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Jastiger posted:Is there a mod that allows you to take on the special buildings/units of a conquered civ? If I defeat the Romans I should be able to build legions, and if I defeat the Netherlands, I should "unlock the secrets" of the Polder. Yeah, this would be ballin, but I guess it would cause problems if there was UB overlap.
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# ? Oct 8, 2013 21:20 |
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# ? Jun 5, 2024 09:27 |
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Jastiger posted:Is there a mod that allows you to take on the special buildings/units of a conquered civ? If I defeat the Romans I should be able to build legions, and if I defeat the Netherlands, I should "unlock the secrets" of the Polder. seriously, I've been clamoring for this since Civ 4. It would own. To make it a bit more "fair" you should only have access to UU/UB if the civ you conquered had access to them at the time.
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# ? Oct 8, 2013 21:27 |
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ManifunkDestiny posted:seriously, I've been clamoring for this since Civ 4. It would own. To make it a bit more "fair" you should only have access to UU/UB if the civ you conquered had access to them at the time. Right. And if there was a conflict,, just build both. Y ou conquered them, why not? It would give warlike civs a way to make up for losing science since they focus on war.
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# ? Oct 8, 2013 21:40 |
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Jastiger posted:Is there a mod that allows you to take on the special buildings/units of a conquered civ? If I defeat the Romans I should be able to build legions, and if I defeat the Netherlands, I should "unlock the secrets" of the Polder. Even if the relevant uniques haven't been invented yet?
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# ? Oct 8, 2013 21:51 |
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The Human Crouton posted:No. It's a back room dealing. Nobody will ever know. Bismarck is out there somewhere but I think he's on the other continent. Setting the Shoshone on Rome worked a charm. They're destroying each other's siege engines and England, India, and Austria all just denounced Rome. Edit: And I just completed my Forbidden Palace, sent my Caravels to go find the last Civs I'm missing, and am pulling in 209 gold per turn from 13 trade routes.
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# ? Oct 8, 2013 21:57 |
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Eric the Mauve posted:Even if the relevant uniques haven't been invented yet? Well I would say no, not if it hasn't been invented. It should revolve around capitals and/or the cities captured after a certain size, so long as its been researched. Not the unique ability, just the units and/or buildings. I think its silly that I take over say, the Netherlands and have marshes near my city, or even their city, and I can't build more. Like, am I stupid? Can I not see exactly what they did over there and reproduce it?
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# ? Oct 8, 2013 22:10 |
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So is there a decent WWII mod out that that works with BNW? You'd think that modders would be all over that but I haven't been able to find much.
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# ? Oct 8, 2013 22:17 |
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I love this game but I always end up quitting late game because the turns get so long it becomes a pain in the rear end to play. (right about when nukes and subs/battleships/destroyers start showing up). Anyone else having this issue? I swear it's the city states that are the biggest offenders too.
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# ? Oct 9, 2013 03:15 |
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oswald ownenstein posted:I love this game but I always end up quitting late game because the turns get so long it becomes a pain in the rear end to play. (right about when nukes and subs/battleships/destroyers start showing up). The solution is to play on a setting where there are less players in general. Huge Maps are a little too big for me unless I want a relaxing three-day game or something.
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# ? Oct 9, 2013 03:17 |
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Civ5 has an excellent windowed mode, and I suggest using it. Press end turn, wait 5s to make sure one of your units didn't just reach its destination and is waiting for orders, then go read a web page. (Or play on 8civ/16CS, which is still bad in end-game, but only 1 minute bad.)
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# ? Oct 9, 2013 04:05 |
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I've been looking around for some basic early game strategy and can find surprisingly little beyond "grow your cities". I play on Prince and so far my only win has been with a hyper tech-advanced Babylon due to a mountain river hill high-food start and theology slingshot using great library. How am I supposed to keep up with this seemingly absurd AI with its much faster everything? Not every start is a good start and sometimes my city placement options have no sources of 3 food. It just feels like the AI can generally scout faster than me, social policy faster than me, religion faster than me, settle cities faster than me, build up their cities faster than me, and put out an army faster than me. The only time I can beat them on one is at a massive expensive of the others.
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# ? Oct 9, 2013 04:16 |
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oswald ownenstein posted:I love this game but I always end up quitting late game because the turns get so long it becomes a pain in the rear end to play. (right about when nukes and subs/battleships/destroyers start showing up). You could just play in strategic mode. The prettiness of the standard mode is insignificant, if you really want to enjoy the late game and make optimal use of your time.
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# ? Oct 9, 2013 04:25 |
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DentedLamp posted:You could just play in strategic mode. The prettiness of the standard mode is insignificant, if you really want to enjoy the late game and make optimal use of your time. Being in strategic vs standard mode doesn't seem to make a difference in turn processing times for me. If you have a good framerate in the standard mode then it really shouldn't matter.
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# ? Oct 9, 2013 04:26 |
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Dr. Video Games 0031 posted:Being in strategic vs standard mode doesn't seem to make a difference in turn processing times for me. If you have a good framerate in the standard mode then it really shouldn't matter. That's... odd. I notice a resounding increase in processing times while in strategic mode, almost instantaneous, in fact, for my dinosaur of a laptop.
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# ? Oct 9, 2013 04:48 |
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Jon Joe posted:I've been looking around for some basic early game strategy and can find surprisingly little beyond "grow your cities". I play on Prince and so far my only win has been with a hyper tech-advanced Babylon due to a mountain river hill high-food start and theology slingshot using great library. How am I supposed to keep up with this seemingly absurd AI with its much faster everything? Not every start is a good start and sometimes my city placement options have no sources of 3 food. It just feels like the AI can generally scout faster than me, social policy faster than me, religion faster than me, settle cities faster than me, build up their cities faster than me, and put out an army faster than me. The only time I can beat them on one is at a massive expensive of the others. There are a number of rules of thumb I use these days: 1. Social policies. Unlock Tradition, get the one that gives you free monuments, then the one that gives food in the capital, then the one that gives happiness, then the other two. Then start Commerce if you're trading on land, Exploration if you're trading by sea. Get everything in Rationalism that gives beakers, the moment it's available. 2. Expansion. You want four cities with unique luxuries in each if possible. Spend no gold in the early game, you want to save up 500 to buy one of your three settlers. Don't hard-build a settler until your capital is at least size 5. Start all new cities by building a library, then a granary. 3. Tech. Get everything you need to work your nearby resources, then beeline Philosophy for the National College. Build it in your capital. Then beeline Metal Casting for workshops, then Education for Universities. Build these everywhere. 4. Trade routes. Ideally you want them all to be carrying food to your capital, but safe land routes to nearby cities are okay too. 5. Initial build order - scout, worker.
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# ? Oct 9, 2013 09:12 |
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So can people give me advice on how to manage defending myself as Venice? With all the other civs I understand already that it's my fault, that I'm a player that just doesn't focus enough on keeping a standing army. But Venice exacerbates that problem even further, because I have even less ways to actually get that army. To make it worse, it seems Venice probably needs it, too. On top of needing to defend its many trade routes from barbarians, Venice seems to come off as a weak, juicy target to more bloodthirsty civs. I would hope that having trade routes with them would make them think twice, but evidently not.
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# ? Oct 9, 2013 10:04 |
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Cleretic posted:So can people give me advice on how to manage defending myself as Venice? With all the other civs I understand already that it's my fault, that I'm a player that just doesn't focus enough on keeping a standing army. But Venice exacerbates that problem even further, because I have even less ways to actually get that army. Only puppet City States that have a sizeable army. Buy a Cargo Ship in the CS and make it ferry food/production to your capital. Repeat as necessary. That way your capital hopefully has more time to help build an army.
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# ? Oct 9, 2013 10:53 |
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Use your vast riches to buy Landsknechts (unlocked in the Commerce tree)
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# ? Oct 9, 2013 11:42 |
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Just wondered, am I the only person who tries to hide the little ball cursor somewhere on the Civ portrait while the game's loading? (Playing on a lovely laptop so I probably get more bored in my load times than you all do, haha).
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# ? Oct 9, 2013 14:43 |
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HauntedRobot posted:Just wondered, am I the only person who tries to hide the little ball cursor somewhere on the Civ portrait while the game's loading? (Playing on a lovely laptop so I probably get more bored in my load times than you all do, haha). I like to fit it perfectly in the center of the unit icons in game.
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# ? Oct 9, 2013 14:45 |
To the person that gave all siege units 3 base range, did you do that as a mod or did you alter the game files? Edit: and like was mentioned before, I think upping the base range by one is a good buff to give pre-artillery siege units some teeth in the field and more utility in city attacking without making them completely overwhelming. You still need melee fighters to screen them, and without the indirect fire promotion finding the right position is vital. I know Firaxis is probably cutting development for the game after the incoming patch, but balance chat will never get old. One of the biggest problems I see people talk about is Great War Bombers. I've never really had occasion to use them but apparently the equivalent era fighters don't work that well against them? I always imagined early bombers as being underpowered and fragile, the only advantage being that there hadn't been methods of shooting them down perfected yet. But I guess I'm just miffed we don't have airships again. Triskelli fucked around with this message at 15:25 on Oct 9, 2013 |
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# ? Oct 9, 2013 15:05 |
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Triskelli posted:But I guess I'm just miffed we don't have airships again. With quick combat off, this would be the most excruciating unit ever conceived.
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# ? Oct 9, 2013 15:34 |
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Triskelli posted:To the person that gave all siege units 3 base range, did you do that as a mod or did you alter the game files? Great war bombers are great for mopping up land units of the same era, fending off attackers or paving the way for your own army. Civ 4 air ships on the other hand were never as useful because they didn't do collateral damage and so only hit the unit at the top of the stack.
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# ? Oct 9, 2013 15:50 |
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Oh my christ, ever since I installed the beta, Gaja Mada has turned into the biggest rear end in a top hat in the game. He'll intentionally try to box you in with cities as early as he can. On wide open plains, he'll send a flurry of settlers at you and surround your starter city so you can't expand. It's happened three times now. There are only two ways to deal with it 1) spam early game soldiers and kill the settlers 2) wipe him out before he you've met anybody else, to avoid getting smacked with warmonger penalties up the rear end both ways require a huge amount of time and resources spent on soldiers that could be better put towards actually doing fun stuff. He's even worse to start next to than Shaka, because at least with Shaka you don't end up with half the map hating your rear end.
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# ? Oct 9, 2013 17:55 |
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So with arsenal of diplomacy in the shitter now, what do people think about gunboat diplomacy? I tried autocracy with patronage and ended up having to invest very little money to keep all the city-states on the map allied with me, just make a decent fleet of ships once it's that time and park them around the globe (usually in the actual borders of the city-states). By the mid 1900s all of the city-states near me had ridiculous amounts of favor with me. Also I was Germany, and up until the modern era when I started pumping out ships to go sit around/intimidate CSs I didn't really need to buy any units at all, between gifts and Bismarck's passive I had more units than I really needed. I was always ahead of all of the other nations in terms of military as long as I kept my units upgraded, which was good, because I had hiawatha on one side and Askia on the other. Also, what actually triggers the movement penalty from the great wall going away? The game claims it's obsoleted by dynamite, but I've had that not be the case at all in the instances that I waited for dynamite before invading said civ.
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# ? Oct 9, 2013 19:07 |
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AndroidHub posted:Also, what actually triggers the movement penalty from the great wall going away? The game claims it's obsoleted by dynamite, but I've had that not be the case at all in the instances that I waited for dynamite before invading said civ. It goes obsolete when the person who built it researches dynamite. (Yes, this makes no sense)
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# ? Oct 9, 2013 19:09 |
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Speedball posted:It goes obsolete when the person who built it researches dynamite. (Yes, this makes no sense) Naturally the reasoning is that they test their new dynamite on their own Great Wall. What better way to see if your explosives work well than the best wall you can find, right? Blogkb - because you too like video games, old and new (it's just a blog)
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# ? Oct 9, 2013 19:14 |
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Speedball posted:It goes obsolete when the person who built it researches dynamite. (Yes, this makes no sense) How do you think they test the dynamite?
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# ? Oct 9, 2013 19:14 |
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a!n posted:Only puppet City States that have a sizeable army. Buy a Cargo Ship in the CS and make it ferry food/production to your capital. Repeat as necessary. That way your capital hopefully has more time to help build an army. This is really good advice. On my current game, I paid off opposing civs to fight each other, and snuck in a few of the defense-boosting Wonders. You should also be in a good position to ally yourself with militaristic city-states so they gift you units, and if you're clearing enough money from your trade routes you can buy a fairly sizable army. My last game I actively had to try to keep Poland in check because they'd taken over almost everything. This game, my army is mostly for defense, although a good strong navy to keep your sea trade routes from getting plundered is worth every gold you put into it. Two cargo ships cost more to replace than buying one Frigate. Now that I've given that advice, my problem is that my science is too low - I'm about 3 advancements behind the other key players. I'm going for a diplomatic victory, but somehow the Shoshone managed to Ally 7 city states in one turn, which also happened to be right before the Industrial period kicked off, which meant that he managed to steal the leadership of the World Council away (although I had enough votes to send it to my pal Elizabeth instead.) Are research agreements my best bet, or is there some other way to play catch-up on science?
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# ? Oct 9, 2013 19:31 |
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I don't mind Arsenal of Democracy being nerfed as long as they don't touch Treaty Organization, which is far better for owning all the city states than Arsenal is. I personally only used Arsenal for the production bonus rather than the diplomatic bonus.
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# ? Oct 9, 2013 19:35 |
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Firaxis.com is currently undergoing maintenance Does anyone know if they have any announcements planned?
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# ? Oct 9, 2013 19:42 |
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Might be tied to the new XCOM DLC, I haven't heard about anything new for Civ coming down.
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# ? Oct 9, 2013 19:50 |
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Speedball posted:The solution is to play on a setting where there are less players in general. Huge Maps are a little too big for me unless I want a relaxing three-day game or something. My super-huge Marathon game as Mongolia is now at 1150 AD after three days of play. It's a lot of fun and I've conquered almost everyone I can reach over land.
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# ? Oct 9, 2013 19:51 |
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William, the Emperor of Korea is here to...dammit its 2:30 in the afternoon, put some pants on already.
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# ? Oct 9, 2013 19:57 |
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Wait, wait wait, so if you conquer the civ that builds the great wall, and wipe them out before they research Dynamite, the bonus NEVER goes away?
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# ? Oct 9, 2013 20:00 |
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Jastiger posted:Wait, wait wait, so if you conquer the civ that builds the great wall, and wipe them out before they research Dynamite, the bonus NEVER goes away? No, it's the OWNER of the wall.
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# ? Oct 9, 2013 20:02 |
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Peas and Rice posted:Now that I've given that advice, my problem is that my science is too low - I'm about 3 advancements behind the other key players. I'm going for a diplomatic victory, but somehow the Shoshone managed to Ally 7 city states in one turn, which also happened to be right before the Industrial period kicked off, which meant that he managed to steal the leadership of the World Council away (although I had enough votes to send it to my pal Elizabeth instead.) Are research agreements my best bet, or is there some other way to play catch-up on science? It's just a natural consequence of being on one city. Research agreements do go a long way to help, and you should sign them whenever you have the opportunity. Funny thing about the world council actually. The ai seems to know that they can mass bribe city states at the last second before the council vote and get a huge swing of votes. If you were allied to those citystates beforehand they should only be a few points of influence away from ally status.
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# ? Oct 9, 2013 20:24 |
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Fojar38 posted:I don't mind Arsenal of Democracy being nerfed as long as they don't touch Treaty Organization, which is far better for owning all the city states than Arsenal is. I personally only used Arsenal for the production bonus rather than the diplomatic bonus. Arsenal's useful for units you don't really want to upgrade, but have become obsolete. I don't really have much use for things like gatling guns, might as well give the crossbows I would have upgraded into them to some city states for 15 influence a time.
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# ? Oct 9, 2013 20:37 |
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GeckoMissingo posted:It's just a natural consequence of being on one city. Research agreements do go a long way to help, and you should sign them whenever you have the opportunity. Is it possible to eventually bribe other civs to vote for you for World Leader? Or are you basically always on your own when it comes to that vote?
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# ? Oct 9, 2013 20:47 |
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# ? Jun 5, 2024 09:27 |
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Peas and Rice posted:Is it possible to eventually bribe other civs to vote for you for World Leader? Or are you basically always on your own when it comes to that vote? I think they'll always vote for you in the World Leader race if you have Recalled to Life status with them, but I'm pretty sure it doesn't happen otherwise.
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# ? Oct 9, 2013 20:50 |