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I leave the Nashkel mines through the back door and the fight with those 4 assassins is no where in sight. What a let down. Did they take this out of enhanced edition?
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# ? Nov 24, 2013 02:41 |
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# ? May 21, 2024 17:22 |
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They should be there. Just north of the cave entrance.
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# ? Nov 24, 2013 02:50 |
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Rascyc posted:I leave the Nashkel mines through the back door and the fight with those 4 assassins is no where in sight. What a let down. Did they take this out of enhanced edition? It's definitely there since I did it three days ago.
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# ? Nov 24, 2013 03:04 |
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Beats me then, I know the fight by heart but it's not there this time around. Not going to lose sleep over it but just kind of strange. Ah I figured it out. Latest version of SCS moved the fight on me. Rascyc fucked around with this message at 03:10 on Nov 24, 2013 |
# ? Nov 24, 2013 03:05 |
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For the most part I don't have the patience in games like I did when I was a kid. But apparently I can still hit the reroll button over and over again like it's 1999.
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# ? Nov 24, 2013 03:10 |
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I've hit this button three hundred times already, but maybe the next time I'll get a 90!
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# ? Nov 24, 2013 03:12 |
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I've played BG2 like 5 or 6 times, and never played BG1, Kensai/Mage, Wild Mage, Monk, Kensai/Thief, Bounty Hunter/? etc is there anything new in the enhanced editions that would justify playing again?
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# ? Nov 24, 2013 03:22 |
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Belasarius posted:is there anything new in the enhanced editions that would justify playing again? Some mediocre new NPCs, their addendant sidequests, and a few new items. Yes for some people, no for others.
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# ? Nov 24, 2013 03:25 |
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Cythereal posted:Some mediocre new NPCs, their addendant sidequests, and a few new items. Yes for some people, no for others. BG2EE actually adds a few new zones in ToB apparently. They've also mentioned they'll be adding Ascension support/a toggle and will have conversations with Dorn/Neera/Rashad/Hexat added to it. It's mainly a question of how much you care. BGEE fixes up BG, getting rid of most of the bugs, and adding a zoom/all the amenities of tutu without having you install tutu. I also find Neera and Dorn extremely useful, as they fill the lacking spot of a powerful good/neutral aligned mage, and a easy to find powerful evil aligned fighter. There's also the small QoL improvements across the board in terms of UI/menus/inventory/questlogs/resolution. BG2EE is less improved because the variety of NPCs was already pretty solid, and the game engine didn't need much in the way of tweaks. I guess the only thing you get out of it is the potential new zones/Ascension modded in by the devs in ToB, plus the new NPCs ( which don't add nearly as much as they did in BGEE ). I guess the big thing for BG2EE is at this point is BGEE is better then BGtutu, so since you won't be using tutu, BG2EE will be better? But in that case you could probably just do BGEE - > BG2 base with no tutu at all. I just bought both of them because I don't want to install the games off the discs anymore. That was enough for me.
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# ? Nov 24, 2013 03:32 |
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Suspicious posted:You can easily exploit that nasty AI behavior though. Mind flayer areas are very cramped, so it's very easy to deliberately not cast chaotic commands on a party member, someone in the back, say your mage, and have the rest of your protected party members block the way. Once the psionic barrage is done, the bait will be stunned, and the mind flayers will futilely try to move *through* your party to reach the delicious paralyzed brains in the back, and they won't fight back as the rest of your party cuts them down. SCS mindflayers are teleporting dicks and will pop up right next to your unprotected backliners to tentacle their brains. Fortunately, it seems they can't Tw/oE to invisible people, so I just have my squishies hide in a far away corner quaffing invis pots until it's all over.
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# ? Nov 24, 2013 03:38 |
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That's weird. Mind flayers are supposed to see through invisibility. Or maybe that was Tactics, not SCS.
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# ? Nov 24, 2013 04:27 |
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Suspicious posted:That's weird. Mind flayers are supposed to see through invisibility. Or maybe that was Tactics, not SCS. You can't target directed spells on invisible people, even if you can see them. The Mind flayers simple ignore invisibility for detection purposes, unlike spells like true seeing and invisibility purge which dispel it. A mind flayer could attack such a person, but couldn't target them with a "teleport to player" ability.
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# ? Nov 24, 2013 04:39 |
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Small caveat to that but anti magic related spells can target invisible targets directly as of one of the later versions (indirectly nerfing SI:D + II combos).
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# ? Nov 24, 2013 04:53 |
I like how the BG2EE never fixed the bug in the wizard stronghold quest line when you try to make a ring of wizardry and it just throws a scripting error. Did they fix any bugs?
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# ? Nov 24, 2013 06:30 |
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Suspicious posted:Chaotic commands is important to protect against their psionic blast spam. If they manage to stun someone, the enemy AI will beeline to that party member and attack. All hits vs. incapacitated targets are basically automatic (+10 or +15 bonus to THAC0? something like that), so he or she will die very quickly to brain drain.
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# ? Nov 24, 2013 07:34 |
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Rookersh posted:It's mainly a question of how much you care. BGEE fixes up BG, getting rid of most of the bugs, Haha what? The extended editions are buggy as all get out, and not the fun kind of bugs. The very first quest in the very first area of the first game is literally impossible to complete.
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# ? Nov 24, 2013 09:43 |
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Mzbundifund posted:Haha what? The extended editions are buggy as all get out, and not the fun kind of bugs. The very first quest in the very first area of the first game is literally impossible to complete. Firebeads scroll? The latest BGEE megapatch finally fixed that.
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# ? Nov 24, 2013 09:51 |
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cheesetriangles posted:I like how the BG2EE never fixed the bug in the wizard stronghold quest line when you try to make a ring of wizardry and it just throws a scripting error. Did they fix any bugs? As for new content, I actually think it's really good. Like at least on par with SoA standard, and a good bit of it is actually much better than that. Neera's quest in particular has a lot of good fights and set pieces. And the weird thing about the new content is that a lot of it offers variant choice in approach, which is conspicuous in that original game quests that offered the same can be counted on one hand (the only one that immediately springs to mind is lifting the curse off of Jaheira). It's clever. A pity that Dorn is still a poor man's Sarevok. And Hexxat really should have been neutral alignment. Alignment restrictions suck. Meanwhile I discovered that sun soul monks make great stealth bombers - because their innate sunfire ability is directed at the player, it doesn't break concealment. The class basically does for undead what Inquisitors do for mages but they're really good against anything that doesn't resist fire.
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# ? Nov 24, 2013 10:10 |
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Suspicious posted:That's weird. Mind flayers are supposed to see through invisibility. Or maybe that was Tactics, not SCS. It was a Tactics thing, along with 50% resistance to melee and missile damage for some reason. SCS makes both of these optional on install, so you can have one or the other, both or neither. I personally go with see invisibility without the damage resistance.
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# ? Nov 24, 2013 13:07 |
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Mzbundifund posted:Haha what? The extended editions are buggy as all get out, and not the fun kind of bugs. The very first quest in the very first area of the first game is literally impossible to complete. BGEE is now fixed as of 1.2. BG2EE is buggier, but now on par with BG2 with tutu as of this first patch. Actually I'd say it has less bugs, they are just more severe.
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# ? Nov 24, 2013 13:28 |
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Basic Chunnel posted:As for new content, I actually think it's really good. Like at least on par with SoA standard, and a good bit of it is actually much better than that. Neera's quest in particular has a lot of good fights and set pieces. And the weird thing about the new content is that a lot of it offers variant choice in approach, which is conspicuous in that original game quests that offered the same can be counted on one hand (the only one that immediately springs to mind is lifting the curse off of Jaheira). It's clever. A pity that Dorn is still a poor man's Sarevok. And Hexxat really should have been neutral alignment. Alignment restrictions suck. Yeah, I think the new content actually holds it own pretty well compared to the original SoA and ToB content. Are the new NPCs masterpieces of video game writing? No, but neither were the old NPCs for the most part. Also as you say those quests actually have some meaningful choices you can make. Choices that actually changed how things play out were almost completely absent in BG2 so it's nice to have a few more.
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# ? Nov 24, 2013 13:38 |
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I need advice for dualclassing from swashbuckler into mage for BG2. I want to go 2 weapons and buff/touch spells sorta thing with trap detection. What level should I dual into mage and what proficiencies should I take?
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# ? Nov 24, 2013 14:22 |
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DONT CARE BUTTON posted:I need advice for dualclassing from swashbuckler into mage for BG2. I want to go 2 weapons and buff/touch spells sorta thing with trap detection. What level should I dual into mage and what proficiencies should I take? Level 10 is the typical dual point for Swashbuckler to Mage. Don't know what proficiencies you'd want. I'd guess at least 1 pip in short swords or scimitars for a +APR weapon. As far as BG2EE goes, I started a game after the patch and haven't run into any bugs as of yet. A few minor annoyances (NPCs always voice their selection sounds when initiating dialogue so they talk over themselves, all merchants/commoners look like they have Iron Skins on or are Drow or something) but that's about it.
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# ? Nov 24, 2013 14:38 |
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The Crotch posted:Huh, it's almost like alignment is dumb. Basically, it is there as a tool to help roleplay your character and Detect Evil is meant as a way to identify an assassin in a crowd or similar. Basically, you could just as easily run a game without alignments as with alignments. It can just act as a guide to how you want to play out. Like a knight with a code of honor, but a tendency to sort of do evil poo poo that the code of honor doesn't govern. It can give you an idea to work with instead of just "playing as yourself, but as an elf". The Crotch posted:I thought they didn't even die, they just got scuffed up more than you would expect from three level 1 wizards? Several of the party members died, but over half of them survived, just a bit beaten up. One of the mages went around killing the guys that were under the sleep effect until the fighter threw off the two wizards beating on him. It's a funny story.
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# ? Nov 24, 2013 15:22 |
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DONT CARE BUTTON posted:I need advice for dualclassing from swashbuckler into mage for BG2. I want to go 2 weapons and buff/touch spells sorta thing with trap detection. What level should I dual into mage and what proficiencies should I take? The dual wielding buff warrior is still possible though! Start as ranger and dual class into cleric. Clerics even get the find traps skill too. You're eventually going to want 18+ strength to break locks, assuming you are soloing the game. edit- wait, it's the other way around, disregard Fruits of the sea fucked around with this message at 15:29 on Nov 24, 2013 |
# ? Nov 24, 2013 15:26 |
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Fruits of the sea posted:Kits can't dual class, only the base classes (thief, in your case) are capable of that. Kits can dual class, that's the whole point of Kensai/Mages and Berserker/Clerics
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# ? Nov 24, 2013 15:28 |
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Mordaedil posted:Basically, you could just as easily run a game without alignments as with alignments. It can just act as a guide to how you want to play out. Like a knight with a code of honor, but a tendency to sort of do evil poo poo that the code of honor doesn't govern. It can give you an idea to work with instead of just "playing as yourself, but as an elf".
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# ? Nov 24, 2013 16:30 |
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Baron Bifford posted:It's laughable how you can get people to transform their personalities with a few dialogue lines. I hear you can actually turn Dorn good, and he's a loving blackguard. I think my least favourite character in the EE content is CHARNAME. There are so many dialogues where they not only repeatedly interrupt people who are speaking to make "funny" quips, they also constantly answer questions that aren't even directed at them. Seriously Rasaad, Neera, Hexxat and Dorn have all told me to shut up already but there is never an option to do so, and other npcs' speeches are frequently broken up into the same completely unnecessary dialogue choice after every line: 1. Yes, I'd like to progress 2. I am funny 3. Now die! I already said I'd help when we first met! Why do I have to make the same choice over and over again?
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# ? Nov 24, 2013 16:57 |
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The greatest innovation in the field of talking to videogame people in the last ten years was the option to not loving say anything in The Walking Dead.
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# ? Nov 24, 2013 17:00 |
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uwu culture posted:
I've noticed that too, you're constantly forced to answer questions for NPCs which often have no bearing on the conversation outcome anyway.
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# ? Nov 24, 2013 18:56 |
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The only improvement in BG1 I feel like I really paid for was the high resolution font and improved interfaces (remappable keys actually seem to work and the spell menu is a bit more organized). I wish there was a way to actually specify your full screen resolution so the scaled interface worked a bit better. The unscaled interface version looks great, but I wish I could make the interface just a wee bit bigger in that mode. The obvious solution is to play in Windowed mode but I just can't do it after playing full screen Baldur's Gate for so many years. It is interesting playing through BG1:EE with SCS with a Blackguard / Monk / Wild Mage in the party. I never knew poison weapon was so powerful. I may keeper Naxxat over to Assassin in BG2:EE just so I can have all the four new characters with content.
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# ? Nov 24, 2013 19:00 |
What is the method method for dealing with golems as a solo sorcerer? Just summons or what? Would spells that lower spell resistance work on golems and mind flayers?
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# ? Nov 24, 2013 19:03 |
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Melf's minute meteors should work.The Crotch posted:The greatest innovation in the field of talking to videogame people in the last ten years was the option to not loving say anything in The Walking Dead.
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# ? Nov 24, 2013 19:14 |
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Lower resistance should work against golems and mind flayers, but the main weapon is summons for a solo sorcerer against them, particularly mordenkainen's swords. Most golems would beat skeleton warriors, but they should be more than capable of dealing with flayers. Edit. Forgot about Melf's Meteors. Shows how often I use mages.
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# ? Nov 24, 2013 19:15 |
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cheesetriangles posted:What is the method method for dealing with golems as a solo sorcerer? Just summons or what? Would spells that lower spell resistance work on golems and mind flayers? You can also just buff the hell out of yourself and swing a quarterstaff at the appropriate level. I think you can use one of the SI:Schools you need to not be effected by the mini poison cloud, but I don't know which school. Cloudkill works too I think?
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# ? Nov 24, 2013 19:18 |
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What should an assassin character be keeping their Move Silently/Hide in Shadows at relative to their level? There aren't many skill points to go around for an assassin, so should I just be dumping everything in to those? I'm assuming higher level enemies have a higher chance of spotting you out of it or something. My memory of these old DnD games is rustier than I thought it was until I tried playing them again.
LibbyM fucked around with this message at 19:43 on Nov 24, 2013 |
# ? Nov 24, 2013 19:38 |
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LibbyM posted:What should an assassin character be keeping their Move Silently/Hide in Shadows at relative to their level? There aren't many skill points to go around for an assassin, so should I just be dumping everything in to those? I'm assuming higher level enemies have a higher chance of spotting you out of it or something. My memory of these old DnD games is rustier than I thought it was until I tried playing them again. Enemies don't matter unless they have truesight or innate ability to see invisible creatures. Every point in either Move Silently or Hide in Shadows give 0.5% chance to succeed in hiding or maintaining stealth, and you have a penalty in lit areas of up to 50% of your total chance to hide, with at least 1% chance of failure at best.
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# ? Nov 24, 2013 19:54 |
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LibbyM posted:What should an assassin character be keeping their Move Silently/Hide in Shadows at relative to their level? There aren't many skill points to go around for an assassin, so should I just be dumping everything in to those? I'm assuming higher level enemies have a higher chance of spotting you out of it or something. My memory of these old DnD games is rustier than I thought it was until I tried playing them again. Thief skills are sort of a percentage thing, 100 points being 100% before penalties. I couldn't remember the more esoteric things, but this thread explains it well. At minimum, 100 points into both HiS and MS means 99% success rate during night, and you'd need 200 points into both for 99% success rate during day. It also seems that the data that stores a thief skill number is a single byte, thus going above 255 points can result in overflow and, whoops, now you have negative skill. Corvinus fucked around with this message at 20:00 on Nov 24, 2013 |
# ? Nov 24, 2013 19:55 |
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I always wondered: Does standing in shadows increase your chance to hide? I was never quite certain if the Infinity engine can even discern between light/dark areas.
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# ? Nov 24, 2013 20:01 |
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# ? May 21, 2024 17:22 |
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NihilVerumNisiMors posted:I always wondered: Does standing in shadows increase your chance to hide? I was never quite certain if the Infinity engine can even discern between light/dark areas. Yes. You can tell if it's real shadows when your character gets darker. Snicker-Snack fucked around with this message at 20:04 on Nov 24, 2013 |
# ? Nov 24, 2013 20:02 |