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I prefer Quake 3, but drat if it isn't fun to load up some UT99. I play with bots, so there's no comparing the communities. Bots-wise they both seem just fine. Weapons-wise, Quake 3 has solid weapons, but UT99 has the Flak Cannon. And the Flak Cannon is awesome. Quake 3 has the better rocket launcher, the better sniper, but when it comes to shotguns, UT99 has the best.
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# ? Nov 21, 2013 23:18 |
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# ? May 15, 2024 18:28 |
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catlord posted:I prefer Quake 3, but drat if it isn't fun to load up some UT99. I play with bots, so there's no comparing the communities. Bots-wise they both seem just fine. Weapons-wise, Quake 3 has solid weapons, but UT99 has the Flak Cannon. And the Flak Cannon is awesome. Quake 3 has the better rocket launcher, the better sniper, but when it comes to shotguns, UT99 has the best. I found that UT99's weapons are, on average, much more fun. Lobbing 4 rockets at a bot with the UT99 rocket launcher and watching his gibs soar throughout a map at 100 MPH while a funny "slush" sound plays when the gibs hit something is a lot more fun and amusing than Q3's rocket launcher, which just pushes their body a bit or makes them explode into gibs that don't go far.
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# ? Nov 21, 2013 23:36 |
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# ? Nov 21, 2013 23:39 |
An Enormous Boner posted:Quake III is way more dry and unforgiving and that's why people want to play UT99 to have fun. QIII is Terminator, UT99 is Terminator 2. I actually think that's a pretty good analogy. Quake III felt really...utilitarian, with relatively dull weapons and abstract arenas. Everything was manufactured to fit into a specific mathematical role, the sum of which was a multiplayer game where people could play like robots and transcend layman concepts of how people played games. Like a "Pro" Starcraft player mashing macros that corresponded to a rapid and endless series of actions that were incomprehensible to the naked eye, Quake III was two or more people twitching like machines, compulsively blindfiring rockets into hot-spots and autonomously bouncing between item spawns. An ordinary person watching somebody play Quake III might feel compelled to say, "Oh my God, what is wrong with that person?" UT99 was a fun, colorful game with interesting guns that you could use to shoot people in interesting environments, and the pinnacle of an FPS straddling the line between a singleplayer and multiplayer game in the 1990's. It was friendlier and more accessible, just like Arnold Schwarzenegger's character in T2:JD. Cream-of-Plenty fucked around with this message at 00:54 on Nov 22, 2013 |
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# ? Nov 22, 2013 00:51 |
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Has anyone ever re-made the first episode of Doom 1 with Doom 2 enemies and the SSG?. I was going through it earlier with the new Brutal Doom and just Imps/Zombies/Pinkies is a little boring.
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# ? Nov 22, 2013 01:07 |
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KDIZD features the SSG (in the secret level), chaingunner, and Hell knight. Though it has its own original, from-scratch sprites for them and it's probably not compatible with BD given that all enemies are replaced by variants to tweak them a bit.
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# ? Nov 22, 2013 07:36 |
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soscannonballs posted:Has anyone ever re-made the first episode of Doom 1 with Doom 2 enemies and the SSG?. I was going through it earlier with the new Brutal Doom and just Imps/Zombies/Pinkies is a little boring. Do you understand that this is a really weird question? There's no reason to play through Doom 1's first episode unless you want to see how basic fluid level design works in Doom, or if you're feeling nostalgic. There are a million really great Doom 2 wads that you should play instead of finding a way to shoehorn Doom 2 monsters into just about the most basic Doom experience possible.
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# ? Nov 22, 2013 08:35 |
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Like if you wanted to see Doom 2 monsters, why wouldn't you seek out a WAD balanced around those enemy types? It's nonsense.
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# ? Nov 22, 2013 08:42 |
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Playstation Doom scattered a few Doom 2 monsters around the Doom 1 maps where you least expected it on the higher difficulties - for example, the Shotgunner behind the [-shaped wall in the middle of E1M1 is now a Chaingunner. It was a nice touch to keep veterans wary! ANYWAY, GOG have a 60%-off deal on great FPS games for the weekend, including UT, Duke 3D, System Shock 2, Serious Sam and... uh... Blood 2. Well, I guess they can't all be classics.
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# ? Nov 22, 2013 12:49 |
The Kins posted:Playstation Doom scattered a few Doom 2 monsters around the Doom 1 maps where you least expected it on the higher difficulties - for example, the Shotgunner behind the [-shaped wall in the middle of E1M1 is now a Chaingunner. It was a nice touch to keep veterans wary! I've been waiting for a sale on that Riddick game, sweet poo poo.
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# ? Nov 22, 2013 14:05 |
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soscannonballs posted:Has anyone ever re-made the first episode of Doom 1 with Doom 2 enemies and the SSG?. I was going through it earlier with the new Brutal Doom and just Imps/Zombies/Pinkies is a little boring. Also the PSX Doom total conversion just casually drops Doom 2 monsters into the game - Hangar has a chaingunner and a Pain Elemental. E: beaten on the second point
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# ? Nov 22, 2013 14:17 |
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catlord posted:I prefer Quake 3, but drat if it isn't fun to load up some UT99. I play with bots, so there's no comparing the communities. Bots-wise they both seem just fine. Weapons-wise, Quake 3 has solid weapons, but UT99 has the Flak Cannon. And the Flak Cannon is awesome. Quake 3 has the better rocket launcher, the better sniper, but when it comes to shotguns, UT99 has the best. I was always underwhelmed by Q3's guns, pretty much only using the rocket, rail, or plasma. I hated the grenade launcher, never used it. UT99 has some wonky guns too, but at least everything is overall more unique and interesting. The blue plasma gun has that fun alt fire / main fire explosion combo. The green crap gun is like the lightning gun from Q3 combined with a funky grenade launcher. Even the rocket launcher is slightly cooler than Q3's because it has that high risk/reward alt fire where you load up extra rockets. I guess its just having alt fires itself, that alone adds so much more depth to the weapons in UT99. But yeah, flak launcher all day every day. Alt fire with that thing is a 1-hit kill. I got so good at lobbing flak bombs into people's faces. (Ironic considering I absolutely loathed Q3's grenade launcher, for the similar parabolic aiming, but somehow it felt better on the flak cannon) The primary's shotgun blast was fun too. Zaphod42 fucked around with this message at 18:35 on Nov 22, 2013 |
# ? Nov 22, 2013 18:26 |
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The Flak Cannon's primary is awesome because you'll sometimes kill a guy around the corner you didn't even know he was there after you miss a shot on your primary target.
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# ? Nov 22, 2013 18:39 |
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Of course to find a match you had to sort through a million low gravity instagibs...
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# ? Nov 22, 2013 18:46 |
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Keiya posted:Of course to find a match you had to sort through a million Facing Worlds...
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# ? Nov 22, 2013 18:51 |
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Hahaha, I played UT99 at some LAN a few years back for the first time in a long while, and sure enough first map up was Facing Worlds. It was a pretty sweet map for its time, though. But yeah, waaaaaay overplayed.
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# ? Nov 22, 2013 18:53 |
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Cream-of-Plenty posted:UT99 was a fun, colorful game with interesting guns that you could use to shoot people in interesting environments, and the pinnacle of an FPS straddling the line between a singleplayer and multiplayer game in the 1990's. It was friendlier and more accessible, just like Arnold Schwarzenegger's character in T2:JD. It's also utter poo poo - just like terminator 2!
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# ? Nov 22, 2013 19:06 |
Korendian Leader posted:It's also utter poo poo - just like terminator 2! I almost fainted at the double-doozy of this bad opinion. It's like a one-two punch of terrible beliefs. I've never liked you, Korendian Leader. Never.
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# ? Nov 22, 2013 19:08 |
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Korendian Leader posted:It's also utter poo poo - just like terminator 2! Congratulations, you've proven opinions CAN be completely and utterly wrong. But no, I'm sure the game that got great reviews, amazing scores, and multiple game of the year awards must be poo poo, it can't be that you have a bad opinion. Fantastic Alice fucked around with this message at 19:18 on Nov 22, 2013 |
# ? Nov 22, 2013 19:16 |
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Unreal Tournament 99 is Just Fun, with all the good and bad things that phrase implies.
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# ? Nov 22, 2013 19:31 |
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If it wasn't for Unreal/UT99 we probably wouldn't have Deus Ex, GOTY of all years. The Amiga demoscene styled music is pretty cool too.
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# ? Nov 22, 2013 19:35 |
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John Carmack has left id Software. (found out via Neogaf)
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# ? Nov 22, 2013 21:42 |
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Convex posted:John Carmack has left id Software. I honestly think he's best off working on the Oculus Rift anyway. It's exactly the sort of cutting edge field that needs crazy coding savants on board. He hasn't seemed really happy at iD in a long time.
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# ? Nov 22, 2013 21:51 |
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I'm looking for some good remake wads of Doom 1's original episodes. Any suggestions? And yes, I played Knee Deep in ZDoom.
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# ? Nov 22, 2013 23:06 |
Al Cu Ad Solte posted:I'm looking for some good remake wads of Doom 1's original episodes. Any suggestions? And yes, I played Knee Deep in ZDoom. Would "Doom the Way Id Did" count?
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# ? Nov 22, 2013 23:07 |
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Korendian Leader posted:It's also utter poo poo - just like terminator 2! Wow, you are so wrong. Like, at least an eleven on the ten point scale of wrongness. Speaking of action movie stuff, the Terrorists mod for Doom is really, really fun. Anyone got any (preferably not too challenging, I'm not particularly good at shooters ) real world styled map packs to go along with it?
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# ? Nov 22, 2013 23:15 |
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Wasn't he kind of the last part of id that was interesting? And also the reason we got source releases for the old engines? Sigh...
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# ? Nov 23, 2013 00:11 |
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It's a shame about the Rage engine. The idea of an engine that automatically displays the best possible graphical quality a machine can handle while maintaining a steady framerate with no need for manual tweaking by the user is one that really speaks to me. It ended up not working out with Rage due to it being optimized for the strengths of consoles rather than PCs, but I feel like the idea was good enough to get another shot. Unfortunately it looks like that's not going to happen now.
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# ? Nov 23, 2013 01:26 |
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Keiya posted:Wasn't he kind of the last part of id that was interesting? And also the reason we got source releases for the old engines? Sigh... Yep. Most of the original id crew were gone by the time Quake shipped. The only other founder who stuck around into the new millennium was the artist Adrian Carmack and they forced him out in 2005. It's easy to idolize the early days of id since they were a bunch of dudes making video games on 'borrowed' computers, but they were a real meat-grinder company by the late 90s.
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# ? Nov 23, 2013 02:02 |
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Zaphod42 posted:It was the sweet spot of player models, etc. haveblue posted:With modern games being what they are, partly for the reasons you already listed, supporting modding is taking more and more effort on the part of the developer. On top of that, publishers (especially 2K and Ubisoft) hate modding, for some reason, and modders tend to be scattered all over the place. I've seen people take commissions just to port over certain models to Source for Gmod or CS:S. And now not a lot of people can afford a monster rig to model, which is why there's too many lovely reskins everywhere. The Rage engine was a huge waste. I still can't play the PC version because the pop-in textures annoy me to no loving end.
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# ? Nov 23, 2013 02:24 |
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I just got the secret ending on Reelism. edit: also, any recommendations for coop doom mods? edit edit: The candyland map in the reelism mod is missing multiplayer spawns. QwertySanchez fucked around with this message at 18:09 on Nov 23, 2013 |
# ? Nov 23, 2013 03:42 |
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QwertySanchez posted:edit edit: The candyland map in the reelism mod is missing multiplayer spawns.
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# ? Nov 23, 2013 19:58 |
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JackMackerel posted:On top of that, publishers (especially 2K and Ubisoft) hate modding, for some reason You can thank the rise of DLC for that. Modding in new content for games, even if it is just reskins, is perceived to take away potential profit from the publisher releasing their own new content. It also becomes a source of piracy if you are able to easily drag and drop DLC files into your game directory that would normally cost money to purchase.
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# ? Nov 23, 2013 20:09 |
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Keiya posted:Wasn't he kind of the last part of id that was interesting? And also the reason we got source releases for the old engines? Sigh... One hell of a Guns 'N Roses situation we had with id Software, and now even Axl Rose has left the building. (for the record, Carmack is more Slash than Axl, but you know what I mean)
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# ? Nov 23, 2013 20:12 |
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On a better set of news, Duke Nukem Forever 2013 just got a 3 level community addon pack with original music made specifically for it. The second level is absolutely spectacular, and one can only hope that this sort of pace continues. If you aren't sure if you want it, take a look at this video and be amazed.
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# ? Nov 23, 2013 21:17 |
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I played Chex Quest today for the first time since it came out and it was pretty sweet. Are there any good map packs that work with it?
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# ? Nov 23, 2013 22:56 |
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Is there a good launcher program for GZDoom that lets me load saved WAD configurations? Something like ZDL, but for GZDoom instead of Zandronum.
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# ? Nov 23, 2013 23:26 |
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Zero Star posted:Is there a good launcher program for GZDoom that lets me load saved WAD configurations? Something like ZDL, but for GZDoom instead of Zandronum. ZDL should work on any source port, they all use the same command variables, albeit some have special functions.
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# ? Nov 23, 2013 23:31 |
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Zero Star posted:Is there a good launcher program for GZDoom that lets me load saved WAD configurations? Something like ZDL, but for GZDoom instead of Zandronum. ZDL works just fine for GZDoom. And Zdoom, and prboom, and basically every major source port. https://github.com/qbasicer/qzdl/releases/tag/v3.2.2.2-stable I mean, it was originally only for Zdoom and GZdoom so I don't know why it wouldn't be working now.
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# ? Nov 23, 2013 23:32 |
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# ? May 15, 2024 18:28 |
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Even if it was originally meant for ZDoom, it always worked with pretty much all ports since most of the basic commands came from vanilla, and from the extra commands, most are either relatively standard (-iwad) or generally not needed.
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# ? Nov 24, 2013 00:13 |