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dud root posted:One of the mods like Shifter changed the DT so instead of doing 1x60 damage, it does 3x20 in quick succession. This was deliberate so the DT couldnt lightsaber open doors That's the stupidest change I've ever heard of in a mod. And then modders wonder why they don't get industry job offers.
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# ? Oct 3, 2013 15:15 |
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# ? Jun 4, 2024 07:52 |
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Fuzz posted:That's the stupidest change I've ever heard of in a mod. And then modders wonder why they don't get industry job offers. It wasn't a mod. It was an official patch. And that's a really good change! Do you think it might perhaps be a bit gamebreaking to give players an item that can instantly destroy any destructible door at zero resource cost?
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# ? Oct 3, 2013 16:21 |
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Party Plane Jones posted:They're banging only if you save them from the hostage situation. Otherwise they're, you know, dead. Thank you for absolutely blowing my mind out of my skull this morning.
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# ? Oct 3, 2013 16:46 |
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Male Man posted:It wasn't a mod. It was an official patch. Super Robot Man power fantasy, dude. As mentioned last page, the game started presenting you with tougher doors later on to counterbalance it. Also the fact that the game didn't scream "YOU CAN NOW LASER SWORD ALL DOORS" so it was a little treat to find it out for yourself. In my opinion there are more broken things in DX1 to worry about than the best weapon in it.
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# ? Oct 3, 2013 16:49 |
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Does anyone here have a mirror for the new mod? Modbb has been stuck for days!
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# ? Oct 5, 2013 11:33 |
Stick with the prod
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# ? Oct 13, 2013 01:09 |
Does the Dragon's Tooth compromise stealth since it generates light when drawn?
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# ? Oct 13, 2013 05:03 |
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Not that I've ever noticed. It's strong enough that you can usually one-shot people with it from the front anyway.
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# ? Oct 13, 2013 07:17 |
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Mzbundifund posted:Not that I've ever noticed. It's strong enough that you can usually one-shot people with it from the front anyway.
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# ? Oct 13, 2013 07:49 |
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A nonlethal takedown is always the most silent takedown
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# ? Oct 13, 2013 16:02 |
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fleshweasel posted:A nonlethal takedown is always the most silent takedown Sell em some zyme and instigate a bad breakup.
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# ? Oct 13, 2013 16:58 |
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Cream-of-Plenty posted:Does the Dragon's Tooth compromise stealth since it generates light when drawn? Even the regular flashlight doesn't compromise stealth. Enemies can't see it.
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# ? Oct 13, 2013 17:21 |
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I think Shifter changes that. I only really noticed it in Redsun 2020 though, thanks to its terrible pitch-black sections.
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# ? Oct 13, 2013 20:36 |
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Who uses a flashlight when you can have cyber-sonar eyes?
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# ? Oct 13, 2013 20:43 |
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Isn't the flashlight actually a representation of your cyber sonar eyes and not actually a light at all?
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# ? Oct 13, 2013 21:29 |
SolidSnakesBandana posted:Isn't the flashlight actually a representation of your cyber sonar eyes and not actually a light at all? Yeah, I'm pretty sure it's like imaginary light or something--all in your brain. That's originally why I was wondering about the sword, because it generates actual light.
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# ? Oct 13, 2013 21:35 |
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With Biomod enemies can see it. Whenever I shine it in the vents during the subway station hostage rescue it alerts enemies. Biomod is the only way to play Deus Ex by the way.
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# ? Oct 14, 2013 05:55 |
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It's been a while since I looked at the code or thought about this, but from what I remember the flashlight doesn't alert enemies on its own, but it does increase the amount of light around you which makes it easier for NPCs to see you. I'm also pretty sure that's the vanilla behavior and neither Shifter nor Biomod modify it in any way.
Lork fucked around with this message at 06:24 on Oct 14, 2013 |
# ? Oct 14, 2013 06:20 |
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Male Man posted:And that's a really good change! Do you think it might perhaps be a bit gamebreaking to give players an item that can instantly destroy any destructible door at zero resource cost?
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# ? Oct 14, 2013 06:40 |
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OneEightHundred posted:It seems like a stupid change when they could have just change the door damage resist, given that the only things that do more damage than the DT are explosives, unless they wanted doors you could break with a sniper rifle but not the DT.
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# ? Oct 14, 2013 07:17 |
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I finally finished my first playthrough and did the (I'll spoiler this just in case anyone who hasn't beaten it is reading this) blow up Area 51/return to the Dark Ages ending. All I can say is that I'm pretty mad at myself for not playing past Liberty Island earlier, because this game is really fantastic and I like that none of the endings really sound like "good" endings. There were a few hiccups at times (mostly human error of forgetting to save between long periods of time and getting frustrated when I realized what happened), but the majority of the game was great and makes me want to do at least one or two more playthroughs to see what other stuff I can find and/or attempt gimmick playthroughs. fuckpot posted:Biomod is the only way to play Deus Ex by the way.
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# ? Oct 14, 2013 07:55 |
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I've tried playing through Deus Ex with Biomod, but I've never managed a full playthrough. But that isn't to say it's bad. It adds Thief-style mantling, and you can never go wrong with that.
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# ? Oct 14, 2013 08:15 |
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Obeast posted:I just saw the ModDB page about it and that sounds like something I might try for my second playthrough whenever that happens. It's really something you may as well install for your first playthrough, since it's a net improvement over vanilla Deus Ex. Especially the aug rebalance stuff.
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# ? Oct 14, 2013 08:28 |
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Lemon Curdistan posted:It's really something you may as well install for your first playthrough, since it's a net improvement over vanilla Deus Ex. Especially the aug rebalance stuff.
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# ? Oct 14, 2013 09:13 |
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jojoinnit posted:Sell em some zyme and instigate a bad breakup. Getting 20 zyme and using it all at once is always fun
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# ? Oct 14, 2013 10:25 |
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I am a massive advocate of Biomod but does it make the tutorial unpassable for anyone else? The bit where you need to make a long jump is impossible with the nerfed athletics skill.
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# ? Oct 14, 2013 10:26 |
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FactsAreUseless posted:This is true. Biomod really might as well be a new balance patch for vanilla Deus Ex. It gets rid of a lot of the trap options in the augs and tweaks the skills a bit. The other changes are all pretty minor. It's a must-have even for a first playthrough. One of my favourite things about Deus Ex is running around with ballistic protection 4 and speed 4 on hacking people to bits with melee weapons but if you try that with Biomod installed you're out of juice and dead pretty much instantaneously. I like the rest of Biomod a lot but with the exceptions of artificial heart and power recirculation I can't get on board with turning the active augs into passives. The first half of the game is getting there, so it's not like the player can't appreciate the god-like power these augs grant you. What I'm saying here is everyone should run through the game without Biomod installed at least once, doesn't matter if it's your first play or not.
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# ? Oct 14, 2013 10:30 |
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fuckpot posted:I am a massive advocate of Biomod but does it make the tutorial unpassable for anyone else? The bit where you need to make a long jump is impossible with the nerfed athletics skill. Yeah, this happens unfortunately.
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# ? Oct 14, 2013 10:31 |
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So, I completed an "Ultimate Run" (no items/weapons/augs/skills/bioelectricity, Realistic, all door codes and passwords must be acquired legitimately). It took me a long time, there's a lot of subtlety to Alginon's strategies which you can't know about until you actually try it. I did find some better strategies though, for example I avoided having to backtrack to collect TNT crates at the shipyard. The Ultimate Run is brutally difficult even with guidance, and requires some really creative stealth and usage of cover, as well as soaking up a lot of unavoidable damage. The only way to heal yourself is using medical bots, and these become very sparse - after leaving Vandenburg, there are none until the Area 51 bunker, which is about five missions later. In the final third of the game it becomes extremely clear that Deus Ex wasn't intended to be played this way. There are some extremely difficult sections involving automated turrets and bots. I abused quick saves a lot. I think I had fun, anyway. I finished with 26,135 unused skill points
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# ? Oct 14, 2013 11:52 |
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Has anyone tried Human Renovation? https://code.google.com/p/deus-ex-human-renovation/
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# ? Oct 14, 2013 14:25 |
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Pussycats, 250.
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# ? Oct 21, 2013 11:59 |
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FactsAreUseless posted:This is true. Biomod really might as well be a new balance patch for vanilla Deus Ex. It gets rid of a lot of the trap options in the augs and tweaks the skills a bit. The other changes are all pretty minor. It's a must-have even for a first playthrough. Doesn't it do something weird with the laser sight? I know there's one mod I haven't been able to get into because it messes with my pistol usage.
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# ? Oct 24, 2013 17:44 |
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Ugly In The Morning posted:Doesn't it do something weird with the laser sight? I know there's one mod I haven't been able to get into because it messes with my pistol usage. It fixes the bug where the pistol laser sight makes the pistol 100% accurate, as if you had maxed the pistol skill, without requiring you to actually put any skill points in pistols.
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# ? Oct 24, 2013 17:49 |
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It makes the laser dot float around according to your pistol skill rather than being instantly accurate. So the laser will tell you where the round is gonna hit, but that's not necessarily on the center of your crosshairs.
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# ? Oct 24, 2013 17:50 |
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I just realized I was thinking of what happens when you put a scope on a pistol that has a laser sight. .
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# ? Oct 24, 2013 17:51 |
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Ugly In The Morning posted:I just realized I was thinking of what happens when you put a scope on a pistol that has a laser sight. . I like to think it's not a bug, the scope is just super heavy and JC's hand is all shakey cause it gets tiring holding something up in front of you for that long.
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# ? Oct 25, 2013 01:16 |
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My parkisons is augmented.
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# ? Oct 25, 2013 02:01 |
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Picked the old fucker up in the steam sale earlier this evening and started playing it again. Some time later it's 2 in the morning and I've created a pile of unconscious bodies in front of the statue of liberty's front door. It's exactly like when I played it for the first time. HR failed to excite me after playing for an hour, but this game I can still play for ages and actually forget the time like I was a teenager again.
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# ? Nov 30, 2013 02:42 |
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So here's a question about the numbers
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# ? Nov 30, 2013 08:18 |
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# ? Jun 4, 2024 07:52 |
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Xander77 posted:So here's a question about the numbers http://www.bls.gov/opub/mlr/2006/03/art3full.pdf There's nothing specifically labeled "self-employed" there, but it gives you some idea of the various sectors and industries of employment since 1910. A large portion were farmers and farm laborers, which were often family members. Another large percentage were craftsmen. Industrialization, technological advances, as well as the growth in education and healthcare, have made it possible for fewer people to do the same work, and specialization a necessity. Also the change in traditional gender roles, particularly during WW2 and beyond, is a big factor. Workers priors to that period were overwhelmingly male (except in very select fields) whereas the addition of women rapidly expanded the workforce. The quote in Deus Ex about 90% self-employment probably can't be substantiated, but after all, it's a game about conspiracy theories. The quote "corporations paid 50% of federal taxes" is probably a misinterpretation: The corporate tax rate was in fact 50% until the 1950s, but that doesn't equate to 50% of federal revenue.
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# ? Nov 30, 2013 11:55 |