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Sindai
Jan 24, 2007
i want to achieve immortality through not dying

NihilVerumNisiMors posted:

In my experience, even good relations with vassals do fuckall for their faction joining behavior.
It needs to be great, not good, to make vassals leave factions. Like around 60 or 80.

I do wish that the way vassal relation modifiers works would get heavily tweaked though. Length of reign matters way too much compared to everything else. It'd be nice if rebellions were possible due to things you do later in a ruler's life, instead of getting a single inevitable one every succession and then never again.

Sindai fucked around with this message at 17:20 on Nov 21, 2013

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computer parts
Nov 18, 2010

PLEASE CLAP

Sindai posted:

It needs to be great, not good, to make vassals leave factions. Like around 60 or 80.

I had a game where the independence faction was lead by a guy with +80 relations to me and none of the members were below +50.

Punished Chuck
Dec 27, 2010

SkySteak posted:

Are there still a ton of bugs for people using the beta patch or has it largely been fixed?

I haven't noticed any serious issues aside from the whole "eternal war" thing that hopefully will be hotfixed soon. No more antipopes getting created within seconds of game start or anything like that.

edit: Actually, I still have characters permanently flagged as immune to hostile action, which is annoying because they were all the biggest troublemakers in the realm until I revoked most of their titles after wars. Hotfix is out tomorrow, right?

DStecks
Feb 6, 2012

My biggest problem with the faction system is how it's just off on its own, and can't be influenced through any of the normal channels that CKII lets you influence everything else (Diplomacy, Intrigue, and Military).

It feels like there really should be a way to persuade someone out of a faction via diplomacy, or to convince them to leave with a bit of blackmail or something. In the same way, there should really be an "invite to faction" button for diplomacy. And perhaps an intrigue plot to increase the chances of "people flock to your banner" event troops. As it stands, everything else in the game is very well-integrated to everything else, but the faction system just kind of dangles off the side.

Nitevision
Oct 5, 2004

Your Friendly FYAD Helper
Ask Me For FYAD Help
Another Reason To Talk To Me Is To Hangout
You know using your spymaster's "Scheme" mission does some of what you described, right? Either dissuades vassals from joining factions or persuades others to join yours.

Dallan Invictus
Oct 11, 2007

The thing about words is that meanings can twist just like a snake, and if you want to find snakes, look for them behind words that have changed their meaning.
The spymaster Scheme action isn't enough for that? It's not really integrated in a UI sense, I agree, but that's specifically why it was created to replace Uncover Plots.

edit: goddamnit

NihilVerumNisiMors
Aug 16, 2012
You can get them to leave factions via your Spymaster though? They won't like it, but it can be a decent stop gap measure.

Problem is there may be 4 factions and you only got one dude to work with...

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
Also, the event doesn't happen nearly enough to balance the accumulation of factions, since it just knocks off one person. Even if you "persuade" the leader of the faction to step down, someone else will take his place. In a larger realm with more vassals, and with AIs so prone to joining factions and rebelling now, your spymaster alone will not suffice.

grancheater
May 1, 2013

Wine'em, dine'em, 69'em

Sindai posted:

It needs to be great, not good, to make vassals leave factions. Like around 60 or 80.

I think it's 60 to prevent them from joining, 80 to get them to leave a faction once they join.

computer parts posted:

I had a game where the independence faction was lead by a guy with +80 relations to me and none of the members were below +50.

Was he a king? Because kings have ~special kingly rules~

Pakled
Aug 6, 2011

WE ARE SMART
It'd be awesome if secrets and blackmail were implemented into the game as a more detailed feature rather than it being hidden inside the spymaster's scheme and only used t get vassals to leave factions. I'm picturing every character being able to know "secrets" about other characters, like that they're having an affair. When you send your spymaster to dig up dirt on someone, you have a chance of not only discovering a plot, but also finding out a secret about them. Then, in the diplomacy menu, you can blackmail them over that secret. Leave your faction or I tell your wife about Elizabeta. Contribute gold to my coffers or I tell the whole kingdom the truth about that squire you're so fond of. Vote for my preferred candidate for elective succession or I tell our liege you're plotting to have him killed.

Random Stranger
Nov 27, 2009



WeaponGradeSadness posted:

I haven't noticed any serious issues aside from the whole "eternal war" thing that hopefully will be hotfixed soon. No more antipopes getting created within seconds of game start or anything like that.

Here's an odd one that may somewhat intentional I ran into as I cycled through random characters. I immediately declared war on a weak neighbor as soon as the game started and he instantly hired two mercenary companies. So this rinky-dink two province land on the Baltic started with at least enough gold to hire 4500 mercs and pay them for at least three months. I did the logical thing and took off thinking that the cash reserves would have to completely collapse, but the mercs never went away. I still don't know if they actually had that much cash or if the game just wasn't charging them for the mercenaries...

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Beta patch notes posted:

- Fixed an issue with ridiculously powerful Mongol stacks if there were Jews in the world

Dunno why that amuses me so much but, welp, here we are :shobon:

Rumda
Nov 4, 2009

Moth Lesbian Comrade

DStecks posted:

My biggest problem with the faction system is how it's just off on its own, and can't be influenced through any of the normal channels that CKII lets you influence everything else (Diplomacy, Intrigue, and Military).

It feels like there really should be a way to persuade someone out of a faction via diplomacy, or to convince them to leave with a bit of blackmail or something. In the same way, there should really be an "invite to faction" button for diplomacy. And perhaps an intrigue plot to increase the chances of "people flock to your banner" event troops. As it stands, everything else in the game is very well-integrated to everything else, but the faction system just kind of dangles off the side.

This is why Wiz's ck2+ faction system needs to be integrated into vanilla

Main Paineframe
Oct 27, 2010

computer parts posted:

I had a game where the independence faction was lead by a guy with +80 relations to me and none of the members were below +50.

They don't leave right away, though. Even with 100 relation, they still stick around in the faction for a fair amount of time. The spymaster Scheme does remove them instantly, but it takes forever to trigger the event and only removes one person at a time. Once you've got enough vassals, they'll be joining up faster than you kick them out; I'm not playing till the hotfix comes out, but combined with the vassal levy changes, the difficulty of managing factions might just make big empires untenable. My vanilla mega-Brittania has several vassals in factions at all times, including at least two kings at any one time, and while it's been rather too stable so far because I have good relations with everyone and none of the factions can get over 30% of my levies, this might push things over to the other extreme.

Porndwarf
Dec 23, 2003

Have you seen me?
Does Ironman not allow for use of the character designer? It doesn't stop me from designing a character or pop any message but when I go into the game I am playing as the default character for that time/province and not who I created.

Also, is it just me or do the changes in the last patch all seem to be kind of the opposite of fun?

\/\/ Thanks for the quick answers! :) \/\/

Porndwarf fucked around with this message at 19:24 on Nov 21, 2013

vanity slug
Jul 20, 2010

Yes. No.

DrPop
Aug 22, 2004


Has CK2+ been updated for SoA yet? Thinking about buying SoA tonight.

Dallan Invictus
Oct 11, 2007

The thing about words is that meanings can twist just like a snake, and if you want to find snakes, look for them behind words that have changed their meaning.
There was a compatibility patch released this week, but it's still got a few bugs and they're working on a more thorough update that they can't guarantee will be save-compatible - so I wouldn't start any long-term games with it.

Rumda
Nov 4, 2009

Moth Lesbian Comrade

DrPop posted:

Has CK2+ been updated for SoA yet? Thinking about buying SoA tonight.

Well yes but with that update the new team has destroyed almost any merit ck2+ had do not use it.

fuck off Batman
Oct 14, 2013

Yeah Yeah Yeah Yeah!


Pakled posted:

It'd be awesome if secrets and blackmail were implemented into the game as a more detailed feature rather than it being hidden inside the spymaster's scheme and only used t get vassals to leave factions. I'm picturing every character being able to know "secrets" about other characters, like that they're having an affair. When you send your spymaster to dig up dirt on someone, you have a chance of not only discovering a plot, but also finding out a secret about them. Then, in the diplomacy menu, you can blackmail them over that secret. Leave your faction or I tell your wife about Elizabeta. Contribute gold to my coffers or I tell the whole kingdom the truth about that squire you're so fond of. Vote for my preferred candidate for elective succession or I tell our liege you're plotting to have him killed.

This, but with the possibility of it blowing into your face in a spectacular fashion :allears:

"Oh yeah, at least Elizabeta isn't my mother, you motherfu.."

Dallan Invictus
Oct 11, 2007

The thing about words is that meanings can twist just like a snake, and if you want to find snakes, look for them behind words that have changed their meaning.

Rumda posted:

Well yes but with that update the new team has destroyed almost any merit ck2+ had do not use it.

I'm not a fan of the new map they folded in either (or at least I don't at all see the need for it) but "destroyed any merit it had" is overstating the case, surely?

Rumda
Nov 4, 2009

Moth Lesbian Comrade

Dallan Invictus posted:

I'm not a fan of the new map they folded in either (or at least I don't at all see the need for it) but "destroyed any merit it had" is overstating the case, surely?

Not really the big thing with CK2+ was that it had a good idea about what it wanted to do, namely provide more flavour and options and reduce blobbing speed, and only changed things if they match that philosophy, or were seriously broken, this new team has thrown that out the window. The actual changes they have made thus far are just the symptom of the rot within.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Rumda posted:

Not really the big thing with CK2+ was that it had a good idea about what it wanted to do, namely provide more flavour and options and reduce blobbing speed, and only changed things if they match that philosophy, or were seriously broken, this new team has thrown that out the window. The actual changes they have made thus far are just the symptom of the rot within.

Yeah at this point the only good thing I see about CKII+ is the faction system. I dont like anything else they did with it. I am the kinda person that says "if the mod is called Crusader Kings Two Plus, it should be CKII with minor things to enhance the gameplay, not make sweeping changes". Wiz's CKII+ made mostly minor changes that enhanced the vanilla game, and it was possible to switch between the two without too much culture shock. Now? CKII+ should get a different name for itself.

If I had the time I would make my own mod that integrated some of the old basics from CKII+ that I really liked and make a few changes that I think would be enjoyable for everyone (like everyone being able to raid in some fashion, everyone can use rivers, ect) but I have not had the time to dive into learning how to make a mod.

Addendum: I am not trying to bash the guys doing CKII+ these days, it is just definitely not for me anymore - I had been partial to it before but the new changes just turn me off. They are the ones putting the work into what they think is best, so more power to them.

Rumda
Nov 4, 2009

Moth Lesbian Comrade
Well not just the faction system all though that is always the hardest thing about reverting back to vanilla.
The way it handles empires, and the additional plots and ambitions, as well as the numerous little changes it made to the little things will be hard to go without, I mean I've placed 800 hours (christ didn't realise it was THAT much) and most of it has been in ck2+ with the next highest amounts being a couple of forays into the game of thrones and elder scrolls mods.

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Pakled posted:

It'd be awesome if secrets and blackmail were implemented into the game as a more detailed feature rather than it being hidden inside the spymaster's scheme and only used t get vassals to leave factions. I'm picturing every character being able to know "secrets" about other characters, like that they're having an affair. When you send your spymaster to dig up dirt on someone, you have a chance of not only discovering a plot, but also finding out a secret about them. Then, in the diplomacy menu, you can blackmail them over that secret. Leave your faction or I tell your wife about Elizabeta. Contribute gold to my coffers or I tell the whole kingdom the truth about that squire you're so fond of. Vote for my preferred candidate for elective succession or I tell our liege you're plotting to have him killed.

God yes I've wanted something like this for so long. It seems like it's really the one major missing piece of the whole CK2 experience.

Captain Beans
Aug 5, 2004

Whar be the beans?
Hair Elf

Rumda posted:

Not really the big thing with CK2+ was that it had a good idea about what it wanted to do, namely provide more flavour and options and reduce blobbing speed, and only changed things if they match that philosophy, or were seriously broken, this new team has thrown that out the window. The actual changes they have made thus far are just the symptom of the rot within.

Could you elaborate on what specifically you don't like about more recent versions? I'm still a few patches back and waiting for the dust to settle before updating ck2 in general.

My understanding of the major new ck2+ changes people hate are the new moon language titles (which one of devs said he would've making non localized versions) and new map borders that look dumb (I've read you can delete a file to fix this).

Rumda
Nov 4, 2009

Moth Lesbian Comrade

Captain Beans posted:

Could you elaborate on what specifically you don't like about more recent versions? I'm still a few patches back and waiting for the dust to settle before updating ck2 in general.

My understanding of the major new ck2+ changes people hate are the new moon language titles (which one of devs said he would've making non localized versions) and new map borders that look dumb (I've read you can delete a file to fix this).

Its more the nature of the new dev team which has decided to add mods to the base game that do not contribute to the general direction of the mod, adding in a mod which allows the Celtic , and Hellenic religions to be resurrected, which as much as I like those particular changes should be a sub mod,

The map mod does more than just messes up the borders(the main problem is with the actual province and duchy borders not the removal of the internal borders BTW) and gives everything moon speak names, it also adds completely necessary additional provinces does Sardinia need 4 counties and Corsica, does Elba and the channel island even need to be modelled in a medieval simulator, do you REALLY need to add a province of lower Lorraine completely enclosed in upper Lorraine.

William Anderson is basically the only one in the dev team who also sees this as a problem but he also has the least modding experience of the team and only joined to begin with to tweak some shattered world stuff.

Dallan Invictus
Oct 11, 2007

The thing about words is that meanings can twist just like a snake, and if you want to find snakes, look for them behind words that have changed their meaning.

Rumda posted:

Not really the big thing with CK2+ was that it had a good idea about what it wanted to do, namely provide more flavour and options and reduce blobbing speed, and only changed things if they match that philosophy, or were seriously broken, this new team has thrown that out the window. The actual changes they have made thus far are just the symptom of the rot within.

The thing is that aside from the map and localisation changes in this version (and I actually like the cultural localisations, I just think that kingdoms and empires shouldn't use them), pretty much all the recent integrations are in service of precisely those causes.

The extra flavour events for Zoroastrians and the new pagan religions, integrating the Consorts and Dungeons and Sieges mini-mods, integrating Additional Objectives, I'm not sure how any of those are incredibly sweeping changes rather than the measured injections of flavour or convenience that you seem on board with.

Rumda
Nov 4, 2009

Moth Lesbian Comrade

Dallan Invictus posted:

The thing is that aside from the map and localisation changes in this version (and I actually like the cultural localisations, I just think that kingdoms and empires shouldn't use them), pretty much all the recent integrations are in service of precisely those causes.

The extra flavour events for Zoroastrians and the new pagan religions, integrating the Consorts and Dungeons and Sieges mini-mods, integrating Additional Objectives, I'm not sure how any of those are incredibly sweeping changes rather than the measured injections of flavour or convenience that you seem on board with.

Right but the ancient religions, should really be a sub-mod not integrated directly in, and I've said I really like that and the additional objectives mods.

Rumda fucked around with this message at 21:50 on Nov 21, 2013

Toadsniff
Apr 10, 2006

Fire Down Below: Crab Company 2

Rumda posted:

Right but the ancient religions, should really be a sub-mod not integrated directly in, and I've said I really like that and the additional objectives mods.because

Is there another mod out there that does Celtic Paganism only? Because I would really like to have that.

binge crotching
Apr 2, 2010

Megadyptes posted:

EU4 has a proper borderless full screen windowed mode, would be awesome if they patched that into CK2.

It's been mentioned that one of the patches will have it. I thought SoA was supposed to bring it, did it not make it in? I haven't actually had a chance to try out the DLC yet, maybe this weekend will give me enough free time to do so.

Ham
Apr 30, 2009

You're BALD!

Rumda posted:

Well not just the faction system all though that is always the hardest thing about reverting back to vanilla.
The way it handles empires, and the additional plots and ambitions, as well as the numerous little changes it made to the little things will be hard to go without, I mean I've placed 800 hours (christ didn't realise it was THAT much) and most of it has been in ck2+ with the next highest amounts being a couple of forays into the game of thrones and elder scrolls mods.

Do you just dislike the new CK2+ updates on principle? It's the same mod with more flavor stuff. More options for the map/titles would be nice but surely that doesn't make it any worse than what it was before.

And I'll add that I do like the new map, UI and localized title changes. They add more flavor and variability to the gameplay (especially the map).

Shimrra Jamaane
Aug 10, 2007

Obscure to all except those well-versed in Yuuzhan Vong lore.
I really wish I had disabled auto updates for CK2. I really hate waiting for 2.0 to be tweaked so it doesn't cause every game to devolve into a crazy mess.

Kainser
Apr 27, 2010

O'er the sea from the north
there sails a ship
With the people of Hel
at the helm stands Loki
After the wolf
do wild men follow
You can revert the game to the latest version.

Ham posted:

Do you just dislike the new CK2+ updates on principle? It's the same mod with more flavor stuff. More options for the map/titles would be nice but surely that doesn't make it any worse than what it was before.

And I'll add that I do like the new map, UI and localized title changes. They add more flavor and variability to the gameplay (especially the map).

The CK2+ development team gets a lot of weird hate here, but the mod really has moved away a lot from the original 'mission statement'. That's fine, the modders can do whatever they want and I know for a fact that there are people that like the way the mod is going, but it seems like it's rapidly becoming a mod that isn't for me.

Kainser fucked around with this message at 22:31 on Nov 21, 2013

Rumda
Nov 4, 2009

Moth Lesbian Comrade
Really. I'm going to start magically liking this map and the fact that the dev team ensured we won't get anything resembling pretty borders?

Great, one more Ugly map Tons of potential lost and for what? Because Dev team didn't feel like making a sub mod. That's for the two designated 'weird' ideas in the package, huh? Can't have the base mod lacking their vision, despite all the little hints (and sometimes not so little ones) dropped all over the place. Must make them border ugly, ensure that the smallest islands get modelled.

Yeah, tell me what there is to look forward to with this mod, hoss. You seem to be all for it. The map is the most ugliest lead in any paradox since MEIOU&taxes. : There's not a single interesting (or redeeming) thing about it and yet it's looking increasingly like were going to end up with him.

Because PROVINCES, that's why. God forbid CK2+ stick withthe good map it had. Nope, must conform to the status quo and leave pretty borders to the weirdo mods, right?

Yeah, no. gently caress you and gently caress Dev team . I guess it's nice he made a 'please stop using my mod, it's becoming like any other paradox modthough. Real considerate-like. Always good to see straightforward, province bloat. And at the end, they'll be ugly, kings'll die, and the pope'll be there to talk about the jesus's adventures in the first rome or some other stereotypically generic thing. Because the provinces must be split , always and forever.

that was way too much effort

DrPop
Aug 22, 2004


Rumda posted:

Really. I'm going to start magically liking this map and the fact that the dev team ensured we won't get anything resembling pretty borders?

Great, one more Ugly map Tons of potential lost and for what? Because Dev team didn't feel like making a sub mod. That's for the two designated 'weird' ideas in the package, huh? Can't have the base mod lacking their vision, despite all the little hints (and sometimes not so little ones) dropped all over the place. Must make them border ugly, ensure that the smallest islands get modelled.

Yeah, tell me what there is to look forward to with this mod, hoss. You seem to be all for it. The map is the most ugliest lead in any paradox since MEIOU&taxes. : There's not a single interesting (or redeeming) thing about it and yet it's looking increasingly like were going to end up with him.

Because PROVINCES, that's why. God forbid CK2+ stick withthe good map it had. Nope, must conform to the status quo and leave pretty borders to the weirdo mods, right?

Yeah, no. gently caress you and gently caress Dev team . I guess it's nice he made a 'please stop using my mod, it's becoming like any other paradox modthough. Real considerate-like. Always good to see straightforward, province bloat. And at the end, they'll be ugly, kings'll die, and the pope'll be there to talk about the jesus's adventures in the first rome or some other stereotypically generic thing. Because the provinces must be split , always and forever.

that was way too much effort

Is English not your first language or are you just stroking out right now? I don't even follow what the hell you're saying.

I'll probably give the next version of CK2+ a try, but sounds like it might not be the best fit for me anymore.

Raserys
Aug 22, 2011

IT'S YA BOY
There's quite a bit of anger over this mod for a video game.

Demiurge4
Aug 10, 2011

Rumda posted:

:qq: Pretty borders! :qq:

Seriously? I can get behind some of the weird province name changes but goddamn if I don't give a poo poo about borders. I'm always conquering.

Rumda
Nov 4, 2009

Moth Lesbian Comrade
Serriously do I need to edit a big flashing sign that says :siren::siren:CLICK TO GET THE JOKE:siren::siren: I mean I even linked to the post...

Rumda fucked around with this message at 23:03 on Nov 21, 2013

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Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

Rumda posted:

Serriously do I need to edit a big flashing sign that says :siren::siren:CLICK TO GET THE JOKE:siren::siren: I mean I even linked to the post...
That kind of direct reference only works as a joke if you have any reason to believe that your audience is familiar with the material you're referencing.

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