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alcaras posted:You get it. Thanks. I was actually kind of hoping it would be the other way around.
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# ? Oct 31, 2013 01:58 |
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# ? May 30, 2024 22:18 |
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Eric the Mauve posted:victrix: Ah, this is still the issue I had problems with, it was too easy to make friends, effectively steal their inflated gold supply and then back stab them, giving up nothing. If they spend their gold better after this fall patch, that might help at least
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# ? Oct 31, 2013 02:12 |
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victrix posted:Ah, this is still the issue I had problems with, it was too easy to make friends, effectively steal their inflated gold supply and then back stab them, giving up nothing. You can't backstab them now, if you DoW someone you have a declaration of friendship with everyone on the planet will hate your guts and you'll be at war with everyone forever.
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# ? Oct 31, 2013 02:15 |
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That's not the same thing as 'can't' The issue with it was that you could abuse it as an endgame gambit. Because the AI gets such stupid bonuses on higher difficulties, it can and often does amass a ridiculous fortune by the late game. Because it wasn't (when I last played, pre-fall patch) spending that cash, I could 'break' it by waiting until the end game, promising a bunch of per turn trades for ALL my stuff in a series of trades for lump sum gold, get 20-30-40k gold, and then either a) buy out every city state and win or b) buy ALL the military and win. It just felt really cheesy and exploitive, and also dumb because the AI should have been spending that money in the first place, on units, buildings, or fighting for city state control, and it wasn't. I guess I should just play a few games through and see if they tinkered with anything else, but that quirk was a major problem for me.
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# ? Oct 31, 2013 02:57 |
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I can't see why it's such a problem; if it bothers you then why not, y'know, just not do it?
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# ? Oct 31, 2013 03:02 |
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Chamale posted:GDP: Total gold income Something I'm too lazy to check myself; is manufacturing total hammers being worked or total potential hammers?
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# ? Oct 31, 2013 03:17 |
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does the AI bonus to production and buying units also apply to faith bought units, like great prophets and missionaries? is this why I'll see a flock of 3-5 enemy great prophets at a time, all game long? or like 15 missionaries? How can you really compete against that without straight up killing those units...which is what I usually do. it seems a bit odd to give the AI discounts on those units, if that's what is happening. I can't think of how else it could happen since that's several hundred faith per turn it feels like that would be required for the AI to generate those units normally. edit: I'm talking like on immortal difficulties, where the AI gets 75% or similar production bonuses. TacMan fucked around with this message at 07:03 on Oct 31, 2013 |
# ? Oct 31, 2013 03:25 |
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Playing wide with Desert Folklore tends to give you plenty of faith to counter enemy missionaries. I just finished a game (as William of all people) where I ended up with 14 000 faith stored by the end, and nothing to spend it on, because the only faith buying SP tree I'd finished was tradition, and my production was so ridiculously good I didn't need GEs for wonders.
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# ? Oct 31, 2013 05:01 |
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Fojar38 posted:Something I'm too lazy to check myself; is manufacturing total hammers being worked or total potential hammers? Hammers being worked, or used to produce wealth and research. If you go from city to city and add up the current production of each city, that should equal your manufacturing statistic.
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# ? Oct 31, 2013 08:10 |
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Dr Snofeld posted:Can anyone recommend a good newbie guide? Enough has changed between 4 and 5 that I'm a bit out of my depth regarding how to open, when to get workers out, what works as a military and suchlike.
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# ? Oct 31, 2013 08:37 |
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If I had could recommend a good guide for Civ4 (and the whole Civ/4X series in general), it'd be Sisiutil's guide. A good mod for Civ4 is the BUG mod, it basically adds alot more features to the UI. This is quite powerful, but it's easy to get information overload from it. I wouldn't necessarily recommend it for new players, fortunately the interface already gives alot more information in Civ4 than Civ5.
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# ? Oct 31, 2013 09:27 |
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Has anyone else encountered this bug? At this point, the only civs I've met are Napoleon and Lizzy, but it seems like I can pay Napoleon to go to war with civs neither he nor I have met. I'm not using any mods. Has there been a recent update?
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# ? Oct 31, 2013 10:13 |
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Looks like those other civs are greyed out, so you won't be able to click them and request behaviour. But it's still a huge amount of spoiler information about who you're up against. Like you know the other continent will be a backwards clusterfuck thanks to the warmongers.
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# ? Oct 31, 2013 10:40 |
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Eric the Mauve posted:I can't see why it's such a problem; if it bothers you then why not, y'know, just not do it? I think his problem was more along the lines of the fact that the AI simply wasn't using the money - if it were properly spending its reserves, it would be more of a challenge because it would have more buildings, units, city states, etc. It's silly to give the AI tons of money and then not have the AI actually spend said money on anything.
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# ? Oct 31, 2013 10:54 |
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Phobophilia posted:If I had could recommend a good guide for Civ4 (and the whole Civ/4X series in general), it'd be Sisiutil's guide. Speaking of which, does anyone know a cheap place to get Civ IV? It's $30 on GMG and Steam, and about $25 on Amazon. Is there anywhere else trustworthy, or should I just wait for a sale?
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# ? Oct 31, 2013 11:24 |
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Krazyface posted:Speaking of which, does anyone know a cheap place to get Civ IV? It's $30 on GMG and Steam, and about $25 on Amazon. Is there anywhere else trustworthy, or should I just wait for a sale? A lot of people have two copies for some reason, it's possible someone in this very thread will gift you it. My steam tells me I have two copies, but I don't know if that's just a bug or not. It really annoys me though
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# ? Oct 31, 2013 12:33 |
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KKKlean Energy posted:A lot of people have two copies for some reason, it's possible someone in this very thread will gift you it. It's a bug kind of. The Mac version and PC version are treated as seperate entries. Most steamplay games just know to download whatever you're currently using but curiously Civ 4 does not.
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# ? Oct 31, 2013 12:39 |
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RagnarokAngel posted:It's a bug kind of. The Mac version and PC version are treated as seperate entries. Most steamplay games just know to download whatever you're currently using but curiously Civ 4 does not. It was a licensing deal iirc, basically it couldn't legally be treated as the same piece of software so they just gifted both versions to everyone. Anyway just wait for a sale, it's not really worth $30 even though it's a good game.
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# ? Oct 31, 2013 12:44 |
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Gyshall posted:The production, free settler, and free worker from Liberty are so goddamn good. I tend to play Korea on King difficulty and filling out Liberty is my new favorite thing to do. I tend to be very Wonder-heavy in my opening (I build a library and Great Library for the double research boost in my capitol, then go down to the other side for Mausoleum of Halicarnassus) so Tradition's Great Wonder bonus was very attractive. But when I tried Liberty I found that it sped my empire along quite well. The free settler and free worker lets me build without having to immediately worry about expanding, and the free Great Person at the end of the tree means I can get a 10 research tile from a Great Scientist early in the game (plus the 100 gold from building the Mausoleum gives me options to purchase another settler).
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# ? Oct 31, 2013 12:59 |
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Mr. Pumroy posted:I tend to play Korea on King difficulty and filling out Liberty is my new favorite thing to do. I tend to be very Wonder-heavy in my opening (I build a library and Great Library for the double research boost in my capitol, then go down to the other side for Mausoleum of Halicarnassus) so Tradition's Great Wonder bonus was very attractive. But when I tried Liberty I found that it sped my empire along quite well. The free settler and free worker lets me build without having to immediately worry about expanding, and the free Great Person at the end of the tree means I can get a 10 research tile from a Great Scientist early in the game (plus the 100 gold from building the Mausoleum gives me options to purchase another settler). Are you saying you build a regular library and then the Great Library? I was pretty sure that building the Great Library gives you a free regular one in the city in which it's built.
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# ? Oct 31, 2013 13:07 |
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Ugh, I wish that the game wouldn't return the melee unit that liberates a city back to the nearest city under your control. I took back New York for Washington and as a thanks he dropped my destroyer in the port of a captured city on a small inland sea.
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# ? Oct 31, 2013 13:58 |
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Flython posted:Are you saying you build a regular library and then the Great Library? I was pretty sure that building the Great Library gives you a free regular one in the city in which it's built. You do, but Korea's UA is a research boost for each scientific building and wonder. If you build a GL first, you just get one boost from the GL and you can't build a library. But you can build a library first, get the boost from that then build the GL and get a boost from that. edit: at least... I'm almost sure that's the case. Dammit, now I have to check. I could be assuming there's a boost hidden by the free tech bonus. I'm going to run a Quick game to see what happens. edit 2: okay, just tested and yes, you do get a double boost. I cut down time on drama and poetry for the first boost while building library, then philosophy got a boost when I finished the GL and I chose optics for the free tech. So in summary that owns. Mr. Pumroy fucked around with this message at 14:23 on Oct 31, 2013 |
# ? Oct 31, 2013 14:02 |
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Mr. Pumroy posted:You do, but Korea's UA is a research boost for each scientific building and wonder. If you build a GL first, you just get one boost from the GL and you can't build a library. But you can build a library first, get the boost from that then build the GL and get a boost from that. Could you theoretically sell the library and build it again for another boost? Would it be worth it in the early game? How much science do you actually get? EDIT:: Apparently the tech boost is the same as a RA and there was a bug that allowed you to sell and rebuild the library for another boost. May have been patched out now though - it has, you can't sell science buildings. Seems a funny way to fix an exploit DarthBlingBling fucked around with this message at 14:43 on Oct 31, 2013 |
# ? Oct 31, 2013 14:28 |
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DarthBlingBling posted:Could you theoretically sell the library and build it again for another boost? Would it be worth it in the early game? How much science do you actually get? I never tried the selling thing. Probably has been patched out. As for how much research you gain, yeah it is meant to be equivalent to a RA, though I did get more beakers from the GL. That might be a result of me having more beakers per turn at that point, though (I have no idea how the quantity of beakers an RA provides you is calculated). I actually took the time to write down the numbers I got while doing this, if that's something people want to look at. Keep in mind I'm running this on Quick at King level, so the numbers will be different depending on speed/difficulty: Library: Beakers per turn before library: 8 After: 10 Progress on Drama and Poetry before library: 58/123, 9 turns After: 83/123, 4 turns Boost: 25 beakers Great Library: Beakers per turn before GL: 12 After: 15 Progress on Philosophy before GL: 70/123, 5 turns After: 109/123, 1 turn Boost: 39 beakers
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# ? Oct 31, 2013 14:53 |
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Apparently a RA gives you the median of all the available techs you can currently research and multiplies it by 0.5. So it may just be that when you built the GL the available techs required more science to research, therefore giving you slightly more science. Also it seems there are certain buildings you cannot sell in the capitol, but you can sell them in the other cities. Probably an easy fix to stop exploits like this. Not that I would have used it, would suck the fun out of the game. But when playing multiplayer with some friends it would've been funny to see their reaction when my science began to exponentially grow. Would only have worked in the later eras when the library would have taken only 1 turn to build.
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# ? Oct 31, 2013 15:03 |
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Ugh, is there any way to turn off the AI's religion bonuses? Right now, it feels like "oh, an AI is actively building missionaries, well I sure wasted time even bothering with a religion." They can outproduce you 3-1 on missionaries: it's ridiculous.
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# ? Oct 31, 2013 17:47 |
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Do they actually get faith bonuses, or just the same reduced costs for missionaries and great people that they do for other units? If you turn the difficulty down, I assume those bonuses would be reduced. I've personally not had a problem keeping up on Immortal, unless Ethiopia is in the game (in which case you need to just form a containment border, densely convert it to your religion, and work back into safer territory from there). Any game I play religion-heavy, I can usually get 1/3 of the world at least.
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# ? Oct 31, 2013 18:18 |
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Buy an inquisitor in any city that missionaries are coming for. They can't convert if you keep it parked there.
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# ? Oct 31, 2013 19:29 |
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Mameluke posted:Buy an inquisitor in any city that missionaries are coming for. They can't convert if you keep it parked there. Another advantage of going tall, if you stop at 4 cities, dumping an inquisitor in all of your cities is so much more feasible.
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# ? Oct 31, 2013 19:43 |
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Well yeah, but what if you want to spread your religion to cities that aren't yours? There's a ton of tenets that work best if you can get your gods as worshipped as possible, and they're all useless if a single AI player decides they want to spread their religion more.
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# ? Oct 31, 2013 19:49 |
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SurreptitiousMuffin posted:Well yeah, but what if you want to spread your religion to cities that aren't yours? There's a ton of tenets that work best if you can get your gods as worshipped as possible, and they're all useless if a single AI player decides they want to spread their religion more. Go tall, take a growth pantheon and beliefs that give you benefits based on number of followers rather than number of cities.
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# ? Oct 31, 2013 19:57 |
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SurreptitiousMuffin posted:Well yeah, but what if you want to spread your religion to cities that aren't yours? There's a ton of tenets that work best if you can get your gods as worshipped as possible, and they're all useless if a single AI player decides they want to spread their religion more. Itinerant Preachers. The AI seems to never prioritize it, so I get it almost every game.
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# ? Oct 31, 2013 20:25 |
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For Immortal difficulty, anyone recommend a solid Liberty opener? I'm used to doing Tradition and I find myself struggling with Liberty -- I seem overextend and inevitably piss off all neighbors and get dragged into an early war, leaving me scrambling to make enough archers to hold them. When's the inflection point to stop expanding and start growing/building military (Tradition is very clearly at 4 max, Liberty seems much more situational).
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# ? Oct 31, 2013 20:33 |
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alcaras posted:For Immortal difficulty, anyone recommend a solid Liberty opener? The hardest part of playing Liberty at high difficulties is that it's specifically set up to allow you to expand quickly, but expanding quickly will result in an immediate dogpile. You can really only get away with it if you've got an isolated or easily defensible start, or go super heavy on your military. Failing those things, just keep an eye on everyone else and make sure you don't top out the city counts or cut too close to anyone else's territory. If another civ becomes an early expansionist warmonger pariah, you'll have an easier time going unnoticed. Tradition is definitely an easier choice on Immortal.
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# ? Oct 31, 2013 20:39 |
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Going Liberty on higher difficulties demands you settle on/near luxuries, especially ones you don't already have. Also the AI can be a oval office in that regard and out-settle you pretty fast.
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# ? Oct 31, 2013 20:50 |
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SurreptitiousMuffin posted:Well yeah, but what if you want to spread your religion to cities that aren't yours? There's a ton of tenets that work best if you can get your gods as worshipped as possible, and they're all useless if a single AI player decides they want to spread their religion more. Yeah, you don't actually get to use those. I think they're mostly so the AI has some junk beliefs it can randomly grab instead of the useful ones.
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# ? Oct 31, 2013 21:01 |
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Spreading religion for me tends to be a crapshoot. Sometimes only people on one side of the world found religions, leaving a fertile land to spread the true faith on the other continent. It's nice when that happens.
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# ? Oct 31, 2013 21:02 |
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Speaking of which, what are considered the top tier founder beliefs these days, after tithe? I used to always go for the +1 happiness per city (Ceremonial Burial, I think) if I'm going wide, but since they nerfed it to per two cities it's a bit lackluster.
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# ? Oct 31, 2013 21:04 |
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Is the new map pack worth it?
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# ? Oct 31, 2013 21:07 |
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# ? May 30, 2024 22:18 |
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epiphanylol posted:Is the new map pack worth it? Not really, no. Just download mods for free maps.
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# ? Oct 31, 2013 21:15 |