|
If you land on the asteroid, you take a damage roll (and can't attack). Next turn, as you leave the asteroid, if your template touches the asteroid, you take a damage roll.
|
# ? Oct 4, 2013 13:55 |
|
|
# ? May 27, 2024 02:25 |
|
alg posted:If you land on the asteroid, you take a damage roll (and can't attack). Next turn, as you leave the asteroid, if your template touches the asteroid, you take a damage roll. Ok, so no double damage roll from the same asteroid in one movement though right? Like template touches AND you land on the same asteroid the template touched?
|
# ? Oct 4, 2013 13:57 |
|
Kilazar posted:Ok, so no double damage roll from the same asteroid in one movement though right? Like template touches AND you land on the same asteroid the template touched? Yup
|
# ? Oct 4, 2013 14:03 |
|
Correct, it's only one roll per turn. If you cock up and land on the asteroid, on your subsequent activation you will take a second asteroid damage roll if your template overlaps the asteroid on that move. So the same asteroid gives you two damage rolls on two turns because on each turn your template overlapped it.
|
# ? Oct 4, 2013 14:03 |
|
Ok so just so I am 100% on Asteroids for the next session I need one more thing validated or disproved. If your movement template crosses two different asteroids, OR your movement template crosses one asteroid, AND you land on a different asteroid, will that be 2 damage rolls? Or is it just one overall abstract damage roll?
|
# ? Oct 4, 2013 14:36 |
|
krushgroove posted:This is the main thing that's jarring about X-Wing - it's impossible for me to get past seeing Rebel vs. Rebel fights and Empire vs. Empire fights. I know the setting is just the two sides (forgive me if there are more, I don't read the novels and such) and you can't get away from that, but it's just...weird to see. They're training exercises! I'd like them to add a pirate/smuggler faction or at least make them solid subthemes of the rebel/empire factions, but with the speed of releases I'd think we have wave 4 to go at least before that. It would be cool if they just added a new faction via new pilot cards that let you fly, say, stolen TIEs with a YT-1300 and HWK or something, although that'd probably need a lot of new point costing and balancing.
|
# ? Oct 4, 2013 14:47 |
|
They really missed a huge opportunity to have the Lambda Shuttle be a ship for both sides, with Han as the Rebel pilot.
|
# ? Oct 4, 2013 14:49 |
|
alg posted:They really missed a huge opportunity to have the Lambda Shuttle be a ship for both sides, with Han as the Rebel pilot. I think you mean Chewie as the pilot, sir.
|
# ? Oct 4, 2013 14:51 |
|
PJOmega posted:Of concern however is the tournament prizes. Since it is a WizKids production, a lot of game altering cards/units/dice will only be available through the tournaments. This includes an attack die with no misses and even some double hits that can be used once per turn, for only 5BP (out of 100). Also DS9 is a tournament prize exclusive, and can be used in tournaments. So keep that in mind if you're thinking of playing it competitively. How could they ever think this was a good idea. If X-wing had stuff like this I never would have bought so much of it.
|
# ? Oct 4, 2013 15:17 |
|
I'm headed for a tournament tomorrow. Is there anything I should know or bring with me ahead of time? Is there an official fleet list that's used?
|
# ? Oct 4, 2013 15:30 |
|
Fox of Stone posted:I'm headed for a tournament tomorrow. Is there anything I should know or bring with me ahead of time? Is there an official fleet list that's used? I would make sure to watch people move their ships. I've seen people who brag about "flying in formation" who just move one ship then move several otehrs along with it, instead of using the templates (which will result in a crash)
|
# ? Oct 4, 2013 15:36 |
|
alg posted:I would make sure to watch people move their ships. I've seen people who brag about "flying in formation" who just move ship then move several otehrs along with it, instead of using the templates (which will result in a crash) This a million times. I was guilty of this in my first two games (friendly not tourney) until someone showed me that moving ships side by side through turns doesn't work with all ships doing the same turn. And I assumed they would because I was playing from a "warhammer fantasy" standpoint so it made sense that things would move in unison and keep formation as long as they all selected the same maneuver.
|
# ? Oct 4, 2013 16:09 |
|
TouchToneDialing posted:How could they ever think this was a good idea. If X-wing had stuff like this I never would have bought so much of it. FFG is really really good about not doing that sort of thing. L5R is pretty bad, but it's mostly through limited promos, not tournament prizes THAT CAN BE USED IN SUBSEQUENT TOURNAMENTS. Looking at the current event, the Dominion War series of tournaments, the following ships/cards are tournament exclusives. Month 1 (past) Krayton/D’Kora-class Ferengi Marauder (The iconic Ferengi swept crescent in orange) Elite Attack Dice/Reference Cards (5SP, replaces one attack die a round, no blanks. All sides are either battle stations [focus], hits, crits, or even double hits) DS9/Nor-Class Space Station Oversize token & cards (A cardboard token that acts as a ship) Month 2 (now) I.K.S. Ch’Tang/B’rel-class Pre-painted Plastic Ship (Iconic swept wing Klingon ship) Command Tokens/Cards/Reference Cards (5SP, does... something, don't know) Red Shirt Crew Upgrade Promo Cards (probably discard it to prevent another crew from discarding) Month 3 (future) P.W.B. Aj’rmr/D’deridex-class Pre-painted Plastic Ship ([Need I say it?] Iconic Romulan TNG ship) Reinforcements Sideboards (Looks like a nice template for keeping your ship cards organized, probably costs points and does something) Plastic Bases and Pegs set; each set includes 4 bases and 8 pegs (in 4 colors) (Okay this is a cook promo prize) Month 4 (future) U.S.S. Sutherland/Nebula-class Pre-painted Plastic Ship (Of all the federation ships I want this one. It looks like a Galaxy class's derpy, stunted little brother) Flagship set; each set includes 4 Flagship Cards, 1 Reference Card, and 1 Base and 2 Pegs (black) (They are point cards that give +1 attack/agility/shields, 10 pts each) Month 5 (future) Rav Laerst/Breen Battle Cruiser Pre-painted Plastic Ship (I honestly don't remember these ships in the series) Hideki Class Attack Squadron Resource with Reference card and Ship Card/tokens (ditto here, at least these are participation prizes) Month 6 (future) Akorem/Bajoran Starship Pre-painted Plastic Ship (Not even shown. Oooo maybe it's the stupid wooden solar sail lightspeed ship) Federation Attack Squadron Resource with Reference Card and Ship Card/tokens (At least these are participation prizes) Deep Space 9 Pre-painted Plastic Space Station Grand PrizeThe big one, and only 1 per store for all 6 tournaments. http://wizkidsgames.com/dominionwar/ BTW, according to the WizKids event locator (which has the most annoying registration for a site I've experienced in the last few years. Segmented activation code fields, ugh), the stores running these events "mostly haven't entered themselves into the event locator so try calling around and see if you find something." Still, at least for the primary ship prizes for each tournament there is one set aside for the event organizer, something which FFG should do but currently doesn't. Also looking at the pictures online and the stock in stores/in play, I'd say it's false advertising. The original Enterprise/Constellation class, something they should put a lot of effort into due to it being iconic, looks nothing like the online pictures and looks more like a charm bracelet. None of the ship sculpts are terribly impressive, likely related to this being the same company that does HeroClix. PJOmega fucked around with this message at 18:08 on Oct 4, 2013 |
# ? Oct 4, 2013 18:02 |
|
Kilazar posted:If your movement template crosses two different asteroids, OR your movement template crosses one asteroid, AND you land on a different asteroid, will that be 2 damage rolls? Or is it just one overall abstract damage roll? That would have to be some really terrible flying though I've never seen someone hit two in a single turn. Asteroids have to be placed range 1 apart from each other. banned from Starbucks fucked around with this message at 19:44 on Oct 4, 2013 |
# ? Oct 4, 2013 19:22 |
|
zVxTeflon posted:Roll twice for damage, lose your action. Incorrect, according to the FAQ. X-Wing FAQ 1.2 posted:Q: After a ship moves through or overlaps more than one obstacle, does the owner roll an attack die for each of these obstacles? http://www.fantasyflightgames.com/ffg_content/x-wing/support/faq/X-Wing-FAQ.pdf zVxTeflon posted:That would have to be some really terrible flying though I've never seen someone hit two in a single turn. Asteroids have to be placed range 1 apart from each other. Eh, I could see someone 5 Forwarding over 2 obstacles, but otherwise yeah that would be really really rare.
|
# ? Oct 4, 2013 19:31 |
|
zVxTeflon posted:Roll twice for damage, lose your action. Thanks, And yes the person flying them made a huuuuge judgement error on my opponents part with a 5 k turn.
|
# ? Oct 4, 2013 19:34 |
|
PJOmega posted:Incorrect, according to the FAQ. Hmm my mistake.
|
# ? Oct 4, 2013 19:42 |
|
For someone with 2x Core Set, 1x Millenium Falcon, 1x A-Wing, 1x TIE Advanced, and 1x Tie Interceptor, any recommendations for 2 forces? I'm thinking for Dark Side... Darth Vader/Backstabber/Obsidian Squad Pilot/Turr Phennir (100 pts) and for light side... Biggs (R2-F2, Shield Upgrade), Luke (Expose, R2-D2, Proton Torpedoes), Arvel Crynyd (Concussion Missiles). Not having access to the Tie Fighter pack IDs really hurts the swarm I would want to run (Darth/Backstabber/Mauler Mithel/Winged Gundark/Howlrunner, with 5 points worth of things) PJOmega fucked around with this message at 09:17 on Oct 5, 2013 |
# ? Oct 5, 2013 09:15 |
|
Playing in my first league games tonight. Not sure I want to play with the HWK or the B-Wing with little experience. B-Wing seems ultra easy to incorporate into a squadron but making use of that HWK-290 could be tricky. What's a good staple? I like running the Falcon with Gunner for the inevitable Darth Vader rubbish. However, I was thinking of running Wedge, some rookie pilots, Proton Torpedoes, and a B-Wing. I have everything in multiples except Y-Wings. VibrioCholera fucked around with this message at 23:27 on Oct 5, 2013 |
# ? Oct 5, 2013 23:25 |
|
PJOmega posted:For someone with 2x Core Set, 1x Millenium Falcon, 1x A-Wing, 1x TIE Advanced, and 1x Tie Interceptor, any recommendations for 2 forces? Yeah, Imperials not having howlrunner really hurts the swarm but I would probably do something like: Soontir Fel(Push the Limits) Darth Vader(Squad Leader) Obsidian Squadron Pilot x3 For rebels, you might not even want to use this because it will probably wreck the imperials every time but: Han Solo (Marksmanship, Gunner, Chewbacca) Rookie Xwing x2 Its a pretty popular build called "Han Shot First" and its brutal.
|
# ? Oct 6, 2013 01:04 |
|
If you're not putting Veteran Instincts on Han I don't see how you can call it Han Shot First.
|
# ? Oct 6, 2013 01:07 |
|
VibrioCholera posted:Playing in my first league games tonight. Not sure I want to play with the HWK or the B-Wing with little experience. B-Wing seems ultra easy to incorporate into a squadron but making use of that HWK-290 could be tricky. Do you just have one B-wing? B-wings are so good so many ways and they fit perfectly into so many builds. The only one b-wing list that I think may be competitive is: Wedge Biggs/Sheild/R2D2 Ten Numb/Marksmenship/Engine Upgrade Its the classic Bigg/Wedge with the beast Ten Numb instead of luke. The list is really good but loses to swarms or double firespray lists really easily.
|
# ? Oct 6, 2013 01:09 |
|
Poopy Palpy posted:If you're not putting Veteran Instincts on Han I don't see how you can call it Han Shot First. If someone puts veteran instinct on a high pilot skill pilot they will lose to that build every time. Its super easy to play and it wrecks.
|
# ? Oct 6, 2013 01:11 |
|
Tournament today had a nice turnout of 19 people. Was $5 entry and I made it to the top 4 for $20 with wedge with swarm tactics, a-wing, x-wing, and dagger b-wing with HLC. Lost to a sweet imperial build in the semi running 3 interceptors with a Jendon lambda+vader+saboteur and 3 interceptor list. Having a shuttle that rips your ships apart after taking down shields is rough.
|
# ? Oct 6, 2013 01:40 |
|
Where do you find out where tournaments are being held? Are these tournaments "officially sanctioned?"
|
# ? Oct 6, 2013 01:50 |
|
Rand Ecliptic posted:Where do you find out where tournaments are being held? Are these tournaments "officially sanctioned?" This was officially sanctioned. I found out about it on the FFG forums.
|
# ? Oct 6, 2013 01:52 |
|
TouchToneDialing posted:Yeah, Imperials not having howlrunner really hurts the swarm but I would probably do something like: Well the idea of the two fleets is one for myself and one for my GF. I'll ask people in my area if anyone has a Howlrunner card I can borrow for the tourney.
|
# ? Oct 6, 2013 04:21 |
|
I ran something similar but should have altered it. B-Wings are beasts but everyone was playing Rebels and the asteroids were bastards. I ran an Autoblaster on Ten Numb and when he was in range it was ridiculous. I took Jan Ors to support him and give him 4 die roll along with a blaster turret herself with Recon Specialist. I ran a Biggs setup with an R2-F2 unit and Stealth device. I think that would have been far more effective against an Imperial player because Rebels pack so much damage having 4 die really didn't matter since chances were he lost the stealth device quickly. Going to take a look at doing an imperial setup due to the composition of what everyone seems to run here.
|
# ? Oct 6, 2013 12:40 |
|
VibrioCholera posted:I ran something similar but should have altered it. B-Wings are beasts but everyone was playing Rebels and the asteroids were bastards. I ran an Autoblaster on Ten Numb and when he was in range it was ridiculous. I took Jan Ors to support him and give him 4 die roll along with a blaster turret herself with Recon Specialist. I ran a Biggs setup with an R2-F2 unit and Stealth device. The only thing I put stealth device on are things with 3 base maneuver. Things with under 3 are always better off taking a shield upgrade. Especially x-wing's with R2-D2 that can regain the bonus shield upgrade.
|
# ? Oct 6, 2013 17:41 |
|
Yeah, I ran into that. I won't try Stealth Upgrade on anything Rebel again. Waste of time versus an R2-D2 and a shield up.
|
# ? Oct 6, 2013 23:42 |
|
Stealth Upgrade can work on A-Wings but you can't really base a whole gimmick around it, and as rebels modifications aren't all that great unless you've got a gimmick around it, on account of their ships being relatively expensive already.
|
# ? Oct 6, 2013 23:59 |
|
Just man up and play Han and Chewie in 2YT 1300s, with Luke in Chewie's. Rerolls help normalize your shots so much.
|
# ? Oct 7, 2013 03:28 |
|
So a friend of mine recently got into this game by purchasing the starter kit and a TIE-Advanced, and like a fool I decided to pick up yet another expensive hobby. Having been a fan of the old Rogue Squadron games I decided to go straight-up rebels, and as of now I've got four ships with a bunch more on the way. That being said, would anyone mind looking at the list I've been using? I've pretty much only been able to play against other newbies, so I'd be interested to see how it compares to what other people have been fielding. pre:100 points Pilots ------ Tycho Celchu (33) A-Wing (26), Concussion Missiles (4), Push the Limit (3) Arvel Crynyd (23) Ibtisam (44) B-Wing (28), Fire-Control System (2), Heavy Laser Cannon (7), Push the Limit (3), Shield Upgrade (4)
|
# ? Oct 7, 2013 03:55 |
|
Arvel is overcosted and a pretty bad pilot. Take a green squad with a missile instead.
|
# ? Oct 7, 2013 04:26 |
|
I would also like to endorse homing missiles. With Tycho you can lock and focus on the same turn and get a great turn 1 first strike.
|
# ? Oct 7, 2013 05:15 |
|
zVxTeflon posted:Arvel is overcosted and a pretty bad pilot. Take a green squad with a missile instead. Speaking of Green Squadron pilots, does anyone know why they can take elite pilot upgrades and Arvel can't? It seems like a weird oversight.
|
# ? Oct 7, 2013 06:04 |
|
There's a fair amount of unique pilots that can't take upgrades, and not enough non-uniques that can, IMO.
|
# ? Oct 7, 2013 14:28 |
|
Devlan Mud posted:There's a fair amount of unique pilots that can't take upgrades, and not enough non-uniques that can, IMO. I think the idea is that their pilot skill is their upgrade already.
|
# ? Oct 7, 2013 20:02 |
|
This game looks fun but I wish it had larger ships. Like the blockade runner would be doable on this scale, no? Is that something that might be in the plan?
|
# ? Oct 7, 2013 22:46 |
|
|
# ? May 27, 2024 02:25 |
|
thunderchief posted:This game looks fun but I wish it had larger ships. Like the blockade runner would be doable on this scale, no? Is that something that might be in the plan? http://meeples.wordpress.com/2013/08/16/big-ships-coming-for-star-wars-x-wing-miniatures-from-ffg/ In other news, did anyone here pick up multiple Wave 1 X-Wings and/or Tie Fighters? I can get the models from the core sets but I cannot get the unique pilots. Anyone willing to part with the pilot cards? Edit: Also is the voidstate builder having problems for anyone else? It gets stuck on loading enhancement cards. PJOmega fucked around with this message at 23:02 on Oct 7, 2013 |
# ? Oct 7, 2013 22:47 |