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1st AD posted:FFX is an easy game and you absolutely don't need to do that. Are there story reasons for keeping the characters all leveled though or can I afford to ignore the ones I don't like?
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# ? Sep 20, 2013 23:20 |
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# ? May 11, 2024 18:11 |
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I'll probably never play it, but that versus mode looks fun in a Tetris attack "Oh god, where did all these blocks come from?" sort of way.
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# ? Sep 20, 2013 23:23 |
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NLJP posted:Are there story reasons for keeping the characters all leveled though or can I afford to ignore the ones I don't like? The only time the game forces you to use a character, it scales the enemy to that character's stats, so yeah, you're good.
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# ? Sep 20, 2013 23:23 |
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Which was good, because I never used that character!
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# ? Sep 20, 2013 23:31 |
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The one thing I'd say is: do not ignore Yuna. She starts off pretty bad, but she's one of the most powerful members by the end. Her ultimate weapon is also one of the easiest to unlock. (Actually... just don't bother with the ultimate weapon bullshit. It's very annoying)
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# ? Sep 20, 2013 23:41 |
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If you're not looking to do the optional super bosses, you absolutely do not need super weapons. Again, this is a VERY easy game.
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# ? Sep 20, 2013 23:42 |
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Pasteurized Milk posted:I'll probably never play it, but that versus mode looks fun in a Tetris attack "Oh god, where did all these blocks come from?" sort of way.
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# ? Sep 20, 2013 23:44 |
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Thanks! I guess that's all I need now to just dive in as soon as I liberate my controller from my brother.
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# ? Sep 20, 2013 23:49 |
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Mega64 posted:Not to mention this isn't even the first time they tried a multi-game universe initiative and failed at it. You'd think after seeing Ivalice and World of Mana fizzle out that they wouldn't have jumped so heavily on yet another multi-game universe. Ivalice didn't fizzle out though? The backdrop for FFT, FF12...etc was actually really good but FF12 itself was a development hell and is where the damage was done. Matsuno's work with the Ogre Battle series made a similarly well setup world. Shaezerus posted:It was a joke After Years only has what, three new tracks, though? I mean I might expect Ceodore to show up as an extra character but considering the rest of the game's representation lineup not much more than that. The Mysterious Girl battle music is pretty good. The first time you hear it does a good job of implying a sense of "hope you enjoy getting your poo poo wrecked."
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# ? Sep 21, 2013 00:03 |
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alcharagia posted:The only time the game forces you to use a character, it scales the enemy to that character's stats, so yeah, you're good. I never used Kimahri before that fight and got totally wrecked, even if they scale level you might want to keep [them] at near the party average. Otherwise the game has a kind of rock-paper-scissors thing going so the characters that have obvious traits for that you may want to keep up as well, Auron can pierce defense and Wakka can hit flying enemies.
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# ? Sep 21, 2013 00:33 |
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Why is it that nobody ever uses Kimahri? I was the same way, I never used that fucker once.
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# ? Sep 21, 2013 00:39 |
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SolidSnakesBandana posted:Why is it that nobody ever uses Kimahri? I was the same way, I never used that fucker once. Every other character has a specialty which encourages using them. Kimhari's only unique attribute is Blue Magic which is a limit break. There's no reason to switch him in unless you specifically want to use him.
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# ? Sep 21, 2013 00:41 |
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Because he's by design the Plus One, but you never really need two people doing the exact same thing in the course of the game.
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# ? Sep 21, 2013 00:42 |
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Kimahri is a jack of all trades in a game that doesn't require one. His most powerful skill is, of course, Self-Destruct.1st AD posted:If you're not looking to do the optional super bosses, you absolutely do not need super weapons. Yeah, this game probably more than any other FF offers you amazing abilities to break the loving poo poo out of it if you want. Nothing quite like having one character who can literally do 1.2 million damage in a single attack.
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# ? Sep 21, 2013 01:07 |
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NLJP posted:Are there story reasons for keeping the characters all leveled though or can I afford to ignore the ones I don't like? alcharagia posted:The only time the game forces you to use a character, it scales the enemy to that character's stats, so yeah, you're good.
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# ? Sep 21, 2013 01:10 |
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The White Dragon posted:Yeah, there's a really dumb mechanical reason to keep at least Tidus, Wakka, and Rikku leveled. My one concession to game difficulty was to always swap everyone in for a boss fight at least once. Those tend to give you a bunch of AP so it's usually worth it. It's not usually too bad anyway since character do tend to catch up decently fast if you haven't used them in a while.
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# ? Sep 21, 2013 01:13 |
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To be fair, Tidus and Rikku are so great they're probably going to be on level and also capable of carrying Wakka for everything except maybe one optional boss.
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# ? Sep 21, 2013 01:14 |
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WeaponBoy posted:Kimahri is a jack of all trades in a game that doesn't require one. His most powerful skill is, of course, Self-Destruct. That's the only time I ever used him actually, I heard you could cast Doom on the final boss, but when I got there I saw he had also learned Self Destruct and decided to use that instead. I stand by my decision.
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# ? Sep 21, 2013 01:22 |
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Mr. Maltose posted:To be fair, Tidus and Rikku are so great they're probably going to be on level and also capable of carrying Wakka for everything except maybe one optional boss.
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# ? Sep 21, 2013 01:25 |
Does anyone in here have any opinions on the Android version of the Final Fantasy 4 remake? I've been considering getting it since I love FF4 and it's been a long time since I played it. If anyone played the DS version i'd also like to know how it compares to that. It sounds like the ios/android version removed a few things but I have no idea if they're a big deal or not. I also don't suppose anyone heard about the Fantasy Tactics: War of the Lions android US release? I love FFT and those new/altered sprites looked amazing.
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# ? Sep 21, 2013 01:28 |
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The White Dragon posted:I've honestly never really been a fan of Rikku--she always ends up being my square wheel and Mix's list is too much of a pain for me to be bothered with--but I don't know why you wouldn't keep Wakka in your party forever. I have a pathological fear of slots. But really, because Mix isn't level dependent in any way, along with thrown items, Rikku is the character least affected by levels.
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# ? Sep 21, 2013 01:30 |
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Sankis posted:Does anyone in here have any opinions on the Android version of the Final Fantasy 4 remake? I've been considering getting it since I love FF4 and it's been a long time since I played it. If anyone played the DS version i'd also like to know how it compares to that. It sounds like the ios/android version removed a few things but I have no idea if they're a big deal or not. It's a fine port of the DS version really. I dislike touch controls in general so those are a negative to me but they're implemented about as well as you can expect. The removed content is only the stupid DS-exclusive summon which nobody used. Everything associated with him was revamped to still be accessible.
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# ? Sep 21, 2013 01:32 |
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Sankis posted:Does anyone in here have any opinions on the Android version of the Final Fantasy 4 remake? I've been considering getting it since I love FF4 and it's been a long time since I played it. If anyone played the DS version i'd also like to know how it compares to that. It sounds like the ios/android version removed a few things but I have no idea if they're a big deal or not. A smart guy posted this: 1st AD posted:The FF4 DS/iOS/Android version is pretty close to the original in terms of gameplay, the only major difference is that later in the game you'll get hit with random battles against boss-level enemies pretty frequently. They also added in a game mechanic that is never explained in-game (Augments). Oh and they have some super-bosses and poo poo too. It's a pretty good game if you've played FF4 before, it can be frustrating if it's your first go.
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# ? Sep 21, 2013 01:33 |
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That loving Sned posted:Crisis Core would have been so much better without Angeal or Genesis. I don't really see what giving Zack a mentor/sensei/whatever really accomplished, since he fucks off pretty early in the story, and Zack is just left to whinge and complain that he's not around any more. It's basically if The Boss from MGS3 was handled terribly. Angeal as a character on his own was fine. It was just the way he was shoehorned into the FFVII storyline that made him feel pointless, especially since you could have had that mentor/idol/aloof friend thing he had with Zack with Sephiroth instead, since the game does a good job of showing off how unsettlingly normal a person Sephiroth was before he went bonkers. Genesis on the other hand... Yeah, it's another instance of Nomura getting away with creative murder by digitally inserting his fanboy crush into the game. To Crisis Core's credit, it largely treats Genesis like a joke, like he's a one-man Team Rocket or something. I'd be okay if he was like a mid boss or something, but what pissed me off about him was how he parachutes into the Nibel reactor scene and utterly ruins the whole "Sephiroth starts going crazy" thing with his lovely LiveJournal poetry.
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# ? Sep 21, 2013 01:49 |
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Crisis Core does such a bizarrely good job of making Sephiroth seem like a human being that I'm fairly sure someone else snuck into the studio and wrote it because it is the only way I can explain how S-E let something like that out the door.
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# ? Sep 21, 2013 02:00 |
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They could have always recaptured some of that original FF7 magic.
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# ? Sep 21, 2013 02:10 |
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Demo of Lightning Returns going on now. http://www.twitch.tv/feed_rss Oh god Lightning just witnessed an injured chocobo die in front of her.
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# ? Sep 21, 2013 06:52 |
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I dunno how to feel about Theatrhythm 2 using the same directional gestures as the first. It was alright for simple songs, but it's both unintuitive and extremely uncomfortable to do at a fast pace for some of the Ultimate difficulty songs. At the very least they should allow you to keep the stylus pressed down while doing directional notes so you're not having to knife up your touch-screen in the process.
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# ? Sep 21, 2013 07:02 |
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Nomura was interviewed regarding FFXV.quote:“While the story of Final Fantasy XV is based on the world setting of the Fabula Nova Crystallis mythos, similar to Final Fantasy XIII and Final Fantasy Type-0, unlike the two aforementioned titles, it will take place in an original world,” Nomura shares. He then adds that the story will be quite simple; the enemy nation steals a crystal and the protagonists will be retrieving it. Within that, there will be various interactions with other people, which will make it into a Final Fantasy-styled story. http://www.siliconera.com/2013/09/20/final-fantasy-xv-director-nomura-on-the-games-next-gen-aspirations/
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# ? Sep 21, 2013 07:14 |
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Terper posted:Nomura was interviewed regarding FFXV. Wow, guess I was right.
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# ? Sep 21, 2013 07:28 |
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http://www.youtube.com/watch?v=V_BFovD7cYA So here's the Yuna costume in action.
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# ? Sep 21, 2013 07:29 |
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Gaseous Snake posted:http://www.youtube.com/watch?v=V_BFovD7cYA I like it. Both it and the Cloud costume were done well and it's nice to see both in HD on the FF13 engine. I'm thinking the Yuna costume changes the victory theme to FFX's, too. Also, I've spent more time than I thought I would with All The Bravest and have some "in-depth" thoughts about the game: First, this image is wonderful You have a 5% chance of starting any battle with just one class only, and I don't even have all 40 party slots yet. Hein just poo poo his pants, mostly because the Onion Knight is probably the best class in the game and I'm at level 91. He does between 2 and who knows how many hits, with more hits added as you level up and acquire new weapons, and the attack animation is long enough that they'll sit there swinging until they've hit enough. You'll easily hit damage cap (9999) with these guys without trying. General pros of the game I didn't expect: 1. There is some amount of variety between the classes, even if they all die in one hit and you get randomized party selection every battle. Casters have slower ATB refill times, some classes have longer attack animations (Monks, Berserkers, et. al.) or hit multiple times, which actually increases their survivability as they can dodge enemy attacks more readily. This does get annoying sometimes, though, because premium characters like Bartz have a really long attack animation which consists of him swinging his Mystic Sword-ed Flare Sword multiple times, THEN the Flare effect kicks in, THEN he leaps away. It's annoying if he's the last person to attack in the battle. 2. The game is sprite porn to the max if you like tons of sprites all doing things at once, with overlapping attack animations that cause a billion 2D explosions on your screen. 3. It's really easy to put the game down and take breaks. Battles are usually quick, bosses aside, and grinding isn't too bad (I'm not talking about levels, but rather weapon grinding, as each enemy carries a weapon that benefits a certain class). Levels come really easily and provide nice benefits both to your character's attack power and to your party slots, which cap out manually around level 50 or so. 4. The game's translators are probably the best Square's ever had. The amount of humor contained in the catalog for the game's weapons, enemies, and characters is serviceable at worst and loving downright hilarious at best. I've learned that Bard's songs are actually full of bigotry, the Flametongue sword works well with a Marilyn Monroe movie reference, and that Basilisks are a pretty good source of 4/20 errday. 5. It's full of all the classic tunes of each game you could want, tailor-made for each world you go through. 6. Farming weapons from enemies or looking for certain rare encounters is made easier with the Map function, which lets you quickly exit out of a random battle to shuffle the RNG around and try again. Of course, the game DOESN'T tell you this. Weapons also stack on top of one another, so getting all of them means an overall boost to each set of weapons for the characters you have; spear users will always get boosts to attack with each new spear, etc. 7. Limit breaks only take 3 hours to refill, which is fine if you work and want to come back so you can get the ATB Fever again. This is useful if you need to keep farming a boss that doesn't go down easily. Where the game could really have used some better ideas: 1. The premium content ranges from unnecessary to pointless. The premium characters are all interesting, at least aesthetically, and have far more interesting attacks than your regular, class-based characters do. Balthier, for example, summons cannons fire from his ship; Eiko summons Madeen, etc. etc. And that's cool, but you don't really need the premium characters at all, because your regular characters can pretty much get the job done. It is, however, a bit amusing to have a party of 40 pigs for no reason. 2. The premium worlds, which consist of FFVII (outside Midgar) / FFX (Zanarkand Ruins) / FFXIII (Archylte Steppe) contain some of the most effort put into sprite/game design in the game and yet also some of its laziest. It's pretty cool to see Midgar rendered in 2D and you do fight Sephiroth on a moving, pseudo-3D background, but the difficulty adjusts to your party level, so if you need to farm weapons you missed or enemies you didn't encounter, the regular battles remain consistently tough. I can get OCD about stuff like this, and the game doesn't really make that easier. I dislike that random encounters suddenly start having millions of HP and can still wipe out my level 90 party. 3. It's very much a Facebook Final Fantasy game, in that microtransactions are everywhere. This is most annoying when you have to pay for new hourglasses, which are the only way to directly refill your party lineup mid-battle instantly. Otherwise, it takes 3 minutes per character to get your party back up to speed; at a full 40 characters, that's 2 hours before you can keep going in a battle with a full party. Again, this isn't a HUGE deal if you have things going on in your life where you don't get to be on your phone, like work. 4. Getting the full 40 party slots after the initial 32 requires posting to social networks, primarily Twitter. You can easily delete the tweets after, but it's annoying. You can trick the game clock for both ATB Fever and for new party slots by simply moving your phone clock 3 or 24 hours ahead, but it's not really all that worth it. 5. Enemy attacks range from repetitive to "alright." Bosses tend to have unique attacks like high-tier spells or moves culled from their moveset in the games they come from, but most enemies have a generic physical attack move ripped from the FF6 sprite map that ranges from knocking one character out to a whole lineup to an entire chunk of your forces, depending on the enemy or boss involved. There is SOME work here that's appreciated, such as Omega's Wave Cannon taking out a direct line of your characters at once, or Sephiroth's Supernova taking out 8-9 characters in one go, but most enemies just have the laziest physical attack and you don't see much in the way of originality on their end 'till you're at least 3/4ths of the way through the main "story." 6. Fighting final bosses from SNES games on generic SNES backgrounds such as caves or forests really takes out the fun of even fighting them. Zeromus should have had the space background. Kefka should have had the golden heavenly background. But they don't. 7. Gil literally becomes just a score count, kind of like FF13's battle results but where it actually mattered there, here it matters jack and loving nothing. Honestly, they have a REALLY cool idea with this game, but I think they just didn't know where to go with it and settled for a bottom-tier Facebook game. It's a good short timesink if you're bored, though, and being free on the iPhone/Android means you could do worse. Azure_Horizon fucked around with this message at 09:35 on Sep 21, 2013 |
# ? Sep 21, 2013 08:53 |
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Yeah for all the effort they put into some parts of the game the final result is what made me upset more than anything.
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# ? Sep 21, 2013 09:32 |
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All The Bravest sounds great, if I didn't have to play it or spend any money on it.
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# ? Sep 21, 2013 09:35 |
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That loving Sned posted:All The Bravest sounds great, if I didn't have to play it or spend any money on it. Considering the gameplay is just swiping your finger a lot, and the game is free and you don't really have to purchase anything to beat the game, it's probably a good fit! Just expect to put it down for long periods of time for party reloads, and such. Azure_Horizon fucked around with this message at 09:46 on Sep 21, 2013 |
# ? Sep 21, 2013 09:36 |
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Gaseous Snake posted:http://www.youtube.com/watch?v=V_BFovD7cYA I love things like this because it really highlights how that outfit was made just for Yuna. It simply looks wrong on Lightning, even if it's one of the better outfits we've seen so far.
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# ? Sep 21, 2013 09:54 |
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Gaseous Snake posted:http://www.youtube.com/watch?v=V_BFovD7cYA I am irrationally upset that Lightning didn't crack a smile when the moogles were mobbing her. How can you be so emotionless when so much adorable is rushing at you?
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# ? Sep 21, 2013 10:47 |
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ZenMasterBullshit posted:Wow, guess I was right. Oh thank God. OH THANK GOD. We can move forward with our lives and perhaps Square can get their stuff back in the right order. Or better yet, forge ahead and make new, righter stuff.
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# ? Sep 21, 2013 16:14 |
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Azure_Horizon posted:Considering the gameplay is just swiping your finger a lot, and the game is free and you don't really have to purchase anything to beat the game, it's probably a good fit! Just expect to put it down for long periods of time for party reloads, and such. It's currently free. Normally the base game is $4. Getting all the characters + areas is around $50 or so. Even 15-20 for just the levels and no characters is insane and the reason it (rightfully) gets hate from people.
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# ? Sep 21, 2013 17:01 |
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# ? May 11, 2024 18:11 |
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All The Bravest's worst flaw is definitely the generic physical attacks from bosses and minibosses. The tiny amount of strategy in the game comes about when bosses use their super moves and you can effectively dodge them through timing your attacks. Its easier with longer attack animations on your dudes and shorter ATB charge times, but some attacks have no tell and just wipe out half your party regardless.
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# ? Sep 21, 2013 18:26 |