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KKKlean Energy posted:I dreamt last night that I had a city with seven wheat. One time in Civ IV I had a city with 7 gems. Dreamiest game ever.
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# ? Oct 14, 2013 10:37 |
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# ? May 31, 2024 11:31 |
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In my new Germany game, each of my first 3 cities had 2 or 3 salt. And my third city had 5 fish. On the other hand, shitloads of plains, and I'm in the middle of Pangaea.
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# ? Oct 14, 2013 10:46 |
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I've once had a game where I started on a little peninsula with 5-7 Whales clustered around my first City when I played online with SundayTurkey. That was a pretty hilarious game. I couldn't stop the drat place from growing.
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# ? Oct 14, 2013 10:49 |
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KKKlean Energy posted:I dreamt last night that I had a city with seven wheat. You didn't happen to be playing Ramses were you? Because this sounds exactly like a scene from Joseph and the Amazing Technicolour Dreamcoat
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# ? Oct 14, 2013 11:12 |
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Quick question about razing cities. If you take a city and immediately raze it, does it count towards your city count? I remember reading that if you have a city and it gets taken, your science and cultural targets remain what they were when you had your highest number of cities. I wonder how this applies when you're making war. I'm trying for a science win, but I was sharing a small continent with Siam and it finally erupted into war. I puppeted one of their largest cities, but now they have all these tiny crappy cities sitting around that i want to eradicate but I don't want it to count towards my science requirements.
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# ? Oct 14, 2013 14:19 |
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Libyans attempt a cultural victory
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# ? Oct 14, 2013 14:52 |
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I always plantation the poo poo out bananas. Sure it loses 2 science but it gains 2 food which can feed a scientist for 3 science. And then if you add the extra from rationalism and freedom it's really no contest. Heck even one more pop in the city is +2 science alone with library and public school so don't even need a scientist specialist for it to be worth more. Looks more like a bard to me. Speaking of that, this game need a decent dnd mod. Poil fucked around with this message at 16:29 on Oct 14, 2013 |
# ? Oct 14, 2013 16:27 |
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Playing as the Iroquois today the first Great Admiral I receive is Christopher Columbus, I promptly sent his rear end to the briny deep.
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# ? Oct 14, 2013 17:34 |
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I am totally going to win my king-alexander game. I was coming second to william of the netherlands who had built every wonder ever, and he was right next to me. I built up the biggest force ever, teched to cannons, took one of his cities, teched to artillary, and took Amsterdam. It has about FIFTEEN wonders. I now lead by about 400 points. Pity amsterdam is only about size 8 now. Can multiple cities help a single city with growth caravans?
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# ? Oct 14, 2013 18:22 |
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drat so I just got brave new world and boy does it change things. I was the chinese and was running behind in tech/wonders/everything the whole game. I never warred with my neighbors since everything was always friendly (this was on prince btw) and I was always behind the tech-ball. When time came to choose a doctrine I did autocracy (because china right?) and poo poo went to hell in a handbasket pretty quick. My happiness went to -20, rebels were sprouting up everywhere, my income and subsequently research dropped to nil and then the last straw was when Shanghai rebelled for loving gandhi. Since I haven't really played any of the expansions I guess I need a crash course with GaK (never did poo poo with religion) and BNW. The game seems way more the Civ IV + BTS I remember and not the superficial Civ V on release. Any good resources, or play thoughts that can bring me up to speed?
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# ? Oct 14, 2013 18:24 |
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Poil posted:I always plantation the poo poo out bananas. Sure it loses 2 science but it gains 2 food which can feed a scientist for 3 science. And then if you add the extra from rationalism and freedom it's really no contest. Heck even one more pop in the city is +2 science alone with library and public school so don't even need a scientist specialist for it to be worth more. Isn't it more effective to not? Like if you have University and all of Rationalism, a Trade post is 2 Gold/2 Food/1 Science, or something, isn't it? I think that's a pretty good tile, though correct me if I'm wrong. I won a game basically entirely off of a second city that was nothing but Jungle tiles as Montezuma.
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# ? Oct 14, 2013 18:30 |
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redreader posted:I am totally going to win my king-alexander game. I was coming second to william of the netherlands who had built every wonder ever, and he was right next to me. I built up the biggest force ever, teched to cannons, took one of his cities, teched to artillary, and took Amsterdam. It has about FIFTEEN wonders. I now lead by about 400 points. Pity amsterdam is only about size 8 now. Can multiple cities help a single city with growth caravans? Yes. City A can only send one caravan to City B, but Cities C/D/Etc. can each send a caravan to City B. "Turtle until artillery, then kill everyone" has always been super effective. Three-tile range is one of the most important combat traits in the game IMO and makes a UU like Longbowmen off the charts good.
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# ? Oct 14, 2013 18:36 |
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Stallion Cabana posted:Isn't it more effective to not? You can't tradepost bananas.
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# ? Oct 14, 2013 18:45 |
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I like a 3rd jungle city or so but a jungle capital is pretty rough. I hate when the game gives me jungle starts.
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# ? Oct 14, 2013 18:59 |
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Antares posted:Also you're not going to get the Great Library once you get past King I can get GL pretty consistently on Emperor if I go Mining->Pottery->Writing. Immortal on the other hand? AI usually snaps that up in low 20s.
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# ? Oct 14, 2013 19:01 |
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Dr. Video Games 0031 posted:One time in Civ IV I had a city with 7 gems. Dreamiest game ever. This was back in the days when I used to build Settlers, of course.
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# ? Oct 14, 2013 19:02 |
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bitcoin bastard posted:I can get GL pretty consistently on Emperor if I go Mining->Pottery->Writing. Immortal on the other hand? AI usually snaps that up in low 20s. What's your build order? Do you do mining because you make a worker and improve your main city while building the great library?
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# ? Oct 14, 2013 19:03 |
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Antares posted:Yes. City A can only send one caravan to City B, but Cities C/D/Etc. can each send a caravan to City B.
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# ? Oct 14, 2013 19:08 |
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Jedit posted:To put this in context: on Immortal the AI will often build the GL as early as turn 38. As early as turn 38? From my experience, turn 38 is a very late Great Library on Immortal.
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# ? Oct 14, 2013 19:11 |
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redreader posted:What's your build order? Do you do mining because you make a worker and improve your main city while building the great library? Yep, build order is usually Scout, Worker, Granary, GL (and I'll stop the Granary to build GL if I have more than 2 turns left when I finish Writing). Worker can usually get one mine up before I start GL and another during the GL build, and I'll chop forests if the city tiles are production heavy.
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# ? Oct 14, 2013 21:06 |
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bitcoin bastard posted:Yep, build order is usually Scout, Worker, Granary, GL (and I'll stop the Granary to build GL if I have more than 2 turns left when I finish Writing). Worker can usually get one mine up before I start GL and another during the GL build, and I'll chop forests if the city tiles are production heavy. Of course... Chopping for shields. I never do that. Forests suck compared to grasslands, right? If you're going for growth, Forests on grasslands need to be chopped anyway?
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# ? Oct 14, 2013 21:08 |
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Poil posted:Looks more like a bard to me. Speaking of that, this game need a decent dnd mod. Then Stardock had to go and hire the creator.
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# ? Oct 14, 2013 21:09 |
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redreader posted:Of course... Chopping for shields. I never do that. Forests suck compared to grasslands, right? If you're going for growth, Forests on grasslands need to be chopped anyway? Depends on what else you have. If I'm looking at nothing but flat grassland, I'll keep the forests to turn into almost-mines later on. But if I've got 5+ hills, I'll chop the forests down. E: And I always chop forests on top of hills, you're not losing anything by doing that. goatsestretchgoals fucked around with this message at 21:15 on Oct 14, 2013 |
# ? Oct 14, 2013 21:12 |
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bitcoin bastard posted:Yep, build order is usually Scout, Worker, Granary, GL (and I'll stop the Granary to build GL if I have more than 2 turns left when I finish Writing). Worker can usually get one mine up before I start GL and another during the GL build, and I'll chop forests if the city tiles are production heavy. Is there any reason why you wouldn't do this? I ask because I realized that I'm playing on Warlord and it's too easy, but any time I go up to Prince I tend to have my rear end handed to me, so I'm clearly doing something wrong. So I'm trying to get my early-game strategies solid since that seems to be the part it's easiest to gently caress up.
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# ? Oct 14, 2013 21:16 |
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redreader posted:Of course... Chopping for shields. I never do that. Forests suck compared to grasslands, right? If you're going for growth, Forests on grasslands need to be chopped anyway? "Shields", man, takes me back. Chopping forests is critical if you want an early game wonder. Get a couple workers chopping non-stop while building the wonder and you can cut down the build time substantially. Dr. Video Games 0031 fucked around with this message at 21:23 on Oct 14, 2013 |
# ? Oct 14, 2013 21:17 |
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Peas and Rice posted:Is there any reason why you wouldn't do this? This won't work on Immortal/Deity because the AI will beat you to GL every time, but I do usually get GL on Emperor with this order. E: I guess if I wasn't going for GL I'd start with 2 Scouts so I could grab as many ruins as possible. Getting +1 population on turn 5 is AMAZING. goatsestretchgoals fucked around with this message at 21:23 on Oct 14, 2013 |
# ? Oct 14, 2013 21:19 |
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Peas and Rice posted:Is there any reason why you wouldn't do this? You might not do it because it sets you back in some other developmental areas. You get a late pick or no pick at all on pantheons, aren't building as many scouts as you could for ruins and CS discovery, are focusing on hammers when you should be focusing on food, you won't be able to expand as quickly, and if you don't get culture ruins you'll get social policies more slowly. It's a lot to sacrifice for a free tech. Just because you CAN do something, doesn't mean you should.
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# ? Oct 14, 2013 21:23 |
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Dr. Video Games 0031 posted:You might not do it because it sets you back in some other developmental areas. You get a late pick or no pick at all on pantheons, aren't building as many scouts as you could for ruins and CS discovery, are focusing on hammers when you should be focusing on food, you won't be able to expand as quickly, and if you don't get culture ruins you'll get social policies more slowly. It's a lot to sacrifice for a free tech. Just because you CAN do something, doesn't mean you should. Yep, this is definitely part of a bigger plan. While I'm building GL, I'm researching Calendar so I can use free tech on Philosophy to get my National College. Then once NC is built, I start pumping out Settlers. This is definitely an 'all your eggs in one basket' sort of strategy, if the AI does beat you to GL then you're playing catch up for the next 50-100 turns.
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# ? Oct 14, 2013 21:26 |
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Dr. Video Games 0031 posted:You might not do it because it sets you back in some other developmental areas. You get a late pick or no pick at all on pantheons, aren't building as many scouts as you could for ruins and CS discovery, are focusing on hammers when you should be focusing on food, you won't be able to expand as quickly, and if you don't get culture ruins you'll get social policies more slowly. It's a lot to sacrifice for a free tech. Just because you CAN do something, doesn't mean you should. The tech catapult to philosophy leading to a national college before you even build settlers means you're not nearly as behind as you think. That setback you describe is pretty meaningless if I have the NC 20-30 turns before you do, and get my 3 extra cities down quicker because I'm not stalling for NC.
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# ? Oct 14, 2013 21:30 |
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The BNW expansion is on sale if anyone doesn't have it yet, $9.00 on Newegg. It's a Steam code for the Mac version but it activates on big boy computers just fine. Coupon code is EMCWXWW235
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# ? Oct 14, 2013 21:55 |
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You can put a Manufactury on bananas, can't you? That makes a pretty badass tile.
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# ? Oct 14, 2013 23:42 |
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Poizen Jam posted:The tech catapult to philosophy leading to a national college before you even build settlers means you're not nearly as behind as you think. That setback you describe is pretty meaningless if I have the NC 20-30 turns before you do, and get my 3 extra cities down quicker because I'm not stalling for NC. Maybe it's because I tend to play tighter maps (SP or MP), but making such a play makes you vulnerable to being either boxed in land-wise or killed by compbows.
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# ? Oct 15, 2013 00:01 |
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OOoh, idea. If Arabia's trade routes double the religious pressure, and the Grand Temple doubles the religious pressure....does that mean we can get quad-pressure from Mecca?
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# ? Oct 15, 2013 00:14 |
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Eric the Mauve posted:You can put a Manufactury on bananas, can't you? That makes a pretty badass tile. Really? I always thought that would level the jungle. Which still isn't terrible but doesn't connect the bananas either.
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# ? Oct 15, 2013 00:47 |
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Speedball posted:OOoh, idea. If Arabia's trade routes double the religious pressure, and the Grand Temple doubles the religious pressure....does that mean we can get quad-pressure from Mecca? Yes. It's completely badass. I think that you can apply religious texts to it as well.
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# ? Oct 15, 2013 00:59 |
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Phobophilia posted:Maybe it's because I tend to play tighter maps (SP or MP), but making such a play makes you vulnerable to being either boxed in land-wise or killed by compbows. Since bringing up the strategy a page ago, I've admitted that it's not wise in a competitive game (against other humans in particular- and it becomes a little risky on Emperor and impossible on immortal/deity). The reason I brought it up was to describe just one of the interesting ways to exploit mechanics to generate great early science growth- it was just an exercise to teach Jetsiger how to combo events like free techs and free buildings to your advantage, since he was having trouble getting science. Personally if I go with an early wonder strategy, I go Stonehenge. I like the GE points and I'm usually guaranteed to get the first religion and generally the first or second enhancement and it's usually a safer bet than GL. I'm not arguing this is the best way to play; I just really enjoy the religion mechanic PoizenJam fucked around with this message at 01:38 on Oct 15, 2013 |
# ? Oct 15, 2013 01:35 |
I've seen the GL built turn 19 on quick/immortal. I lasted in that game just long enough to find Ramses with a flood plains start with 5 salt, marble and about a dozen desert hills. I sobbed my way into a new game.
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# ? Oct 15, 2013 01:43 |
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Antares posted:Really? I always thought that would level the jungle. Which still isn't terrible but doesn't connect the bananas either. e: Actually, it probably would be worth it if the +1 Gold/Plantations bonus came from Guilds instead of Economics, making it a Medieval Era opportunity cost choice between a stronger economy or a stronger science base, but by the time you get Economics, that +1 Gold on, what, three or four tiles in your entire emprire is pretty disappointing. Fur20 fucked around with this message at 02:14 on Oct 15, 2013 |
# ? Oct 15, 2013 02:08 |
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Yeah I find the wonder snatching early can be either a game killer as you struggle to pump out other things, or it can be super over powering depending on the wonder and set up. For example, I just started a new game and I end up as Genghis (I always random so I can get the achievement for each leader) and I'm exploring, looking good. Gonna Keshik up the place.....no horses at ALL near me. Only other civ I've found by turn 39 is England and so far it appears we're on a large island with two CS's and thats it. All this blood lust and space to grow and no one to bash in. Oh well, science victory it is. For example, in this game I'm talking about, can you give me some pointers where I should settle cities? Ignore the fact that I'm wasting time on the GL, I just feel safe because no one is near by to mess with me. http://www.mediafire.com/download/7l28pxvg7kbgl17/QuickSave.Civ5Save Jastiger fucked around with this message at 07:16 on Oct 15, 2013 |
# ? Oct 15, 2013 07:14 |
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# ? May 31, 2024 11:31 |
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Here's a thought for a non-tradition strategy: Play Arabia, go Piety, spend early game expanding and getting Grand Temple and National College in Mecca. Use traderoutes to spread your religion - take Tithe, two religious buildings, and sacred sites. Get your religious buildings in every city, settle as many as are useful - you should be good for happiness thanks to the +3 per city from religious buildings. When Chivalry rolls around, get a huge force of Camel Archers, go on a mad conquering spree. Your tourism from Sacred Sites should give you less lost population and less time spent in resistance, and quickly building religious buildings in every city you capture should help with happiness problems.
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# ? Oct 15, 2013 09:43 |