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The Unlife Aquatic
Jun 17, 2009

Here in my car
I feel safest of all
I can lock all my doors
It's the only way to live
In cars
You release buying inquisitors would have rendered the missionary thing moot right? By simply sitting in a city they prevent someone from using a GP or missionary on it. :v:

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Dr. Video Games 0031
Jul 17, 2004

^^^^True, you could also do that. That costs faith, though. Attacking his prophets cost no faith and you can use them to build holy sites, which can earn you a lot of faith and allows you to faith buy more great people.

492 bpt is decent for the time period if you're not going for a science victory, otherwise it might be a bit low. But it's lower than it could be because your core cities are undersized which is a result of your warmongering. In that situation with Indonesia pestering you with prophets, declaring war isn't a bad idea, but you don't have to take any of his cities, just kill the great prophets he sends in and they should stop eventually (they start costing too much faith) and sue for a peace after you destroy his army. If you're friends with Brazil and Carthage then you could have also bribed them into war. Denouncing a civ prior to a war can sometimes get your friends to denounce said civ, which can make it easier to bribe them into war. It's strange, the concept of a defensive war seems to allude you. :) Even after taking Indonesia's city and everyone else dogpiling you, you could have just fought them off and not taken their cities. Taking their cities is always optional, it's not the only way to end a war.

Dr. Video Games 0031 fucked around with this message at 23:12 on Oct 13, 2013

IAmUnaware
Jan 31, 2012
It just so happens that I'm playing a game pretty similar to yours, Jastiger! I ended up getting annoyed with a neighbor constantly declaring war on me, harassing me, and then backing down, so eventually I just conquered him. That turned pretty much the entire world against me, and now I've gone Autocracy because I decided I haven't had a good domination victory in a while. So hopefully we can compare some numbers here and you can get something useful out of it. I stopped playing last night on turn 283, so even that's pretty similar.

Capital aside, all of your cities have really low populations. Not counting Nineveh because it's being razed, you only have 79 population over 7 cities. This is hurting you a lot because not only is science output based on population (library gives 1 science per 2 pop, public school is the same, etc.), but you don't have enough people to fill your scientist specialist slots anywhere but the capital. Your science buildings aren't up to date, either; 2 of your cities (with 20 total pop) don't even have universities, and only your capital and Salvador have public schools, which is largely due to the fact that you have so many cities puppeted. The puppets are really a huge part of your problem, because population in puppet cities adds dramatically more unhappiness than normal. All that unhappiness is keeping your empire unhappy as a whole, which then dramatically stunts your population growth, and as the thread has been saying growth is king.

Here's your empire at a glance, and your happiness readout:


And here's mine:


So I'm getting 70ish unhappiness from my 95 population, while you're getting 80ish from your 79. You really are taking a big penalty from keeping those cities puppeted.

EDIT: Here's my save if you want to get into it and look at the differences yourself: http://www.mediafire.com/download/35lpl2prwbiam7o/Montezuma_0283_AD-1826.Civ5Save

IAmUnaware fucked around with this message at 23:41 on Oct 13, 2013

SirKibbles
Feb 27, 2011

I didn't like your old red text so here's some dancing cash. :10bux:

Jastiger posted:

Well I went Autocracy just before saving that because as I said, I'm kind of forced into a domination victory at this point. I know I'm well ahead, I'm more concerned about doing better in general. I want to hit those 1800 science victories, you know?

The first few cities I captured I did not puppet. Most of the new additions are extra puppets because they have a luxury resource. Happiness is a problem because yeah, everyone hates me and I can't trade.


Well I actually only took ONE city and everything went downhill. I was friends with nearby Brazil and Carthage (they had a city nearby) and things were fine. Then Indonesia kept sending great prophet after great prophet to my capital, even though I told him to stop. I was relying on my religious tenants in order to boost happiness and growth. He kept erasing that, so I did the only thing I could do....went and kicked his rear end in order to preserve my faith. Then I was going to be done. But as soon as I took ONE city, ONE city!, everyone dogpiled me and I was a huge warmonger.

What should I do in those situations?

Also, is 492 good for that time period?

You know the warmonger penalty is larger based on how many cities your opponent has right? And that you should denounce a person before declaring war?

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!
Jetsiger; here's something to try in your next game. It's an early game combo doable on almost any difficulty (single player) up to emperor with the right conditions, but try it with babylon so you get an idea how a science victory can work- it's what clicked with my girlfriend for understanding how to combo events effectively and build a nice base of science.

Start the game with a hard focus on writing as your tech. Explore a bit with your warrior, but build a scour to explore ruins for goodies like free techs. After the scout is done, build a worker, and have your warrior return to protect the worker from barbarians while your scout goes out. By now, you should have writing researched; use the great scientist (Babylon ability) to make an academy, and start building the great library. Now, begin filling in your luxury techs like mining, but make sure to have calendar researched before the great library finishes, so you can choose philosophy as your free tech. Now build the national college (Since GL gave you a free library!) while backfilling techs (like construction and engineering) and immediately build 3 settlers afterward, as you'll need to catch up with this strategy, while buying military units or buildings As necessary. For social policies, pick tradition! You'll be rolling in science real quick!

To summarize;

Tech to writing, make sure you have calendar before GL finishes, choose philosophy as free tech

Build order: scout - worker - GL - NC (most important thing!) - 3*settlers

Use great scientist to make academy.

Policies: tradition, fill out middle tree, then rest.

Big bonus if you're next to a mountain!

Later on, get universities ASAP and observatories if possible and start pumping out more great scientists with specialists to turn into academies. Prioritize science techs and growth, and be sure to get rationalism!

It was better in G&K than now, and it's a bit cheesy and I wouldn't expect it to work competitively or on really high difficulties- but it teaches you the basics of science. Most importantly, the national college and using great scientists for academies early on is crucial, so you want it built at least before your 3rd or 4th city is down. I like getting it before expanding at all, but that's slow for some people. Hopefully this will get you thinking about science victories in terms of snowballing advantages and multipliers.

Also, dedicating a couple trade routes to feeding your capital/science cities is a pretty good idea if your economy can handle it!

PoizenJam fucked around with this message at 23:50 on Oct 13, 2013

Phobophilia
Apr 26, 2008

by Hand Knit
Please don't teach him to build the Great Library, it helps getting a fast NC, but it delays #cities and #population, and leaves you vulnerable to getting boxed in or rushed.

Antares
Jan 13, 2006

Also you're not going to get the Great Library once you get past King

Jastiger
Oct 11, 2008

by FactsAreUseless
Thanks for all the information. Happiness was definitely something that stymied me a bit until I got it under control.

I am not sure how the difference for puppetting and annexing works. I was under the impression that annexing actually contributes MORE unhappiness as now I have to build a courthouse and its another full fledged city so it hurts culture and science more than puppets. I only puppet to save myself headaches, and it seems I've caused another. How does the forumula for puppet vs annex work?

I actually only founded one other city other than my capital. I feel like i just had a lovely starting position to begin with. Maybe that had a lot to do with the under sizing of cities. Also, I relatively recently took a lot of the cities that are small so that explains why they are small....but thats my fault for doing that in the first place.

I guess I could have just declared war and killed the prophets that came..but I was looking to expand. Perhaps it was better to just have two, maybe three cities and win that way vs fighting everyone. Also with the inquisitor, I didn't have enough faith and of course, my city is now full of the enemy religion so I can't purge it anymore..right? Just like missionaries if the city changes religion doesn't it change the inquisitor too?

What is the verdict on the GL? I always try to build it. That and Oxford.


SirKibbles posted:

You know the warmonger penalty is larger based on how many cities your opponent has right? And that you should denounce a person before declaring war?

I don't know how the warmonger penalty works. Is it bigger for smaller empires and vice versa? Also I always denounce before war.



My biggest surprise was just how quick everyone hated me. I mean even Assyria, with his massive army, was upset that I was a warmonger, even though he'd taken two Roman and one Brazilian city in the past.

poverty goat
Feb 15, 2004



One fun thing to keep in mind about warmongering is that other civs only care that you warmongered against Civ X if they knew Civ X at the time. In my current game as Mongolia, Assyria never forgave me for steamrolling the Aztecs and some citystates that were in the way, but the rest of the world never met any of them so I had no warmonger penalties at all when I finally met them as I pushed into Assyria (and I met them all in the same turn, because I was the last one to show up to the WC). Then everyone cheered me on and DoFed me as I burned Assyria to the ground, because he's a filthy warmonger who conquered Sweden 1000 years prior (Sweden was on that side of Assyria, so everyone knows about that poo poo). I pushed Assyria into the sea and resurrected Sweden for that sweet bonus with my new friend for life and I have no warmonger penalties whatsoever with the rest of the world even though I've fully conquered 2 civs and puppeted 4 citystates (some of this is probably due to the fact that my last war of conquest ended with a resurrection and several liberations per the beta patch, but I never saw even a minor warmonger penalty in my diplomacy in the mean time). The point stands though that if you conquer every civ and citystate on your continent before anyone on the other continent builds a caravel and makes contact, you'll never have to worry about the warmonger penalty with any of them. That might be the best reason not to put off your warmongering all to the endgame.

poverty goat fucked around with this message at 00:51 on Oct 14, 2013

Antares
Jan 13, 2006

Jastiger posted:

Also with the inquisitor, I didn't have enough faith and of course, my city is now full of the enemy religion so I can't purge it anymore..right? Just like missionaries if the city changes religion doesn't it change the inquisitor too?

You'd have to buy the inquisitor in a city still following the religion you want to keep, yeah. Or wait for a Great Prophet.

quote:

What is the verdict on the GL? I always try to build it. That and Oxford.

Great Library is feasible on King, extremely unlikely on Emperor, and virtually impossible beyond that. It's a lot of hammers you're almost certain to lose outside of a perfect storm. Oxford is a national wonder, so everyone can build one. Conventional wisdom is to save it for later, more expensive techs rather than building it ASAP unless you have a specific near-term goal in mind.

quote:

I don't know how the warmonger penalty works. Is it bigger for smaller empires and vice versa? Also I always denounce before war.

My biggest surprise was just how quick everyone hated me. I mean even Assyria, with his massive army, was upset that I was a warmonger, even though he'd taken two Roman and one Brazilian city in the past.

The AI isn't internally consistent like that, really. It talks one game and plays another. It views its friends positively and its enemies negatively, as long as it doesn't impede its self-interest. If you have a DoF with an AI and denounce then declare war on someone he likes less than you, he won't care or might even join in. I think if it comes down to 'my friend vs. my friend' it's whoever has more buddy points. Once you start taking territory that can all go out the window if they aren't happy with how many cities you're capturing or how close you're getting to his turf.

Dr. Video Games 0031
Jul 17, 2004

Jastiger posted:

Thanks for all the information. Happiness was definitely something that stymied me a bit until I got it under control.

I am not sure how the difference for puppetting and annexing works. I was under the impression that annexing actually contributes MORE unhappiness as now I have to build a courthouse and its another full fledged city so it hurts culture and science more than puppets. I only puppet to save myself headaches, and it seems I've caused another. How does the forumula for puppet vs annex work?

I actually only founded one other city other than my capital. I feel like i just had a lovely starting position to begin with. Maybe that had a lot to do with the under sizing of cities. Also, I relatively recently took a lot of the cities that are small so that explains why they are small....but thats my fault for doing that in the first place.

I guess I could have just declared war and killed the prophets that came..but I was looking to expand. Perhaps it was better to just have two, maybe three cities and win that way vs fighting everyone. Also with the inquisitor, I didn't have enough faith and of course, my city is now full of the enemy religion so I can't purge it anymore..right? Just like missionaries if the city changes religion doesn't it change the inquisitor too?

What is the verdict on the GL? I always try to build it. That and Oxford.


I don't know how the warmonger penalty works. Is it bigger for smaller empires and vice versa? Also I always denounce before war.



My biggest surprise was just how quick everyone hated me. I mean even Assyria, with his massive army, was upset that I was a warmonger, even though he'd taken two Roman and one Brazilian city in the past.

Looking at your save file, I saw 3 other good city locations you could have built at. Great Library is mostly a waste of time, you often get beat to it on higher difficulties and in order to not get beat you have to focus more on hammers than growth and it also means not building settlers or workers, allowing you to get more easily boxed in by the AI. Here are a handful of possible city locations from that game:



The one to the northwest of your capital would have grabbed some more silk and better guaranteed a silk monopoly, making trade easier and it's just a pretty decent city location. That northern city would have gotten access to some river tiles, a few bananas, some spice, sugar, and silk, and a lot of jungle, and would have made for a pretty decent city. You could have also probably moved Adrianople up northwest one tile to have a slightly better city. There are some ruins by where that northwest city location is at so I assume brazil settled there. I probably would have rushed that spot first thing, but if they beat me it's a spot that's probably worth taking and keeping. You are right, it's not the greatest starting location, but it's certainly good enough.

Dr. Video Games 0031 fucked around with this message at 00:42 on Oct 14, 2013

Phobophilia
Apr 26, 2008

by Hand Knit
My favourite use of Oxford is to go Economics-(Oxford)-Industrialism-(mine 3 coals/build 3 factories)-Ideology. Getting first pick of Ideology is incredibly powerful because you're immediately able to get your 2nd tier tenet.

Plus, it comes at an really good timing, because it is usually a decent time after Education, and you really should have universities in all your cities at that point in the game.

poverty goat
Feb 15, 2004



Antares posted:

Great Library is feasible on King, extremely unlikely on Emperor, and virtually impossible beyond that. It's a lot of hammers you're almost certain to lose outside of a perfect storm. Oxford is a national wonder, so everyone can build one. Conventional wisdom is to save it for later, more expensive techs rather than building it ASAP unless you have a specific near-term goal in mind.

For anyone who doesn't realize, the reason for this is that beyond Prince the AI civs start the game with a bunch of free techs in addition to getting huge bonuses to build time. On King they start with Pottery, Emperor adds Animal Husbandry, Immortal adds mining, and Deity adds The Wheel. Each tick of difficulty increases the number of civs that will immediately train Writing when the game starts (and every AI civ can train Writing first), and most of those will probably try to build the great library if they aren't beaten to it. Then, the AI builds everything in 85%, 80%, 65%, and 50% time in King, Emperor, Immortal, and Deity respectively. To beat the AI to GL on King you have to train pottery and writing and build it in before the AI can train writing and build 85% of it, and it just goes downhill from there.

Hopefully by the time Civ 6 comes around better AI will be possible so we can do away with some of the shameless cheating :v:.

poverty goat fucked around with this message at 01:05 on Oct 14, 2013

Jastiger
Oct 11, 2008

by FactsAreUseless

Dr. Video Games 0031 posted:

Looking at your save file, I saw 3 other good city locations you could have built at. Great Library is mostly a waste of time, you often get beat to it on higher difficulties and in order to not get beat you have to focus more on hammers than growth and it also means not building settlers or workers, allowing you to get more easily boxed in by the AI. Here are a handful of possible city locations from that game:



The one to the northwest of your capital would have grabbed some more silk and better guaranteed a silk monopoly, making trade easier and it's just a pretty decent city location. That northern city would have gotten access to some river tiles, a few bananas, some spice, sugar, and silk, and a lot of jungle, and would have made for a pretty decent city. You could have also probably moved Adrianople up northwest one tile to have a slightly better city. There are some ruins by where that northwest city location is at so I assume brazil settled there. I probably would have rushed that spot first thing, but if they beat me it's a spot that's probably worth taking and keeping. You are right, it's not the greatest starting location, but it's certainly good enough.

Thanks for the info, you're really good at this.

I noticed those spots too, but I declined to build there, and I want you to tell me why I'm wrong so I can correct:

Only one of those spots gives me an extra luxury resource. It'd be in the middle of jungle, and sure some food tiles, but wouldn't really give me anything extra until way late game.

The other spots are just more silk, silk that I didn't need. I already had 4 on lockdown. Why get more?

Isn't that one spot way too close to the city state, and would inhibit growth later on?

Don't I want all my cities next to a river and not in the middle of some jungle? I need mah hammers, right?

I wanted to go north with Adrionople, but there was a barb camp up there and it was to the point where I needed to settle or lose the settler. Good call on that one though.

Its good to know GL is that much of a waste. I have "I must build everything" syndrome, and in this game its really the first one where I didn't so much, and really focused on food production until well...war.

Another bit on the warmonger/liberation thing. I liberated a Roman city that was a BITCH to take from Assyria. I would have thought that'd give me tons of buddy points.

Nope. Rome denounces me later on and forgets all about me saving his rear end from Assyria. Seriously can't win with this diplo thing.

On my next game I'll really focus on getting some good cities up and running and focus on food, food, food. My goal is to get a science victory before 2000. Thats possible, right?

Deceptive Thinker
Oct 5, 2005

I'll rip out your optics!

Jastiger posted:

On my next game I'll really focus on getting some good cities up and running and focus on food, food, food. My goal is to get a science victory before 2000. Thats possible, right?

My last game was a horribly run immortal OCC science victory around turn 410 - so yes, it's very possible

I've won science before turn 320 with good civs and/or good city locations

Dr. Video Games 0031
Jul 17, 2004

That northwest city is indeed right on a city state's rear end, and also right next to Constantinople, and fairly close to Rio as well. Overall, it wouldn't have amazing growth potential but it would have enough tiles to itself to be a rather good early to mid game city, giving you some decent gold and hammers and if you go with the culture from plantations pantheon (which I would recommend with that start) some really good culture. Growth would probably peter out in the mid twenties, but I'm somewhat bad at judging those things. Still, a good supplemental city that would also deny Brazil a decent spot. The jungle city is a bit trickier. Having 3 or 4 bananas would give you pretty decent growth early on. You'd probably have to also chop down some of the river jungles to make farms. I'd resist the urge to chop down the banana jungles for plantations, though. I build plantations on nanners on a case by case basis, depending on how well a city is growing. You could also borrow Constantinople's deer if you needed it. Really though, that's just really high resource density and a good spot overall. It would grow better than you're giving it credit for and it could get some hammers from the horses, deer (if you swap it), the stone, and perhaps some of the plains hills if you bald them. It would be good enough to get the essential buildings. Building on a river is nice, but not necessary. You'd miss out on the hydro dam but You'd also be losing a fair amount of tiles to the city state. If that CS wasn't there, then yeah build on the river, but it's there and you'll have to go with a less optimal position, which is still way better than not having a city there at all. There's too much good land going unused.

Not every city needs to grab an extra luxury. You can get good cities without that. In the case of that northern jungle city, you'd actually be grabbing 2 luxuries (assuming that your capital would take a while to get to the spice 4 tiles away), that affords you an opportunity to build a city that that doesn't have a new luxury. Grabbing extra silk with the northwest city would pay off. It pays to be greedy. If Brazil got and kept them, they'd be competing with you in silk trade and it might become more difficult to get trades with it. With total control and enough of the resource, you could possibly trade silk with every other civ on the planet, granting you more money and luxuries. That's an important and sometimes overlooked consideration.

It's also worth it to be a bit more aggressive in buying tiles. I noticed Adrianople didn't have those bananas 3 tiles away. It's very much worth the money to buy some high value tiles so you can work them sooner rather than later. I'm also not sure what you mean about that jungle city not getting anything extra until later. If you're talking about resource/tile acquisition, again, buy away. Buy up that sugar if you found the city on the hill and immediately improve it. Buy up the bananas if you can afford it so you can work them as soon as you get the population for them, allowing for good growth.

Dr. Video Games 0031 fucked around with this message at 01:55 on Oct 14, 2013

Jastiger
Oct 11, 2008

by FactsAreUseless
I thought the consensus was to NOT build up bananas because it destroys the jungle and in turn destroys the science you'd get from them with a university. So I SHOULD build a plantation on bananas?

Also, I was going to do the plantation tenet, but I guess the Celts wanted it more. They got it a turn before me. Also I'm kind of pissed off at Indonesia because they took the 30% additional city defense strength tenet and guess whose religion is loving EVERYWHERE. I have cities killing riflemen in one volley, its so pissing me off. gently caress you Gajah.

I'll take your advice into consideration for my next game. I was thinking that if a city isn't on a river and doesn't have hills its kind of a waste.

Dr. Video Games 0031
Jul 17, 2004

Usually you don't build plantations on Bananas, sorry if I was unclear. I was saying that if a city was especially food poor, then you build plantations on them in order to get some growth growing. But if you can get enough growth otherwise, avoid it. Bummer about the Celts. I kind of don't like the Celts' "always get first pick on pantheons" UA.

A city with no or little production is often better than no city at all, is it is in that case. Worst case scenario is you send in a production trade route or two in order to get the science buildings built (or just rush buy them).

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!
Great library is absolutely possible, like 80% on king if you do it right. Emperor it's a bit 'all your eggs in one basket'.

I'm admitting it's not good long term strategy on high difficulties or competitive vs humans, but it's a neat little mechanic that will teach you one of the many ways to come out of the classical era with a massive tech lead. It's about thinking how mechanics can be used in abstract or interesting ways- the tech leap and the quick national college.

It doesn't leave you that undefended, use money for units.

PoizenJam fucked around with this message at 02:06 on Oct 14, 2013

Jastiger
Oct 11, 2008

by FactsAreUseless

Dr. Video Games 0031 posted:

Usually you don't build plantations on Bananas, sorry if I was unclear. I was saying that if a city was especially food poor, then you build plantations on them in order to get some growth growing. But if you can get enough growth otherwise, avoid it. Bummer about the Celts. I kind of don't like the Celts' "always get first pick on pantheons" UA.

A city with no or little production is often better than no city at all, is it is in that case. Worst case scenario is you send in a production trade route or two in order to get the science buildings built (or just rush buy them).

Alright Dr.

When I play my next one I'll get into it and post the save file so you can prescribe more changes as needed. Thanks a ton!

iuvian
Dec 27, 2003
darwin'd



Oh man Arabia with 10 trade routes is hilarious. So much gold. I was really surprised I got the Petra though, must have been some weird AI decision making because they usually ALWAYS beat me to it.

Ariong
Jun 25, 2012

Get bashed, platonist!

Thanks for the war tips. I think I'll try a few games on a tiny map with one other civ as practice. Me as Ghengis, since I don't have BNW yet.

Eric the Mauve
May 8, 2012

Making you happy for a buck since 199X
Genghis is pointless for practice since you won't get your awesome UU until Medieval. Better to go with Nebuchadnezzar or Selassie or somebody with a good ancillary benefit and just practice with the standard units.

Gaggins
Nov 20, 2007

Jastiger posted:

I was thinking that if a city isn't on a river and doesn't have hills its kind of a waste.

I think you're right, you've got to have at least some production if you want the city to do anything. I also have the "build everything" mentality though, so I am probably missing a lot of nuance. Still, you don't want to get to turn 300 and have lovely cities that could be awesome cities.

Dr. Video Games 0031
Jul 17, 2004

Gaggins posted:

I think you're right, you've got to have at least some production if you want the city to do anything. I also have the "build everything" mentality though, so I am probably missing a lot of nuance. Still, you don't want to get to turn 300 and have lovely cities that could be awesome cities.

Production isn't the bottleneck for that, though. You can get around the production problem through either gold or trade routes.

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!
With four city tradition builds I haven't really found a compelling reason outside of obsessive min maxing NOT to build every building.

Fledgling Gulps
Jul 4, 2007

I'll meet you in Meereen,
we'll grub out.
So I decided to play around with some classic era rushes on immortal, since there seemed to be some doubt if they were viable. I used civs with early unique units and targeted my closest neighbor. In each of them I took Tradition to landed elite then switched to Honor for discipline. In a couple I even built Statue of Zeus.

First up: Polynesia vs. Ethiopia.

Total cinch. Could have done it with fewer units but he built the Terracotta Army so I assumed he'd have more units around. Those swords were upgraded from Maori.

Persia vs. Sweden.

Gustav put up more of a fight, had to kill a few units to get to him but again, no sweat. I could probably turn this army around and raze some Siamese cities easy. Also notice my masterful use of Darius' UA. :c00l:

India vs. Indonesia.

This may have been the toughest. Gajah had lots of units including spears so I had to be more careful with my elephants. I had to take Surabaya on the way to Jakarta just so I wouldn't be flanked. But even if I were planning to play out this game for reals that wouldn't have been a terrible idea. Surabaya will be a good city, it won't put me over 4 cities total and Gajah had a third somewhere so I didn't get the genocide penalty.

Celts vs. Spain

Terrain was a huge pain, the bows weren't able to help at all with the units around Madrid so I had to sit back and let them come to me. This gave Izzy time to materialize an army out of the fog in the east but I was still able to pull it off.


All in all, I don't know how those games would have fared in the long run. Persia and India I think are very winnable... Polynesia and Celts, maybe I'd be in for a tough game. And usually of course I'd never open Honor at all. Dunno if I proved anything really but it was a fun afternoon.

joxxuh
May 20, 2011

Fledgling Gulps posted:

India vs. Indonesia.
r at all. Dunno if I proved anything really but it was a fun afternoon.

Is that an inland start location for Indonesia? I thought they had a starting bias for coastal.

Dr. Video Games 0031
Jul 17, 2004

joxxuh posted:

Is that an inland start location for Indonesia? I thought they had a starting bias for coastal.

Only in the beta patch.

Fledgling Gulps
Jul 4, 2007

I'll meet you in Meereen,
we'll grub out.

Dr. Video Games 0031 posted:

Only in the beta patch.

I am running the beta. But start biases aren't sure things. vOv

Mr. Whale
Apr 9, 2009
India's elephants are so good for an early rush. They're basically composite bows with 3 movement that are available sooner. I almost always end up as a warmonger with a wide empire because it's just so tempting to take out an annoying civ early on with them.

oswald ownenstein
Jan 30, 2011

KING FAGGOT OF THE SHITPOST KINGDOM

iuvian posted:

Oh man Arabia with 10 trade routes is hilarious. So much gold. I was really surprised I got the Petra though, must have been some weird AI decision making because they usually ALWAYS beat me to it.

That's one thing I really loathe about higher difficulties in general - they just flat out beat you to most wonders due to the bonuses they get.

Blorange
Jan 31, 2007

A wizard did it

oswald ownenstein posted:

That's one thing I really loathe about higher difficulties in general - they just flat out beat you to most wonders due to the bonuses they get.

Building wonders is actually the 1 thing that the AI doesn't cheat. Getting the prerequisite techs is another story though.

Scatsby
Dec 25, 2007

How long can you spend looking for a first city location before you're basically killing yourself? And how much Tundra is too much Tundra for a starting location? I'm playing a game as Rome and I have two good cities, but my capital just can't produce a goddamn thing and having a fourth of my tiles being lovely tiles I can only build trading posts on is awful.

And how the hell do you actually keep up high happiness? I have like three cities and have been focusing growth as people have recommended, but there isn't a goddamn soul who will trade me a single resource for anything less than 100% of what I own. I'm in the positive, but that's mostly due to building a lot of happiness buildings, and I could have saved a ton of turns if I could just trade away some of my 4-5 copies of Silver for anything I could use.

Dr. Video Games 0031
Jul 17, 2004

I feel that you can wander for 3 or 4 turns before it starts really being a detriment. No longer than that. And for tundra, it really depends on how many good tiles you have. Like, if a quarter of your capital is tundra, is the rest paradise? Or is another quarter coast, and another quarter barren plains? People are perfectly willing to make a quarter to a third of their tiles useless coast and ocean tiles, which are worse than Tundra, and that can work out for them if the rest of their tiles are good. (edit: Obviously being on the coast has the benefit of giving you coastal trade routes while being on Tundra gives you nothing, but the tile yields on water tiles are really drat bad)

Dr. Video Games 0031 fucked around with this message at 07:31 on Oct 14, 2013

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
As for resources, do they have more than 1? Because they will basically ask the world if its the last of their resource. Your only solution if nobody has anything to put up in the early game, is to build a city with access to a new resource. You can build on top of the resource, if it wont cripple you, and get that resource instantly, essentially negative the happiness loss the new city gave you.

Kongming
Aug 30, 2005

So is there any way to get the AI to respect you and your demands or is it all just totally pointless? Just finished an Arabia science victory and Pocatello was constantly stealing techs from me. The first time I asked him to stop and he agreed, so I forgave him. The second time it happened I demanded he stopped and he agreed, but I didn't forgive him. The third time I denounced him outright and did not forgive him, and to top it off I used my delegates to embargo him at the next World Congress. The fourth time I would've declared war but it was too inconvenient since he was across the ocean, so all subsequent times I just said "gently caress, I forgive you, leave me alone already". This doesn't count all the times I successfully killed his spies.

I mean, I wasn't concerned about him gaining a tech advantage since I dwarfed all other civs in science, I just want the way I interact with them to actually mean something.

Dr. Video Games 0031
Jul 17, 2004

Kongming posted:

So is there any way to get the AI to respect you and your demands or is it all just totally pointless? Just finished an Arabia science victory and Pocatello was constantly stealing techs from me. The first time I asked him to stop and he agreed, so I forgave him. The second time it happened I demanded he stopped and he agreed, but I didn't forgive him. The third time I denounced him outright and did not forgive him, and to top it off I used my delegates to embargo him at the next World Congress. The fourth time I would've declared war but it was too inconvenient since he was across the ocean, so all subsequent times I just said "gently caress, I forgive you, leave me alone already". This doesn't count all the times I successfully killed his spies.

I mean, I wasn't concerned about him gaining a tech advantage since I dwarfed all other civs in science, I just want the way I interact with them to actually mean something.

No, they will literally never follow through any demands they agree to for more than a couple turns. If they agree to stop sending missionaries to you, they'll turn them around and then a few turns later they'll be back. At this point I think it's a bug that's making them forget about the stuff they agreed to.

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.
I dreamt last night that I had a city with seven wheat.

I need to get better dreams.

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Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Blorange posted:

Building wonders is actually the 1 thing that the AI doesn't cheat. Getting the prerequisite techs is another story though.

To put this in context: on Immortal the AI will often build the GL as early as turn 38. I'm currently playing a Spain game where I found King Solomon's Mines on turn 5 and settled it while beelining Writing, and I finished the GL on turn 40.

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