If you are looking to stat grind on rock candy then save all the ones you get. I think you can get 4. You can easily do it with one piece, it will just take longer. Give a candy to each person in your party. Next fill your inventory with sugar packets. Finally enter the inventory menu and give each candy already in a persons inventory to themselves. This will rearrange the inventory and put the candy at the very bottom. Enter into a non-threatening fight and eat away as long as you have sugar packets remaining. Repeat as necessary. Yes you can go above 999 HP.
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# ? Sep 7, 2013 15:29 |
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# ? Jun 11, 2024 09:50 |
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You can get three Rock Candies: One in Pink Cloud, one in Deep Darkness, one in Lumine Hall. Note that you should not carry them around in your inventory when you're not using them, because Octobots can steal them and you'll never get them back. It's also interesting that when you're over 999 HP, the HP meter doesn't roll, but just instantly takes damage off like any other RPG. It resumes rolling once you're back below 999. I think it's *possible* to take over 1000 HP damage and get instakilled but no enemy can do it; you'd have to get hit with a Multi-bottle rocket from a confused Jeff or maybe a Bag of dragonite.
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# ? Sep 7, 2013 15:33 |
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Eric the Mauve posted:^ The Sword of Kings also never misses, so there's that. Compare to the Gutsy Bat, which is awesome but also only obtainable near the end of the final dungeon and thus totally useless for anything but bragging rights. An easy procedure: - Savestate such that you isolate a Starman Super (or two) that doesn't move toward you until you are closer. - After every attempt of spying, reload the savestate, reset the RNG by pressing B twice (opening/closing the status screen), and savestate again. - Repeat the last step until you get the Sword of Kings. It takes me about 10 to 30 minutes after figuring this procedure out to get a few othef rare items (Broken antenna, Magic Frying Pan). I've yet to figure out a good way of isolating the mob for Star Pendants, though...
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# ? Sep 7, 2013 15:39 |
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It doesn't take very high levels to get the instawin against a lone Starman Super (approach them from the front, not the back, to get the green swirl). With the instawin and save states it's pretty easy to take down the Sword of Kings in not more than ten or fifteen minutes.
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# ? Sep 7, 2013 16:01 |
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On a quick extra note on the Large Pizza chat - considering that it restores as much as Lifeup Beta to 3 of the 4 members of the party, in one go, I find them useful until it's so late in the game that people tend to eat 200 HP of damage in an average encounter. Which really isn't until after Magicant.
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# ? Sep 7, 2013 16:12 |
So, theoretically, you can save state before a swirl touch with the enemy on the screen and reload, press b twice, and engage? I was unsure if the present is loaded when the game creates the enemy off screen. But swirl touch will make getting that fry pan easier.
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# ? Sep 7, 2013 16:39 |
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Goodpancakes posted:So, theoretically, you can save state before a swirl touch with the enemy on the screen and reload, press b twice, and engage? I was unsure if the present is loaded when the game creates the enemy off screen. But swirl touch will make getting that fry pan easier. Just be sure to press B twice after each fail and savestate, to keep the RNG going.
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# ? Sep 7, 2013 17:27 |
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Goodpancakes posted:So, theoretically, you can save state before a swirl touch with the enemy on the screen and reload, press b twice, and engage? I was unsure if the present is loaded when the game creates the enemy off screen. But swirl touch will make getting that fry pan easier. That's correct. The present is decided at the moment you touch the enemy to initiate the pre-battle swirl.
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# ? Sep 7, 2013 17:37 |
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Why weren't you all posting this stuff when I spent two weeks getting my Sword
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# ? Sep 7, 2013 17:58 |
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Pyroxene Stigma posted:Why weren't you all posting this stuff when I spent two weeks getting my Sword So you could suffer like the rest of us pre-"save state" technology?
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# ? Sep 7, 2013 18:31 |
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ETB posted:It takes me about 10 to 30 minutes after figuring this procedure out to get a few othef rare items (Broken antenna, Magic Frying Pan). I've yet to figure out a good way of isolating the mob for Star Pendants, though... The only item I never got was the Frying Pan, but why would Paula ever attack normally anyways?
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# ? Sep 7, 2013 18:38 |
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Pyroxene Stigma posted:Why weren't you all posting this stuff when I spent two weeks getting my Sword Because we all suffered for it and you should too Here's something someone wrote on starmen.net years ago that I liked so much I saved it: quote:7537.
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# ? Sep 7, 2013 18:42 |
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Nonbaka posted:The only item I never got was the Frying Pan, but why would Paula ever attack normally anyways? It's more for the Guts since it has less attack power than the Holy. More Guts means better chance of surviving a mortal blow.
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# ? Sep 7, 2013 19:02 |
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Magic Fry Pan's a gambler's weapon. Roughly speaking, with the huge Guts bonus and high miss rate, what you get is a miss 1/4 of the time, a normal hit 1/4 of the time and a SMAAAAASH 1/2 of the time. But by that late stage in the game Paula is mostly using PSI every turn anyway; it's a novelty, like most of the 1/128 items.
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# ? Sep 7, 2013 19:10 |
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Ahhh yes 7537! It lets you know if you insta-gibbed a Starman or Starman Super. Thank god the developers made them the easiest enemies to instakill, whether on purpose or not. I understand SoK isn't all that great, but something feels so wrong about missing that one piece of equipment for Poo. Like I never grind for anything else but drat I need that sword. Also getting Lifeup Omega around that time is pretty
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# ? Sep 7, 2013 20:48 |
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Eric the Mauve posted:That's correct. The present is decided at the moment you touch the enemy to initiate the pre-battle swirl.
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# ? Sep 7, 2013 21:02 |
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TheRationalRedditor posted:I'm pretty confident it's when the enemy is first loaded into a screen, because in the process of trying to get ideal levels this playthrough I've reloaded enemies again and again and the ones that had a present in one screen ALWAYS had it every single time I killed them before resetting. Is bringing up quick status panes with B really equivalent to a screen reload? My understanding is in accordance with what was posted above, that toggling the menu or status windows jiggles the RNG. Absent that when you reload state the RNG will very likely turn out the same over and over.
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# ? Sep 7, 2013 21:10 |
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It absolutely is the same without a reset. Monsters will even follow the exact same battleplan over and over, like it's pre-determined before you encounter them.
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# ? Sep 7, 2013 21:32 |
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TheRationalRedditor posted:It absolutely is the same without a reset. Monsters will even follow the exact same battleplan over and over, like it's pre-determined before you encounter them. It's generating numbers randomly, you just saved that particular string of numbers in your save state. For whatever reason, opening the status window changes it up.
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# ? Sep 7, 2013 22:13 |
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ETB posted:It's generating numbers randomly, you just saved that particular string of numbers in your save state. For whatever reason, opening the status window changes it up.
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# ? Sep 7, 2013 22:40 |
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The "mash B after loading a savestate with a single starman" is what worked for me last night, so doesn't seem like it. I did make sure to mash the button more than a couple times at different intervals after each load though, get that RNG (which is probably seeded on the system clock) good and scrambled. Although technically two is all you need. Assuming the first one pops up the same every single time, the one after that is still going to be completely random. Cowcaster fucked around with this message at 22:50 on Sep 7, 2013 |
# ? Sep 7, 2013 22:47 |
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TheRationalRedditor posted:Yeah I know, I'm saying the game seems to fully generate all those random numbers from the moment the enemy sprite appears on the screen! Not necessarily. From my (extremely) limited understanding of how games use RNGs, there's a single random number it pulls up (the "seed") and from that all random calculations are based on. So the game isn't generating a "bunch" of random numbers, it's generating a single random number upon which the rest of the numbers are derived from, or something, which changes when you open the menu, I guess. ZOOM!
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# ? Sep 7, 2013 22:48 |
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Cowcaster posted:The "mash B after loading a savestate with a single starman" is what worked for me last night, so doesn't seem like it. I did make sure to mash the button more than a couple times at different intervals after each load though, get that RNG (which is probably seeded on the system clock) good and scrambled. Yeah it works that way. There's a tool assisted speedrun of the game and it hits B in intervals before fights to do all sorts of wacky RNG stuff, like getting the 1/128 bombs from the slugs to make the Titanic Ant fight a breeze.
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# ? Sep 7, 2013 23:06 |
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Ezzer posted:Not necessarily. From my (extremely) limited understanding of how games use RNGs, there's a single random number it pulls up (the "seed") and from that all random calculations are based on. So the game isn't generating a "bunch" of random numbers, it's generating a single random number upon which the rest of the numbers are derived from, or something, which changes when you open the menu, I guess.
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# ? Sep 8, 2013 02:58 |
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Yeah I remember reading in a TAS explanation once that it helps to think of EB's RNG as just a really long string of numbers that are basically always the same if you do the exact same movements. Or something similar to that.
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# ? Sep 8, 2013 03:43 |
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Does anyone except me like to get the T-Rex bat with Jeff before meeting up with Ness and Paula at Threed? Yes it's completely unnecessary, but I like the idea of bringing an awesome weapon back as a "gift" to the group. It also makes the fourside mall a lot easier. I wouldn't do the same for the Coins of Silence though. But for the T-rex bat you only need something like 80 cookies if you sell all the stuff Jeff Starts with, and some of the stuff he repairs.
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# ? Sep 8, 2013 17:08 |
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Powercrazy posted:Does anyone except me like to get the T-Rex bat with Jeff before meeting up with Ness and Paula at Threed? Yes it's completely unnecessary, but I like the idea of bringing an awesome weapon back as a "gift" to the group. It also makes the fourside mall a lot easier. I wouldn't do the same for the Coins of Silence though. But for the T-rex bat you only need something like 80 cookies if you sell all the stuff Jeff Starts with, and some of the stuff he repairs. I do this as well. I like the little boost.
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# ? Sep 8, 2013 17:12 |
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Powercrazy posted:Does anyone except me like to get the T-Rex bat with Jeff before meeting up with Ness and Paula at Threed? Yes it's completely unnecessary, but I like the idea of bringing an awesome weapon back as a "gift" to the group. It also makes the fourside mall a lot easier. I wouldn't do the same for the Coins of Silence though. But for the T-rex bat you only need something like 80 cookies if you sell all the stuff Jeff Starts with, and some of the stuff he repairs. I just did this the other day and it wasn't anywhere near as bad as the price tag would have made me thought. I had even made things harder on myself by selling the broken tool before it was fixed, thus giving me $150 I had to make up on my own. Even all the extra levels didn't even make a difference as he was still massively behind the other two. I wouldn't be surprised if getting that bat was an expected result from dedicated players by the developers.
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# ? Sep 8, 2013 17:15 |
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The bat isn't worth it at all. It doesn't have any noticeable impact on difficulty unless maybe you're running on very low levels. It's just a cool novelty, not unlike the Sword of Kings.
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# ? Sep 8, 2013 22:08 |
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It's a +22 offense upgrade compared to the Minor League bat which I think is the max of what you'd have by then. Earthbound, like most RPGs the weapons you buy each town, are almost completely unnecessary, but it's always nice to skip a tier or two of weapons when you can.
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# ? Sep 9, 2013 16:46 |
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The Mother remake rom hack group just posted a new video demonstrating the train. Pretty neat and they did a great job with the music, although I think the train looks a bit too much like a certain tour bus... For comparison, here's a train ride in Earthbound Zero.
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# ? Sep 10, 2013 05:48 |
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ETB posted:It takes me about 10 to 30 minutes after figuring this procedure out to get a few othef rare items (Broken antenna, Magic Frying Pan). I've yet to figure out a good way of isolating the mob for Star Pendants, though... I'm also replaying Mother 3, and I realized why I don't come back to play it as much as I do Earthbound- it's too drat short. One of Earthbound's charms is the vastness of the world that you're playing in. Mother 3 doesn't have that (although that's for plot reasons).
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# ? Sep 12, 2013 03:07 |
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Powercrazy posted:Does anyone except me like to get the T-Rex bat with Jeff before meeting up with Ness and Paula at Threed? Yes it's completely unnecessary, but I like the idea of bringing an awesome weapon back as a "gift" to the group. It also makes the fourside mall a lot easier. I wouldn't do the same for the Coins of Silence though. But for the T-rex bat you only need something like 80 cookies if you sell all the stuff Jeff Starts with, and some of the stuff he repairs. I do the same sort of thing, but I show up with about 8 Picnic Lunches from training Jeff up on Cave Boys. I hate having my party too far apart in levels, and while you can't do anything about that with Paula, you can totally make a mental note of Ness's level and make sure Jeff shows up on pace with him. This also helps buff Jeff quite a bit as he will probably have enough IQ to repair his next few weapons instead of buying them. And then most immediately, the picnic lunches make the tunnel underneath Threed to Saturn Valley an easier journey - the zombie dogs and poo poo down in there can be a real pain in the rear end if you're relying on PP for your healing, since Ness will be called upon to 1) use Lifeup, 2) use Healing when you inevitably get poisoned, and 3) use PSI Favorite on annoying combinations of enemies that are too dangerous to whittle down. Y-Hat posted:I'm also replaying Mother 3, and I realized why I don't come back to play it as much as I do Earthbound- it's too drat short. One of Earthbound's charms is the vastness of the world that you're playing in. Mother 3 doesn't have that (although that's for plot reasons). Coolguye fucked around with this message at 03:23 on Sep 12, 2013 |
# ? Sep 12, 2013 03:18 |
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I played Mother 3 twice and don't plan to play it again because, while it was a tremendous experience, let's be honest here, that experience is mostly about the game repeatedly kicking you in the balls. Playing it is exhausting.
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# ? Sep 12, 2013 04:15 |
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Coolguye posted:I do the same sort of thing, but I show up with about 8 Picnic Lunches from training Jeff up on Cave Boys. I hate having my party too far apart in levels, and while you can't do anything about that with Paula, you can totally make a mental note of Ness's level and make sure Jeff shows up on pace with him. This also helps buff Jeff quite a bit as he will probably have enough IQ to repair his next few weapons instead of buying them. And then most immediately, the picnic lunches make the tunnel underneath Threed to Saturn Valley an easier journey - the zombie dogs and poo poo down in there can be a real pain in the rear end if you're relying on PP for your healing, since Ness will be called upon to 1) use Lifeup, 2) use Healing when you inevitably get poisoned, and 3) use PSI Favorite on annoying combinations of enemies that are too dangerous to whittle down. Use Freeze alpha and a Bash from Ness to put down Zombie Dogs. Nothing else in that tunnel is remotely threatening (the possession is drat annoying but can be lived with). And you can feel free to let 'er rip with the PP because there's a Magic Butterfly spawn right outside the exit, next to the intrepid salesman. As for poison, you actually have to be fairly well leveled to know Healing beta at that point (alpha ain't enough to cure poison) so you should pack a couple Vials of Serum to be safe. I usually level Jeff up until he reaches IQ 12 (so he can repair the Broken Air Gun) and call it a day. I used to dither around with leveling him into the high teens but haven't done that for a while. e: gently caress, meant to add that to my last post, sorry
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# ? Sep 12, 2013 04:19 |
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Y-Hat posted:There isn't one. The biggest room where you can encounter a Major Psychic Psycho is the room where one door leads to the Sanctuary and the other leads to the Moon Beam Gun, and even then it's not big enough to isolate both enemies. I've found the best place to get the Broken Antenna is the place where you can first fall down a hole Actually the room on the top floor with the three entrances spawns a Major Psychic Psycho plus a Soul Consuming Flame and is just large enough for you to split them apart and despawn one. Of course, banking on the fact you already beat the Sanctuary first so they run away from you meaning you're at the end of the game so grabbing a star pendant is a bit of a moot point, but haven't we already established that's the case for all the 1/128 items anyhow.
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# ? Sep 12, 2013 04:28 |
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I just settled for one Star Pendant and blasted through Magicant. My only regret was not bringing the Franklin Badge, but I managed to survive. Goddess Ribbon and Gutsy Bat, you're both mine! Note: The passageway before Carbon/Diamond Dog includes a Major Psychic Psycho when there's two mobs, so after defeating the boss, it is a great place to farm the pendant(s).
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# ? Sep 12, 2013 05:54 |
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Eric the Mauve posted:I played Mother 3 twice and don't plan to play it again because, while it was a tremendous experience, let's be honest here, that experience is mostly about the game repeatedly kicking you in the balls. Playing it is exhausting. Yeah I totally agree. Earthbound is an adventurous romp through a fun-to-explore world. Mother 3 is following a plot that railroads you towards sadness.
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# ? Sep 12, 2013 16:29 |
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triplexpac posted:Yeah I totally agree. Which is even more bizarre when you think about it, really, since Earthbound's overall story is potentially more horrifying than Mother 3's. Mother 3 is a crash course of sadness, but the characters for the most part have an idea that all that's coming, with the exception of the first few hour or so of play. Earthbound basically has a bee talk up a bunch of preteens fighting a mind-shattering evil like it's an episode of the Justice League, and there's not a single god drat person on the planet who seems to think that the mind-shattering evil is actually a mind-shattering evil. Pretty much every ally that Ness and crew had, including Buzz-Buzz, basically salted them and hung them out to dry. I have never been able to see Earthbound's ending as a happy one on any level for Ness and crew. Everyone congratulates them and everyone's happy around them, but then they're separated without much discussion or explanation. Just 'oh welp we killed the thing that was destroying our souls beyond time and space time to go home now'. I know people who can't stand down from stresses they experienced getting through loving college. poo poo like waking up in a cold sweat due to tests they don't have anymore, talking to themselves on how they're going to explain late homework they don't have to do to instructors they don't have to answer to, crap like that. How the hell are a bunch of pre-teens supposed to stand down from having an invincible world-killer bear down on them and being totally helpless if not for prayers, particularly when they're separated so fast? Who's got their backs at any point, really, aside from MAYBE Dr. Andonuts? Ness's mother works great as an inspiration for why you're doing this poo poo, but in the aftermath she just doesn't seem to get what her son's been through. And I end up thinking that nobody does. I dunno, Earthbound's ending just seemed like a massive case of PTSD waiting to happen for everyone involved, and with no help in sight.
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# ? Sep 12, 2013 16:51 |
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# ? Jun 11, 2024 09:50 |
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Don't worry, PSI Healing Omega will take care of PTSD.
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# ? Sep 12, 2013 17:04 |