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Dr. Video Games 0031 posted:Operation "Everyone Who Doesn't Buy the Lorde Album Must Die" Play Denmark, name your religion to rock!, then go and kill anybody who's not down with the zombie viking metal.
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# ? Oct 12, 2013 11:55 |
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# ? May 30, 2024 03:39 |
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I want a mod just to increase the letter limit in the religion naming screen, just so I could make mine 'deviant sexual practices'. It sounds so clinical, perfect for Civ's seriousness
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# ? Oct 12, 2013 14:33 |
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CommissarMega posted:I want a mod just to increase the letter limit in the religion naming screen, just so I could make mine 'deviant sexual practices'. It sounds so clinical, perfect for Civ's seriousness Would 'Sexual Deviancy' fit?
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# ? Oct 12, 2013 15:01 |
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redreader posted:Won my third king game! Is the next skill level up fun? Should I try some different speed/sizes? I just do default everything. Emperor is still fun. You'll probably hate it at first though because the AI bonuses will be very noticeable, but it's the last skill level where you are treated somewhat fair. You can still keep up in the early game. Immortal is where things start to get to the point where some early uniques lose value because you are out-produced to the point where they don't matters as much, you have to worry more about defense than exploiting any early game UA, and you and you have almost no shot at building the Great Library.
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# ? Oct 12, 2013 16:04 |
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I tried to name my religion Warhammer 40k one time, but it was too big.
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# ? Oct 12, 2013 16:04 |
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If nobody's taken Judaism I usually grab it and call my religion "Ninjas".
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# ? Oct 12, 2013 16:33 |
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The Human Crouton posted:Emperor is still fun. You'll probably hate it at first though because the AI bonuses will be very noticeable, but it's the last skill level where you are treated somewhat fair. You can still keep up in the early game. Eh? I'm playing my first immortal game and I rushed my two nearest neighbors with Assyrian siege towers and composite bows. I'm now running into big diplomatic problems, but the wars themselves weren't too bad. It's possible I got a strong starting position and didn't notice, I suppose, but I think war is still possible on Immortal if you pick your targets.
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# ? Oct 12, 2013 16:50 |
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nrook posted:Eh? I'm playing my first immortal game and I rushed my two nearest neighbors with Assyrian siege towers and composite bows. I'm now running into big diplomatic problems, but the wars themselves weren't too bad. It's possible I got a strong starting position and didn't notice, I suppose, but I think war is still possible on Immortal if you pick your targets. Assyria really is special in this case. Nothing early game compares to siege towers in their ability to run over other civs. With almost any other civ you will have issues. Only one I think that might be able to do early conquest really well is Rome, and they have some serious constraints.
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# ? Oct 12, 2013 16:53 |
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Yeah, Assyria may not be as Zerg Rush-y as the Huns, but their siege towers are still the second-best siege engines in the early game and can get really really nasty.
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# ? Oct 12, 2013 17:08 |
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canyoneer posted:For all you scrubs who haven't bought Brave New World yet, Newegg has a 70% off coupon that works on digital downloads (including all the DLC). Promo code EMCWXWW235 brings BNW to $9 I sent this to a friend who only has the base game. He was able to activate BNW fine, but when he went to activate G&K he gets a message saying he needs to own the base game on steam before redeeming DLC. Anyone had this happen before? If he has BNW but no G&K what happens?
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# ? Oct 12, 2013 17:16 |
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Grundma posted:I sent this to a friend who only has the base game. He was able to activate BNW fine, but when he went to activate G&K he gets a message saying he needs to own the base game on steam before redeeming DLC. Anyone had this happen before? If he has BNW but no G&K what happens? I think what happens is, he has access to all the new gameplay but not the new G&W factions. So no Celts, no Maya, no Carthage.
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# ? Oct 12, 2013 17:21 |
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Jeez with this Beta they are NOT kidding with the warmonger penalties. Indonesia keeps sending his religion into my Byzantine capital, basically nullifying my special ability of extra belief. So I declare war and take a city and EVERYONE hates me. Even guys that were my friends and we were trading and stuff. Everyone hates me and is dogpiling hard. I went from doing alright to fighting a three fronted war against the world. What the hell. The other thing I don't like is how they ask you to move your troops from the border. You either have to declare war right then or back off. But I wasn't ready yet:(
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# ? Oct 12, 2013 17:56 |
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Jastiger posted:Jeez with this Beta they are NOT kidding with the warmonger penalties. Indonesia keeps sending his religion into my Byzantine capital, basically nullifying my special ability of extra belief. So I declare war and take a city and EVERYONE hates me. Even guys that were my friends and we were trading and stuff. Everyone hates me and is dogpiling hard. I went from doing alright to fighting a three fronted war against the world. What the hell. Is this different from when you put units near the border and they ask if you're about to declare war on them? Because if it is, you don't actually need to move your units.
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# ? Oct 12, 2013 18:09 |
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Mystic_Shadow posted:Is this different from when you put units near the border and they ask if you're about to declare war on them? Because if it is, you don't actually need to move your units. Its that. I know, but then when I declare war later I'm a backstabber. But if I declare war right away, they get to move first against my units. I don't like that.
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# ? Oct 12, 2013 18:16 |
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Jastiger posted:Its that. I know, but then when I declare war later I'm a backstabber. But if I declare war right away, they get to move first against my units. I don't like that. Yeah it feels very unfair. You can't do the same to the AI. quote:Jeez with this Beta they are NOT kidding with the warmonger penalties. Indonesia keeps sending his religion into my Byzantine capital, basically nullifying my special ability of extra belief. So I declare war and take a city and EVERYONE hates me. Even guys that were my friends and we were trading and stuff. Everyone hates me and is dogpiling hard. I went from doing alright to fighting a three fronted war against the world. What the hell. Ugh I thought the new patch was supposed to make the warmongering penalties not so stupid? Because it seems the AI can get away with being a douche all it wants with no reprecussions. oswald ownenstein fucked around with this message at 18:35 on Oct 12, 2013 |
# ? Oct 12, 2013 18:29 |
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Its just frustrating. Folks that have like no army are declaring war and loving up my poo poo. I am not sure if I like the "Per city warmonger" thing. I mean, what am I supposed to do in a war, NOT take a city? Yeah it says "If you capture this city, you will receive a MAJOR warmonger hit". Like what the gently caress. Brazil declared war on ME, I'm not gonna just pussy foot around and let him keep attacking me. The penalties should be there, but it shouldn't be per city. Maybe per capital, and maybe a bigger one for razing, but not for assaulting a city. It has snowballed to the point where everyone is declaring on me.
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# ? Oct 12, 2013 18:37 |
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I've been able to take multiple capitals and still have friends. The dogpiling doesn't usually happen until you actually wipe out a civ or kill a city state. It's why AI Genghis often dies early, he takes a couple CS's and all his neighbors declare on him.
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# ? Oct 12, 2013 19:08 |
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This is ridiculous though. I have a multinational force that hates each other, all coming after me simply because I declared war on Indonesia after backstabbing him. I mean, I get it yeah, diplo hit, but literally Hitler? I don't know about that, especially since they have been doing the same to each other and I only took one city.
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# ? Oct 12, 2013 19:21 |
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Fledgling Gulps posted:I've been able to take multiple capitals and still have friends. The dogpiling doesn't usually happen until you actually wipe out a civ or kill a city state. It's why AI Genghis often dies early, he takes a couple CS's and all his neighbors declare on him. Ranged OP. Get Logistics even on just two Archers and you'll be able to out-tank almost any force with just a melee unit or two. Four or five Logistics Archers? Nothing will reach your army ever again.
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# ? Oct 12, 2013 19:23 |
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CommissarMega posted:I want a mod just to increase the letter limit in the religion naming screen, just so I could make mine 'deviant sexual practices'. It sounds so clinical, perfect for Civ's seriousness
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# ? Oct 12, 2013 19:43 |
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I also notice that the AI seems to all denounce an enemy at the same time now. It looks like diplomatic blocs take form way earlier. I actually don't have a problem with dogpiling and stuff. Its the unequal treatment of the player. If I settle cities near the enemy they may declare war and be justified. Same if I spread religion, keep spying, etc. etc. But if they do it to me and I declare war, I'm a warmonger or some such. I just wish I had the same rules that the AI did as far as war goes.
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# ? Oct 12, 2013 19:59 |
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How quickly should my timetable be to expand my empire to 5 or 6 cities? Figuring this out in Civ IV was the big breaking point for me, so I'm hoping someone can give me some rough rules of thumb.
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# ? Oct 12, 2013 22:27 |
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Generally speaking, your expansion is going to depend on your National College plans. The National College is an extremely important national wonder and you want it before turn 100 most of the time. If you're going tradition, it might be smart to only build one other city before you go for your national college at around turn 70 or 80 (whenever you can get philosophy), and then immediately after build a handful of settlers to get the rest of your cities out. Expanding too fast can delay the national college as you'll need libraries in all of your cities. If you're going liberty, some people build a ton of settlers immediately after they get Collective Rule. Get your free settler, then pump out a handful of additional settlers ASAP. Your national college will be delayed but if you get those settlers out fast enough and build libraries in their cities first thing you can hopefully not delay it too long. Sell off resources and use the cash to buy libraries in production poor cities. During both of these strategies, it pays off to steal a worker from a city state and/or another civ to help get your luxuries online in order to facilitate rapid early expansion.
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# ? Oct 12, 2013 22:39 |
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I've never actually tried to steal a worker from a city-state. If I see a barbarian-captured one I always return it for the sweet 45 Influence. I guess it's just not in my blood to be a city-state bully. I'm a terrible Genghis Khan.
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# ? Oct 12, 2013 22:47 |
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Zoolooman posted:How quickly should my timetable be to expand my empire to 5 or 6 cities? Figuring this out in Civ IV was the big breaking point for me, so I'm hoping someone can give me some rough rules of thumb. There is not a timetable to 5 or 6 cities on Civ5. Your timetable is 3-4 cities, and the answer to that is that you should build 3 cities a soon as possible, and build the rest when able. My advice for a beginner is to build 3 cities, and beeline for composite bows to protect them. There's much more to it than that, but that's the easiest way to get the nuance.
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# ? Oct 12, 2013 22:48 |
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The only other question I have is, given the slow pace of production in this game, what's the best way around it in terms of city specialization, restricting growth to encourage production, and getting money for purchasing buildings?
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# ? Oct 12, 2013 23:26 |
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You don't. You won't have the production or gold to get everything, and you shouldn't due to per-building maintenance. Think of it this way, do you really need a watermill if you have a food rich city already? Do you really need shrines/temples if you're focused on a science victory? Do you really need gardens if you don't plan on working specialists any time soon? Do you need colosseum/zoos when you're not at your happiness cap? Do you really want barracks in all your cities, when pure units are more valuable? Of course not. Growth, on the other hand, is absolutely essential. Each pop points adds science, and you want more science in every victory condition.
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# ? Oct 12, 2013 23:42 |
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Never sacrifice growth for production unless it's absolutely vital you need something built as soon as humanly possible. Grow as fast as you can at all times. You can eventually grow into your better production tiles. This means you won't get many or any early game wonders and some buildings will go unbuilt. As long as you get your critical buildings up (libraries and national college, monuments and national epic, and granaries and aqueducts are the most important early game buildings) you'll be okay. But food is the most important resource and growth trumps all. The more you grow, the more science you get, the more specialists you can run, the more good tiles you can use, etc. If you need the extra production then once you get metal working and some workshops up, you can send hammers to cities with trade routes. Food is usually preferable but sometimes you're already growing fast enough (there are natural diminishing returns to how effective additional food is) and trade route hammers can be a good supplement. As for money, international trade routes and resource selling are key. You want to trade away every excess resource you have. In the early game, money is preferable to excess happiness if you won't need the happiness in the next 30 turns, so sell off as many resources as your happiness can afford. That's 6 gold per turn for each luxury or if they're your friend, 240 gold in a lump sum payment, which is preferable. Selling a couple luxuries means a library or granary. One thing you can do is buy a workboat, work a luxury, then sell that luxury for the same amount of money the workboat costs (240g) in order to basically get a free tile improvement. Make sure to pay attention to when they expire and sell them again when you can.
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# ? Oct 12, 2013 23:44 |
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Zoolooman posted:The only other question I have is, given the slow pace of production in this game, what's the best way around it in terms of city specialization, restricting growth to encourage production, and getting money for purchasing buildings? Assuming you are a beginner. All cities should be concentrated on food and science(same thing). That city will also be your culture city automatically. The game is very capital oriented. I usually have one city dedicated to production(and usually only one no matter how large my empire is) I choose a city with lots of hills and a river to be this city because it more than sustains itself after civil service. I guess the easiest way to figure out where you are is to ask; What do you build on river hill tiles mines or farms? Edit: The two posters above me explained it well enough. Follow their advice, until you've played enough can ask the most specific question possible. The Human Crouton fucked around with this message at 23:50 on Oct 12, 2013 |
# ? Oct 12, 2013 23:46 |
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Yeah, city specializing isn't really as much of a thing. You can do some nominal city specializing, but due to the nature of the game's slow growth and low tile yields, every city needs to grow a lot to be effective in the mid to late game. So every city becomes just kind of good at everything. And your capital will be the best at everything. There is also no limit on the number of national wonders you can have in a city, so your capital will usually have all of the culture specialists, and maxed out on science specialists, and will have all of the best national wonders. Maybe you'll give another city ironworks but probably not. Your capital is the jack of all trades, master of all.
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# ? Oct 12, 2013 23:51 |
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Hmm, I almost never build national epic unless I plan to war. The AI is so easy to pay off to go to war with other people.
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# ? Oct 13, 2013 00:01 |
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Dr. Video Games 0031 posted:Yeah, city specializing isn't really as much of a thing. You can do some nominal city specializing, but due to the nature of the game's slow growth and low tile yields, every city needs to grow a lot to be effective in the mid to late game. So every city becomes just kind of good at everything. And your capital will be the best at everything. There is also no limit on the number of national wonders you can have in a city, so your capital will usually have all of the culture specialists, and maxed out on science specialists, and will have all of the best national wonders. Maybe you'll give another city ironworks but probably not. Your capital is the jack of all trades, master of all. Yes, your Capital is your best city, and you have to accept it. I know that, as an American, that if D.C. is taken, we still have basically our finances, military, and hot chicks all in other cities, but in Civ 5 your capital is your empire. You will not have a better science, population, or culture city. You might have a better production city. I do try to have a better production city, other than my capital, so that my capital can be even more of the best at everything while I pump out units in my other city, but it takes a lot of time and experience to choose a city location that can fulfill that need. The Human Crouton fucked around with this message at 00:05 on Oct 13, 2013 |
# ? Oct 13, 2013 00:02 |
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Zoolooman posted:The only other question I have is, given the slow pace of production in this game, what's the best way around it in terms of city specialization, restricting growth to encourage production, and getting money for purchasing buildings? Getting gold early on is pretty simple. Just sell off excess luxuries and embassies. When you get the tiles set up, sell the iron and horses as well. There will almost always be someone you can sell strategic resources to. If there's nobody protecting a city state you can just sit your units near their border and extort money and workers from them. Stealing a worker this way is slow but at least you don't get as much of a diplo penalty for it.
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# ? Oct 13, 2013 00:05 |
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The Human Crouton posted:Yes, your Capital is your best city, and you have to accept it. I know that, as an American, that if D.C. is taken, we still have basically our finances, military, and hot chicks all in other cities, but in Civ 5 your capital is your empire. You will not have a better science, population, or culture city. You might have a better production city. Counterpoint: Your second city is a Petra wonderland and your capital is not.
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# ? Oct 13, 2013 00:06 |
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Rascyc posted:Hmm, I almost never build national epic unless I plan to war. The AI is so easy to pay off to go to war with other people. Are you thinking of the Heroic Epic? National Epic gives you +25% Great Person points. GPs are really important and it's key to get that national wonder in the same city you'll have all of your specialists in (your capital 9 times out of 10).
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# ? Oct 13, 2013 00:07 |
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Slim Jim Pickens posted:Counterpoint: Your second city is a Petra wonderland and your capital is not. Agree, but more often than not, you don't have that choice.
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# ? Oct 13, 2013 00:07 |
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Dr. Video Games 0031 posted:Are you thinking of the Heroic Epic? National Epic gives you +25% Great Person points. GPs are really important and it's key to get that national wonder in the same city you'll have all of your specialists in (your capital 9 times out of 10).
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# ? Oct 13, 2013 00:08 |
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So I've finished a few immortal games now, just wrapped up a conquest with America, and I found the jump from emperor a lot easier than I expected. Its certainly gone better than my pre-BNW attempts. I think this is entirely due to trade routes. Food ships/caravans are just so brokenly good. I think they were probably intended to help jump-start satellite cities but their true function is to deliver massive food surpluses to the capital for the whole game. I've found I can usually wait until my third or fourth route to connect to anyone else. Selling luxuries for 7 gpt will get me by before then. I actually think they should probably be nerfed, maybe cut in half. As it stands an ancient era supply boat is as good as the Hanging Gardens. That's a little nuts. Fledgling Gulps fucked around with this message at 00:18 on Oct 13, 2013 |
# ? Oct 13, 2013 00:15 |
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800 hours of Civ played since it's released. Playing my first game ever as Alexander, in multiplayer. Holy poo poo. That UA is incredible. Just roll out a hoplite and companion calvary and go to town on barbarian encampments and before the rennaisance era you're permanent allies with half the city states in the world and friends with the rest for no cost whatsoever.
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# ? Oct 13, 2013 00:18 |
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# ? May 30, 2024 03:39 |
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Fledgling Gulps posted:So I've finished a few immortal games now, just wrapped up a conquest with America, and I found the jump from emperor a lot easier than I expected. Its certainly gone better than my pre-BNW attempts. I think this is entirely due to trade routes. Food ships/caravans are just so brokenly good. I think they were probably intended to help jump-start satellite cities but their true function is to deliver massive food surpluses to the capital for the whole game. Is immortal fun now? I've played an won at it before, but it was such a spreadsheet before. Can I use my Classical era(and previous) uniques to my advantage now, or is it completely composite bow oriented still? Poizen Jam posted:800 hours of Civ played since it's released. Playing my first game ever as Alexander, in multiplayer. Alex is easy mode in single-player. In multi-player: why haven't they killed you yet?
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# ? Oct 13, 2013 00:19 |