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So I managed to create my own religion as India, my two aspect of that religion are 15% Growth when at peace and 15+ Resting Influence to converted city states. I also recently got another Great Prophet. Should I convert blitz my own cities, the city states nearby or actually just make a holy site? (Faith at +8, I intend improve it dramatically). This is my first real game of Civ V in a while so I admit I'm probably loving up horribly but I'm finding just blitzing growth as Ghandi with no consequence extremely fun.
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# ? Sep 13, 2013 12:04 |
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# ? Jun 3, 2024 18:52 |
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You can enhance your religion with a second GP which I believe gives a lot of "better spread a religion" options, which is probably more worthwhile than using the prophet to convert.
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# ? Sep 13, 2013 12:17 |
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If you've enhanced your religion already, prophets are ideal for spreading faith abroad because they don't lose faith power breaking open borders. Though really, only do it if they haven't founded a religion of their own or they'll be pissed.
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# ? Sep 13, 2013 12:20 |
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So it sounds like a good plan is to get another enhancement in after the initial founding and go to town on non religious civs?
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# ? Sep 13, 2013 12:22 |
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I AM BRAWW posted:Yeah, but I'd also not like to make my game go from 4 hours to 16 hours because I decided to go with a warmonger approach and have my turns set as hybrid. That's why we're discussing ways to mitigate the shitness of simultaneous turns without setting them to hybrid.
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# ? Sep 13, 2013 14:26 |
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So after my religion is now starting to spread (with the help of missionaries) to over city states and even nearby cities. I am making 53 faith per turn (not much but remember, I'm new to this). My nearest 'rival' is Bismark who appropriately is plotting against me. We both have open borders and his current relationship with me is 'Friendly. If I wanted to start converting him, how would I go about it. Is it just a matter of missionary bombing him? I do have that Great Mosque in my capital so I have missionaries with 3 conversions per unit.
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# ? Sep 13, 2013 14:44 |
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You ARE building up your army right now. Right?
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# ? Sep 13, 2013 17:55 |
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redreader posted:You ARE building up your army right now. Right? Yep, I really don't trust the AI at all.
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# ? Sep 13, 2013 17:58 |
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Gort posted:That's why we're discussing ways to mitigate the shitness of simultaneous turns without setting them to hybrid. My biggest gripe with the way that Firaxis implemented the hybrid turns is that, in the last goon game, I was completely locked out of the chat window for the back half of the turn while my opponent was taking his moves during the war. That meant that I couldn't communicate with anyone or reply to any messages that were sent my way. That makes it really frustrating if you're trying to coordinate actions with another player or just participate in the ongoing conversation during the game.
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# ? Sep 13, 2013 18:08 |
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Gort posted:War is vastly more fun when you can actually strategise, rather than just rushing to click first and cursing your connection. You either make war against the rules or play simultaneous. Anyone arguing otherwise has never sat through the a six-player modern-era war wishing they could at least review their empire while that golden cursor slowly spins.
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# ? Sep 13, 2013 19:29 |
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GenVec posted:The difference between simultaneous and hybrid in multiplayer is that simultaneous is a lovely way to play, but hybrid is game-stoppingly awful. I know absolutely no one with the patience to sit through hour-long turns doing nothing while several players attempt to duke it out at the same time. It is really dumb that you can't do diplomacy or set up city build queues while it's not your go in hybrid. However, with an agreement that the aggressor moves his units first (while the defender manages other poo poo) and then the defender moves HIS units (while the aggressor manages other poo poo) you get 90% of the best of both worlds. This is why playing with goons/people you know is good.
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# ? Sep 13, 2013 19:31 |
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Gort posted:It is really dumb that you can't do diplomacy or set up city build queues while it's not your go in hybrid. gently caress it, this should be the norm right across the game including single player. Most of the time playing is spent waiting for others' turns to resolve but the game could quite easily stuff the interstitial periods with things to do. Things like arranging your art, organising build queues like you said, optimising city outputs, surveying the map and browsing the tech/policy trees. But no! The game insists you watch this battle that's just started happening and by god you will witness the result come hell or high water. Drop everything right the gently caress now, this is crucial to your very existence. *barbarian attacks scout*
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# ? Sep 13, 2013 19:40 |
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You used to be able to mess with building queues during inter-turn periods, but that apparently broke the game somehow. You can still re-arrange your spies or look at the map or browse the tech trees just fine though, I have no idea what you're getting at on that front. e: to clarify I'm talking about single player, I have no idea about MP.
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# ? Sep 13, 2013 19:48 |
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City state #5 shoots at a barb this turn is one of the main reasons I turned on quick combat. The other is planes. gently caress planes.
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# ? Sep 13, 2013 19:50 |
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Poil posted:City state #5 shoots at a barb this turn is one of the main reasons I turned on quick combat. The other is planes. gently caress planes. There's a good goddamn reason one of the top rated mods in the game is "double the speed of plane animations". Anyone else notice that the game insists you sit there and watch fishing boat animations even if you have them turned off? The boat literally sits there motionless for about three seconds and your controls are locked.
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# ? Sep 13, 2013 21:06 |
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Golden Battler posted:You used to be able to mess with building queues during inter-turn periods, but that apparently broke the game somehow. You can still re-arrange your spies or look at the map or browse the tech trees just fine though, I have no idea what you're getting at on that front. With hybrid multiplayer, anyone who isn't playing effectively has their game freeze up; they can't scroll the map, see the other player moving units, or have the chat window update. It just locks up on wherever they were looking and nothing at all will change or update. It is incredibly frustrating, especially when you consider that if it's a 3v1 war each of those four players has to play their turn in sequence, so it's often sit in place doing nothing for a half hour.
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# ? Sep 13, 2013 21:22 |
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Gort posted:There's a good goddamn reason one of the top rated mods in the game is "double the speed of plane animations". Anyone else notice that the game insists you sit there and watch fishing boat animations even if you have them turned off? The boat literally sits there motionless for about three seconds and your controls are locked. Same thing with missionaries and prophets, you even have to sit and wait for the animation duration when they are embarked and doesn't even have one!
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# ? Sep 13, 2013 21:30 |
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I've almost won a space race on king. 2 main continents and a 3rd smaller one. I conquered my whole continent centuries ago. All 12 of the uranium spawned on my continent. Finish the space race or nuclear destruction?
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# ? Sep 13, 2013 21:50 |
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MickRaider posted:Finish the space race or nuclear destruction? Save, then do both.
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# ? Sep 13, 2013 21:53 |
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Poil posted:Same thing with missionaries and prophets, you even have to sit and wait for the animation duration when they are embarked and doesn't even have one! I think there's an option to move to the next unit before the animation finishes. It's a little jarring at first but it beats watching a fishing boat set itself up.
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# ? Sep 14, 2013 00:42 |
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It's friday night and I'm a goon loser who doesn't have somewhere better to be. Anyone want to play some multi-player civ 5? Also I appear to be the only one in the group chat.
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# ? Sep 14, 2013 02:28 |
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I'm interested and in chat.
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# ? Sep 14, 2013 02:32 |
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nevermind, nothing to see here.
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# ? Sep 14, 2013 05:43 |
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Success! Managed to turn the game into a spaceship victory. On one hand, my starting land was painful to start with. On yet the other hand, it was extremely safe, and I turned it into a compbow rush of the shoshone, who were nice enough to build hanging gardens, chichen itza and petra for me. It's nice to know that you keep their crazy expanded borders after capturing their cities. After that, my size left me diplomatically isolated, meaning absolutely zero research agreements. That, and I mistimed my final great scientist cascade, I could have fired it off sooner and shaves off a few more turns. But yeah, that was fun. Talon/Morocco was the worse off, having a central location boxed in by Poca and Alex. Bremen had some decent land to work off. Edit: something else I hosed up, I had enough faith banked up to buy two scientists, I should have started bulbing the spaceship techs much much earlier. Like I should have bulbed Satellites and built Hubble off that, instead of slowteching it and doing it the long way. Oh well, this was like my second spaceship victory ever. Phobophilia fucked around with this message at 10:29 on Sep 14, 2013 |
# ? Sep 14, 2013 08:55 |
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What map is that?
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# ? Sep 14, 2013 16:59 |
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A simple small pangaea, I would have been completely isolated had I not comp rushed the Shoshone. That landblob of 3 cities was my natural spawn (and I was always terrified of losing it to the shoshone's bloated borders. Their cities are southwest of mine.
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# ? Sep 14, 2013 23:33 |
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What are some of the more EXTREME Civs when it comes to just doing crazy stuff? I know Venice is the top of the list for having a leader trait that will let you go bananas, and Spain can be up there if you win the RNG. For the longest time I've been sticking to the more conservative but consistent Civs and now I wanna try going crazy.
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# ? Sep 14, 2013 23:52 |
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So I moved up in difficulty to 4 for the first time, decided to try a Greecian Science Victory, got four good cities including one in the middle of the jungle so I could have super science university, then Russia conquered me because I had basically no army. Time to get better at this game.
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# ? Sep 15, 2013 00:03 |
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Stallion Cabana posted:So I moved up in difficulty to 4 for the first time, decided to try a Greecian Science Victory, got four good cities including one in the middle of the jungle so I could have super science university, then Russia conquered me because I had basically no army. At least you're not in a losing battle against a Bismark who is several techs ahead of you, more military advanced than you, while being richer than you and more influential than you in the World Congress by 10 more votes. I mean sure I am generating nearly 100 tourism per turn before the Internet/Hotels etc but I know that loving Iron Hatted bastard is going to just go for a Space Race victory like an rear end in a top hat. SkySteak fucked around with this message at 00:10 on Sep 15, 2013 |
# ? Sep 15, 2013 00:07 |
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That actually brings up a problem I have with the World Congress. The fact you can't not propose something is really painful at times. Sometimes I don't want to propose anything at all, but the game makes me. I wish there was an abstain option, to pass your proposal off or something.
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# ? Sep 15, 2013 00:10 |
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In those situations I just propose to ban a luxury that nobody really cares about. Then later if I need to throw away another proposal I'll just try to repeal it.
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# ? Sep 15, 2013 00:39 |
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cams posted:What are some of the more EXTREME Civs when it comes to just doing crazy stuff? I know Venice is the top of the list for having a leader trait that will let you go bananas, and Spain can be up there if you win the RNG. For the longest time I've been sticking to the more conservative but consistent Civs and now I wanna try going crazy. Aztecs can get some huge cities between Flood Gardens and CS allies (from having some Jaguars roaming around and killing barbs). Mongols have an unstoppable army from Medieval until Industrial. Persia can get constant Golden Ages.
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# ? Sep 15, 2013 01:39 |
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I'm playing as the Shoshone and recently took over Sweden's two-city civilization. Stockholm and Sigtuna were promptly renamed to Mystic Lake and JackpotJunction, the names of some local casinos. I also tried to name my religion "to smoke a peace pipe" but it was too long. Wonder what I should be renaming the world congresses...
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# ? Sep 15, 2013 01:51 |
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[rant] is it just me or are diplomats total and utter bullshit? They are far too expensive (in terms of opportunity cost from losing a spy - which are themselves far too expensive due to opportunity cost of losing espionage defense) and don't loving work unless someone else accepts the same cost of having a diplomat with you. I mean seriously, how the hell do you do world congress negotiations at all? What's the point of them? [/rant]
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# ? Sep 15, 2013 01:57 |
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Captain Postal posted:[rant]
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# ? Sep 15, 2013 02:00 |
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Diplomats boost tourism output to the countries they're in and also allow you to bribe other civilizations into voting for resolutions even if they don't have a diplomat with you. I also don't really see your point about them being too expensive. Generally you never want to keep more than one spy at home, and often times on higher difficulties that's a waste. If your spies begin to take a long time to steal techs, it's time to move some over to diplomat duty.
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# ? Sep 15, 2013 02:01 |
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cams posted:World Congress is the easiest way to win (at least for the way I prefer to play) and is essentially an economic victory. That's not the point. The point is I want to gently caress over Boudicca by having my religion voted as world religion (for example), and to do that I need to negotiate with other civs and make deals. Which can't be done because the diplomat mechanic is such utter, un-thought-through crap that should never have made it past alpha in its current state. That or I don't understand how to use it. Dr. Video Games 0031 posted:allow you to bribe other civilizations into voting for resolutions even if they don't have a diplomat with you. True, but that means I can only bribe 1 civ per era. I want to be able to negotiate upcoming votes in advance and bribe everyone who has a price; doing it on the day of the vote is severely limiting. Are there any good mods that fix diplomats? By which I mean, make negotiations for votes more useful? Captain Postal fucked around with this message at 02:19 on Sep 15, 2013 |
# ? Sep 15, 2013 02:15 |
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Captain Postal posted:That's not the point. The point is I want to gently caress over Boudicca by having my religion voted as world religion (for example), and to do that I need to negotiate with other civs and make deals. Which can't be done because the diplomat mechanic is such utter, un-thought-through crap that should never have made it past alpha in its current state. That or I don't understand how to use it. Maybe you just don't understand how to use it? They don't need diplomats with you in order to request that they vote for proposals. Make sure your diplomat is fully set-up and in the "Schmoozing" mode before proposing a deal.
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# ? Sep 15, 2013 02:18 |
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Captain Postal posted:That's not the point. The point is I want to gently caress over Boudicca by having my religion voted as world religion (for example), and to do that I need to negotiate with other civs and make deals. Which can't be done because the diplomat mechanic is such utter, un-thought-through crap that should never have made it past alpha in its current state. That or I don't understand how to use it. I'm not sure how you couldn't. Put a diplomat in their capitol. Wait for the diplomat to be "active" (Schmoozing). Then go to the trade menu and ask for them to sell you a World Congress vote.
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# ? Sep 15, 2013 02:18 |
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# ? Jun 3, 2024 18:52 |
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How many turns after arriving does it take to become active? And what is the point of the whole mechanic? I don't see why the devs wouldn't just make congress negotiations permanently available
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# ? Sep 15, 2013 02:22 |