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Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!

Crappy Jack posted:

Only three more hours until I can shoot that robot dinosaur with my dildo laser.

Cleretic posted:

I will not rest until this line is spoken in this game. I don't care if it's in the base game, DLC, or if someone has to mod it, I will loving make a mod if that's what it takes to get that line in the game with context.

Anthony Burch has now specifically said that this line is in the game through this DLC. So that's cool.

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Shooting Blanks
Jun 6, 2007

Real bullets mess up how cool this thing looks.

-Blade



So I bought this game on sale over the weekend, and it like to lock up before I even load the main menu. It'll just go to a black screen and stop responding, either just before or just after the characters' faces are flashing.

Are there any known issues with this game at Windows 8? I've tried a couple searches online to no avail, and just verified the game cache. It's done it several times now, so it's not an isolated issue (at least not for me).

Young Freud
Nov 26, 2006


Now I'm disappointed Volition didn't actually call the game "Saints Row Fo'" :smith:

Edit: also Johnny Gat watchin' out for robot dinosaurs and hittin' them with the dildo lazer.

Young Freud fucked around with this message at 06:41 on Dec 4, 2013

The Unnamed One
Jan 13, 2012

"BOOM!"

Shooting Blanks posted:

So I bought this game on sale over the weekend, and it like to lock up before I even load the main menu. It'll just go to a black screen and stop responding, either just before or just after the characters' faces are flashing.

Are there any known issues with this game at Windows 8? I've tried a couple searches online to no avail, and just verified the game cache. It's done it several times now, so it's not an isolated issue (at least not for me).

I had a similar issue and it turned out that I had to install the contents in the C Drive, otherwise it wouldn't run it. Not sure if it applies to you, though.

Shooting Blanks
Jun 6, 2007

Real bullets mess up how cool this thing looks.

-Blade



The Unnamed One posted:

I had a similar issue and it turned out that I had to install the contents in the C Drive, otherwise it wouldn't run it. Not sure if it applies to you, though.

Huh, that could be it. Will try, thanks.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
I finally ran into Genki...an hour into a new game, before I even picked up the basic super powers. He hosed me up in about thirty seconds, via stunlocking me with a ground-pound and then hurling a car at my face with telekinesis.

Thanks, SRIV :argh:

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

Cleretic posted:

Anthony Burch has now specifically said that this line is in the game through this DLC. So that's cool.

What, seriously? Goddamit, wish this was during the Steam sale. Time to spend an extra few dollars I guess :v:

closeted republican
Sep 9, 2005
I've been playing SR2 lately, and one of the things that bugs me are the activities. There are some cool ones, like FUZZ and Septic Avenger, but most of them are annoying bullshit, like Snatch and Escort. Yes, you can use the APC to make things like Snatch way easier, but it's still dumb that you need to bring the most heavily-armored vehicle in the game in order to stand a chance at beating the later levels of certain activities. The AI is annoying as poo poo when they are in cars. Random cars on the road will swerve and slam into your car when you're trying to complete an objective while under heavy fire or enemy cars will somehow get under your APC and explode right under it from your APC crushing it, making the APC take a bit of damage and throwing you off in the process. SR3 had some problems with activities being annoying bullshit, like Snatch, but at least you should just go "gently caress it" and grab the damage immunity power-ups and there was nothing important tied to beating them.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
I know people hated Escort in SR2, but I never had a big problem with it, and I loved all the little banter between the clients/prostitutes.

closeted republican
Sep 9, 2005

Wolfsheim posted:

I know people hated Escort in SR2, but I never had a big problem with it, and I loved all the little banter between the clients/prostitutes.

The only thing that really bugs me is that the pleasure meter stops filling when the game says you should go somewhere. It would've worked a lot better if the meter still went up, but going to the location would give it a huge boost, kinda like the spots that boost the amount of Adrenaline you get from a combo in Insurance Fraud. Having to zip halfway across town while 3+ news vehicles pursue you, no matter how many of them you destroy, because your client is a whiny baby bugs me. I love the banter, but the gameplay is just so annoying when you get into the later levels.

orcane
Jun 13, 2012

Fun Shoe
I don't mind if the difficulty of open world games' missions and activities depends on how well the player prepares for the task ahead. I do mind if this difficulty depends on RNG (where you're sent to, eg.), if you can't really prepare (because the only way to beat Mayhem 6's damage goal in the time provided is by blowing up fences - until you lose your combo meter due to ragdolling) or if games do the whole "do it with this specific, hard to use tool/weapon for no reason" thing. You have to game the system a bit more than in SR3, but for most activities there are ways to make them easier without completely breaking the game even in SR2.

Before realizing I could use an APC, I always did snatch in police cruisers since they're relatively fast and sturdy when upgraded, and the siren helps getting other cars out of the way (backfires sometimes, but it's usually better than the random panic induced by gangs shooting you). I've never been a fan of escort because the whole activity is a bunch of fake difficulty, but the random events every level aren't really random (IIRC the game uses specific ones per level or uses a pool per activity locations?), so you can adapt to them.

If you want to talk about annoying activities, let's talk about SR1... :argh:

Narcissus1916
Apr 29, 2013

The "flaming guy on an ATV" checkpoint races are pretty much the greatest bit of SR2 lunacy ever. I've actually been surprised at how schizophrenic SR3's tone can be - all the missions are generally pretty whacky but most of the activities (especially all the returning ones) are kinda down to earth.

Also, my 360 is kinda janky (can't figure out if its a hard drive or a hardware problem) so I've gotta choose between two options with Saints Row 3- I tried installing the game and it drastically INCREASED texture pop-in and made the draw distance pretty abhorrent with cars a few feet popping in. I deleted the installation and the pop-in is at least manageable (and judging my youtube playthroughs, normal) but the audio occasionally skips during cutscenes.

closeted republican
Sep 9, 2005

Narcissus1916 posted:

The "flaming guy on an ATV" checkpoint races are pretty much the greatest bit of SR2 lunacy ever. I've actually been surprised at how schizophrenic SR3's tone can be - all the missions are generally pretty whacky but most of the activities (especially all the returning ones) are kinda down to earth.

Also, my 360 is kinda janky (can't figure out if its a hard drive or a hardware problem) so I've gotta choose between two options with Saints Row 3- I tried installing the game and it drastically INCREASED texture pop-in and made the draw distance pretty abhorrent with cars a few feet popping in. I deleted the installation and the pop-in is at least manageable (and judging my youtube playthroughs, normal) but the audio occasionally skips during cutscenes.

I like the Trail Blazing activities in SR2 and SR3. I've seen some people hate on them, but I think they're more fun that the usual checkpoint races you see in GTA games and SR2. SR3 did them a little bit better because it doesn't pick really cramped areas filled with junk for your car to ram into as places to race, like SR2 will occasionally do.

Tiggum
Oct 24, 2007

Your life and your quest end here.


Wolfsheim posted:

I know people hated Escort in SR2, but I never had a big problem with it, and I loved all the little banter between the clients/prostitutes.

I like all the driving-based activities (except Trail Blazing). Escort, Snatch, Trafficking. They can be really frustrating, but they're also really fun.

Strangely enough, I like every kind of Blazing except the driving one. Cyberblazing, Sad Panda Skyblazing and Blazin' are all great, but Trail Blazing I just find a pain in the arse. I am convinced that it's impossible to get the achievement for killing all the dudes on rooftops in Skyblazing, but apart from that I like it.

SheepNameKiller
Jun 19, 2004

TheSpiritFox posted:

Wow, really? I played the entire way through without a single hiccup in the gameplay. Compared to Skyrim when it came out, SR4 ran like a dream on my computer. I don't know that I ever even noticed a slowdown in framerate anywhere, and my system is not exactly top end or anything.

I have to underclock my GPU in order to run it for some reason, and the game flat out deleted my savegames once already. But it's been working fine for the last 10 hours or so and I am enjoying the game a lot now that everything is working *knocks on wood*.

RadicalR posted:

I see someone hasn't played a Bethedusa game. Saint's Row 4 did have some small issues when I played it, notably the door sequence and the generator sequence.

I just bumped down my resolution for those scenes.

Skyrim was actually the last game that caused my GPU to hard crash like this, I needed to download a custom .dll or something to fix it there. This time underclocking did the trick. Why didn't I buy Nvidia?

SheepNameKiller fucked around with this message at 17:31 on Dec 5, 2013

Nativity In Black
Oct 24, 2012

If you're gonna have roads, you're gonna have roadkill.
So was a mod ever made for SR4 that allowed for MP3 radio?

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

Tiggum posted:

I like all the driving-based activities (except Trail Blazing). Escort, Snatch, Trafficking. They can be really frustrating, but they're also really fun.

Strangely enough, I like every kind of Blazing except the driving one. Cyberblazing, Sad Panda Skyblazing and Blazin' are all great, but Trail Blazing I just find a pain in the arse. I am convinced that it's impossible to get the achievement for killing all the dudes on rooftops in Skyblazing, but apart from that I like it.

I thought the Cops distractions were a lot better than GTA's Vigilante minigames.

Trail Blazing's problem is that you're driving the Toad, which is a pain in the rear end to maneuver. Coupled with a time limit it can get really frustrating. Sometimes if you're in the right mindset you can find some fun from all that tension.

Narcissus1916
Apr 29, 2013

I really don't want to get into a technical discussion, but is Saints Row the third supposed to have REALLY short draw distance for grass? A few cars will fade in from a distance, but grass and shrubs literally appear as I'm driving over them. maybe twenty, thirty feet in front of me, at best.

I'm playing on the 360 and I don't mean to criticize the game - my system is on its way out and I'm curious if I'm getting the best 360 experience i can be getting. Cheers.

Tiggum
Oct 24, 2007

Your life and your quest end here.


Narcissus1916 posted:

I really don't want to get into a technical discussion, but is Saints Row the third supposed to have REALLY short draw distance for grass? A few cars will fade in from a distance, but grass and shrubs literally appear as I'm driving over them. maybe twenty, thirty feet in front of me, at best.

I'm playing on the 360 and I don't mean to criticize the game - my system is on its way out and I'm curious if I'm getting the best 360 experience i can be getting. Cheers.

I don't know about grass specifically, but draw distances are ridiculously short.

Narcissus1916
Apr 29, 2013

Oleg just hopped on top of a flying hoverjet. I take it all back - I'm having too much drat fun to quibble about draw distances.

And man, hats off for the team creating a ton of upgrades that I actually want to buy - I'm constantly trying to mix up buying weapon upgrades, property, and the actual ability upgrades.

The upgraded pistols with explosive bullets had me grinning like a five year old - and that was before upgrading the assault rifle (krukov?) with a friggin grenade launcher.

Its taken me a long time to adapt to The Third's combat system, but its ultimately much improved from SR2. My only real quibble is how utterly useless the SMGs are - I died a bunch in the early missions because I kept on trying to use SMGs like previous games in the series. Once I switched to pistols with the occasional assault rifle I sailed through the missions with ease.

I just unlocked the ability to dual wield SMGs... does that upgrade finally turn that weapon category into something other than a waste of space?

CJacobs
Apr 17, 2011

Reach for the moon!
Personally I love the SMGs in 3, especially when you're dual-wielding them. They are completely outshined by the assault rifle but nothing quite matches up to hopping around dual-wielding one handed guns Max Payne style.

...Except for dual-wielding assault rifles, of course, but I don't think you can do that.

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band
I am anal-retentive about running out of ammunition, so I spend most of the game using head shots with pistols.

(Until I get the AR-55, when I go for head shots with an assault rifle.)

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

prefect posted:

I am anal-retentive about running out of ammunition, so I spend most of the game using head shots with pistols.

(Until I get the AR-55, when I go for head shots with an assault rifle.)

I was super careful with my ammunition too when I played the game...I primarily used the alien rocket launcher for it's infinite ammo. Then I began to realize I was barely using ammunition anyway, and most of my damage was being done by powers.

And I leveled up pretty quickly because I did all side missions first before progressing through the story...I think I was at level 50 with infinite ammo about halfway through the story.

Tiggum
Oct 24, 2007

Your life and your quest end here.


Narcissus1916 posted:

My only real quibble is how utterly useless the SMGs are - I died a bunch in the early missions because I kept on trying to use SMGs like previous games in the series. Once I switched to pistols with the occasional assault rifle I sailed through the missions with ease.

I just unlocked the ability to dual wield SMGs... does that upgrade finally turn that weapon category into something other than a waste of space?

SR2: Auto shotgun from the airport drug trafficking activities is the best.

SR3: Explosive bullet pistols.

SR4: Whatever, it's all ridiculous.

SheepNameKiller
Jun 19, 2004

SMGs tend to become really good once they're fully upgraded, normally they suck at first.

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

SheepNameKiller posted:

SMGs tend to become really good once they're fully upgraded, normally they suck at first.

The submachine gun that stuns is amazing for boss fights. Wardens are easy mode with Buff and SMG.

Deformed Church
May 12, 2012

5'5", IQ 81


A decently upgraded blast will have more or less recharged by the time their shield gets back up, and if you freeze them the acid SMG will melt their health away. By the time I finished, it wasn't actually too difficult to do a warden and barely get attacked at all.

SheepNameKiller
Jun 19, 2004

Yeah SMGs are absolutely amazing against wardens in particular, fully upgraded pistols take nearly twice as long to kill them.

Tiggum
Oct 24, 2007

Your life and your quest end here.


MooCowlian posted:

A decently upgraded blast will have more or less recharged by the time their shield gets back up, and if you freeze them the acid SMG will melt their health away. By the time I finished, it wasn't actually too difficult to do a warden and barely get attacked at all.

Even on the hardest difficulty, wardens are super easy with ice-blast. Just blast them, hit them repeatedly with your most powerful gun, then re-blast them when their shield goes back up. Wardens are boring and dumb.

dont be mean to me
May 2, 2007

I'm interplanetary, bitch
Let's go to Mars


SR3 note: A fully upgraded D4th Blossom can take out a tank*. It'll take over a minute of sustained fire, and might require at least the 75% ammo upgrade, but it can be done.

*I'll let someone who actually knows the damage algorithm tell me if another small arm can theoretically do it, but this is the only one I've observed.

J.A.B.C.
Jul 2, 2007

There's no need to rush to be an adult.


Tiggum posted:

Even on the hardest difficulty, wardens are super easy with ice-blast. Just blast them, hit them repeatedly with your most powerful gun, then re-blast them when their shield goes back up. Wardens are boring and dumb.

I usually used Ice + Auto Shotgun. Incredibly easy.

I found the 'heat' leading up to a warden is usually worse than the warden itself. A squad of murderbots + two VTOLS + tanks is nothing to mess with.

Synthbuttrange
May 6, 2007

The biggest problem I have with wardens: Keeping the America gun aimed at them due to all the kickback it has. A few seconds of fire from that thing and they're dead.

RuBisCO
May 1, 2009

This is definitely not a lie



I just loaded up SRIV after not touching it for a while. The game hangs up every time I try to load up a storeshop menu or the wardrobe from any of the gates. The UI disappears and I can't do anything, forcing a game exit. I think a DLC pack is causing this but I have no idea. I have the GAT pack, thank you pack, the volition comic pack, and the commander-in-chief pack.

Does anyone know what's up?

edit: Thank you very much, updated what mods I could remember I got and that fixed it.
vvvv

RuBisCO fucked around with this message at 02:32 on Dec 8, 2013

IdolNinja
Mar 7, 2011

It's our time now!
Let's get this shit started!

RuBisCO posted:

I just loaded up SRIV after not touching it for a while. The game hangs up every time I try to load up a storeshop menu or the wardrobe from any of the gates. The UI disappears and I can't do anything, forcing a game exit. I think a DLC pack is causing this but I have no idea. I have the GAT pack, thank you pack, the volition comic pack, and the commander-in-chief pack.

Does anyone know what's up?

Assuming that you're running the PC version of SRIV... that's a common issue with mods that need to be updated to work with the latest official patch. Try removing them all and see if that fixes things. You can easily do that be deleting all files with the following extensions from your SR4 install root where the game exe resides:
*.xtbl
*.lua
*.str2_pc
*.asm_pc

If you're on console, try clearing your cache and redownloading the latest patch.

Narcissus1916
Apr 29, 2013

Well, that was odd.

Finally beat The Third, both endings, and even managed to complete all the activities. A hell of a fun game - but also infuriating in several spots.

While I loved the Mars conclusion, the other climax with STAG was full of bullshit bad game design. At one point I couldn't even pick up the minigun because I was hit with an explosion, ragdolled, slowly stood up, got hit with another explosion, repeat for another four times. Four!

And I know that the glitches are part of the franchise's charm, but at times I felt absolutely overwhelmed by the sheer number of enemies onscreen. A lot of the latter missions seemed to depend on if the Partner AI can hold up - one time Oleg got stuck on a tree and I was promptly slaughtered.

And the storyline (what little coherence there is) feels amateurish in comparison to the tightness of SR2. Its hard for me to care about the Deckers when their entire role in the story boils down to three or so missions against a single hacker. Killbane and the rest of the syndicate are comically underdeveloped, lacking any real sense of a growing rivalry or progression.

I played The Third when it first came out, spent a few hours with it and promptly turned it off. Gat's "death" isn't entirely a bad idea. It allows Pierce, Shaundi, and the new Saints ample screentime. But the actual execution of Gat's "death" is pisspoor in every way imaginable. I didn't even realize he had died until the game kept solemnly telling me about it. A guy who has survived being ran through by a katana is killed offscreen and I'm supposed to think he's actually dead? I know SR4 fixes this, but goddamn guys. Throughout the game I kept on feeling like there were scenes missing; the herky jerky scene-to-scene cuts are an absolute jumbled mess.

And yet, I'm incredibly glad that I returned to The Third. Some of the missions are absolutely epic, raising the stakes again and again. The combat system allows for legitimately tough decisions (I like how, once upgraded, nearly every weapon can be considered useful). The game is peppered with great character moments - Oleg and Pierce's chess matches, Shaundi's character development, Kinzie's introduction.

When all the elements are humming together, its hard not to be downright giddy at the final product. But for every moment of harmony, there was another time where the game broke down and actively worked against me having any fun. Gamebreaking glitches, the occasional difficulty spike, weird signposting, a nonsensical plot diversion or omission.

closeted republican
Sep 9, 2005

Narcissus1916 posted:

Well, that was odd.

Finally beat The Third, both endings, and even managed to complete all the activities. A hell of a fun game - but also infuriating in several spots.

While I loved the Mars conclusion, the other climax with STAG was full of bullshit bad game design. At one point I couldn't even pick up the minigun because I was hit with an explosion, ragdolled, slowly stood up, got hit with another explosion, repeat for another four times. Four!

To be fair, death via constant ragdolling is a series staple. You haven't truly played SR2 until you've been killed because enemy cars rammed into you over and over, giving the AI enough time to shoot you to death.


quote:

And the storyline (what little coherence there is) feels amateurish in comparison to the tightness of SR2. Its hard for me to care about the Deckers when their entire role in the story boils down to three or so missions against a single hacker. Killbane and the rest of the syndicate are comically underdeveloped, lacking any real sense of a growing rivalry or progression.

I agree somewhat, but SR2 had somewhat similar problems. The Sons of Samedi arc didn't feel nearly as connected as The Brotherhood and Ronin lines did. Then again, the Sons felt like filter period.


quote:

And yet, I'm incredibly glad that I returned to The Third. Some of the missions are absolutely epic, raising the stakes again and again. The combat system allows for legitimately tough decisions (I like how, once upgraded, nearly every weapon can be considered useful). The game is peppered with great character moments - Oleg and Pierce's chess matches, Shaundi's character development, Kinzie's introduction.

I definitely agree. SR3's endgame missions for each gang give you the feeling that you're putting them down for good. The only arc set that felt like that in SR2 was The Brotherhood. The others felt like you were wandering around and got a convenient chance to kill the leader instead of being a proper end to the storyline. Hell, the last Ultor mission doesn't feel like a last mission at all.

Young Freud
Nov 26, 2006

closeted republican posted:

To be fair, death via constant ragdolling is a series staple. You haven't truly played SR2 until you've been killed because enemy cars rammed into you over and over, giving the AI enough time to shoot you to death.

One of the attract mode segment that features gameplay in SR2 ends when the Boss is struck and killed by debris from a car he blew up.

The other ends when the Boss' molotov falls really short and sets the Boss on fire.

dont be mean to me
May 2, 2007

I'm interplanetary, bitch
Let's go to Mars


closeted republican posted:

I definitely agree. SR3's endgame missions for each gang give you the feeling that you're putting them down for good. The only arc set that felt like that in SR2 was The Brotherhood. The others felt like you were wandering around and got a convenient chance to kill the leader instead of being a proper end to the storyline. Hell, the last Ultor mission doesn't feel like a last mission at all.

That's because of the way the Brotherhood was built up and torn down. It's basically a textbook systematic demolition.

The rest of this post is full of Saints Row 2 spoilers. It's five years old so I don't know why.

The Ronin actually got their headquarters donked mid-way. Remember that they didn't come after Purgatory because they wanted to crush you - that was a last-ditch effort at an obvious unpatched vulnerability of your own crib after you buried their boss's kid alive. The only reason Ronin were even around at the festival was because it was all hands on deck because old man Akuji was there. Afterward, presumably, the gang was so scattered (and so few in number) that anyone with half a brain went to ground or fled and everyone else was so disconnected and out of sorts they could be taken down by wandering Saints bangers.

The General either lived up to his reputation as third-world warlord or had enough juice to fake it convincingly. His entire arc is kind of odd - like he either was here on business and just couldn't get out for political reasons or he himself had fled from an uprising or counter-junta. And yeah, even if he still had enough resources to drag out multiple armored cars in an attempt to save his own rear end, his gang is literally made up of stoned teenagers who want to feel like gangsters and were easy and convenient to manipulate. They could have held most of the city immediately before the General and Sunshine got dealt with and they'd still have collapsed like a house of cards after. (And also you just took out his businesses and adjutant and successfully infiltrated a paramilitary headquarters under fire just to spy on him. Safe to say anyone would have trouble against a gang that could pull that off. And yes, there is a reason this is the first time you're reading "Sons of Samedi" in this paragraph - without the General and Sunshine the gang has basically no substance at all.)

Ultor... yeah, corporations don't work that way. For that to have made sense either Ultor would have had to collude hardcore with the people who just wrecked their poo poo - which, according to ...the Third they actually DID but it would have been nice to see evidence of it because who does that - or Ultor would have to have been the actual ruler of Stilwater like some sort of North American Singapore (EDIT: This would actually reflect how much power Ultor had over Stilwater and how the city was run), and between the US's attitude to places that try that sort of thing and the fact that there were American flags still up in places like the Courthouse and there were still FBI vans, uh.

dont be mean to me fucked around with this message at 01:46 on Dec 9, 2013

DoctorStrangelove
Jun 7, 2012

IT WOULD NOT BE DIFFICULT MEIN FUHRER!

My biggest complain with SR2 (aside from needing to grind to play story missions) was that the branches weren't connected. John gets injured and Carlos gets killed in the Ronin and Brotherhood arcs respectively, so when they didn't show up in the other branches but Piece and Shaundi were I could tell something was wrong. It would have been better if all three branches progressed with eachother and the characters could all interact more.

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AllisonByProxy
Feb 24, 2006

FUCK TERFS/BLM/ACAB
How the Saints Saved Christmas is out! Except it's not showing up under the "Season Pass Content" section in the DLC menu...

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