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Action Tortoise posted:How can your own teammates push you when friendlies have no collision? You DO pass through teammates, but if you stand sort-of inside them you push them.
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# ? Nov 9, 2013 00:51 |
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# ? May 9, 2024 22:13 |
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Action Tortoise posted:How can you push your own teammates push you when friendlies have no collision? Friendly melee weapons can push you a little bit at a time. There's nothing like stepping away from the PC with your guy still in the spawn room, then coming back five minutes later to discover your team has pushed you all the way out to a point that you're currently capping.
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# ? Nov 9, 2013 00:53 |
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Lord Chumley posted:You DO pass through teammates, but if you stand sort-of inside them you push them. Oh yeah, I forgot about that. Lizard Wizard posted:What the gently caress line of code is that? The funniest part about it is that I had to update my game before playing it so I was getting either the "staircase made of brushes" or the "broken rear end" glitch. Luckily, the "item duplication" glitch is still unpatched. I couldn't even muster up enough rage to flip out on the game, I was laughing too hard at the irony of it all. I like to think the guy who knew about that glitch found out he was getting laid off and just walked away from his cubicle with his middle fingers in the air.
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# ? Nov 9, 2013 01:19 |
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Action Tortoise posted:Oh yeah, I forgot about that. No, he probably just sent it on to the "How can we sell this as a 'feature' so we don't have to fix it?" department at Bethesda. Don't get me wrong, I love Bethesda's franchises but I can't imagine anyone would leave over a glitch considering how many game breaking bugs are in nearly everything they touch. For instance, I was playing New Vegas yesterday and had to reload an old save because my character got stuck in some rocks I was climbing. As in their body fused with the rock somehow. And then another because I got stuck in some weird midair swimming animation that I couldn't escape from.
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# ? Nov 9, 2013 01:47 |
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Kimmalah posted:No, he probably just sent it on to the "How can we sell this as a 'feature' so we don't have to fix it?" department at Bethesda. Don't get me wrong, I love Bethesda's franchises but I can't imagine anyone would leave over a glitch considering how many game breaking bugs are in nearly everything they touch.
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# ? Nov 9, 2013 02:06 |
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Weird poo poo won't stop happening to me with every game I play lately. WWE 14 and now Call of Duty: Ghosts. https://www.youtube.com/watch?v=YDoU3Y5urgc Spoiler warning. Not really anything in the video that spoils, but just in case. Better quality this time. Still recording my drat TV though. At this rate I should just buy a capture card. And also play better games, I guess. Edit: And I didn't get it on film, but Riley and all enemy weapons were also missing for that level. Several Goblins has a new favorite as of 06:34 on Nov 9, 2013 |
# ? Nov 9, 2013 06:32 |
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GWBBQ posted:While I eventually gave up on Fallout 3 due to the quicksave bug making it unplayable, I embrace the glitches in New Vegas as a sort of After the Bombs Fell, presented by Franz Kafka sort of way. It seems less like incompetent programming and more like you're at the incomprehensible whims of a malicious god. I guess some glitches (like the way scorpions tend to hideously deform after death) you could blame on radiation or something. But being at the whims of a malicious god sounds more like Elder Scrolls daedra stuff to me. Or I guess that's where stuff like CHIM would come into play.
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# ? Nov 9, 2013 07:06 |
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Kimmalah posted:I guess some glitches (like the way scorpions tend to hideously deform after death) you could blame on radiation or something. But being at the whims of a malicious god sounds more like Elder Scrolls daedra stuff to me. Or I guess that's where stuff like CHIM would come into play. The one glitch I remember from FO3 was seeing a giant tear in the skybox. This big black smear cut across the clouds. It was like the fragile layer of reality was breached and all I could see was that poo poo Lovecraft tried unsuccessfully to put into words.
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# ? Nov 9, 2013 07:12 |
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While playing Assassin's Creed IV, I somehow got Edward so confused about where I wanted him to go that he rocketed up into space before plummeting back to earth. I couldn't stop laughing for a few minutes.
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# ? Nov 11, 2013 06:28 |
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You're lucky, I once had Ezio fly to the goddamn moon.
Megillah Gorilla has a new favorite as of 11:27 on Nov 11, 2013 |
# ? Nov 11, 2013 11:25 |
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Too bad you didn't film the part where he descended from the heavens to reign in glory.
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# ? Nov 11, 2013 21:54 |
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Landerig posted:Double post, but I found a hilarious video featuring Silent hill corruptions. I like how some of it isn't really out of the ordinary for Silent Hill, like spider-limbs Cybil.
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# ? Nov 11, 2013 23:58 |
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So I found this tutorial about modifying animations for Oblivion. I tried to give a dog a more curled up tail: I noticed that he sort of sank into the ground a bit at the front. I went into Niffskope and changed a rotation setting and - Problem solved.
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# ? Nov 19, 2013 20:04 |
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# ? Nov 20, 2013 12:10 |
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A rocking horse
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# ? Nov 20, 2013 16:19 |
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How does that horse glitch even happen? How is it even possible? It's a scripted event that is supposed to be the exact same every time and it's at the absolute beginning of the game so no player input can be made to screw it up at that point. It would be like if in the Half-Life 1 intro, the tram you ride in mostly does what it's supposed to but every now and then it would randomly decide to just flip out and spin around while clipping through walls.
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# ? Nov 20, 2013 23:42 |
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GreatGreen posted:How is it even possible? It's a scripted event that is supposed to be the exact same every time and it's at the absolute beginning of the game so no player input can be made to screw it up at that point. Have you played a Bethesda game before?
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# ? Nov 20, 2013 23:45 |
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GreatGreen posted:How does that horse glitch even happen? How is it even possible? It's a scripted event that is supposed to be the exact same every time and it's at the absolute beginning of the game so no player input can be made to screw it up at that point. Bethesda games are held together by chewing gum and hope. Sometimes they just break with no warning and it's a grand, magical experience.
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# ? Nov 20, 2013 23:46 |
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GreatGreen posted:How does that horse glitch even happen? How is it even possible? It's a scripted event that is supposed to be the exact same every time and it's at the absolute beginning of the game so no player input can be made to screw it up at that point. New Vegas has a glitch in its intro as well.
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# ? Nov 20, 2013 23:51 |
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GreatGreen posted:It would be like if in the Half-Life 1 intro, the tram you ride in mostly does what it's supposed to but every now and then it would randomly decide to just flip out and spin around while clipping through walls. It's not quite random, but I remember messing around in that tram as a child, as I was bored waiting for the game to actually start. You can crouch-jump out of the back window if you time it right, and run along the track. You'll never be able to get back in, and the game is now unwinnable. Of course, you can just start again, and not move, and you'll just have to wait a few minutes to get where you're meant to go.
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# ? Nov 21, 2013 00:18 |
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No, I get what he means. All the variables should be exactly the same every time the intro plays, right? The only thing you can do as a player is look around and listen, so I don't understand what could be causing these glitches. Note that I know almost nothing about programming.
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# ? Nov 21, 2013 01:17 |
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Phlegmish posted:No, I get what he means. All the variables should be exactly the same every time the intro plays, right? The only thing you can do as a player is look around and listen, so I don't understand what could be causing these glitches. Note that I know almost nothing about programming. Sometimes the game becomes self aware.
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# ? Nov 21, 2013 01:21 |
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Gamebryo. The answer is always Gamebryo.
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# ? Nov 21, 2013 02:01 |
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Phlegmish posted:No, I get what he means. All the variables should be exactly the same every time the intro plays, right? The only thing you can do as a player is look around and listen, so I don't understand what could be causing these glitches. Note that I know almost nothing about programming. The thing about modern game engines is that they have a colossal number of components all independently doing their thing. I do mean independently: the update rate for physics is usually decoupled from the renderer's redraw rate, which is decoupled from pathfinding updates, and so on. If the designers aren't absolutely top notch and very, very careful it's entirely possible to end up with all kinda of bizarre race conditions. These can frequently be extremely difficult to reproduce and track down, so when it's a one in ten thousand and only when the moon is full sort of thing the only sensible thing to do is chalk that bug up under the "gently caress it, not fixing" column. slingshot effect posted:Gamebryo. The answer is always Gamebryo. For as long as they've been using Gamebryo they've been gradually rewriting bits and pieces. By the time Skyrim got going all that was left was some rendering crap, but even that was rewritten before release. All those bugs are pure, home-grown Bethesda. Blue Footed Booby has a new favorite as of 02:24 on Nov 21, 2013 |
# ? Nov 21, 2013 02:22 |
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Thanks for the explanation, I figured it was something like that. I didn't mind the animation glitches in Skyrim, those were just funny. What annoyed me was some quests getting bugged and staying in your journal forever if you talked to the wrong person at the wrong time.
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# ? Nov 21, 2013 02:29 |
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Bussamove posted:Bethesda games are held together by chewing gum and hope. Sometimes they just break with no warning and it's a grand, magical experience. As long as it's not a crippling game-breaking bug, the weird glitches are part of the fun for me. It's not really a Bethesda game until you've fallen through the map at least once.
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# ? Nov 21, 2013 02:29 |
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Brofessor Slayton posted:It's not quite random, but I remember messing around in that tram as a child, as I was bored waiting for the game to actually start. You can crouch-jump out of the back window if you time it right, and run along the track. You'll never be able to get back in, and the game is now unwinnable. Of course, you can just start again, and not move, and you'll just have to wait a few minutes to get where you're meant to go. On that note, in Black Mesa (the Source engine HL remake), I managed to gib myself by jumping onto the office chair behind the front desk. Also, in Blue Shift, I tried crouch-jumping through the "teller window" to your right in the first room of the game and gibbed myself.
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# ? Nov 21, 2013 03:01 |
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For whatever reason, everything in Skyrim plays at triple speed on my brother's computer. Everything moves three times as fast, and though the voice lines aren't sped up to match, they all overlap each other. The intro is completely incoherent. I don't know whether it's a known bug, or just a freak occurrence on his computer, but it's as good an introduction to Bethesda as any.
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# ? Nov 21, 2013 03:25 |
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Blue Footed Booby posted:The thing about modern game engines is that they have a colossal number of components all independently doing their thing. I do mean independently: the update rate for physics is usually decoupled from the renderer's redraw rate, which is decoupled from pathfinding updates, and so on. If the designers aren't absolutely top notch and very, very careful it's entirely possible to end up with all kinda of bizarre race conditions. These can frequently be extremely difficult to reproduce and track down, so when it's a one in ten thousand and only when the moon is full sort of thing the only sensible thing to do is chalk that bug up under the "gently caress it, not fixing" column. I like to think that, no matter what, the spirit of Gamebryo will live on in all Bethesda games.
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# ? Nov 21, 2013 03:29 |
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Pneub posted:On that note, in Black Mesa (the Source engine HL remake), I managed to gib myself by jumping onto the office chair behind the front desk. Here's a great Black Mesa glitch: https://www.youtube.com/watch?v=QHKBio4KOKo
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# ? Nov 21, 2013 03:48 |
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Pneub posted:On that note, in Black Mesa (the Source engine HL remake), I managed to gib myself by jumping onto the office chair behind the front desk. Desk chairs are loving deadly, man https://www.youtube.com/watch?v=kW9vJfI3Nns
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# ? Nov 22, 2013 09:26 |
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Captain Novolin posted:Desk chairs are loving deadly, man I fuckin knew it man.
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# ? Nov 22, 2013 09:45 |
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From Steam thread:Yodzilla posted:I've only seen one bug being reported and it's pretty goddamn hilarious:
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# ? Nov 22, 2013 23:55 |
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Wow, they sure changed a lot for the HD Myst remake.
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# ? Nov 23, 2013 00:01 |
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Kennel posted:From Steam thread: Better Video of it: https://www.youtube.com/watch?v=p0S50HNvYTI
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# ? Nov 23, 2013 00:18 |
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Not really sure this is a glitch since I'm just messing with the skeletons and stuff but...
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# ? Nov 23, 2013 00:30 |
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Blue Footed Booby posted:These can frequently be extremely difficult to reproduce and track down, so when it's a one in ten thousand and only when the moon is full sort of thing the only sensible thing to do is chalk that bug up under the "gently caress it, not fixing" column.
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# ? Nov 24, 2013 17:50 |
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Geokinesis posted:Better Video of it: Despite the glitch, it's pretty impressive that they solved the age old video game problem with ships and water. You normally can't go under deck in ships because the water is usually just a flat plane that the ship goes through, apparently that is not the case with that engine...is it voxel based or something?
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# ? Nov 25, 2013 01:36 |
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Autechresaint posted:Despite the glitch, it's pretty impressive that they solved the age old video game problem with ships and water. You normally can't go under deck in ships because the water is usually just a flat plane that the ship goes through, apparently that is not the case with that engine...is it voxel based or something? It's just a rendering trick. The plane of water is still there.
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# ? Nov 25, 2013 03:30 |
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# ? May 9, 2024 22:13 |
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# ? Nov 25, 2013 03:51 |