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They just updated their Alpha Notes thread, looks like they have all hands working on fixing the two major issues that are stopping them: 1) Instead of a Keep name, it's displaying email addresses 2) EULA isn't properly displayed. They'll have an update in 60-90 minutes, so hang tight! Here is what I think the offices are looking like now: On one last note, they have the current spoiler ready and going live in 15 minutes or so. Any card that isn't coded yet isn't on it, so it's a WIP.
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# ? Oct 9, 2013 00:36 |
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# ? Jun 8, 2024 08:48 |
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Spoiler's up: http://hextcg.com/hex-trading-card-game-spoiler/
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# ? Oct 9, 2013 00:43 |
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Don't gently caress with that buffalo.
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# ? Oct 9, 2013 00:51 |
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It's interesting to look at the current spoiler and compare to what we saw earlier. Ash Harpy is completely different, Extinction costs less, Shrine of Prosperity hasn't been implemented and apparently Pack Raptor and a couple of other cards are not PvE only! Seeing Llanowar Elves templated in Hexese is really funny.
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# ? Oct 9, 2013 01:13 |
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Some Numbers posted:It's interesting to look at the current spoiler and compare to what we saw earlier. Elves is going to be a big help to my Eye of Creation deck.
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# ? Oct 9, 2013 01:18 |
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Anyone know what "revert" means?
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# ? Oct 9, 2013 01:19 |
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Put back to its original state, isn't it? There are a bunch of effects that will change values permanently barring something new happening.
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# ? Oct 9, 2013 01:22 |
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^^^ Pretty sure it just reverses a transformation and doesn't affect permanent attack/defense/cost/text changes.Some Numbers posted:Anyone know what "revert" means? It means to change a troop that's transformed back to its original form. For example, if you reverted the troop which was previously the target of Polymorph: Dingler, it would return to whatever it used to be.
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# ? Oct 9, 2013 01:23 |
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I forget how to read the resources is X/0 +X for this turn and +0 to total?
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# ? Oct 9, 2013 01:24 |
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Karnegal posted:I forget how to read the resources is X/0 +X for this turn and +0 to total? Correct.
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# ? Oct 9, 2013 01:26 |
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I kind of had a feeling that Alpha wouldn't be opened to Slacker Backers this week. I mean it's an alpha, they stated numerous times they were still hashing out a lot of playability issues. I was stoked when someone said they'd let us in by the end of the week, but as much as I want to play this drat game I think it can wait a couple weeks. In fact I kind of appreciate the fact that they're taking the time to make sure things are at least semi-working rather than throwing us a piece of poo poo (relatively speaking) and going IT'S AN ALPHA . It kind of brings up another question though. I know this is a long way off and I'm not expecting a real answer, but have they released any time frame for when they WANT to release this game? Every company is a bit different with how long they spend in alpha, beta, and when they choose to release (Creative Assembly vs. Valve for example), but given that Cryptozoic is a smaller sized team, they work really hard, and the game's been in development for close to two years I wonder how long it will be until actual release.
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# ? Oct 9, 2013 01:38 |
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guppiehaus posted:I kind of had a feeling that Alpha wouldn't be opened to Slacker Backers this week. I mean it's an alpha, they stated numerous times they were still hashing out a lot of playability issues. I was stoked when someone said they'd let us in by the end of the week, but as much as I want to play this drat game I think it can wait a couple weeks. In fact I kind of appreciate the fact that they're taking the time to make sure things are at least semi-working rather than throwing us a piece of poo poo (relatively speaking) and going IT'S AN ALPHA . I'd guess late spring or summer
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# ? Oct 9, 2013 01:40 |
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Zurai posted:^^^ Pretty sure it just reverses a transformation and doesn't affect permanent attack/defense/cost/text changes. A quick dig on the forums shows that Revert means "remove all modifications to a card (positive or negative)" and has nothing to do with small number of cards that transform.
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# ? Oct 9, 2013 01:40 |
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Zurai posted:^^^ Pretty sure it just reverses a transformation and doesn't affect permanent attack/defense/cost/text changes. I was going off of this: Zombie Plague: At the start of your turn, add a plague counter to this constant. Then, reveal and random troop from each opposing champion's deck for each plague counter on this constant. Those troops get permanent -1Attack/-1Defense. If a troop's Defense is reduced to 0 this way, revert it, transform it into a Zombie, and put it into play under your control.
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# ? Oct 9, 2013 01:41 |
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SilverMike posted:I was going off of this: That actually makes a ton of sense. If Zombie Plague kills something, that thing is resurrected as a zombie and its stats return to normal.
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# ? Oct 9, 2013 01:45 |
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A few things that jump out at me: - Extinction is now cost 4 rather than cost 5. This is a major buff to control decks. - Wild has a lot of constant destruction, including a cost 3 card (Wind of Change) that destroys all constants. - Ruby has a lot of artifact destruction, including a cost 4 card (Total Meltdown) that destroys all opposing artifacts. Dwarf decks are going to need to run countermagic. - There's a cost 1 artifact (Cosmic Totem) that will let you shuffle your graveyard back into your deck. Mill decks are going to need to run countermagic. - There's a cost 5 blood card (Demented Demolisher) which voids all non-resource cards in your deck, and on top of that is a 3/3 body. That's absurdly good. - There's a cost 1 diamond card (Heroic Inspiration) which is a quick action giving +8/+8 to a blocking troop for the turn. So basically "destroy one attacking troop", then. - There's a cost 4 diamond card (Frost Wizard) which is a 4/3 troop that gets temporary invincibility when it attacks. In an inspire deck, with the steadfast champion, that has some serious potential. - There's a cost 5 diamond card (Protectorate Sorceror) which is a socketable minor with swiftstrike. With the right gem it can get +1/+0 repeatedly for 1 mana. This would also be pretty sweet in a steadfast inspire deck. - There's a cost 4 sapphire card (Devoted Emissary) which is basically a Buccaneer, except 4/4 instead of 2/2 and without the cost increase. And a cost 5 Sapphire card (Yesterday) which returns everyone's troops to their hands. Sapphire control is going to be a thing. - There's a cost 4 sapphire card (Eldritch Dream) which is a 3/3 unblockable major socketable troop. Slap a "when this troop deals damage to a champion, that champion loses a resource point" gem on it and you've locked down the game. (Or just use it in an inspire deck with Cerulean Mirror Knight...) e: This looks like it's going to be a really fun set to play with once the bugs are ironed out.
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# ? Oct 9, 2013 01:49 |
Having a Grand King account right now is oddly stressful. Every time I check and I *haven't* gotten the email for the alpha yet, I fret that somehow my account hasn't registered properly and I'm out $500!
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# ? Oct 9, 2013 01:52 |
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Looks like no alpha today, but probably alpha tomorrow:Shaqattaq posted:10/8 - 5:45 PM
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# ? Oct 9, 2013 01:57 |
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^^^^ Awww poo poo . I won't be home until like 1am tomorrowHieronymous Alloy posted:Having a Grand King account right now is oddly stressful. Every time I check and I *haven't* gotten the email for the alpha yet, I fret that somehow my account hasn't registered properly and I'm out $500! Haha, join the club - not that I think I'll be out cash, but that I've somehow been left off and the Alpha has started already.
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# ? Oct 9, 2013 01:58 |
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pumpinglemma posted:A few things that jump out at me: quote:- There's a cost 1 artifact (Cosmic Totem) that will let you shuffle your graveyard back into your deck. Mill decks are going to need to run countermagic. quote:- There's a cost 1 diamond card (Heroic Inspiration) which is a quick action giving +8/+8 to a blocking troop for the turn. So basically "destroy one attacking troop", then. quote:- There's a cost 4 diamond card (Frost Wizard) which is a 4/3 troop that gets temporary invincibility when it attacks. In an inspire deck, with the steadfast champion, that has some serious potential.
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# ? Oct 9, 2013 01:59 |
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Captain Capitalism posted:They just updated their Alpha Notes thread, looks like they have all hands working on fixing the two major issues that are stopping them: The proper image would be a room of exhausted engineers who we called cabs for because we decided they should't drive home. I remember when I was lead for a web project once, staying up about 16 hours to try to reach a deadline, and doing about $1,500 of work to the side of my car courtesy of my garage. =(
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# ? Oct 9, 2013 02:01 |
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Some Numbers posted:Not temporary. For the rest of the GAME. No, it's very definitely temporary. It prevents the next time it would take damage, and only the next time. That time might not be for 5 turns, but it only blocks one instance of damage.
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# ? Oct 9, 2013 02:04 |
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Some Numbers posted:Not temporary. For the rest of the GAME. The exact text of the card is "When this troop attacks, choose target troop you control. The next time that troop would be dealt damage this game, prevent it." So it's temporary in that it's only good for one shot. (I actually didn't realise that it could also target another troop - that's even better...) quote:This card existed in Magic and didn't matter that much. I think it may matter a little more here, since there's so little countermagic and so few ways of removing constants in the set. (Basically the options come down to this, another newly revealed wild card, Countermagic, or Chaos Key.)
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# ? Oct 9, 2013 02:08 |
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Zurai posted:No, it's very definitely temporary. It prevents the next time it would take damage, and only the next time. That time might not be for 5 turns, but it only blocks one instance of damage. Oh, you're right. Still, the fact that the effect persists is pretty different. pumpinglemma posted:I think it may matter a little more here, since there's so little countermagic and so few ways of removing constants in the set. (Basically the options come down to this, another newly revealed wild card, Countermagic, or Chaos Key.) The "destroy target artifact or constant" will see more play.
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# ? Oct 9, 2013 02:09 |
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Is Spellshield Hexproof or Shroud?
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# ? Oct 9, 2013 02:27 |
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Karnegal posted:Is Spellshield Hexproof or Shroud? Hexproof.
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# ? Oct 9, 2013 02:33 |
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Mikujin posted:Hexproof. Wow, so they made an invisible stalker for 1 less. Seems loose. EDIT: Also, while looking at the spoiler, I'm a big fan of the art style on Mutate and Shroomtank. Are the cards going to get art credits?
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# ? Oct 9, 2013 02:43 |
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Karnegal posted:Wow, so they made an invisible stalker for 1 less. Seems loose.
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# ? Oct 9, 2013 02:45 |
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Mikujin posted:Well, except it's not unblockable as well. Derp, good call. I've made that mistake a couple times assuming things were Magic analogs.
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# ? Oct 9, 2013 02:46 |
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Karnegal posted:Wow, so they made an invisible stalker for 1 less. Seems loose. I'n sure they will be on the back or doubleback.
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# ? Oct 9, 2013 02:51 |
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Artist name is on the double back. It was confirmed... somewhere. I'm positive. Wild's looking extremely strong after the spoiler with ramp, big creatures, scaling creatures, and recycling buffs. Ruby's artifact hoser is a big hit to all dwarf decks. Diamond and Blood both seem solid. Sapphire seems like it might have taken a bigger hit in the alpha card list due to having more complicated effects in general that don't work right yet.
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# ? Oct 9, 2013 03:04 |
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Eye of Creation looks like one of the bugged cards. So I'm going to have to come up with something else to dick around with when Alpha starts. Maybe B/U control...
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# ? Oct 9, 2013 03:19 |
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If I'm not mistaken, the two cooler cards for milling aren't gonna be in yet it looks like, the booby trap and the insta-win ones, I mean.
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# ? Oct 9, 2013 03:48 |
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BenRGamer posted:If I'm not mistaken, the two cooler cards for milling aren't gonna be in yet it looks like, the booby trap and the insta-win ones, I mean. The thing that puts Booby Traps into your opponent's deck was in the spoiler somewhere.
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# ? Oct 9, 2013 03:51 |
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Did I miss it, or are there no counterspells in the first wave of alpha cards?
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# ? Oct 9, 2013 06:52 |
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cheetah7071 posted:Did I miss it, or are there no counterspells in the first wave of alpha cards? Looks like they haven't managed to implement it yet. We know there's a counterspell in Set 1.
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# ? Oct 9, 2013 06:59 |
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Some cards aren't in the spoiler PDF. There's a 1UU Counterspell spoiled previously. http://hextcg.gamepedia.com/File:Countermagic.png
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# ? Oct 9, 2013 07:00 |
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pumpinglemma posted:- There's a cost 4 sapphire card (Devoted Emissary) which is basically a Buccaneer, except 4/4 instead of 2/2 and without the cost increase. And a cost 5 Sapphire card (Yesterday) which returns everyone's troops to their hands. Sapphire control is going to be a thing. Just checked again. Devoted Emissary only returns troops you control.
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# ? Oct 9, 2013 07:12 |
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nyxnyxnyx posted:Some cards aren't in the spoiler PDF. There's a 1UU Counterspell spoiled previously. http://hextcg.gamepedia.com/File:Countermagic.png There's also a troop with a once-per-game counter which has been spoiled previously but isn't in the doc.
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# ? Oct 9, 2013 07:16 |
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# ? Jun 8, 2024 08:48 |
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I doubt it will come with the start of the Alpha but do does anyone think we will get the Authenticator before the games goes into Beta? You can never be too paranoid afterall... Also I only just noticed that Thunderbird is a common - Nice! Edit: and none of the transforming cards are in the spoiler document Grim fucked around with this message at 10:55 on Oct 9, 2013 |
# ? Oct 9, 2013 10:52 |