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XENA I LOVE YOU posted:It's mostly a warning for if/when a patch ends up changing so much that old saves won't work with it. It wouldn't be surprising to see at least one of them during the beta, but I doubt they would just start wiping characters for any reason other than that. It also helps cover their asses from the vocal people on their forums who can actually read. Okay, cool. I can live with that. Just some people have been talking as if there was an impending wipe looming over us all, and I doubt I could enjoy playing with that certainty hanging over my head.
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# ? Dec 6, 2013 15:01 |
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# ? Jun 3, 2024 20:02 |
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So the game has definitely met my expectations and was $15 well spent, but I think the best plan now is to put it down until the new year. You can really feel the content gaps in places and I don't want to lessen the experience too much.
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# ? Dec 6, 2013 15:06 |
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Does anyone know where I can find an ABC file for Dvorak's 9th Symphony? This is very important, and none of the abc sites listed have it.
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# ? Dec 6, 2013 15:14 |
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I hate work, I want to go home and explore more with my adorable bird lady. Despite all the perils this game can actually be quite relaxing at times.
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# ? Dec 6, 2013 15:16 |
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Chalks posted:Do you have any tips? I'm going to have a second go at the UFO tonight after my last attempt ended with the boss buggering off to go bother some wildlife (according to the patch notes at least!) See if you can find bombs, they do hundreds of damage to that boss and are a common early lootable.
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# ? Dec 6, 2013 15:17 |
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So I seem to have found some sort of tech blueprints for something, maybe a double jump I can't tell, how do I use them? I tried dragging it into the Tech slots in my inventory and nothing, I tried dragging it into the Tech device on my ship and it wouldn't take. Do I have to scan it with the 3d scanner? Also, how do you make climbing rope?
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# ? Dec 6, 2013 15:19 |
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The patch seems to have fixed tech progression, so now you can go aegisalt -> ferozium -> cerulium -> violium -> rubium -> impervium
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# ? Dec 6, 2013 15:19 |
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Clever Spambot posted:See if you can find bombs, they do hundreds of damage to that boss and are a common early lootable. I found a spawner and now a tool merchant lives in my ship. He sells flares, ropes, and bombs. I have a feeling that ready access to unlimited bombs (given enough pixels) is going to change the dynamic of the game a little. For the better, of course. There is absolutely no way that Dr. Sunshine sweeping in amidst a cloud of rainbow sparkles to hurl old-timey bombs everywhere like some kind of anime magical girl Waluigi could possibly be anything other than the best thing ever. robziel posted:So I seem to have found some sort of tech blueprints for something, maybe a double jump I can't tell, how do I use them? I tried dragging it into the Tech slots in my inventory and nothing, I tried dragging it into the Tech device on my ship and it wouldn't take. Do I have to scan it with the 3d scanner? Put the tech blueprint on your hotbar and use it like a tool. You'll "learn" it and can then equip the tech from the console in your ship.
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# ? Dec 6, 2013 15:20 |
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Spudd posted:
You are not alone. I find that in almost any game where it's possible to pick things up and put them down in other places, one of the most fun things to do it to pick up as many as possible of a certain kind of thing, and put them all in one place. In Skyrim, it was cabbages.
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# ? Dec 6, 2013 15:22 |
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I asked this earlier but it seems to have gotten lost to the early rush, but do trees respawn? I've nearly clearcut my starting planet and I'm worried about fuel!
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# ? Dec 6, 2013 15:24 |
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Just started, and I seem to be too stupid to feed myself. I made a campfire, and have two pieces of raw alien meat. The crafting menu has no option to cook it though. I even clicked on the food icon, and nothing is there.
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# ? Dec 6, 2013 15:25 |
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Filthy Monkey posted:Just started, and I seem to be too stupid to feed myself. I made a campfire, and have two pieces of raw alien meat. The crafting menu has no option to cook it though. I even clicked on the food icon, and nothing is there. Mouse over the campfire and press 'e'.
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# ? Dec 6, 2013 15:26 |
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Rhjamiz posted:I asked this earlier but it seems to have gotten lost to the early rush, but do trees respawn? I've nearly clearcut my starting planet and I'm worried about fuel! Coal also works as fuel. You could always spend whatever wood/coal you have and go to another planet to pick up some more and bring it home! VVV Preferably not (the bitching, not the skipping stone.) If you don't like it, there will probably be a mod eventually that spawns enough stuff in a new world to get to the highest tier right away. A shrubbery! fucked around with this message at 15:30 on Dec 6, 2013 |
# ? Dec 6, 2013 15:27 |
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Are we still bitching about 'caveman poo poo? Personally I think skip stone completely would be great.
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# ? Dec 6, 2013 15:28 |
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Clever Spambot posted:See if you can find bombs, they do hundreds of damage to that boss and are a common early lootable. Oh that's cool, I have a few of these. How do they work? Do they detonate on contact with the boss and can they be aimed?
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# ? Dec 6, 2013 15:32 |
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So, I just found a "Gravity Bubble" tech which acts as an infinite jetpack(It doesn't seem to have an energy cost yet, or if it does, it's so low it's not noticeable). If anyone wants it, these are the coordinates and planet cluster I found them in(Beta sector): It's in a high tech chest on the surface of either the TL11 or the TL13 Arid planet.
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# ? Dec 6, 2013 15:37 |
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Chalks posted:Do you have any tips? I'm going to have a second go at the UFO tonight after my last attempt ended with the boss buggering off to go bother some wildlife (according to the patch notes at least!) I used four things: * Iron Bow * Full set of the new winter clothes armor * A lot of bandages (I used about 30 I think?) * A lot of patience
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# ? Dec 6, 2013 15:45 |
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Shukaro posted:Here's a mod that makes the manipulator faster and one-handed, just extract into your Steam\SteamApps\common\Starbound\assets folder. https://www.dropbox.com/s/kc4g3np39n14uuj/beam.zip I tossed this into my Starbound folder and now the game throws an error about a duplicate beamaxe.beamaxe file and won't load. Oh well, I'll see if I can figure out when I get home tonight, hopefully I can get it working, I won't be able to grab the update until Monday and a speeded up MM will be a godsend for new characters. I didn't want to get in the middle of the 'caveman tier' slapfight last night, but my two cents are that, in addition to pickaxes and such, I hope at some point the MM is upgradeable, like by crafting/stealing power crystals or energy cells or whatever. I just really like the idea of having one convenient tool that does everything, it feels more scifi-ish. It's like, yes, I can carry around a communications device and a clock and a camera and a TV and a MP3 player and a weather-checking device and a browsing-the-internet device and a game console and a calendar and a calculator and then switch between them constantly depending on what I needed to do, but at the end of the day I think it's a lot more sensible and convenient just to use a cell-phone.
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# ? Dec 6, 2013 15:51 |
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Guys seriously just throw some bombs at it. They do 500 damage a piece to the UFO.
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# ? Dec 6, 2013 15:56 |
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Anyone having server issues since the patch? I just finished patching and now the server crashes when I try to start it up.code:
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# ? Dec 6, 2013 16:00 |
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Angry Diplomat posted:Put the tech blueprint on your hotbar and use it like a tool. You'll "learn" it and can then equip the tech from the console in your ship. Ahhh drat, should have thought of that. I'll give it a shot when I get home.
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# ? Dec 6, 2013 16:02 |
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Zoe posted:I tossed this into my Starbound folder and now the game throws an error about a duplicate beamaxe.beamaxe file and won't load. An upgradable MM that scales with the pickaxes would actually be extremely easy to do, even right now. Modding that in would take very little time at all, I could do it myself.
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# ? Dec 6, 2013 16:03 |
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So what do threatlevels roughly correspond with? The gear you get after the basic tutorial (ie: your first anvil) is 'level' 5, but there's no way TL 5 is realistic at that point.
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# ? Dec 6, 2013 16:10 |
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I played a bunch of Starbound this morning after an initial screwing around yesterday. It has me by the nards now and I have hardly left the first planet. Currently getting used to the changes from terraria but I really like it. Definitely a lot of hope for the future. I wish combat was a little different, but for the most part it feels like a cool golden axe clone applied to terraria. Definitely like the variety of weapons and the names are pretty dang funny. I have hope it'll get much better. Glad to see an active dev.
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# ? Dec 6, 2013 16:13 |
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Fishstick posted:So what do threatlevels roughly correspond with? The gear you get after the basic tutorial (ie: your first anvil) is 'level' 5, but there's no way TL 5 is realistic at that point. I like to think that armor penetration/total armor is a more accurate comparison to threat level, at least early on it seems. With 4 to 5 armor penetration you'll be chopping off most of the enemy's health.
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# ? Dec 6, 2013 16:14 |
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Smoremaster posted:Anyone having server issues since the patch? I just finished patching and now the server crashes when I try to start it up. C:/starbound is where the source code is checked out on whatever machine compiled the executable that's now crashing. Looks like someone did something dumb with a pointer!
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# ? Dec 6, 2013 16:15 |
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Party Alarm posted:Guys seriously just throw some bombs at it. They do 500 damage a piece to the UFO. it is also worth noting that your character's armor value (bring up the inventory to look at your stats) and your weapon's Armor piercing value basically correspond to threat levels, so if you are running around with 5 armor then you can safely take a few hits from enemies on 4-5-6 planets without worrying about insta-gibbing oh yeah and shields are loving awesome, now I can let things hit me once then I kill it with my one-handed sword. NextTime000 fucked around with this message at 16:21 on Dec 6, 2013 |
# ? Dec 6, 2013 16:15 |
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I played for about an hour: built a house, hunted meat and looked for minerals. I don't know why but this game seems really good. Terraria never really hooked me but this seems to control better and apparently has more depth.
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# ? Dec 6, 2013 16:16 |
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Is there a quest after the beacon or do I need to kill the penguin boss to get the next quest?
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# ? Dec 6, 2013 16:17 |
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Is there any way to make a settlement on an ice planet or moon entirely habitable? Like, so you don't freeze/suffocate when you walk out of a building? As in,a re giant glass domes a thing?
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# ? Dec 6, 2013 16:20 |
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Verranicus posted:Is there any way to make a settlement on an ice planet or moon entirely habitable? Like, so you don't freeze/suffocate when you walk out of a building? As in,a re giant glass domes a thing? Not yet, as far as I know. There was mention of terraforming being an option in higher tiers, but I don't think we have that yet. Right now you basically just have to set the planet on fire by putting campfires every ten feet.
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# ? Dec 6, 2013 16:28 |
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Have they fixed quick item move deleting poo poo if containers are full yet today?? I found an overrun penal colony on a desert planet and killed prisoners for lots of stims and cash money Interestingly the planet difficulty was 4 but the dungeon was more like 10.
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# ? Dec 6, 2013 16:29 |
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Smoremaster posted:Anyone having server issues since the patch? I just finished patching and now the server crashes when I try to start it up. Sorry to quote myself, but I found a fix for this on the Starbound forums that seems to work, so I thought I'd put it here in case anyone else is having the same issue. Go to starbound\assets\server.config and find this line: code:
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# ? Dec 6, 2013 16:30 |
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Angry Diplomat posted:Not yet, as far as I know. There was mention of terraforming being an option in higher tiers, but I don't think we have that yet. Right now you basically just have to set the planet on fire by putting campfires every ten feet. Darn. I wanted to make a globe-spanning moon city or something, but that just sounds like it'll be a hassle with all the fires. E: Do the lines on the starmap actually mean anything? I'm seeing both solid lines and dotted lines. Verranicus fucked around with this message at 16:36 on Dec 6, 2013 |
# ? Dec 6, 2013 16:33 |
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Smarmy Coworker posted:Have they fixed quick item move deleting poo poo if containers are full yet today?? Quick Move doesn't delete your stuff, it just goes to invisible slots you can't see. Pick up the box/crate/whatever with the pick and it'll vomit out those "missing" items.
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# ? Dec 6, 2013 16:35 |
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Verranicus posted:Darn. I wanted to make a globe-spanning moon city or something, but that just sounds like it'll be a hassle with all the fires. I'm sure heat dynamics will eventually get to this point in the game, or at least be modded in. Furnaces don't give off a wide area of heat, do they? I haven't heard anyone mention them, but if wide enough they could be used to heat interiors of buildings.
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# ? Dec 6, 2013 16:37 |
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I found this here (open in new tab for full size) Fairly close to the left. I was told not to enter. Kinda scared to try it.
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# ? Dec 6, 2013 16:39 |
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Revol posted:I found this hubris.height posted:I'm sure heat dynamics will eventually get to this point in the game, or at least be modded in. Furnaces don't give off a wide area of heat, do they? I haven't heard anyone mention them, but if wide enough they could be used to heat interiors of buildings. Not overly wide. They'd do if he wanted to do certain kind of cities but there aren't any real ultamodern/spaceage looking furnaces.
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# ? Dec 6, 2013 16:40 |
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1) How do I delete a character? 2) How do I place a 1-tile-wide wall?
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# ? Dec 6, 2013 16:40 |
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# ? Jun 3, 2024 20:02 |
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I dunno about #1, but to place 1-tile walls you just hold shift while placing. That is also how you mine one tile at a time.
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# ? Dec 6, 2013 16:42 |