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Iggles posted:Does anyone know for sure how spells that have a level-based duration work with dual classed characters? I was thinking about a Cleric of Lathandar dualled to Fighter at level 6, which lets you get to level 8 in BG and wondered how long Boon of Lathandar would last for as it's meant to be 6 seconds/round according to the kit description, though I know that's not always accurate. I'm pretty sure it just counts the levels of whichever class is casting the spell. So level 8 in this example.
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# ? Dec 8, 2013 01:13 |
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# ? May 15, 2024 03:24 |
Has anyone tried the IWD-BG2 engine conversion mod?
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# ? Dec 8, 2013 01:30 |
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Skwirl posted:I'm pretty sure it just counts the levels of whichever class is casting the spell. So level 8 in this example. Actually, he said cleric dual-classed to fighter at 6, so it would be cast at level 6 (cleric 6/fighter 8). Other than that, though, you're correct.
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# ? Dec 8, 2013 01:31 |
zedprime posted:As much as I love IWD I never made it through IWD2 and I am thinking of starting up again. All the character creation guides are huge treatises on 3e rules. Is it possible for anyone just to describe what to or not to do for the various member archetypes in general terms so I don't feel like the character guide is playing my game for me? Some general rules of thumb for Icewind Dale 2 Character building. More than 4 levels of fighter are worthless: Weapon specialisation at fighter 4 is great but other than that the pure fighter is inferior to the fighter/barbarian fighter/paladin or fighter/rogue + ECL races are actually good: Contrary to what you may expect these races are actually pretty good as IWD 2 hands out xp based on your parties actual level rather than their effective level. Casters need to be single classed to be effective: Trying to build a fighter/cleric or a fighter/mage just gives you a lovely mage and a lovely fighter. The most you want is maybe one level of a class for example a rogue 1/wizard x or a paladin 1/sorcerer x. Additionally try to make your casters a non-ECL race if you can so they level faster. Magic wise Sorcerers -> Mages: There is a severe drought of scrolls for much of the game in IWD2 and unlike the later 3rd Ed+ games you can't take new spells at level up. Clerical magic wise: Druids and Clerics are both pretty awesome in this game so you can use either and do well. Clerics have a lot of variety and can do different things depending on their kit from nuke (Lathander/talos) to fight on the front lines (tempus/helm) to provide support and backup (Oghma/Selune) to being the parties main diplomat (bane). Meanwhile druids can poo poo out a ton of damage and awesome summons while benefiting from some pretty cool loot. Rangers are worthless there is precisely one area in the game where a ranger is useful and for that you can just use a faq or guide. Bards are actually kind of cool but not amazing they can fill in for any of the other classes and get some sweet bard only items, they make pretty good party diplomats as well and can sing some pretty nice buffing songs. However bards kind of suffer from being jack of all trades in a game where specialisation is key. Rogues are debatabley useful I personally like to have one because stealth makes some of the battles much easier but they're generally considered weak and underpowered. Feats wise unless it's fixed in one of the tweak packs Improved initiative does nothing, toughness is a waste of feats most of the other feats are decentish. I'd recommend power attack/cleave for any melee types spell penetration and the various damage specialisations for any caster types.
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# ? Dec 8, 2013 01:59 |
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Iggles posted:Does anyone know for sure how spells that have a level-based duration work with dual classed characters? I was thinking about a Cleric of Lathandar dualled to Fighter at level 6, which lets you get to level 8 in BG and wondered how long Boon of Lathandar would last for as it's meant to be 6 seconds/round according to the kit description, though I know that's not always accurate. Skwirl posted:I'm pretty sure it just counts the levels of whichever class is casting the spell. So level 8 in this example. Taliesyn posted:Actually, he said cleric dual-classed to fighter at 6, so it would be cast at level 6 (cleric 6/fighter 8). Other than that, though, you're correct.
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# ? Dec 8, 2013 07:38 |
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How long is a turn?
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# ? Dec 8, 2013 07:46 |
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steakmancer posted:How long is a turn? Turn is one minute. Round is 6 seconds.
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# ? Dec 8, 2013 07:50 |
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Ferrosol posted:Rangers are worthless there is precisely one area in the game where a ranger is useful and for that you can just use a faq or guide. Rangers are fighters with stealth, how are they worse than rogues?
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# ? Dec 8, 2013 09:33 |
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If I wanted to solo BG2, or perhaps even BG1 and BG2, is there a class combo that stands out from the others as far as raw power goes? I've done Kensai/Mage in BG2 before, so not too keen to do it again. Plus I think BG1 would be pretty rough as a solo pure-class Kensai, since you don't dual-class until level 12. F/M/T seems reasonably popular on various boards. I know Sorcerers can be good, if a little clunky. Blades also come up reasonably often. Any other advice?
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# ? Dec 8, 2013 11:44 |
verybad posted:Rangers are fighters with stealth, how are they worse than rogues? Rogues have the ability to lockpick, disarm traps and make fairly decent diplomats and can sneak attack. All rangers can do is hit things and make questionable use of the tracking skills.
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# ? Dec 8, 2013 11:54 |
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Ferrosol posted:Rogues have the ability to lockpick, disarm traps and make fairly decent diplomats and can sneak attack. All rangers can do is hit things and make questionable use of the tracking skills. Yeah, but sneak attack is terrible in IWD2 and from what I remember, lockpicking & traps weren't terribly important in the game, so it seems to me rangers are better than rogues in the one category that matters, which is hitting things.
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# ? Dec 8, 2013 12:00 |
verybad posted:Yeah, but sneak attack is terrible in IWD2 and from what I remember, lockpicking & traps weren't terribly important in the game, so it seems to me rangers are better than rogues in the one category that matters, which is hitting things. If your only in it for the hitting things though Paladins and Barbarians and even Clerics do it better.
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# ? Dec 8, 2013 12:28 |
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On the other hand... if you want a ranger in your party put one there. They are perfectly serviceable. They just aren't the powergamers response.
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# ? Dec 8, 2013 12:31 |
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Ferrosol posted:If your only in it for the hitting things though Paladins and Barbarians and even Clerics do it better. Yeah, but you cared about stealth too? Zephro posted:If I wanted to solo BG2, or perhaps even BG1 and BG2, is there a class combo that stands out from the others as far as raw power goes? I've done Kensai/Mage in BG2 before, so not too keen to do it again. Plus I think BG1 would be pretty rough as a solo pure-class Kensai, since you don't dual-class until level 12. A jester could cheese much of BG1 and early BG2 with invisibility and song, and works just the same as any other bard (that is to say, rather well) in the endgame. verybad fucked around with this message at 12:44 on Dec 8, 2013 |
# ? Dec 8, 2013 12:41 |
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I really loved solo'ing with a Blade. So much in fact, that it felt horrible to play with a party afterwards, clunky as hell! Blades become incredibly strong after a couple of levels, and they level fast compared to other classes. Also, UAI will break the game, along with the innate skills the blade gets. Inquisitor is also a great class to solo with. I like single-classed characters for solo games, as the first part of the run is the hardest, and leveling fast will help you get started. The latter part of the game is easier, once you get your end-game gear and skills.
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# ? Dec 8, 2013 14:05 |
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Zephro posted:If I wanted to solo BG2, or perhaps even BG1 and BG2, is there a class combo that stands out from the others as far as raw power goes?
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# ? Dec 8, 2013 14:12 |
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MrTheDevious posted:Everyone hates Hexxat. She pretty much had my entire party bitching. Naaaah, Viconia is cool with her. Also Dorn, although he gets pissed that she shuts down his advances. Also, are there new banters in ToB? Cause she seemed really short on them even with those two, and zero with Imoen (the worst part of using Imoen) and Neera. Almost makes me regret dumping Aerie.
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# ? Dec 8, 2013 14:16 |
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Has anyone successfully installed Dungeon-be-gone (mod that removes the first dungeon from the game) onto BG2EE? I tried running the setup in the EE folder, but it says 'FATAL ERROR: ("Not a game directory")'
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# ? Dec 8, 2013 16:31 |
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Weird it worked perfectly for me. I can't get the item randomiser to work however.
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# ? Dec 8, 2013 16:33 |
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Zephro posted:F/M/T seems reasonably popular on various boards. I know Sorcerers can be good, if a little clunky. Blades also come up reasonably often. Any other advice? I dealt with locks by either bashing them with Draw Upon Holy Might active or using Knock. Traps were more of a problem, but I pretty much set them off. Minor Globe of Invulnerability means you don't have to worry about fireball, lightning bolt or magic missile traps. Mirror Image and Stoneskin take care of arrow traps. Doing Durlag's Tower without the ability to remove traps was tough, but doable.
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# ? Dec 8, 2013 16:33 |
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Mahasamatman posted:Has anyone successfully installed Dungeon-be-gone (mod that removes the first dungeon from the game) onto BG2EE? I tried running the setup in the EE folder, but it says 'FATAL ERROR: ("Not a game directory")' I managed to install it on the Steam version and it worked fine for awhile, but now the dialogue strings are replaced with what seem like the credits of the game? It still works though, I can get Yoshimo by pressing 1-2-2.
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# ? Dec 8, 2013 16:52 |
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Thanks for the soloing advice. F/M/C appeals to the part of me that likes casting a dozen buffs before each fight (I'm not joking heh) so I might try going with that.
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# ? Dec 8, 2013 17:53 |
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Zephro posted:Thanks for the soloing advice. F/M/C appeals to the part of me that likes casting a dozen buffs before each fight (I'm not joking heh) so I might try going with that. F/M/C sounds neat, and is totally viable to do. But it doesn't really have any advantages over M/C that would justify further weakening your XP gain and sacrificing most of your HLA's.
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# ? Dec 8, 2013 18:47 |
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caleramaen posted:F/M/C sounds neat, and is totally viable to do. But it doesn't really have any advantages over M/C that would justify further weakening your XP gain and sacrificing most of your HLA's. Extra attacks is a pretty big deal if you're interested in playing primarily melee rather than primarily caster.
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# ? Dec 8, 2013 18:50 |
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John McCain posted:Extra attacks is a pretty big deal if you're interested in playing primarily melee rather than primarily caster. Eh, once you get Tenser's Transformation any and all fighter levels are useless. Improved haste'd Tenser's, what up?
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# ? Dec 8, 2013 19:01 |
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Excelzior posted:Eh, once you get Tenser's Transformation any and all fighter levels are useless. Improved haste'd Tenser's, what up? Tenser's Transformation doesn't grant any extra attacks. That means a M/C with Improved Haste still only gets 2 APR.
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# ? Dec 8, 2013 19:06 |
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John McCain posted:Tenser's Transformation doesn't grant any extra attacks. That means a M/C with Improved Haste still only gets 2 APR. Dual-class F/M or F/C wins again
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# ? Dec 8, 2013 19:12 |
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caleramaen posted:F/M/C sounds neat, and is totally viable to do. But it doesn't really have any advantages over M/C that would justify further weakening your XP gain and sacrificing most of your HLA's. And the extra attacks, weapon specialization, better THAC0, more HP, warrior HLAs mean that the character can do much better in melee.
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# ? Dec 8, 2013 20:20 |
caleramaen posted:On the other hand... if you want a ranger in your party put one there. They are perfectly serviceable. They just aren't the powergamers response. I played through chapter 1 with a ranger just to test this since it tends to be the accepted wisdom and she ended up with ~40% of the party's kills. edit: Without stat dumping either, 14 str 20 dex 10 con 10 int 14 wis 8 cha Ratios and Tendency fucked around with this message at 20:26 on Dec 8, 2013 |
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# ? Dec 8, 2013 20:21 |
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What level should I dual my Kensai in bg1 ee to a mage? My intention is to import this character in BG2 EE
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# ? Dec 8, 2013 20:49 |
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John McCain posted:Tenser's Transformation doesn't grant any extra attacks. That means a M/C with Improved Haste still only gets 2 APR. Polymorph Self and Shapeshift do grant extra attacks, though, and you can buff the forms by setting up sequencers or contingencies, or by scroll casting. Ratios and Tendency posted:I played through chapter 1 with a ranger just to test this since it tends to be the accepted wisdom and she ended up with ~40% of the party's kills. Powergamers are classically concerned with optimizing for the end game, ie. the part of the game where you've already mastered the mechanics and have most access to tools needed to beat the game. It's quite funny, really. verybad fucked around with this message at 21:03 on Dec 8, 2013 |
# ? Dec 8, 2013 21:00 |
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Insurrectionist posted:Naaaah, Viconia is cool with her. Also Dorn, although he gets pissed that she shuts down his advances. Also, are there new banters in ToB? Cause she seemed really short on them even with those two, and zero with Imoen (the worst part of using Imoen) and Neera. Almost makes me regret dumping Aerie. Overall the speed of banter firing seemed pretty ideal in EE SoA but for whatever reason (probably its short length) it's really slow in EE ToB. By the time of my final battle I had to ctrl+T (I think that's the command) to fire off at least 5 or 6 banters the game hadn't gotten to yet. But then I ran through most of Watcher's Keep in SoA, so that might have had something to do with it.
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# ? Dec 8, 2013 21:11 |
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I solo'ed as an Inquisitor and that was a blast. The dispell is overpowered, but so are those mages you beat with it. I only did SoA though, so no idea on BG1 or ToB.
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# ? Dec 8, 2013 21:29 |
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What's the purpose of rangers in Infinity games, anyway? They get the same 2 point proficiency cap that Paladins get right, except with more armor restrictions? Only thing I can think of is to have them be an archer, but the Archer kit is so much better.
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# ? Dec 8, 2013 22:06 |
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oswald ownenstein posted:What's the purpose of rangers in Infinity games, anyway? Scouting warrior, easy access to dual wield, powerful dual/multi-class combo with cleric. Archer is Ranger kit anyway? steakmancer posted:They're pretty good in BG1 where the number of proficiency pips is real low (as opposed to BG2 where you're just putting points in poo poo you'll never use) and there are plenty of bears and poo poo for you to charm I guess. Yeah murderous wildlife is actually a thing in BG1, so charm animal is actually a pretty useful ability to have there. You know, as long as you remember you have it. I keep forgetting. Level 1-3 druid spells are pretty much rear end, though. Paladins at least get DUHM, Animate Dead and Holy Smite. verybad fucked around with this message at 22:24 on Dec 8, 2013 |
# ? Dec 8, 2013 22:13 |
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oswald ownenstein posted:What's the purpose of rangers in Infinity games, anyway? Archers are Rangers for the first thing. Also in 2nd edition Rangers don't have armor restrictions, they just can't stealth in Heavy Armor. They can also cast low level druid spells instead of cleric spells. And they can naturally dual wield in BG2. Basically, they do more damage than paladins, but are less tanky.
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# ? Dec 8, 2013 22:14 |
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They're pretty good in BG1 where the number of proficiency pips is real low (as opposed to BG2 where you're just putting points in poo poo you'll never use) and there are plenty of bears and poo poo for you to charm I guess.
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# ? Dec 8, 2013 22:14 |
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I know the bleed Valygar spams on everyone trivializes all nonLich Mage Battles in 2, but that's more equipment based then class based.
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# ? Dec 8, 2013 22:17 |
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They get 2 free proficiency points in 2 weapon fighting and have a handful of druid spells along with stealth and some other special abilities. I'm not positive, but I think an unkitted ranger doesn't have any armor restrictions. They do have a lot of abilities that work much better in PnP rather than in I.E. Funnily enough, before the Arche kit was introduced, a fighter would almost always be a better archer than a ranger, because of Grand Mastery and leveling a little faster for improved Thac0.
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# ? Dec 8, 2013 22:17 |
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# ? May 15, 2024 03:24 |
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verybad posted:Level 1-3 druid spells are pretty much rear end, though. Paladins at least get DUHM, Animate Dead and Holy Smite.
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# ? Dec 8, 2013 22:42 |