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CopywrightMMXI posted:Did they ever release hardcore mode as a separate download for those who had already purchased the game and DLC? Nope. It is GOTY edition only.
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# ? Dec 6, 2013 16:27 |
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# ? May 30, 2024 06:13 |
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That's lovely. I probably would dropped $2-$5 for hardcore mode.
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# ? Dec 6, 2013 18:44 |
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CopywrightMMXI posted:That's lovely. I probably would dropped $2-$5 for hardcore mode. Same.
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# ? Dec 8, 2013 17:42 |
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What is the difference in HC mode?
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# ? Dec 10, 2013 23:36 |
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Peas and Rice posted:I realized something this weekend: the LeMat revolver in the game is missing one cool feature of the real LeMat, which is that it fires a shotgun shell in addition to its 9 bullets. If shotguns in this are anything to go by, the shotgun barrel on the LeMat would just tickle anything bigger than a rabbit
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# ? Dec 10, 2013 23:39 |
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doctor 7 posted:What is the difference in HC mode? quote:Question: What is Hardcore mode in Red Dead Redemption? http://support.rockstargames.com/hc/en-us/articles/200146516-Information-about-Hardcore-Mode-in-Red-Dead-Redemption
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# ? Dec 10, 2013 23:44 |
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doctor 7 posted:What is the difference in HC mode? ^^^efb Money and ammo are a lot more scarce, stuff is more expensive and sells for less, less health and longer regen, no lock-on aiming, fame and honor level up slower, dead eye doesn't regen except by combat/items. Probably a couple of other minor things I'm forgetting. It's really not that much more difficult except for missions when you're on a horse or train with enemies everywhere and can't locate, aim and shoot them all in time before they plink you to death in 2-3 good shots. Especially if you have the mini-map turned off.
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# ? Dec 10, 2013 23:49 |
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Decided to pick my Hardcore game up again and managed to finally get out of Mexico. The game's been an absolute buggy mess since restarting last night, though. Like I know the game was notoriously glitchy, but I went through a full normal game + Undead Nightmare with almost no problems; considering myself lucky. In my HC save I have permanent aggro from people sitting at campfires, hunters, and sometimes law enforcement, despite having no bounty and high honor. Once I turned in a bounty to get immediately shot in the face by the Sheriff I turned it in to. Casa Madrugada is now a zoo, with almost every occupant replaced with a non-aggressive wild animal. Invisible people in cutscenes, the list goes on. No amount of reloading saves or restarting the console seems to remedy it. I mean it was amusing at first, but I'd like to be able to gather herbs without getting shot in the back by random passers-by.
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# ? Dec 18, 2013 22:20 |
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Spalec posted:http://support.rockstargames.com/hc/en-us/articles/200146516-Information-about-Hardcore-Mode-in-Red-Dead-Redemption Holy poo poo this is a thing? I can't wait until I get my new HDTV now!
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# ? Dec 21, 2013 07:21 |
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Not available via patching I take it? E: Oh, nope. drat. Beeb fucked around with this message at 07:28 on Dec 21, 2013 |
# ? Dec 21, 2013 07:22 |
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I've been playing this again recently, does anyone know which weapons are made cheaper by wearing the Savvy Merchant Suit? I'm trying to get 100% Completion but no info I've found indicates that all the rare weapons are discounted by wearing the Savvy Merchant Outfit. Mainly I'm trying to figure out if it's even worth waiting for the outfit to buy the rare guns in Escalera.
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# ? Feb 1, 2014 05:26 |
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I believe the cost of all guns are cut in half with the outfit, then there's another discount once your honor is 'Peacemaker' or higher.
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# ? Feb 1, 2014 05:42 |
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Philip J Fry posted:I believe the cost of all guns are cut in half with the outfit, then there's another discount once your honor is 'Peacemaker' or higher. This is correct, except for the Explosive Rifle which is always full price unless you're a Peacemaker.
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# ? Feb 1, 2014 08:26 |
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And it's something like $10K, making a discount pretty much necessary in hardcore mode.
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# ? Feb 1, 2014 16:09 |
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Thanks for the info. I guess I'll have to return to Escalera after I get the outfit then, I was hoping I could get everything in each area before I moved on but if I want to try for the Explosive Rifle I'll need all the discounts I can get. Another question, is there any trick for getting all the bounty locations in an area? I see a lot of tips on how to catch bounties, but I really just wanna know if there's some trick to getting all the locations posted in a somewhat timely manner.
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# ? Feb 1, 2014 16:56 |
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They are usually posted in a somewhat sequential manner so that you don't do the same one twice, but I just look at the list and check them off as I go down it. If you come across one that you've already done, ride over to the next closest bounty posting. There's three places in US and Mexico; two in West Elizabeth. Mexico is the worst due to the locations and the terrain. http://reddead.wikia.com/wiki/Bounty_Hunting
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# ? Feb 1, 2014 17:16 |
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And the sequential-ness is shared between the three posting areas? Thanks for the help. One roadblock is I went after a guy at Mercer Station and he managed to get over to the Rio Bravo area before I caught him, so now I'm not sure if he counted for nothing, Mercer Station, or Rio Del Lobo.
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# ? Feb 1, 2014 17:46 |
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I'm not for certain if they post sequentially, but I've usually had pretty good luck without ever seeing the same ones pop up over and over when trying to get the last few I need. All I know is that if one is posted at site #1 and then ride over to site #2, it'll be a different bounty location. If you're not sure which ones you've done, you can check Rockstar's social club site if you're signed up on it. That one should count for Mercer Station though; it goes by the origin. You could chase someone from Nekoti Rock to Rathskeller Fort and it'll still count for Nekoti Rock.
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# ? Feb 1, 2014 18:17 |
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Thanks again. On the topic of selling things, is there anything besides "Flowers for a Lady" and "Daedalus and Son" that requires plants and animal parts? I'm trying to figure out if I can just sell everything I don't need for Daedalus and Son, since I've already completed Flowers for a Lady.
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# ? Feb 2, 2014 02:11 |
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No, not that I recall. There's a few achievements and legendary ranks related to hunting and gathering, but gameplay-wise those two missions are the only collectathons I can remember. Goddamned beavers!
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# ? Feb 2, 2014 02:39 |
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Yeah, I'm dreading that part. Apologies for all the questions, but I'm trying to the Master Hunter challenges right now, specifically 4-6. Do you happen to have any tips for how to find boars, cougars, foxes, raccoons, and skunks?
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# ? Feb 2, 2014 02:48 |
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Just wander into the woods when you are avoiding bears, and trust me, the boars will come. Look south of the woods in the plains area, later on in the game and you should find quite a few of em. Bastards chased me all over the god damned map
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# ? Feb 2, 2014 02:54 |
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Beeez posted:Yeah, I'm dreading that part. Apologies for all the questions, but I'm trying to the Master Hunter challenges right now, specifically 4-6. Do you happen to have any tips for how to find boars, cougars, foxes, raccoons, and skunks? No worries, it's my favorite game of all time. Can't wait for a sequel on the next-gen consoles. Boars - Occasionally there's some just north of Macfarlane Ranch by the RR tracks and the big hill, but they seem to spawn more often in the marsh area to the right just before entering Thieve's Landing. Also a bunch along the shoreline/bluffs between the wrecked steamboat and Blackwater. Cougars - There's one in the same marsh area as the boars from time to time. One or two along the switchbacks up to Fort Mercer. Another reliable one is just south of Rathskeller Fort/east of Silent Stead in the large field area. And again, another easy one in the same place as the boars between the steamboat and Blackwater. Maybe the safest since it sits right in the middle of the field (you can dead-eye dynamite it for one of the challenges.) Foxes - Pretty much anywhere in Hennigan's Stead, I can't pick out any one spot. Also prevalent in Tall Trees. Raccoons - Same as foxes, but seem to linger around the outskirts of towns and farms at night. Skunks - Also everywhere, usually along roadsides, but I've seen one reliably spawn behind Herbert Moon's shop at night. You can shoot it, skin it, run into the main street to the end of town by the post office and loop back and there will be another one. Rinse and repeat. Philip J Fry fucked around with this message at 03:20 on Feb 2, 2014 |
# ? Feb 2, 2014 03:17 |
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I'm glad you don't mind. And yeah, I really hope they make another one, maybe one that takes place in the 1800s. Maybe even call it something like Red Dead Revenge and base it on the classic revenge western tropes.
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# ? Feb 2, 2014 03:28 |
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Beeez posted:I'm glad you don't mind. And yeah, I really hope they make another one, maybe one that takes place in the 1800s. Maybe even call it something like Red Dead Revenge and base it on the classic revenge western tropes. Red Dead Rising: Revengeance
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# ? Feb 8, 2014 20:57 |
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Isn't that just what Red Dead Revolver was?
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# ? Feb 8, 2014 21:32 |
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Beeez posted:And the sequential-ness is shared between the three posting areas? Thanks for the help. One roadblock is I went after a guy at Mercer Station and he managed to get over to the Rio Bravo area before I caught him, so now I'm not sure if he counted for nothing, Mercer Station, or Rio Del Lobo. Turns out I was wrong on this...if the bounty gets far enough away, it won't count for the location. To prevent this, you can actually kill all of the horses first and it won't draw any attention from the gang members.
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# ? Feb 11, 2014 06:09 |
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Bloodcider posted:Isn't that just what Red Dead Revolver was? I never played it. Philip J Fry posted:Turns out I was wrong on this...if the bounty gets far enough away, it won't count for the location. To prevent this, you can actually kill all of the horses first and it won't draw any attention from the gang members. Well, it actually did count for me, so it's all good.
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# ? Feb 11, 2014 16:21 |
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Iince I'm a giant shitlord, I've been playing with no HUD and trying to navigate using the paper map that came with the GOTY edition. Only issue I'm having is I can't tell who my bounty targets are. Is there any way to tell the difference between the guys milling around at the bounty locations?
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# ? Apr 4, 2014 23:01 |
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It's been a while since I played but I don't think there's anything that stands out about them.
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# ? Apr 4, 2014 23:43 |
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If you sit way back with a sniper rifle and just keep shooting the closest gang members that runs toward you, he should be the last one left. He'll usually take cover until his gang is wiped out and then try to escape on horse, or shoot it out with you.
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# ? Apr 5, 2014 00:11 |
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Blast of Confetti posted:Iince I'm a giant shitlord, I've been playing with no HUD and trying to navigate using the paper map that came with the GOTY edition. Only issue I'm having is I can't tell who my bounty targets are. Is there any way to tell the difference between the guys milling around at the bounty locations? You'll need to look through a sniper rifle and not peg the dude who looks like the mug on your bounty posting.
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# ? May 7, 2014 17:58 |
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Also, as I surprisingly discovered yesterday, you can shoot em in the leg and still bring em in alive. I was using the cattleman revolver though.
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# ? May 7, 2014 21:59 |
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Bloodcider posted:Isn't that just what Red Dead Revolver was? Basically, yeah. Red Dead Revolver was bonkers in the best way. It's been a long time since I played it, but if you want a comparison, think of Redemption as a revisionist Western from the 90's (Unforgiven) and Revolver as pure rear end Spaghetti (the original Django). There was no open world, and it was really arcadey, but man there were some memorable sections and characters. It also had a really, really cool quick-draw mechanic (much better than Redemption's). There was even a dueling tournament a la The Quick and The Dead.
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# ? May 7, 2014 22:06 |
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Stupid_Sexy_Flander posted:Also, as I surprisingly discovered yesterday, you can shoot em in the leg and still bring em in alive. I was using the cattleman revolver though. Kneecapping dudes owns because more often than not they'll drop their weapon and grab their knee, so you can hogtie em up nice and easy
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# ? May 7, 2014 23:07 |
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Blue Raider posted:It's been a long time since I played it, but if you want a comparison, think of Redemption as a revisionist Western from the 90's (Unforgiven) and Revolver as pure rear end Spaghetti (the original Django). Expanding upon this, I feel like there are multiple motifs going on in RDR. The New Austin campaign feels like a "classic" Western from the 1950s, whereas the Mexico arc is pretty much Sergio Leone in videogame form, while West Elizabeth is firmly in the Unforgiven style. I like the New Austin part of the game the best, fwiw.
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# ? May 7, 2014 23:13 |
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Anti-Hero posted:Expanding upon this, I feel like there are multiple motifs going on in RDR. The New Austin campaign feels like a "classic" Western from the 1950s, whereas the Mexico arc is pretty much Sergio Leone in videogame form, while West Elizabeth is firmly in the Unforgiven style. I like the New Austin part of the game the best, fwiw. Yeah, they hit a lot of different beats for sure. Tall Trees and Manzanita Post reminded me of Jeremiah Johnson especially. There was a lot of post-Spaghetti stuff with the Indians, too. The Outlaw Josie Wales, for example, humanized Indians a lot. I agree that the game progresses through Western subgenres chronologically, but it's more subtle than overt. The fact that the (arguably) main antagonist, van der Linde, wasn't a static black hat character speaks to the big time revisionist slant of the game. I love Westerns if it wasn't obvious. e: for a wrong noun Blue Raider fucked around with this message at 05:28 on May 8, 2014 |
# ? May 7, 2014 23:19 |
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Anti-Hero posted:Expanding upon this, I feel like there are multiple motifs going on in RDR. The New Austin campaign feels like a "classic" Western from the 1950s, whereas the Mexico arc is pretty much Sergio Leone in videogame form, while West Elizabeth is firmly in the Unforgiven style. I like the New Austin part of the game the best, fwiw. Absolutely. The music actually follows this same form too - the soundtrack in New Austin, especially during missions, feels more like a Ford western, the Mexico music feels more like a Leone western, and the Blackwater and environs music sounds more like the New Western era. On another note, this is a few months old, but it just came through my Facebook feed this morning: an article on what happened to the actor who played John Marston. http://www.polygon.com/features/2013/6/19/4406600/small-town-man-John-Marston
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# ? May 7, 2014 23:37 |
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New Austin is my favorite as well. Tons of terrain variety, several hideouts, a couple of towns and farms, the big rear end ranch, a lake with a cabin, a train station and almost anywhere is great for catching the sunrise and sunset. I really dig the music, too, especially when it's just the whistling or harmonica. Plus there's the McFarlanes who seem like the only decent people in the game and who are the ones that really bring out the better side of Marston. Every time I start up the game and stumble out onto the ranch with sore ribs, the world feels fresh and new. That polygon piece is great; thanks for sharing it. Rockstar always seems to nail their casting and it's endearing that Wiethoff's family views all but parallel Marston's. The dude has a great cowboy voice and I can't even imagine John sounding any different. Ricketts' was amazing too; RIP Landon's VA. Philip J Fry fucked around with this message at 05:32 on May 8, 2014 |
# ? May 8, 2014 05:30 |
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# ? May 30, 2024 06:13 |
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Blue Raider posted:Basically, yeah. The reward for 100% completing the game was retarded though. You got a chaingun when at that point there was nothing left to do in the world, since it wasn't a sandbox. No NG+ to gently caress around with it either. e: Wait, no I'm thinking of Gun
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# ? May 8, 2014 05:32 |