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Chamale
Jul 11, 2010

I'm helping!



gggiiimmmppp posted:

In the beta patch, liberating cities/citystates counteracts previous warmonger penalties. Is this a vanilla thing that was just never documented in the tooltips? Because it's really handy. I ended up rolling back my korea game last night and going on a world helicopter dick tour with stealth bombers and xcom squads, and every time I'd piss off the last of my friends with my warmongering I'd liberate/resurrect one of my stoneage friends that was annihilated or a citystate and most of the world would revert to friendly/guarded/afraid and only being slightly worried about my warmongering. It made completely annihilating 2 douchebag civs totally manageable.

This completely backfired and might need to be fixed. I had heavy warmonger penalties and everyone hated me, then I liberated a city for the first time. This caused everyone to go neutral towards me and the next time I burned a city, the remaining major powers on my landmass all went to war against me.

Speedball posted:

...jeez, how many civs total are in your world? That is a lot of guys who hate you at once.

Sometimes I get the whole world attacking me when I go too killcrazy too early as the Huns or as Assyria (god I love going nuts as Assyria) but that is a lot of people to attack you at once.

There were 22 at first, I think there's 14 left now.

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Relin
Oct 6, 2002

You have been a most worthy adversary, but in every game, there are winners and there are losers. And as you know, in this game, losers get robotizicized!
How do worker improvements work, do I get a benefit from things connected by roads etc. only when its built under a city's area of influence or anywhere?

new phone who dis
May 24, 2007

by VideoGames
Morbid Hound
I think Polynesia's Moai statues need to be able to be built along with other improvements on a tile. Unless you're on an island map the coastal tiles are rare enough that I shouldn't have to choose between certain upgrades and a Moai. Does anyone else think it would be game-breaking? It's hard for me to see it that way with how good Poland is for getting policies.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

KKKlean Energy posted:

Question - does the upcoming patch affect Vanilla/GnK and can players who don't have BNW still sign up for the public beta?

Asking on behalf of someone.

No and "Yes, with a but" respectively.

You CAN sign up for the beta patch but it'll literally do nothing for you.

Fledgling Gulps
Jul 4, 2007

I'll meet you in Meereen,
we'll grub out.

Relin posted:

How do worker improvements work, do I get a benefit from things connected by roads etc. only when its built under a city's area of influence or anywhere?

Improvements don't need to be connected to a road. Roads are just for connecting cities to each other. Other than roads, improvements can only be built within your borders and a city can only assign a citizen to work the improvement if it's within 3 hexes.

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

natetimm posted:

I think Polynesia's Moai statues need to be able to be built along with other improvements on a tile. Unless you're on an island map the coastal tiles are rare enough that I shouldn't have to choose between certain upgrades and a Moai. Does anyone else think it would be game-breaking? It's hard for me to see it that way with how good Poland is for getting policies.
Nah, that'd be broken. All coastal tiles automatically produce anywhere from 1 to 5 culture? poo poo. I know they produce Gold too but that comes so late in the game that it doesn't even matter (though it would if they produced an amount of Gold equal to their Culture output).

I mean, as it is--since you don't actually need Culture any more for a Cultural Victory--they're stupid underpowered, but combining that with any other bonuses a tile might provide is silly because there's no opportunity cost involved. Moais do need some kind of change, though; as they stand now, there's also no opportunity cost because they don't give you poo poo.

They should just change it to a Heiau or something: replaces Courthouses, costs 2 Maint instead of 3, produces 1 or 2 Faith. It would synergize really well with their "finish all your warmongering before anyone gets Optics" option, too.

Polynesia's big thing is their UA, which allows you to control the pace of the entire game. Forget Moais, you literally own the entire world from 4000 BC on.

Fur20 fucked around with this message at 02:29 on Oct 11, 2013

Morzhovyye
Mar 2, 2013

Playing as the Inca with both Mt. Kilimanjaro and the Fountain of Youth all to myself:

:getin:

Phobophilia
Apr 26, 2008

by Hand Knit

The White Dragon posted:

They should just change it to a Heiau or something: replaces Courthouses, costs 2 Maint instead of 3, produces 1 or 2 Faith. It would synergize really well with their "finish all your warmongering before anyone gets Optics" option, too.

Polynesia's big thing is their UA, which allows you to control the pace of the entire game. Forget Moais, you literally own the entire world from 4000 BC on.

That's just because you're a god drat maniac who goes around archer rushing people.

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

Phobophilia posted:

That's just because you're a god drat maniac who goes around archer rushing people.
When my current obligations are done, I might just make an LP about killing the poo poo out of a Huge map before 1AD :v:

Mr. Whale
Apr 9, 2009

Phobophilia posted:

That's just because you're a god drat maniac who goes around archer rushing people.

Better to pull out the weeds while they're young, before their roots dig in :unsmigghh:

Dr. Video Games 0031
Jul 17, 2004

Odobenidae posted:

Playing as the Inca with both Mt. Kilimanjaro and the Fountain of Youth all to myself:

:getin:

Man, all I can think of when I see those kinds of starts is "what if they were Spain?" With no real opportunities for terrace farm abuse, that start won't synergize well with your civ's abilities, but a Fountain start is a winning start no matter what, really.

One of these days, I want to get a Spain super start just so I can find out how far I can break the game. One time I had a start with El Dorodo, and that's a lot of fun because you get double the gold from it (1000 gold). Being able to buy 2 settlers and a worker on turn 5 is something else.

Chamale
Jul 11, 2010

I'm helping!



Dr. Video Games 0031 posted:

Man, all I can think of when I see those kinds of starts is "what if they were Spain?" With no real opportunities for terrace farm abuse, that start won't synergize well with your civ's abilities, but a Fountain start is a winning start no matter what, really.

One of these days, I want to get a Spain super start just so I can find out how far I can break the game. One time I had a start with El Dorodo, and that's a lot of fun because you get double the gold from it (1000 gold). Being able to buy 2 settlers and a worker on turn 5 is something else.

Spain was also the civ which could get most ridiculous in Civilization: Revolution, because they could build ocean-crossing units in 4000 BC. A Spanish player could discover Atlantis (3 free techs, always the cheapest ones) in the early game and end up 20 turns ahead of everyone else forever.

Cynic Jester
Apr 11, 2009

Let's put a simile on that face
A dazzling simile
Twinkling like the night sky

Dr. Video Games 0031 posted:

Man, all I can think of when I see those kinds of starts is "what if they were Spain?" With no real opportunities for terrace farm abuse, that start won't synergize well with your civ's abilities, but a Fountain start is a winning start no matter what, really.

One of these days, I want to get a Spain super start just so I can find out how far I can break the game. One time I had a start with El Dorodo, and that's a lot of fun because you get double the gold from it (1000 gold). Being able to buy 2 settlers and a worker on turn 5 is something else.

I've had a Capital on Mines, 2nd City on El Dorado, 1500 gold start. It's absurd. Completely breaks the game.

poverty goat
Feb 15, 2004



I started a game earlier today as Mongolia on emperor where I went straight for honor and conquered Spain and Assyria in 80 turns or so using only archers, spearmen, warriors and Khans. It left me with 4 strong cities (2 puppets without courthouses), an army and 7 luxuries, but I spawned a coalition between germany, portugal, england, and rome who hated warmongers so much that they warmongered me 4 at a time, making trade impossible (resulting in a deficit which really hosed me) and ultimately eradicating me about 15 turns away from keshiks :negative:. In some respects I was way ahead of where I'd have been building cities myself, but I got hosed diplomatically and economically. It seems that classical warmongering is really crippled by the lack of courthouses and the relatively crippling warmonger penalties that you can't do much about, and once I was fighting a defensive war against all the anti-warmonger warmongers even with roads and markets up I was losing tons of gold per turn just maintaining the now totally inadequate army.

poverty goat fucked around with this message at 06:04 on Oct 11, 2013

Chamale
Jul 11, 2010

I'm helping!



gggiiimmmppp posted:

I started a game earlier today as Mongolia on emperor where I went straight for honor and conquered Spain and Assyria in 80 turns or so using only archers, spearmen, warriors and Khans. It left me with 4 strong cities (2 puppets without courthouses), an army and 7 luxuries, but I spawned a coalition between germany, portugal, england, and rome who hated warmongers so much that they warmongered me 4 at a time, making trade impossible (resulting in a deficit which really hosed me) and ultimately eradicating me about 15 turns away from keshiks :negative:. In some respects I was way ahead of where I'd have been building cities myself, but I got hosed diplomatically and economically. It seems that classical warmongering is really crippled by the lack of courthouses and the relatively crippling warmonger penalties that you can't do much about, and once I was fighting a defensive war against all the anti-warmonger warmongers even with roads and markets up I was losing tons of gold per turn just maintaining the now totally inadequate army.

I don't think it's a good idea to start poo poo as Mongolia without Keshiks. A human-controlled Keshik is the best unit until Artillery and you can tech to it by 1 AD, but before that point the Mongols don't have enough going for them in warfare.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

Dr. Video Games 0031 posted:

Man, all I can think of when I see those kinds of starts is "what if they were Spain?" With no real opportunities for terrace farm abuse, that start won't synergize well with your civ's abilities, but a Fountain start is a winning start no matter what, really.

That reminds me- what Natural Wonders count as mountains for purposes of Observatories, Neuschwanstein etc.?

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

CommissarMega posted:

That reminds me- what Natural Wonders count as mountains for purposes of Observatories, Neuschwanstein etc.?

I think due to an oddity, any you can't walk over are counted as mountains. So oddly, the Barringer Crater is.

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

CommissarMega posted:

That reminds me- what Natural Wonders count as mountains for purposes of Observatories, Neuschwanstein etc.?
I'm pretty sure every Natural Wonder counts for Observatories--even Lake Victoria :downs:--but almost none of them work for Wonders.

Krakatoa does work with Wonders, though!

Fur20 fucked around with this message at 06:12 on Oct 11, 2013

Dr. Video Games 0031
Jul 17, 2004

RagnarokAngel posted:

I think due to an oddity, any you can't walk over are counted as mountains. So oddly, the Barringer Crater is.

Every single natural wonder is impassable. The game is just inconsistent with regards to wonders.

poverty goat
Feb 15, 2004



Chamale posted:

I don't think it's a good idea to start poo poo as Mongolia without Keshiks. A human-controlled Keshik is the best unit until Artillery and you can tech to it by 1 AD, but before that point the Mongols don't have enough going for them in warfare.

Well I couldn't have done what I did without Khans. The ability to let 3/4 of the siege rest for a turn to heal them halfway back to full without missing a beat goes a long way toward taking a city with walls using spearmen. I wound up with 4 Khans from the initial conquest, and turning some of them into citadels was how I repelled the initial counterattack. By round 2, though, Germany was all pikemen and swords/longswords backed by catapults and composite bows while I was still using warriors and spearmen, now too broke to even upgrade my spears to pikes. I feel like I'd have made it to keshiks if I had iron to upgrade my warriors but I had no such luck. It was my first serious attempt warmongering so early in the game or going straight for honor, but I really don't see how another civ would overcome the diplomatic/economic problems I ran into (rolling Greece might have gotten me more mileage out of the spearmen, though).

poverty goat fucked around with this message at 06:24 on Oct 11, 2013

Phobophilia
Apr 26, 2008

by Hand Knit
Sounds like you're underbuilding ranged units. That's really the key to successful warfare. If you want early war, tech for Mining-Wheel-Masonry-Construction to get Compbows out, they are a big step up from regular archers and are useful for a long long time.

Speedball
Apr 15, 2008

Actually hotels and airports generate tourism from tile improvements. So Polynesia's Moai can be used to generate late-game tourism in surprising amounts.

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

Speedball posted:

Actually hotels and airports generate tourism from tile improvements. So Polynesia's Moai can be used to generate late-game tourism in surprising amounts.

I guess. Still, once you actually build those Hotels and Airports, you'll be generating like 200-500 Tourism/turn without Chateaus or Moais and that extra 10-20 empire wide isn't really gonna make a difference.

SurreptitiousMuffin
Mar 21, 2010

Speedball posted:

Actually hotels and airports generate tourism from tile improvements. So Polynesia's Moai can be used to generate late-game tourism in surprising amounts.
Yeah, with the changes to Culture Victories in BNW, Polynesia have shot right to the top as one of the best culture civs. I was generating something in the region of 3000 culture/turn by the 18th century. When you hit the good tourism stuff (hotels, airports), it gets ridiculous.

the OP posted:

Playing as Polynesia on an archipelago map is almost cheating
is true for more reasons than wayfaring.

SurreptitiousMuffin fucked around with this message at 06:47 on Oct 11, 2013

The Human Crouton
Sep 20, 2002

SurreptitiousMuffin posted:

Is true for more reasons than wayfaring.

It also give a lot more chances to have narrow peninsulas in land masses, allowing you to build groups of moais that can make you an extra 10+ culture per turn.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

Dr. Video Games 0031 posted:

Every single natural wonder is impassable. The game is just inconsistent with regards to wonders.

RagnarokAngel posted:

I think due to an oddity, any you can't walk over are counted as mountains. So oddly, the Barringer Crater is.

That's what I mean- I remember being able to build Neuschwanstein (or maybe Machu Picchu, can't remember) and an an Observatory in a city next to Old Faithful :psyduck:

SurreptitiousMuffin
Mar 21, 2010
There's at least one that's an actual mountain (Sinai, Uluru, or Sri Prada, I forget. It generated faith) that doesn't let you build on it.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

SurreptitiousMuffin posted:

There's at least one that's an actual mountain (Sinai, Uluru, or Sri Prada, I forget. It generated faith) that doesn't let you build on it.

I think it's all of them- I know I wasn't able to do jack with Mts. Fuji and Sinai.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.

Cynic Jester posted:

I've had a Capital on Mines, 2nd City on El Dorado, 1500 gold start. It's absurd. Completely breaks the game.

I don't get it. How is it broken? What are you gonna spend it on? Gold costs for things are so absurd you're only going to get one or two items.

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

Bloodly posted:

I don't get it. How is it broken? What are you gonna spend it on? Gold costs for things are so absurd you're only going to get one or two items.

Unless he's playing on Marathon, that's like two Settlers before you should even be able to have a single one.

If Quick? poo poo.

Dr. Video Games 0031
Jul 17, 2004

Bloodly posted:

I don't get it. How is it broken? What are you gonna spend it on? Gold costs for things are so absurd you're only going to get one or two items.

1500 is a lot of money in the early game. Gold costs are mostly within reason and being able to get 2 or 3 settlers super early saves you from spending the food and production on them in your capital, which is huge. With 1500 gold you could conceivably get your 4 core cities up with literally no investment from your capital, allowing you to build a wonder or something else as well. Steal a worker or two from city states and you can get such a massive head start that it's pretty much game over from the get-go.

Dr. Video Games 0031 fucked around with this message at 07:45 on Oct 11, 2013

Fledgling Gulps
Jul 4, 2007

I'll meet you in Meereen,
we'll grub out.

Phobophilia posted:

Sounds like you're underbuilding ranged units. That's really the key to successful warfare. If you want early war, tech for Mining-Wheel-Masonry-Construction to get Compbows out, they are a big step up from regular archers and are useful for a long long time.

Why wait for composite bows? Forget waiting for masonry>construction and use chariots and spears. I actually like chariots a lot. They're cheaper, come sooner, have twice the movement and are only a single point weaker. Totally worth it imo.

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!
I don't like Chariots unless I'm playing as a civ that has ranged Knight UUs. Just a waste of promotions, and they're pretty unreliable since you need a (fairly common, but I've had games on Large Legendary Start maps where I had a critical shortage of them) strategic resource to build.

Dr. Video Games 0031
Jul 17, 2004

Just as a reminder, ranged promotions do translate to melee bonuses when they're upgraded to a melee unit. The prerequisites don't translate over though, so if you're barrage 2 you can't get drill 3 without getting 1 and 2 first, I don't think. But you should still get the combat bonus. But this does mean you can get Barrage 3 and then upgrade and get march or whatever on your melee unit, I think.

Fledgling Gulps
Jul 4, 2007

I'll meet you in Meereen,
we'll grub out.
Admittedly they don't have the longevity of the archer line so just take healing promotions and delete survivors when the war is over to save gpt. The goal is to take that juicy capital next door not make legacy super-units.

I usually don't go to war that early anyway for a whole bunch of reasons but on the occasions I have it's either basic archers or chariots. a force of composites just takes too long to get up and running and you have to go through stupid masonry first. At that point I'd just wait for trebs honestly.

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

Dr. Video Games 0031 posted:

Just as a reminder, ranged promotions do translate to melee bonuses when they're upgraded to a melee unit. The prerequisites don't translate over though, so if you're barrage 2 you can't get drill 3 without getting 1 and 2 first, I don't think. But you should still get the combat bonus. But this does mean you can get Barrage 3 and then upgrade and get march or whatever on your melee unit, I think.
Oh yeah, I meant more the specific Ranged tree promotions. I love and rely on Range+Logistics way too much.

Weirdly enough, I like mounted units for defense since they get +1 Sight to push back the fog of war. It's not quite the +2 Sight of Scouts, but at least they have some meat on them and if barbarians spawn something you don't like, it's easy to stall them with your zone of control. I've just never really been a fan of them as offensive units, even if I recognize the usefulness of their mobility. As far as I'm concerned, melee units are there to tank and Mounted really can't do that.

Plus I really like legacy armies and I have little patience for grinding up newcomers, which is what a freshly-minted Horseman looks like to me next to a Cover II Swordsman.

Phobophilia
Apr 26, 2008

by Hand Knit
I keep forgetting that BNW chariots, unlike Vanilla chariots, don't utterly suck. I'm pretty sure that back then, Chariots and Archers had the same strength.

twoot
Oct 29, 2012

:gonk: I'm so terrible at this game. I captured a city and set it to Raze, then I transferred my entire air-wing and 4 nukes to it, and entirely forgot it was razing :eng101:

Does anyone have a link to a Venice strategy, I think a complete one was posted like 30 pages ago but I can't find it. I feel pretty much like I don't know what I'm doing for the first ~100 moves without a guide.

Gort
Aug 18, 2003

Good day what ho cup of tea

Phobophilia posted:

I keep forgetting that BNW chariots, unlike Vanilla chariots, don't utterly suck. I'm pretty sure that back then, Chariots and Archers had the same strength.

Pretty sure you could put together a horrible War Chariot rush as Egypt now. I'll have to give it a go sometime.

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Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!
What the gently caress, Firaxis. You have John Cage as a Great Musician, but don't have his produced work be 4'33? I'm sorry, but this is just plain wrong.

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