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hobbesmaster posted:So back to uncapper chat, if you have too many perk points how do you fix it? Even after hitting the reset button in the SPERG menu after correcting the dll and ini paths I still have too many perk points. There's an option to set the amount of perk points you have. SkyTweak also does the same thing.
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# ? Sep 15, 2013 06:26 |
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# ? Jun 3, 2024 23:44 |
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Under SPERG's SkyUI menu? I didn't see one.
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# ? Sep 15, 2013 06:29 |
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hobbesmaster posted:Under SPERG's SkyUI menu? I didn't see one. The one that my cursor is pointing at, that's where you can set your perk points.
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# ? Sep 15, 2013 06:51 |
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I'm sort of sad I haven't seen this mentioned much: http://skyrim.nexusmods.com/mods/19446// It adds a poo poo-ton of low poly lod models to the world, and really makes distant terrain look a lot busier. His screenshots really don't do it service. Make sure to use the light version of the Morthal esp if you have Hearthfire. Before: After:
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# ? Sep 15, 2013 08:30 |
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I've got a weird bug - if I fast-travel to Heljarchen Hall, the game hangs and crashes on the loading screen. If I approach the house on foot, the game freezes if I get within a 10-meter radius of the house's front door. If I approach from the north and enter from the back door, the game hangs on the loading screen. I can teleport into the house with console commands, but the game hangs if I leave manually - I have to teleport out again. Much as I like the idea of some unspeakable tear in reality centered on my house it is quite annoying. I've done the standard stuff - updated mods, run Boss, Wrye Bash, cleaned the files with TESVEdit etc. Has anyone else had anything like this?
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# ? Sep 15, 2013 10:42 |
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Gato posted:I've got a weird bug - if I fast-travel to Heljarchen Hall, the game hangs and crashes on the loading screen. If I approach the house on foot, the game freezes if I get within a 10-meter radius of the house's front door. If I approach from the north and enter from the back door, the game hangs on the loading screen. I can teleport into the house with console commands, but the game hangs if I leave manually - I have to teleport out again.
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# ? Sep 15, 2013 11:10 |
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Just gotten a PC that can get Skyrim running, before I begin adding mods is Hearthfire worth keeping in? Or would it just be better to grab a house mod from the nexus and use that?
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# ? Sep 15, 2013 12:42 |
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Unless the house mod you're getting puts the house right on one of the Hearthfire plots, there's no real reason to get rid of it even if you don't plan to use it. It's always good to have more things available, and I don't think simply having Hearthfire installed breaks any mods.
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# ? Sep 15, 2013 12:49 |
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On the subject of house mods, are there any that add some kind of fortress/stronghold player home? Preferably with Hearthfire-like functionality, so you don't just get handed it in on a platter. Becoming some kind of minor feudal lord seems more appropriate for the Dragonborn than building a cosy homestead.
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# ? Sep 15, 2013 12:59 |
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Tundra Defense? It's the closest I can think of. Man, I don't know how the Nexus can still be so ridiculously lovely after just getting half a dozen new servers or something since the last time I looked. Every second link I clicked gives me a bad gateway or plain doesn't do anything. It makes recollecting all my mods a pain.
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# ? Sep 15, 2013 14:44 |
Cardiovorax posted:Tundra Defense? It's the closest I can think of. As with most bethesda games, I keep a hard copy of every mod I install for long term use, in part to simplify situations where I wipe/reinstall, and to also have files on hand in case something mod-related gets overwritten that shouldn't have. It's helped a lot with coping with the nexus' months long case of server shits. Even better, several of the mods have since disappeared (or gone into semi-permanent administrative review) so it's nice to have a hard copy of them. If you've got the extra storage space, I'd recommend working your way towards the same thing.
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# ? Sep 15, 2013 15:16 |
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Hey guys, wondering if someone can help please? I installed Mod Organizer but it fails to start. I get the error pictured below. I have a feeling I'm missing a Visual C++ redist package or maybe .net, but the problem is I've got all VC++ packages installed and .net is also already insalled. What am I missing? Help please!
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# ? Sep 15, 2013 15:53 |
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Hey, I'm having issues with both CTD's whenever I try to load and random CTD's in exterior cells. It's really annoying. I've tried taking out some script-heavy mods, but it keeps on happening so obviously I didn't get the ight ones. I took out Touring Carriages because I could never finish a carraige ride due to random CTD's, and Realistic Wildlife loot because Hunterborn already did the same thing so it was redundant. All advice seems to be start a new game, but this is the 4th or 5th new game I've started. I have over 200 mods, but they should be compatible. I used BOSS. I used TESedit to clean most everything. Last few lines of Papyrus log before CTD: "_DE_Compatibility.psc" Line 705 [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (180286F3)]._de_compatibility.OnPlayerLoadGame() - "_DE_Compatibility.psc" Line 323 [09/15/2013 - 11:05:29AM] ERROR: File "KnapsackEnhanced.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (180286F3)]._de_compatibility.RunStartupCheck() - "_DE_Compatibility.psc" Line 748 [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (180286F3)]._de_compatibility.OnPlayerLoadGame() - "_DE_Compatibility.psc" Line 323 I'm pretty sure that's from frostfall, but the dude who made the mod says that stuff won't harm the game. Whenever I get a CTD on load though, its always around here. Load Order: Update.esm 02 Dawnguard.esm 03 HearthFires.esm 04 Dragonborn.esm 05 Falskaar.esm 06 ClimatesOfTamriel.esm 07 JSwords.esm 08 moonpath.esm 09 More Interactive Items.ESM 0A More Interactive Items [Dawnguard].ESM 0B More Interactive Items [Hearthfire].ESM 0D SPIKE.esm 0F VHVP.esm 12 Belethor Vendor Fix.esp 13 unofficial skyrim patch.esp [Version 1.0] 14 unofficial dawnguard patch.esp [Version 1.2.4] 15 unofficial hearthfire patch.esp [Version 1.1.2] 16 unofficial dragonborn patch.esp [Version 1.0.5] 17 EveryVampireEyesGrow.esp 18 chesko_frostfall.esp 19 ClimatesOfTamriel-Sound.esp 1A fantasy music overhaul.esp 1B TradeBarter.esp 1C AK- Buyable Paintings and Pictures.esp 1D AK- Placeable Statics.esp 1E Babettes Feast Balanced.esp 1F BirdsHFclean.esp 20 Birdsofskyrim.esp 21 Dead Body Collision.esp 22 Hunterborn.esp 23 Hunterborn_Dawnguard-Patch.esp 24 Hunterborn_Frostfall-Patch.esp 25 Immersive Patrols Merged.esp 26 JBS_banking_redux.esp 27 JBS_hunting.esp 28 Book Covers Skyrim.esp 29 Book Covers Dawnguard.esp 2A Book Covers Hearthfire.esp 2B Book Covers Dragonborn.esp 2C morevillageanimals.esp 2D Painting In Skyrim.esp 2E Radiant and Unique Potions Poisons and BOOZE.esp 2F Real Clouds.esp 30 Real Wildlife Skyrim 0.1.esp 31 ShootingStars.esp 32 SignTown_by_YURIL_1o5.esp 33 skyBirds - Airborne Perching Birds.esp 34 SkyrimsUniqueTreasures.esp 35 Tytanis - Farming.esp 36 uncle sheo dlc.esp 37 vibrantauroras.esp 39 Convenient Horses.esp 3A Convenient Horses - Unique Frost.esp 3B DYNAVISION Dynamic Depth of Field.esp 3C Footprints.esp 3D Footprints - Ash.esp 3E wetandcold.esp 3F wetandcold - ashes.esp 40 SkyUI.esp 41 Angelic_Demonic.esp 42 Blindfolds_of_Skyrim.esp 43 Cloaks.esp 44 Cloaks - Dawnguard.esp 45 1nivWICCloaks.esp [Version 2.3] 46 1nivWICSkyCloaksPatch.esp [Version 2.3] 47 dragonpriestmasks.esp 48 Dwemer Goggles & Scouter.esp 49 FaceMasksOfSkyrim.esp 4A FaceMasksforNPC.esp 4B hothtrooper44_ArmorCompilation.esp 4D OMageReplacerPack.esp 4E PIVariety.esp 4F Svs Collection Jewelry.esp 50 tbmchrysamere.esp 51 FS_UltimateAssortment.esp 52 dr_bandolier.esp 53 HarvestOverhaul.esp [Version 2.0] 54 HarvestOverhaulDawnguardDragonborn.esp [Version 2.0] 55 DeadlyDragons.esp 56 DeadlyDragonsArmory.esp 57 SkyRe_Main.esp 58 SkyRe_Main_Fix.esp 59 SkyRe_Combat.esp 5A SkyRe_EncounterZones.esp 5B SkyRe_EnemyScaling.esp 5C SkyRe_EnemyScaling_Fix.esp 5D SkyRe_HarvestOverhaulDawnguardDragonbornPatch.esp 5E SkyRe_StandingStones.esp 5F SkyRe_StandingStones_Fix.esp 60 SkyRe_Survivalism.esp 61 SkyRe_Plugin_JaySuSSwords.esp 62 Unique Uniques.esp [Version 1.5] 63 AgentOfRighteousMight.esp 64 quest_andtherealmsofdaedra.esp 65 CollegeOfWinterholdImmersive.esp 66 CZHCAD.esp 67 Hebrock_Der Schatten von Meresis - EV.esp 68 hg.esp 69 moonpath_questdata.esp 6A quest_nomercy.esp 6B Northern Bathhouses.esp 6C quest_pitfighter.esp 6D quest_pitfighter_dlc01.esp 6E PumpingIron.esp 6F quest_sorcery.esp 70 Run For Your Lives.esp [Version 1.2.2] 71 When Vampires Attack.esp [Version 1.0.3] 72 quest_seaofghosts.esp 73 quest_thebiggertheyare.esp 74 The Fifth Gate.esp 75 throneroom.esp 76 Thunderchild - Epic Shout Package.esp 77 Thunderchild - SkyRe Compatibility Patch.esp 78 Tundra Defense.esp 79 wyrmstooth.esp [Version 1.9] 7A Thunderchild Wyrmstooth Patch.esp 7B DiversePriests.esp 7C FalskaarDawnguard.esp 7D Guard Dialogue Overhaul.esp 7E NonEssentialChildren.esp 7F SkyNotebook.esp 80 dD - Enhanced Blood Main.esp 81 dD-Dragonborn-Dawnguard-EBT Patch.esp 82 Thieves Guild Requirements.esp 83 uncle sheo.esp 84 VampireLordFlys.esp 87 RRRE-Lite.esp 88 Realistic Lighting Overhaul - Dungeons.esp 89 Realistic Lighting Overhaul - Dawnguard Interiors.esp 8A Realistic Lighting Overhaul - Major City Exteriors.esp 8B Realistic Lighting Overhaul - Major City Interiors.esp 8C Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp 8D ClimatesOfTamriel-Dawnguard-Patch.esp 8E ClimatesOfTamriel-Dragonborn-Patch.esp 8F ClimatesOfTamriel-Dungeons-Hazardous.esp 90 ClimatesOfTamriel-Nights-Level-6.esp 91 NPCsUseAmmoAllBows.esp 92 SkyRealism - Time and Travel.esp [Version 1.2.] 93 Better Vampires ML.esp 94 UnblockActivateNoWereNoMap.esp 95 Brevi_MoonlightTales.esp 96 ESFCompanions.esp [Version 0.3.1] 97 WerewolfMastery.esp 98 apocalypse - the spell package.esp 99 MidasSkyrim.esp 9A Nature of the beast.esp 9B FNISspells.esp 9C ForgottenMagic_Redone.esp 9D Higher Bounties Hold Specific.esp 9E DragonCombatOverhaulDragonborn.esp 9F Locational Damage.esp A0 The Dance of Death - Ultimate Edition.esp A1 ArcheryDummyXP.esp A2 GDO_Plugin_SkyRe.esp A3 Acquisitive Soul Gems.esp A4 Vampirelordroyal.esp A5 ShakeIt.esp A8 Beards.esp A9 XCES.esp AA ESPv1_1.esp AB 3DNPC.esp AC RealisticNeedsandDiseases.esp AD RND_BabettesFeast-Patch.esp AE RND_Dawnguard-Patch.esp AF RND_HearthFires-Patch.esp B0 Hunterborn_RND-Patch.esp B1 RND_RWS-Patch.esp B2 RND_Dragonborn-Patch.esp B3 RND_UniqueBoozeBottles-Patch.esp B4 FalskaarRNDHotfix.esp B5 HothFollower.esp B6 inigo.esp B9 UFO - Ultimate Follower Overhaul.esp BA UFO - Dawnguard AddOn.esp BB UFO - Heartfire AddOn.esp BC Atvir.esp BD CompanionValfar.esp BE drex.esp BF Odvar.esp C0 Alternate Start - Live Another Life.esp [Version 2.3.2] C1 Height Adjusted Races - Dragonborn.esp C2 Height Adjusted Races - Dawnguard.esp C3 Height Adjusted Races.esp C4 SkyRe_Races.esp C5 SkyRe_Races_Fix.esp C6 water.esp C7 WATER Plants.esp C8 WATER DB.esp C9 RND_Water-Patch.esp CA skyrim performance mod.esp CB morrowloot.esp CC SkyRe_Plugin_Morrowloot.esp CD Bashed Patch, 0.esp CE Automatic Variants.esp CF ASIS-Dependency.esp D0 ASIS.esp D1 SkyRe_EnemyAI.esp D2 BuriedTreasure.esp [Version 1.0] D3 BuriedTreasure_Outside.esp [Version 1.0] D4 MechaDragons - Guardians of Kagrenzel.esp So, yeah, any idea what's causing the CTD's? All mods should be updated.
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# ? Sep 15, 2013 16:56 |
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give me thread posted:Hey guys, wondering if someone can help please? You can try running the system file checker: Use the command "sfc /scannow" in a command prompt. If you're using vista or higher, you will need to run the command prompt as admin. If that has finished, you've rebooted your computer and the problem is still present. Try uninstalling your C++ and .net redist packages and reinstalling them in order of release.
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# ? Sep 15, 2013 17:17 |
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One of your mods needs Knapsack Enhanced.
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# ? Sep 15, 2013 17:17 |
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give me thread posted:Hey guys, wondering if someone can help please? You can find out the exact error in the windows application event log (events.msc). I've only seen that error personally when trying to run something compiled against debug libraries on a system without them. A 32/64bit compatibility problem should say something about an incorrect architecture iirc. Reinstalling MSVC redist packages sounds like a good idea.
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# ? Sep 15, 2013 17:21 |
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GrizzlyCow posted:One of your mods needs Knapsack Enhanced. The papyrus log is not an error log for the Skyrim executable and is not very usefull when trying to determine the cause of a CTD. The only thing it tells you is what the last thing to get logged was. @Globofglob: The only real advice I can give is to disable/remove your various mods, texture overhauls and whatnot and start a new game in vanilla plus the unofficial patches. Then introduce mods one at the time to that save, test each mod you introduce thouroughly and slowly build up a nice and stable modsetup.
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# ? Sep 15, 2013 17:54 |
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Can someone recommend me a house mod with lots of storage/mannequins ? I dont really want or need anything else. Just bookcases/display cases galore.
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# ? Sep 15, 2013 19:57 |
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Riverside Lodge with Sauna is a decent one, IMO. It's got about 10 mannequins and several bookshelves for cramming books. And a shitload of weapon plaques and weapon racks.
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# ? Sep 15, 2013 20:15 |
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I'm running Climates of Tamriel and ProjectENB and it is really quite pretty. But is there a way to increase visibility at night? It's practically pitch black. I can't see anything. I've dabbled with enbseries.ini and changed AmbientLightingIntensityNight, but I can't see a difference. Is there something else I can do?
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# ? Sep 15, 2013 21:11 |
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Saliciouscrumb posted:I'm running Climates of Tamriel and ProjectENB and it is really quite pretty. But is there a way to increase visibility at night? It's practically pitch black. I can't see anything.
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# ? Sep 15, 2013 21:15 |
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Tried updating Mod Organizer from 0.12.9 to 1.0.0 RC 1. Getting consistent crashes on startup. Even tried the 0.99 versions and 0.99.1 worked but 0.99.4 and up crashed for me. I've downgraded back to 0.12.9 and I'm not going to mess with it at this point. This is what happens when you start piling on features and load two different versions of the C++ runtime at the same time. I'm pretty angry about this. Edit: I decided to try one last thing before giving up and did a fresh install of 1.0.0 into a different directory, and even that failed to start up without crashing. What the hell did this guy do. Inverness fucked around with this message at 21:30 on Sep 15, 2013 |
# ? Sep 15, 2013 21:19 |
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Raygereio posted:Your problem is likely a missing or corrupt .dll. hobbesmaster posted:You can find out the exact error in the windows application event log (events.msc). I've only seen that error personally when trying to run something compiled against debug libraries on a system without them. A 32/64bit compatibility problem should say something about an incorrect architecture iirc. Reinstalling MSVC redist packages sounds like a good idea. I tried both of your suggestions and some things of my own. After much loving around and time wasted I looked at Inverness' post just above and decided to uninstall Mod Organizer 1.0.0 RC1, and install 0.12.9 instead. Everything now works and things are peachy.
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# ? Sep 15, 2013 21:46 |
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give me thread posted:I tried both of your suggestions and some things of my own. After much loving around and time wasted I looked at Inverness' post just above and decided to uninstall Mod Organizer 1.0.0 RC1, and install 0.12.9 instead. Everything now works and things are peachy. The unofficial patch project at some point in the future is going to switch to a fake esm format (a .esp with the esm flag switched so the game with treat it as a .esm). With that change comes a new loadorder that all versions of MO before v1.0.0rc1 do not support. I'd suggest either you or Inverness report this bug on MO's tracker. Tannin is pretty about good offering support and solving problems. Raygereio fucked around with this message at 22:15 on Sep 15, 2013 |
# ? Sep 15, 2013 21:51 |
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Cardiovorax posted:Tundra Defense? It's the closest I can think of. Thanks, that looks pretty awesome.
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# ? Sep 15, 2013 22:14 |
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Raygereio posted:You may want to see about fixing the problem sooner or later so you can use MO v1.0.0rc1.
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# ? Sep 15, 2013 22:16 |
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Raygereio posted:You may want to see about fixing the problem sooner or later so you can use MO v1.0.0rc1. Is that change gonna fix the problem of mods not forwarding fixes from the unofficial patches or does make them "masters" make it more likely that things will override them?
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# ? Sep 15, 2013 22:47 |
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epitasis posted:Is that change gonna fix the problem of mods not forwarding fixes from the unofficial patches or does make them "masters" make it more likely that things will override them?
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# ? Sep 15, 2013 22:53 |
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Raygereio posted:The Climates of Tamriel download should have included optional plugins that increase the brightness during nighttime. Maybe my installation was messed up. I downloaded CoT through a mod manager and then enabled it. I never got any options to choose night levels or brightness. Nvm: I'm going to reinstall this and choose a brighter setting. Saliciouscrumb fucked around with this message at 23:36 on Sep 15, 2013 |
# ? Sep 15, 2013 23:28 |
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Raygereio posted:No, it doesn't. Those lines in Globofglob's papyrus log mean a mod is checking to see if Globofglob has that mod installed, nothing more. Oops. Sorry, then, Globofglob. Don't know why I thought to post even when I didn't know what I was talking about.
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# ? Sep 16, 2013 00:00 |
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Scyantific posted:
Thanks didn't look at the advanced menu because it was greyed out.
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# ? Sep 16, 2013 13:59 |
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Any suggestions for house mods that have a good quest/money sink involved with them? I dislike just getting a key in my inventory when the mod loads.
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# ? Sep 16, 2013 14:17 |
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This weapon mod looks great, though some of the weapons might be too "fantasy" for some tastes. But hold on, Chakram? Xena run? Hell yes.
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# ? Sep 16, 2013 15:01 |
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Alasyre posted:This weapon mod looks great, though some of the weapons might be too "fantasy" for some tastes. But hold on, Chakram? Xena run? Hell yes.
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# ? Sep 16, 2013 15:04 |
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Anyone know why my saves keep getting hosed? It's like, the last one or two saves (usually an autosave from my last area transfer and my last "manual" save before I shut down the game) fail to load. If I go back to the last autosave before then it works and I can then enter the cell where the "bugged" save was and keep playing without issues. Also the game tends to become unresponsive when I exit Lakeview Manor or the big pub in Whiterun. I'm not at home so I can't put in a modlist right now, but what could be typical causes of this? Are there any "saving" mods that make good, clean saves?
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# ? Sep 16, 2013 15:29 |
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scamtank posted:So I got to Avanchnzel and the last two ghost encounters aren't firing properly. * The reward which was broken, and fixed by the USKP, then broken even harder when Bethesda tried to fix it in the latest patch, then fixed again by the USKP (no, seriously, the last official patch from Bethesda broke the reward even worse than it was before, and they would have been better off leaving it completely alone). If you have the latest USKP, this works. * Some "missing scenes" that were almost certainly cut on purpose by Bethesda, but since they were left (unused) in the game files, in the grand USKP tradition of content restoration masquerading as a bug fix even if you have to create the content from whole cloth in order to restore it, this content has been restored. The problem? The restored content interferes with other scenes playing out which advance the quest, which is probably why Bethesda left them out. I mean, one of the scenes even happens *in the same loving spot as another one it overrides*, cutting out a key plot element and leaving the player wondering why the gently caress one of the explorers is laying there dead. And of course, what is happening to you now which is totally expected. If you have the latest USKP, this will happen to you. It's broken. Arthmoor and Co. are aware of it and intend to take out all the changes to the quest itself in the next patch release, whenever that is. You'd think this would warrant a hotfix as they've done it for less before, but whatever. If you really got blueballs for completing that quest, it's only a few records to delete actually, but I think you'd probably need to use an earlier save to start the quest again.
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# ? Sep 16, 2013 15:59 |
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Foxhound posted:Anyone know why my saves keep getting hosed? It's like, the last one or two saves (usually an autosave from my last area transfer and my last "manual" save before I shut down the game) fail to load. If I go back to the last autosave before then it works and I can then enter the cell where the "bugged" save was and keep playing without issues. Also the game tends to become unresponsive when I exit Lakeview Manor or the big pub in Whiterun. I'm not at home so I can't put in a modlist right now, but what could be typical causes of this? Are there any "saving" mods that make good, clean saves? In my experience, certain areas tend to hang on loading screens, the Bannered Mare (the Whiterun pub) and Dragonsreach being two of the biggest offenders for me. I've no idea why this is. I had the same problem with my saves; eventually they just fail to load from the main menu. I can usually go back to an older save, but inevitably it happens again. I'm currently in the process of figuring out what the cause is, but that involves starting from a near-vanilla game and slowly re-adding mods until it starts to kill my saves. I'd be happy to report my findings if I ever get to that point. A result of this has been that I'm being far more critical of the mods I add back; I was surprised by the amount of mods I added but never even got around to using, mostly quest mods and such. A quick and dirty solution is to start a new game, and make a save as soon as the game lets you take over. Don't plan on playing this save, so just use the starting Nord guy. Use a program to change the save file's Created on and Modified on dates to some time far in the future (to ensure that the save is always at the top of your list, thus readily accessible). Every time you want to play your messed up save, load the "starter" save first, and then after you are in the game, load your hosed up save. For some reason, my saves wouldn't load from the main menu, but would from a save already loaded. Keep in mind that this method doesn't fix anything, and your save is still probably hosed for good (assuming we have the same issue). Since using a save that won't load properly means that any saves after that one won't load properly, it would be wise to backup your last save that would load from the main menu so you can go back to it if you ever find out what the problem is. As I said, quick and dirty. As for saving mods, I use AutoSave Manager and it was one of the first I added back, since I thought it might be the offender, but so far I've had no problems. Alasyre fucked around with this message at 16:19 on Sep 16, 2013 |
# ? Sep 16, 2013 16:10 |
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Real quick question; if I've created a bashed patch via the Mod Organiser do I only keep the bashed patch turned on and deactivate/remove/uninstall the mods I made it from? Or do I leave them all there and switched on?
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# ? Sep 16, 2013 16:59 |
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Keep the other mods active as well as the bashed patch. Make sure the patch loads last.Gyshall posted:Any suggestions for house mods that have a good quest/money sink involved with them? I dislike just getting a key in my inventory when the mod loads. Silverfish Grotto requires both of those.
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# ? Sep 16, 2013 17:25 |
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# ? Jun 3, 2024 23:44 |
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Thanks! Found a few great hidden gem mods from a guy - http://skyrim.nexusmods.com/users/2186064/?tb=mods&pUp=1 Basically adds variants of all the low level daggers/axes/etc. Very nice. I need to check to see if they are added to leveled lists, though. edit: Also, with regards to ENB, I know you're supposed to turn off AA/AF and let ENB do the work. Can I still force VSync/force 16x AF in the Nvidia options? Or do they not play well together? The AF is recommended for a water tweak of sorts. Gyshall fucked around with this message at 18:09 on Sep 16, 2013 |
# ? Sep 16, 2013 17:47 |