several turns making other stuff until I steal the space victory from them.
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# ? Sep 12, 2013 00:18 |
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Playing on king I spawned on a continent next to Assyria, the Aztecs, Songhai, and the Huns. After beating back Assyria, Songhai, and Montezuma, Attila rolled over me like a speed bump.
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# ? Sep 12, 2013 00:28 |
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I can't use Modbuddy because Microsoft no longer offers the "Visual Studio 2010 Shell (Isolated) Redistributable Package", where can I get it? I can try downloading it through the Civ V SDK but it simply won't load anything or even display an error message. I'd like to make a mod that gives more information on wars. First objective: To track which "side" everyone is on, because sometimes a war is a two-sided Russia + Portugal vs Shoshone + Zulu and sometimes a tangled web of alliances. Second objective: Count the number of people killed in the war by looking at the decrease in population when a city is captured or razed, and when a unit of soldiers is wiped out. Maybe also make it possible for the player to name wars. Can anyone with modding experience tell me how possible this would be or point me to a similar mod? Chamale fucked around with this message at 03:58 on Sep 12, 2013 |
# ? Sep 12, 2013 02:20 |
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So I finally found the Fountain of Youth for the first time. As Spain. Holy poo poo.
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# ? Sep 12, 2013 04:59 |
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Kyrosiris posted:So I finally found the Fountain of Youth for the first time. As Spain. Yeah. Spain gets double riches from Cerro de Potosi. Double faith from Mt. Sinai! And double youth from the Fountain of Youth. ... so basically they've all just turned into babies. Very happy babies, but still.
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# ? Sep 12, 2013 05:08 |
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Speedball posted:Yeah. Spain gets double riches from Cerro de Potosi. Double faith from Mt. Sinai! And double youth from the Fountain of Youth. It would be hilarious if Spain got double the healing benefit from fountain of youth. Broken, but still hilarious.
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# ? Sep 12, 2013 06:02 |
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Are any of the Natural Wonders crossable by units? Because I want to try a gimmick game where I use the map editor to give me all the Wonders as Spain and try to 1 city the thing.
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# ? Sep 12, 2013 06:13 |
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Kyrosiris posted:So I finally found the Fountain of Youth for the first time. As Spain. Enjoy expanding and destroying other cultures with no consequences. Civ5 really got Spain right. Most historically accurate civ.
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# ? Sep 12, 2013 06:14 |
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CommissarMega posted:Are any of the Natural Wonders crossable by units? Because I want to try a gimmick game where I use the map editor to give me all the Wonders as Spain and try to 1 city the thing.
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# ? Sep 12, 2013 06:16 |
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Pvt.Scott posted:The 1000 year conflict between Germanic People's Republic and the fascist Polynesian Dominion ended when Kraftwerk spearheaded an assault on occupied Hanoi, performing Das Model over loudspeakers that could be heard over the thunder of artillery and swarms of bombers. The driving synth beats melted the hearts of the common Polynesian, and soon a righteous Worker's Revolution toppled the oppressive regime. If Germany had not been able to leverage their pop stars, the war may have ended in nuclear fire. Let us never forget the day David Hasselhoff nobly sacrificed his life during the ill-fated siege of Maui. This is amazing and I would read this if it were a full story.
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# ? Sep 12, 2013 08:20 |
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artichoke posted:This is amazing and I would read this if it were a full story. I read this article on wikipedia the other day and it made me pine for some way to flavour the events in Civ. But reading interpretations on a forum is just as good
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# ? Sep 12, 2013 09:02 |
Speedball posted:Yeah. Spain gets double riches from Cerro de Potosi. Double faith from Mt. Sinai! And double youth from the Fountain of Youth. And double faith from the pantheon belief AND double culture from the world congress voting. God drat is getting wonders amazing as Spain.
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# ? Sep 12, 2013 10:47 |
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Ulvirich posted:And double faith from the pantheon belief AND double culture from the world congress voting. God drat is getting wonders amazing as Spain. Madrid next to the Mines, 2nd city next to Eldorado. First to discover both.
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# ? Sep 12, 2013 11:03 |
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The Human Crouton posted:Enjoy expanding and destroying other cultures with no consequences. Yeah, I blitzed Japan's capital with three Fountain-buffed Cannons with March and that was just about the most trivial city siege I've ever done. Jesus.
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# ? Sep 12, 2013 14:12 |
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He actually survived, he got the ruin (20 culture in the year 1080 ad, hurray) and embarked, but I told him to go to a nearby island over some ocean tiles, without the tech, so he turned right back around into the barbarian orgy. (sorry for the phone pic, no internet on computer) In the same game, my capital has 5 salt tiles within workable range, and another 3 I can get eventually as my borders expand. Im playing as Arabia. Once Bazaars hit, I had All The Salt.
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# ? Sep 12, 2013 17:09 |
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We're disucssing the start of a new multiplayer game right now. Join us in chat if you can make it Thurdays and Sundays from 7 to 9 PM ET. http://steamcommunity.com/groups/goonciv
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# ? Sep 12, 2013 23:55 |
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JayMax posted:We're disucssing the start of a new multiplayer game right now. Join us in chat if you can make it Thurdays and Sundays from 7 to 9 PM ET. What settings did you find working for you? Hybrid turns, game speed, player count and so on.
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# ? Sep 13, 2013 00:02 |
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AlsoD posted:What settings did you find working for you? Hybrid turns, game speed, player count and so on. Simultaneous, quick or regular, and 6 players seems to be the sweet spot. e: Here's what we decided on for this next game: Fractal map Size dependant on number of players (8 max) 2 CS per player Regular speed Simultaneous turns No turn timer Ancient Wonders DLC Random civs Can only vote for self as World Leader No time victory You can quit and get replaced by the AI once you've lost your capital JayMax fucked around with this message at 01:34 on Sep 13, 2013 |
# ? Sep 13, 2013 00:11 |
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JayMax posted:Simultaneous, quick or regular, and 6 players seems to be the sweet spot. How does simultaneous actually end up working out when two people are at war with each other? Or are goons pacifists when we all come together
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# ? Sep 13, 2013 00:54 |
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Koramei posted:How does simultaneous actually end up working out when two people are at war with each other? Very messily. A lot of click spamming to try to get in your moves first and just generally a clusterfuck.
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# ? Sep 13, 2013 01:15 |
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We just find it less of a hassle than hybrid, which is buggy and slow as hell.
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# ? Sep 13, 2013 01:27 |
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Would it be better to have a goon agreement that the aggressor moves all his units first each turn?
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# ? Sep 13, 2013 09:07 |
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Would it be better to have a goon agreement that the aggressor moves all his units first each turn?
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# ? Sep 13, 2013 09:07 |
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Gort posted:Would it be better to have a goon agreement that the aggressor moves all his units first each turn? That would lead to a lot of aggression, since moving first can be a big advantage with some units.
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# ? Sep 13, 2013 09:22 |
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Chamale posted:That would lead to a lot of aggression, since moving first can be a big advantage with some units. That's exactly how single player and hybrid turns work. You declare war on your turn, and get to move all your units, then they get to move theirs. Simultaneous war is stupid because it leads to poo poo like units healing up while they're being shot, great generals getting sniped by lancers because there's no way to move the general and his escorting unit simultaneously, and wars being decided by the game's very iffy netcode. War is vastly more fun when you can actually strategise, rather than just rushing to click first and cursing your connection.
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# ? Sep 13, 2013 11:26 |
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# ? May 30, 2024 12:05 |
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Yeah, but I'd also not like to make my game go from 4 hours to 16 hours because I decided to go with a warmonger approach and have my turns set as hybrid. Hybrid works well in singleplayer, but not so much in multiplayer.
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# ? Sep 13, 2013 12:00 |