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Fojar38 posted:So I'm thinking of going for a OCC game, and I'm torn between Venice and Ethiopia. What's the best OCC civ and does anyone have any tips? Venice is probably better equipped for doing it non-violently, while Ethiopia's almost specifically designed for doing it by domination victory. I guess you just sort of have to know how you actually want to approach it.
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# ? Oct 6, 2013 09:25 |
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# ? May 31, 2024 00:19 |
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Fojar38 posted:So I'm thinking of going for a OCC game, and I'm torn between Venice and Ethiopia. What's the best OCC civ and does anyone have any tips? Korea's probably still the best. The big problem with occ is the total lack of science because your population is limited so much. The extra science from specialists help mitigate that. Korea also has a couple of nice defensive unique units for when you get rushed down.
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# ? Oct 6, 2013 09:34 |
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Cleretic posted:Venice is probably better equipped for doing it non-violently, while Ethiopia's almost specifically designed for doing it by domination victory. I guess you just sort of have to know how you actually want to approach it. On the original question, Venice/Diplomatic is pretty easy. Build on the coast, get Freedom, get the T3 policy that makes city states love your trade routes and then send your boat love out into the world. I managed to do Ethiopia/Cultural in G&K, though the new culture victory might make that more difficult. Zulu/Domination isn't really what you were after, but if OCC/domination works like I think Cleretic is saying, it's amazing. Get Honour, rush to Civil Service, then just spam Impi and siege equipment until everything is dead. Impi upgrade to riflemen and not lancers, just by the by.
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# ? Oct 6, 2013 09:51 |
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SurreptitiousMuffin posted:Wait, you can do the one city challenge by domination? I thought it meant you couldn't build OR capture cities. I managed to pull off a no-settler domination win with the Zulus, but I didn't have the challenge active because I didn't know. I think you can? I mean even if you can't, the principles should still apply. It's just that instead of a straight-up domination victory, you keep them under your boot until you find another way to win.
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# ? Oct 6, 2013 10:08 |
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Any cities you capture in OCC get auto razed. I forget what happens to capitals. Those probably get razed, too.
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# ? Oct 6, 2013 10:09 |
Dr. Video Games 0031 posted:Any cities you capture in OCC get auto razed. I forget what happens to capitals. Those probably get razed, too. Everything is razed, including those meddlesome city states.
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# ? Oct 6, 2013 10:13 |
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Instead of Minutemen borrowing the Pracinha's Golden Age promotion, I'm wondering if they should instead borrow the new Landsknecht ability of being able to move immediately after being purchased. Would seem to be more thematically fitting.
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# ? Oct 6, 2013 10:20 |
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Chamale posted:I also have never restarted a game of Civ V, I just take the start given to me. The Correct way to play the game
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# ? Oct 6, 2013 10:44 |
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I used to do that too and but then I'd just end up quitting at turn 100 instead of turn 1.
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# ? Oct 6, 2013 16:20 |
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Oh my god Venice is so awesome to play, why did nobody tell me. I don't know if I'm going to win this one, I'm still staring down the barrel of a wide Iroquois empire (god damnit guy what do you want from me), a surprisingly advanced Arabia, a Netherlands that I'm pretty sure wants me dead,and I don't even know what's on the other continent aside from Greece existing... But, now that I've reached a point where my Merchant of Venice output seems to be increasing, I figure I'll own the world to such a degree that it won't matter. Does anyone have any advice as to what CSes I should buy up first? I figure one closer to the other continent (or better, on it) so that i can trade with them, and my allies will be safe, but is there anything else to consider? Cleretic fucked around with this message at 16:47 on Oct 6, 2013 |
# ? Oct 6, 2013 16:44 |
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Maritime City-States are pretty good to own, they just give you food in your cities. Don't purchase mercantile city-states because doing so erases their unique luxury from existence (dammit!). If you want a steady stream of free soldier units you might not want to buy militaristic city-states. Oh, but any city-state with a Natural Wonder in its borders, definitely get those. And if a city-state is allied with a rival, buy it out from him and that'll cut him off at the knees.
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# ? Oct 6, 2013 16:56 |
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Playing first game as Korea (Steam sale for 50% off all Civ DLC BTW), and I think they might be a bit overpowered. Electricity in 1400AD, on Emperor.
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# ? Oct 6, 2013 17:37 |
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Cleretic posted:Oh my god Venice is so awesome to play, why did nobody tell me. I tried to probably 30 pages back! It was the first civ I played in BNW and I still think it's got the best scaling with difficulty. On Immortal I just bought city states that were in advantageous positions - my first three CS purchases were all on the borders of France, who I proceeded to utterly annihilate because CS are pretty silly on Immortal and always have a significant standing army that is generally up to date with current tech. That was pretty much the easiest domination victory I have EVER gotten, and it was on immortal. Turns out money really is power (and luxuries, and by extension happiness).
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# ? Oct 6, 2013 17:48 |
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Tried the new patch with Germany. Immortal diplo win. It now takes 39 delegates on standard maps to win the diplo win, 7 more than it used to. That seems like a pretty balanced number considering I won it on the first vote with 43 delegates. Had all the civstates allied, all the techs/wonders that give delegates, and all my spies schmoozing. Overall Germany is pretty drat awesome now. Had 9 trade routes with civstates in the end so Hanse gave 45% production bonus. Also in the beginning the 67% chance to convert barb camps meant that I didn't need to build any army until much, much later.
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# ? Oct 6, 2013 17:49 |
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Where do you see these new patch notes?
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# ? Oct 6, 2013 18:14 |
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The patch notes are here: http://forums.2kgames.com/showthread.php?269161-Civilization-V-Brave-New-World-Fall-Patch-Public-Beta
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# ? Oct 6, 2013 18:31 |
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Kooky question: has anyone ever tried Liberty as Venice?
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# ? Oct 6, 2013 19:10 |
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Going to go ahead and drop the on BNW when I get home tonight. Also I never did pick up the Wonders of the Ancient World pack. Anyone know if that's automatic with BNW, or do I need to buy it separately still?
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# ? Oct 6, 2013 19:13 |
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Crossposting this from the Steam thread: If you are interested in Civilization V: Brave New World hold off for a bit! The current -33% price might be a mistake. http://store.steampowered.com/news/11575/ quote:The 2K Publisher Weekend continues today with more great deals on 2K titles!
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# ? Oct 6, 2013 19:14 |
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And even if you're not, the Gold Edition is $12.
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# ? Oct 6, 2013 19:18 |
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zzyzx posted:And even if you're not, the Gold Edition is $12. The Gold Edition doesn't include Brave New World. Edit: Although, I might have misread your post. Bob James fucked around with this message at 19:23 on Oct 6, 2013 |
# ? Oct 6, 2013 19:20 |
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Right, that was meant as "even if you're not [interested in Brave New World]". For everything else it's not much, so I jumped on it myself.
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# ? Oct 6, 2013 19:26 |
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BNW still listed at 33% off as it has been all weekend. I suspect the 50% off is the mistake and it is in fact 33%.
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# ? Oct 6, 2013 19:55 |
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I'm having the most embarrassing game as Venice. Siam managed to knock my religion out of all my cities before I could buy an Inquisitor, and Venice is growing faster than the population can be converted back.
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# ? Oct 6, 2013 20:43 |
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In the embarrassing AI city showcase: Hope the fish was worth it (This is with the beta patch) RagnarokAngel fucked around with this message at 23:41 on Oct 6, 2013 |
# ? Oct 6, 2013 23:39 |
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How did they even get the city to size 14 with zero improved tiles or lighthouses ?
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# ? Oct 6, 2013 23:41 |
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Phobophilia posted:How did they even get the city to size 14 with zero improved tiles or lighthouses ? The city itself might have a lighthouse. You don't see their tile yields unless you own the city.
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# ? Oct 6, 2013 23:50 |
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And you don't see the improvements if they were made after you last had vision on the tile. I'm guessing it was a very old city made as soon as they got astronomy. AI Portugal prioritizes astronomy. It's exactly as large as it's allowed to get, there's 28 food there. So, they quadrupled the "fertility" required to for an AI to settle, yet it seems to have offered little change to them settling one tile islands. What this tells me is that the AI assigns way too much fertility value to empty coastal tiles. I would honestly post that screenshot/save in the 2K bug report forum because it's clearly not working as intended.
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# ? Oct 6, 2013 23:58 |
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Or you know, you could just put the AI under the same constraints humans labor under, so they won't want to puke cities out into every shithole corner of the world they can find.
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# ? Oct 7, 2013 00:04 |
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Eric the Mauve posted:Or you know, you could just put the AI under the same constraints humans labor under, so they won't want to puke cities out into every shithole corner of the world they can find. Making it a bad idea for them to do it and making them not want to do it are completely different things. AI in almost all games are not advanced enough to actually look at the game rules and independently determine what the best course of action is. You can't just change game mechanics and expect it the AI to figure it out, that's not how AI works. Dr. Video Games 0031 fucked around with this message at 00:09 on Oct 7, 2013 |
# ? Oct 7, 2013 00:07 |
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Face it, in order to get any kind of challenge out of a game, the AI needs to cheat. I don't hold it against them, we humans can find even more exploitative strategies to use than the AI ever can.GeckoMissingo posted:The city itself might have a lighthouse. You don't see their tile yields unless you own the city. Pretty sure you do. I dug up an old screenshot I posted earlier, in the top left corner, there is a city with 2-food ocean tiles and another with 1-food ocean tiles. Both were settled by AIs (it was an MP game with other civgoons). So the presence of your opponent's lighthouses are, indeed, visible. One possibility is that in order to see your opponent's lighthoused tiles, you might need to regain vision on their city centre. There might have been a possibility that you scouted that 1-tile island a long time ago, Portugal settled it, and you never bothered refreshing vision of that tile. Rag, try doing that and see if they all show up as 2-food tiles. Also, T218 space win is the equivalent of T327 on normal speed. Not to mention that on the previous version, GScientists were bugged to not scale on game speed, meaning you effectively got 1.5 times the beakers on quick in comparison to normal. So that's hardly the fastest space victory I've ever done.
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# ? Oct 7, 2013 00:35 |
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Does anyone know if Firaxis has seriously considered a "colonialism" facet for the mid-game to be implemented? It could be a good answer for the AI plopping out lovely cities far from their "core" territory in that it could give the player recourse for also engaging in such behaviour; that is to say, a system could be implemented wherein placing cities far away from the capital, or taking cities far away from the capital, would create colonies. These colonies could be of a city category other than direct control/puppet, initially producing very little to no drain on empire happiness while also suffering a significant malus to science/gold production. They would be desireable, however, due to inherent bonuses to trade routes, city connections and parent-empire religious spread rate (or something similar), granting the empire that controls them a significant source of income (and, of course, the access to luxuries, tactical advantages, eventually-appreciable city beakers and money, etc.). Empires would have an option to directly incorporate a colony as a standard member of the empire for some form of notable opportunity cost, perhaps exponentially increasing based upon how many cities they already have. Eventually, cities that are still colonies could become additional civilisations and city-states as ideologies are being taken; the parent civilisation would receive cultural, tourism, and diplomatic bonuses, whereas the new civilisation would have an ideology and tech level strongly based upon that of their parent. This potential system of colonialism would provide more options to empires seeking to strengthen their religion, a source of expansion to small empires that would have difficulty conquering from their larger neighbours, and a greater depth to the late-game systems already implemented by Firaxis; furthermore, such a system would reasonably mirror an existing facet of history, a tendency that Firaxis has evidently aspired to follow with the religion, trade route, and ideology systems. But this isn't a suggestion forum, so whatever. It would just be nice if the mid-game could be spiced up, as certain others in this thread mentioned earlier. DentedLamp fucked around with this message at 01:25 on Oct 7, 2013 |
# ? Oct 7, 2013 01:02 |
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Well there was that "Conquest of the New World" scenario, as well as Civ4 Colonization. I do think colonies and colonial rebellions could be implemented in the main game in an interesting way without going the full Europa Universalis-levels of complexity on it. I'd simply want to see something like that if that means we'd get Gran Colombia and Haiti as civs.
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# ? Oct 7, 2013 02:32 |
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Are the Cradle of Civilisation map packs worth getting? I don't want to just rush in and waste $2.96.
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# ? Oct 7, 2013 03:00 |
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Krazyface posted:Are the Cradle of Civilisation map packs worth getting? I don't want to just rush in and waste $2.96.
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# ? Oct 7, 2013 03:44 |
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They're really basic non-random maps and aren't very interesting. I think pretty much every map in those packs have better maps for free available on the workshop.
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# ? Oct 7, 2013 03:58 |
RagnarokAngel posted:In the embarrassing AI city showcase: I'll see your Portugal island-city, and raise you a Hiawatthefuck polar island-hut. Also from the beta patch.
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# ? Oct 7, 2013 04:45 |
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Haha goddamn that's just...wow. I can't even process that one.
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# ? Oct 7, 2013 04:51 |
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But look at how defensible it is!! I hope people are actually reporting that poo poo when they experience it because I want to see it gone forever.
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# ? Oct 7, 2013 04:55 |
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# ? May 31, 2024 00:19 |
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I guess his logic was "This spot is perfect absolutely no one would want to take it from me"
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# ? Oct 7, 2013 05:02 |