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Pierzak posted:Fixed. And Imetrons do not require anything but are poo poo. They're four point dedicated cheerleaders, they ought be nice for the CA because of the huge point costs! AI Beacon posted:An AI Beacon must always be deployed with AD: Combat Jump Oh. At least they deploy in the deployment phase, rather than in your first turn like normal combat jumpers. edit: Dr. Clockwork posted:the Ikadron and Imetron, which require an expensive EI construct to be the boss Actually, the Ikadron can be brought if you have G:Mnemonica or a hacker or a TAG. [citation] Wales Grey fucked around with this message at 21:51 on Oct 24, 2013 |
# ? Oct 24, 2013 21:46 |
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# ? May 10, 2024 18:23 |
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Ugh, every time I play this game or tinker with my lists I get a massive irrational urge to buy more models. Thank God there aren't too many options for Military Orders at the moment! How have any PanO folk found Magister Knights? I kinda want to pick up the box set since they seem pretty solid for their points cost, but the one MK I've been using from the box set has kinda underperformed in most games I've used it in. Is CC at all viable? Maybe supplement the list with some LGL fusiliers to get them into combat range? Though that sounds fairly gimmicky.
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# ? Oct 24, 2013 22:25 |
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CC in Infinity is a distant secondary thing, PanO especially is a shooting army and the Knights are no different. I love Magisters in MO, a link team of them really will gently caress people off, because the ML guy is an rear end in a top hat. It's an expensive list, but they're a great option.
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# ? Oct 24, 2013 22:28 |
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If someone shoots you in the back and you've already declined to turn to face, does that forfeit any other ARO option?
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# ? Oct 24, 2013 23:19 |
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Dr. Clockwork posted:If someone shoots you in the back and you've already declined to turn to face, does that forfeit any other ARO option?
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# ? Oct 24, 2013 23:41 |
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Flipswitch posted:Not trying to sound clever buddy, but if a sniper can spot your entire force (or even half of it) from one point, your terrain is hosed and the table is the fault. This. In our games we learned that having high spots in the DZ is not really an issue on a good board. They key point is making sure there are no huge fire lanes that let 1-2 models dominate the board. Like wise, removing terrain from the DX and just placing it in the middle is no fix. So many sniper-equvalent models have Infiltration that you may just be making the problem worse, giving a specialist a midboard tall spot while depriving opposing big models of good cover (especially for TAGs) and comparable defensive positions. Building a good board that doesn't reward camping but also doesn't make long-range fire useless is an acquired skill. You'll know you're there when most of your engagements happen in the 16-24 inch range or close. It's alright to have a few across-the-board kills in a game. When most of them happen that way and there are no safe approach paths that at least let the other model fire at their good range band, then you know it needs changing.
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# ? Oct 25, 2013 15:43 |
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We've been playing on 4x4 but I've seen 4x6 and even 4x8 online...is there a "standard"?
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# ? Oct 25, 2013 15:58 |
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4x4 is standard, but I play a lot of 2x2 for small 150pt fast paced games.
Flipswitch fucked around with this message at 16:13 on Oct 25, 2013 |
# ? Oct 25, 2013 16:08 |
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It lives! A bit of work on the base and a few washes here and there on the sword and mechanical bits and it'll be done. Sadly the sword came bent and broke easily; pinning it back in place was a pain and it still feels a bit fragile. Can't wait to field it in my Penthesilea list.
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# ? Oct 27, 2013 16:28 |
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Sephyr posted:It lives! That looks cool. I can't wait for mine to arrive now! Just back from a few interesting games - a highlight was a 300-pointer versus Nomads, where the scenario was for the attacker (Aleph in this case) to break into a no-fire zone (all remotes, camo, visors and guns did not work in this zone) and deal with some scientists while the defenders had to reach them first and extract them. I ended up winning with a dying Naga using his Dogged actions to lay a pile of monofilament mines at the door to the science lab, then an Asura running in to punch one of the scientists. This caused a kind of chain of dodges as the Asura would take a swing, the scientist would dodge and move away. Eventually one of these dodges caused the mines to detonate and leave nothing but mincemeat in the lab while the Asura was safely out of template range. My Aleph army takes a certain delight in overkill in assassination missions; civilian victims have variously died to HMGs, double-action sniper rounds and now two mono-mines exploding at once.
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# ? Oct 27, 2013 17:55 |
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Miniwargaming continues to learn to play Infinity PanO TAG vs HaqqIslam Infinity Battle Report - Learning Infinity Batrep Ep 3 Any thoughts on how they are playing? Are they getting the rules correct as far as you can tell?
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# ? Oct 29, 2013 15:34 |
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They had some mistakes earlier but it's more or less correct now. Bear in mind that *they* are learning Infinity, the name doesn't mean it's for you to learn. Also: OCTOBER RELEASES INCOMING!!! Dire Foes Anaconda TAG Gao-Tarsos HMG Pierzak fucked around with this message at 16:06 on Oct 29, 2013 |
# ? Oct 29, 2013 16:00 |
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Think I'll pass on the "sexy treitak" sculpt.
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# ? Oct 29, 2013 16:09 |
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The TAG is cool, but everything else is a big "No Thanks!"
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# ? Oct 29, 2013 16:12 |
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Oh my god this will be an expensive month for me. I'm so glad the army owes me money. I've stolen your post PZ for the OP.
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# ? Oct 29, 2013 16:16 |
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I really like the machete TAG and the new Yu Jing and ALEPH agents. The rest, I'm lukewarm about. But the soldier standing rigidly at attention makes me smile, for some reason.
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# ? Oct 29, 2013 17:20 |
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Angus has been doing what he's been told since 1e, bless him. I really want to see 360 views of Lupe and the other boxes before I comment on them, the angles really aren't helping. Time to stalk Giraldez' studio website.
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# ? Oct 29, 2013 17:25 |
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That is one sexy space monkey alien unf The TAG is awesome however. Which factions can take that?
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# ? Oct 29, 2013 17:25 |
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French sectorial/MRRF, that's it via ITS as far as the art book tells me.
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# ? Oct 29, 2013 17:26 |
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Pretty sweet releases this month. I'm a bit disappointed that all of the Dire Foes boxes are out at the same time. I'd would have liked to see them staggered since they each have their own mission/scenario. Also, I'm cripplingly disappointed that Fusilier Angus doesn't have his lovely grin from the control artwork.
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# ? Oct 29, 2013 18:12 |
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S.W.O.R.D. Agent posted:I'm a bit disappointed that all of the Dire Foes boxes are out at the same time. I'd would have liked to see them staggered since they each have their own mission/scenario. (and Morat starter in December, my poor wallet )
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# ? Oct 29, 2013 18:30 |
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Pierzak posted:Oh you will, next batch is next month Any idea whats in the starter?
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# ? Oct 29, 2013 18:39 |
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Dr. Clockwork posted:Any idea whats in the starter?
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# ? Oct 29, 2013 18:39 |
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I think the female Morat(?) looks pretty cool. The others I'm pretty 'meh' on.
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# ? Oct 29, 2013 18:55 |
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Dr. Clockwork posted:Any idea whats in the starter?
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# ? Oct 29, 2013 20:07 |
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Played my first game tonight against a friend who also has never played. I made up both lists (posted earlier) and laid out the table. Man, they are not joking when they said you need a lot of terrain. I had set up a scenario with three objectives one of which was randomly selected to contain the MacGuffin. One was inside a building, one in a forested area, and the last in a small square in the centre of four buildings. The first two objectives were both claimed early but the one in the clearing turned out to be the one we needed to take. I had parked a Janissary w/ AP Rifle just around the corner of one building and systematically gunned down his entire team from behind. So I realize the mistake with the objective/terrain layout, but is it normal to see one model systematically chew through all the orders and wipe entire forces off the table?
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# ? Oct 30, 2013 04:50 |
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TKIY posted:So I realize the mistake with the objective/terrain layout, but is it normal to see one model systematically chew through all the orders and wipe entire forces off the table? When the other side doesn't have a way to prevent it, sure. I think that avoiding that sort of thing is what drives most of the game's positioning.
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# ? Oct 30, 2013 09:04 |
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Corbeau posted:When the other side doesn't have a way to prevent it, sure. I think that avoiding that sort of thing is what drives most of the game's positioning. What basically happened is that the third objective became immediately critical so he rushed it with combined orders using a unit a four Order Sergeants who were taking ARO fire from my Lasiqs. They reached the objective but didn't have enough orders to retreat, so I just walked my Janissary up behind them and dropped four or five orders to gun them down. Since none of them were facing behind, none received AROs and didn't turn around/return fire/dodge or anything. Did we do that right? If they have no LoS/LoF they get no ARO even if they are being shredded by AP fire?
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# ? Oct 30, 2013 15:31 |
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You can ARO to change facing (ie. towards your attacker) but the attacker might have to be within your Zone of Control if the model reacting isn't the one being shot at. I'm not sure. Maybe if a friendly model goes down in your ZOC you can change facing? For the guy(s) being shot at they can ARO to turn and face, but they still have to survive. If they do they can ARO normally against the next attack.
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# ? Oct 30, 2013 15:56 |
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But if the attacker is out of your ZOC (in this case the Janissary was lighting them up from 16" away) and you are being hit in the back so no LOS you never generate the ARO to turn and face the attacker, unless we are doing it wrong which is entirely possible given that this was a first game.
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# ? Oct 30, 2013 16:37 |
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http://infinitythegame.wikispot.org/Change_Facing When someone gets hit they can turn around and so can every friendly model in their zone of control, so after your first order all of them would have turned around assuming they're close together. It was really stupid of the guy to have all of them facing away from somewhere an enemy model can come from though.
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# ? Oct 30, 2013 16:55 |
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TastyAvocado posted:http://infinitythegame.wikispot.org/Change_Facing Bingo, that's what we missed then. As for stupid, it was our first game. Until we actually played it I don't think either of us realized just how bad it is to get caught in the open.
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# ? Oct 30, 2013 16:57 |
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^^^ listen to that guy, he knows what he's talking about
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# ? Oct 30, 2013 16:59 |
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Hey, at least it wasn't a HMG Tiger Also, new unit blurbs on CB online store: quote:FUSILIER ANGUS
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# ? Oct 30, 2013 19:25 |
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TKIY posted:Until we actually played it I don't think either of us realized just how bad it is to get caught in the open. Yeah, if you're not in cover in Infinity then you're dead. Heck, you're dead even if you're in cover - it's just going to take a higher investment of resources to finish the job. e: Also, is it bad that I want that box just for Angus?
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# ? Oct 30, 2013 22:21 |
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Look closely, humans. This is the face of the future. The face of your failure.
Pierzak fucked around with this message at 02:02 on Oct 31, 2013 |
# ? Oct 30, 2013 22:55 |
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So I just discovered today that the Order of Dobrzyń is a thing in Infinity. That's frickin' awesome! I am compelled to finally build and paint the starting MO list I've been contemplating for a while: Panoceania - Military Order | 7 models ________________________________________________________ Teutonic Knight Spitfire (46|2) Teutonic Knight Lieutenant (42|1) Teutonic Knight Combi (42|0) Magister Knight Shotgun (31|0) Order Sergeant Combi (13|0) Order Sergeant Combi (13|0) Order Sergeant Combi (13|0) ________________________________________________________ 200/200 points | 3/4 swc open with Aleph Toolbox : http://goo.gl/QlL4pC Planning to link the Teutons and go nuts. I already have one, since I was interested in painting a knight, so I'd just have to buy the starter and the Teuton Spitfire. Probably going to paint up the knight I already have as a test for the color scheme, then pull the trigger if I like the look.
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# ? Oct 31, 2013 00:12 |
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Corbeau posted:So I just discovered today that the Order of Dobrzyń is a thing in Infinity. That's frickin' awesome! Are you by any chance?
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# ? Oct 31, 2013 02:03 |
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Pierzak posted:Are you by any chance? Not culturally; my great-grandparents explicitly aimed at integrating with "American" culture, so I have almost nothing of Polish culture. But I'm at least 1/2 Polish and roughly 1/4th German from the perspective of ancestry, and I've been on a European history binge recently. Naturally, being American, I express this interest via consumerism: Planning to do the whole army as an Oath: Panoceania - Military Order | 9 models ________________________________________________________ Teutonic Knight Spitfire (46|2) Teutonic Knight Lieutenant (42|1) Teutonic Knight Combi (42|0) Order Sergeant TO Sniper (39|1.5) Magister Knight Shotgun (31|0) Order Sergeant TO FO (29|0) Order Sergeant TO FO (29|0) Order Sergeant MSV2 Spitfire (25|1.5) Indigo Combi () (13|0) ________________________________________________________ 296/300 points | 6/6 swc open with Aleph Toolbox : http://goo.gl/9RNdET (Yes, all at once. Yes, I am insane. Yes, I think TO FO Order Sergeants are awesome.) Corbeau fucked around with this message at 12:04 on Oct 31, 2013 |
# ? Oct 31, 2013 08:35 |
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# ? May 10, 2024 18:23 |
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The Dobrzyń Order have a fair bit of presence in the backstory on Paradiso too which is very nice. I quite like the historical take on things for Infinity, it adds a lot of flavour.
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# ? Oct 31, 2013 12:03 |