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What should I do here, I plan on going science victory.
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# ? Oct 19, 2013 20:23 |
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# ? May 28, 2024 05:33 |
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Resource icons would help so people wouldn't have to scrutinize the map.
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# ? Oct 19, 2013 20:30 |
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Dr. Video Games 0031 posted:Resource icons would help so people wouldn't have to scrutinize the map. I used to have them on, but I never found out how to turn them back on.
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# ? Oct 19, 2013 20:34 |
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Click the scroll icon next to the minimap for some options.
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# ? Oct 19, 2013 20:35 |
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Dr. Video Games 0031 posted:Click the scroll icon next to the minimap for some options. There.
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# ? Oct 19, 2013 20:41 |
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You have an opportunity for a good Petra city by all that silver in the desert. The Old Faithful/Gold city is worth settling, and so is the spot north of Bucharest by the pearls. Bucharest could be worth taking out an annexing, but that's a somewhat tricky judgement call. Honestly though, most of the moves there are fairly obvious.
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# ? Oct 19, 2013 20:50 |
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Also make sure your two Natural Wonder cities abut mountain tiles for Observatories.
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# ? Oct 20, 2013 02:34 |
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I dunno about a city right next to Gibraltar. Gibralter is one of the worst wonders and that spot looks like there's very little food near it. You could just settle it for the silver but If you're going for a science victory that city's going to slow you down a lot.
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# ? Oct 20, 2013 06:09 |
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Hey, quick question, since I don't actually have the expansion yet: Does Assyria's ability, the "steal a tech when you capture a city" one, does that carry over to allies when playing a team match?
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# ? Oct 20, 2013 16:19 |
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MechPlasma posted:Hey, quick question, since I don't actually have the expansion yet:
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# ? Oct 20, 2013 17:13 |
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I think he's asking if other allies taking a city will grant a tech in which case im pretty sure that's no.
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# ? Oct 20, 2013 17:14 |
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Monty with Temple of Artemis, Fertility Rites and Swords to Plowshares is hilarious. My cap just kept growing. I almost hit 80. I need to do this again and see if I can hit 100 with the right start.
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# ? Oct 20, 2013 20:46 |
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Cynic Jester posted:Monty with Temple of Artemis, Fertility Rites and Swords to Plowshares is hilarious. My cap just kept growing. I almost hit 80. I need to do this again and see if I can hit 100 with the right start. Gotta get Hanging Gardens on top of that if you can.
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# ? Oct 20, 2013 20:51 |
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Cleretic posted:I'm really not impressed with culture games, from what I'm seeing so far. I feel like being influential over most of the world should mean something, but it just doesn't. My major piece of advice for winning Tourism victories is to exploit the finisher for Aesthetics as well as having a healthy faith income from the Industrial age onwards, in this manner: 1. Finish Aesthetics, allowing you to buy Great Musicians with Faith. Do not buy any. 2. Save up your faith. You want 5000 by the time you get the Internet. 3. Once you get the Internet and you have pretty much as much Tourism as you think you're going to get (Hotels/Airports everywhere, National Visitor Centre built, monuments constructed) blow all your saved faith on Great Musicians. You should be able to get about three, realistically. 4. Send your three Great Musicians to whatever civilisation is hardest to dominate with Tourism. Blow one, then re-evaluate. If they're still hardest, blow another. If they're not, go after the new leader. You should find that this strategy accelerates your Tourism endgame significantly. This is because the amount of Tourism your Great Musicians generate is based on the amount of Tourism you were making when you spawned them. You'll also find that generally speaking there are only one or two civilisations per game that are really tough to dominate, so being able to focus on them like this is very very helpful. I think being in a Golden Age as Brazil might increase Great Musician tourism, so be on the safe side and spawn them during a Golden Age. Oh, and finally, Order is the worst ideology for Tourism victories. You're not going to get happier than AI civs because they get ridiculous bonuses in that area. Go Freedom and get a +34% bonus to Tourism for every city, all the time.
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# ? Oct 20, 2013 23:07 |
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I just finished a Tourism victory as Polynesia on Emperor, going wide with Order, and spamming Moai like crazy. By the end I was pushing so much Tourism from my Hotels and Airports that even autocratic Sweden, who was allied with almost every single CS and kept mostly to himself, was dragged into 20> happiness. Temporary bonuses like Carnival and winning the International Games project definitely increase the Tourism power of your GMs. I like to propose the Games so they finish right after I've researched the Internet and built my National Visitor's Center.
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# ? Oct 21, 2013 00:15 |
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Gort posted:I think being in a Golden Age as Brazil might increase Great Musician tourism, so be on the safe side and spawn them during a Golden Age. It does. Brazil can get some pretty stupid tourism bombs that way.
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# ? Oct 21, 2013 00:33 |
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Are achievements turned off when you turn mods on?
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# ? Oct 21, 2013 05:43 |
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redreader posted:Are achievements turned off when you turn mods on? To my knowledge, yes.
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# ? Oct 21, 2013 05:47 |
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redreader posted:Are achievements turned off when you turn mods on? Except for the achievemant "Use a mod".
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# ? Oct 21, 2013 05:49 |
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Is Gajah Madga just a mediocre civ or am I missing something? I settled the three cities off-continent, and I built about 10 kris swordsmen but the random special abilities are lackluster with the exception of the logistics replacement and maybe the great general (though if you go to war at all you'll be making GBS threads great generals in due time). Plus a jungle start is almost never best. The only way I'm keeping ahead in this is other civs keep declaring war on me then suing for peace when they can't get anywhere and dumping all their luxuries on me. Maybe this will change after I take berlin from that backstabbing fucker songhai.
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# ? Oct 21, 2013 06:18 |
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So you guys who don't build melee units, do you build gunpowder units when you eventually unlock that tech?
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# ? Oct 21, 2013 07:09 |
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Well gunpowder units are still melee units in terms of game mechanics. It's just that you need one or two to take cities and that's it.
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# ? Oct 21, 2013 07:21 |
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A handful, sure, as blocker units. But after that, artillery and bombers are the cornerstone of your offensive. In fact, I prefer to fortify my muskets and rifles in place just so they heal up damage from absorbing enemy attacks. Infantry are also useful, because they come early off a crucial tech that unlocks Research labs, and they're pretty beefy and can take alot of artillery hits. Infantry also have a high strength and can instakill any artillery they catch out of position.
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# ? Oct 21, 2013 07:24 |
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Remind that we've got a GMR game ready to with two open slots left, here are some invite links: http://multiplayerrobot.com/Game/Join/7895?token=e9837fb7-a325-4e2b-abdc-37d77e943002 http://multiplayerrobot.com/Game/Join/7895?token=07a30390-d8b4-4c7d-893d-91e9b3fefc89 http://multiplayerrobot.com/Game/Join/7895?token=d15cd0d4-de73-4ce5-8f34-d718b9df5cc1 Any skill level welcome (we'll just gang up on the Deity players )
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# ? Oct 21, 2013 07:48 |
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KKKlean Energy posted:Remind that we've got a GMR game ready to with two open slots left, here are some invite links: I'd love to play, but I can't make a daily commitment with grad school keeping me coming and going. Weekends tend to be worst, too.
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# ? Oct 21, 2013 08:43 |
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KKKlean Energy posted:Remind that we've got a GMR game ready to with two open slots left, here are some invite links: Can we pick the Civ?
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# ? Oct 21, 2013 08:56 |
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Yes you can! Nothing stopping you from picking Zulu and trying to stomp the nearest victim in!
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# ? Oct 21, 2013 11:05 |
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Yeah, this time we'll pick civs - especially if we're doing a medieval start like that other game :P
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# ? Oct 21, 2013 11:26 |
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Defenestration posted:Is Gajah Madga just a mediocre civ or am I missing something? Yeah, Indonesia sucks. It's improved somewhat by the fall patch, since I believe it changes Candis to buildable in any city, instead of following the Garden restrictions.
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# ? Oct 21, 2013 14:37 |
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I haven't finished an Indonesia game yet, but with the beta patch managed to get pretty ICSy by settling on other islands first and then spamming cities along rivers for Peace Gardens (this was before the change to Candi). Plus Kris are fun and they keep their ceremonial blade all the way to mech.
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# ? Oct 21, 2013 15:03 |
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I'm playing a 22-civ TSL Earth game as Spain, and I'm off to a great start. I got the pantheon that gives you +4 faith from natural wonders, so Rock of Gibraltar is a massively broken super-tile. I also just settled Suez so I have a canal and Mt. Sinai. I might have to stop expanding because everyone is started to hate me and I've had several DOWs, but even with just those two wonders I've got some insane faith production. I'll have Liberty finished up soon, and I'm thinking of going Piety as a secondary tree. I've only picked Piety once in BNW, as a first tree, and it went poorly, but I'm thinking it will work better as a secondary tree, instead of Patronage.
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# ? Oct 21, 2013 15:42 |
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It's the year 1200AD, just met Nebuchadnezzar II and he's producing 9409 GPT, this is a bug right:
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# ? Oct 21, 2013 16:29 |
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I'm sad that the AI is so bad at naval warfare. I started a game with a random map, and got a bunch of islands. While some civs started off together on larger islands, I started isolated. I was playing as Venice, and I realized this map provided a great opportunity to exploit venice's military strengths. I was playing on King, and I got the Great Library completed through some luck and good decisions (I think). Anyway, my science exploded from there, and, because I was isolated, I was able to focus solely on the naval techs. I got the special naval unit for venice and brought a small fleet to my neighboring civ (Siam), from whom I easily wrested control of capital. Meanwhile, Persia was building wonders like gangbusters. I think by this time they had just about 6 wonders. I realized I had a significant advantage at this point, and so I needed to press it, and pushed my fleet towards their capital. Conveniently, Siam had built the Zeus wonder, which gave me a bonus against city bombardments. After getting my ships into place (it was hard, as they can only go in shallow waters), I easily took the persian capital, which was only defended by land units. After taking the Persian capital, I was basically hated by most of the Civs, but there was nothing they could do to me. My fleet was too much of a threat, and I was going to soon unlock a stronger navy. At around the industrial era, there were only two civs who were really competing for victory. Ethiopia and myself. I wasn't planning on taking his civ, although he had about 6 or 7 wonders in his capital, I noticed that three of the other civs were DoW Ethiopia. Seeing this as a perfect opening, I brought my fleet to his front door and just decimated his capital, with hardly any resistance. His defense was comprised of solely melee units (who were ridiculously strong, i would hate to go into a land battle against them) and a cannon. He managed to destroy one of my Frigates before losing his 70 strength capital. There's really nothing the other civs can do to me on a water map, it seems, which makes my victory feel cheap. Is this something they could fix in a subsequent xpac, or should I just avoid navy games if I want a real challenge?
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# ? Oct 21, 2013 16:46 |
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DarthBlingBling posted:It's the year 1200AD, just met Nebuchadnezzar II and he's producing 9409 GPT, this is a bug right: Yeah it's a bug but it's not actually giving him all that money. It'll return to normal next turn.
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# ? Oct 21, 2013 17:12 |
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SlightlyMadman posted:I'm playing a 22-civ TSL Earth game as Spain, and I'm off to a great start. I got the pantheon that gives you +4 faith from natural wonders, so Rock of Gibraltar is a massively broken super-tile. I also just settled Suez so I have a canal and Mt. Sinai. I might have to stop expanding because everyone is started to hate me and I've had several DOWs, but even with just those two wonders I've got some insane faith production. since you're generating tons of faith take the reformation belief that lets you buy any great person. Maybe I'll try a huge tsl earth game. I've been frustrating myself trying to start a Polynesia game on lakes just because I have this image in my head of medium sized sea-lakes completely encircled by maoi. But actually finding one without any resource tiles or CSs is too hard.
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# ? Oct 21, 2013 19:58 |
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Stumpus posted:navy On the other hand, I'm playing a game against Korea (among others) and there are literally 20 turtle ships cruising the coast. Very glad we are on good terms. I'm launching an amphibious invasion right now to hopefully take the Wonder Pinata of Thebes. Ramses has built something like 18 world wonders, but I've got Temple of Zeus and 6 cannons with various promotions.
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# ? Oct 21, 2013 20:10 |
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canyoneer posted:I've got Temple of Zeus and 6 cannons with various promotions. Relevant user name. Egypt is a game changer. By that I mean, whenever I see they've spawned I change whatever game I was playing to "Let's go see what Egypt built for us."
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# ? Oct 21, 2013 20:21 |
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Fledgling Gulps posted:since you're generating tons of faith take the reformation belief that lets you buy any great person. That's a good call, I always end up with nothing to buy in faith-heavy games, now that they moved the GP buys to tree completion instead of tree unlocking. I'll probably go for all the resolutions that boost gp settled tiles too, so I can get more super-tiles around my cities. Maybe I'll turn it into a tourism victory.
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# ? Oct 21, 2013 20:29 |
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Just got this 6 turn war between Shaka and Dido on my Spain TSL earth game. 1. Shaka captures Utique, reduces Carthage to 50% health. 2. Shaka captures Carthage. 3. Hippo Regius reduced to 50% health. 4. Dido recaptures Carthage with boats. 5. Shaka captures Hippo Regius. 6. Shake captures Carthage again, eliminating Dido. He's quite frightening sometimes.
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# ? Oct 21, 2013 20:30 |
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# ? May 28, 2024 05:33 |
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It's always interesting when the invasion AI is actually works, because it shows that the code is there and it's quite effective. But more often than not it just doesn't work. Something goes wrong in the process and the AI will stall on some backwater city unable to put two and two together and take it. Like the time in one of my games where Shaka took a city down to 0 health with ranged units and kept that city at 0 health for 30-40 turns while he sent all of his melee units to a different city where they milled around and got killed.
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# ? Oct 21, 2013 20:42 |