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Keito posted:I don't know man, they have Cranky with pretty appealing cane jumping features. I still think someone should make a gif of that, in the vein of those COD: Ghosts ones people did with the announcement of "fish AI, so the fish can move out of your way" juxtaposed with footage of Super Mario 64 that has fish moving out of the way, only with Cranky Kong's cane jump cutting to Scrooge pogojumping on some chests in Duck Tales for the NES instead.
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# ? Dec 9, 2013 00:19 |
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# ? May 29, 2024 03:57 |
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Louisgod posted:Huh? When they announced the name they basically said it stands for "you" in that it's all about games for you or something like that. Which means precisely nothing. Every system is about providing you with stuff in exchange for money (and your personal information and eyeball space, in Microsoft's case.) Cliff Racer fucked around with this message at 00:37 on Dec 9, 2013 |
# ? Dec 9, 2013 00:19 |
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dataisplural posted:To further complicate things for Nintendo they can't just say "the ALL NEW Wii U" because it's already been out for a year Why couldn't they? Advertising jargon is not regulated like the FDA regulates food jargon.
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# ? Dec 9, 2013 00:22 |
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Cranky Kong was the original Donkey Kong from 1981 redone in 1994, right? At this point, wouldn't the one in the new game be the Donkey Kong from 1994 as an old ape?Edmund Honda posted:NPD numbers for November get published in ~a week, the exciting parts will be leaked shortly after that. Guessed numbers are exactly that.
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# ? Dec 9, 2013 00:24 |
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It's still not too late for them to rename it the "Wii Two," and then come out with an advertising campaign centered on the slogan "Wii Two have a nextgen console!"
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# ? Dec 9, 2013 00:24 |
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At this point, I think Nintendo is trying to give us what we want. They want to give us what we want. They just have no idea what the hell that is.
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# ? Dec 9, 2013 00:31 |
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Fulchrum posted:Cranky Kong was the original Donkey Kong from 1981 redone in 1994, right? At this point, wouldn't the one in the new game be the Donkey Kong from 1994 as an old ape? It's called a floating timeline. Mario should be over 50 by now but he's still an olympic athlete.
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# ? Dec 9, 2013 00:32 |
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MechaCrash posted:At this point, I think Nintendo is trying to give us what we want. They want to give us what we want. They just have no idea what the hell that is. A new Metroid Prime by Retro and a good new Zelda for the Wii U? This isn't exactly difficult to figure out, I don't think
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# ? Dec 9, 2013 00:34 |
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It's been quite a while since the last F-Zero or Starfox game. I think they could manage a budget digital release. Not that they're going to.
Butt Ghost fucked around with this message at 00:41 on Dec 9, 2013 |
# ? Dec 9, 2013 00:39 |
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dataisplural posted:I can't imagine Thomas Was Alone of all things stealing too many sales from a game like 3D World I'm just saying that "We've got a Mario platformer! And a Donkey Kong platformer! And a Yoshi platformer!" isn't a console-selling lineup these days. Ten or fifteen years ago you really had to go to Nintendo to get amazing platformers, but the indie scene has completely filled that niche at this point (even non-indie with the quality of the new Raymans).
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# ? Dec 9, 2013 00:40 |
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Papercut posted:I'm just saying that "We've got a Mario platformer! And a Donkey Kong platformer! And a Yoshi platformer!" isn't a console-selling lineup these days. Ten or fifteen years ago you really had to go to Nintendo to get amazing platformers, but the indie scene has completely filled that niche at this point (even non-indie with the quality of the new Raymans). Yeah, fair enough, but I don't think that necessarily dilutes the association that people make between Nintendo and quality platformers. PrBacterio posted:A new Metroid Prime by Retro and a good new Zelda for the Wii U? This isn't exactly difficult to figure out, I don't think Judging by this thread's opinions re: the Prime trilogy I don't even think "we" as some sort of nebulous collective agree on what we want.
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# ? Dec 9, 2013 00:49 |
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A new Zelda being in development for Wii U is basically an open secret, with Aonuma hinting all the time about the design principles he's looking at incorporating. It just apparently doesn't exist or count until there's a trailer.
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# ? Dec 9, 2013 00:54 |
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PrBacterio posted:A new Metroid Prime by Retro and a good new Zelda for the Wii U? This isn't exactly difficult to figure out, I don't think This, and a 3Desque Metroidvania. Oh hell, a proper 2.5D Castlevania too.
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# ? Dec 9, 2013 00:54 |
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Papercut posted:I'm just saying that "We've got a Mario platformer! And a Donkey Kong platformer! And a Yoshi platformer!" isn't a console-selling lineup these days. Ten or fifteen years ago you really had to go to Nintendo to get amazing platformers, but the indie scene has completely filled that niche at this point (even non-indie with the quality of the new Raymans). Hell, even 10 years ago Nintendo got completely blown out of the water by the triple threat of Sly Cooper, Ratchet & Clank, and Jak & Daxter.
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# ? Dec 9, 2013 01:02 |
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...of SCIENCE! posted:Hell, even 10 years ago Nintendo got completely blown out of the water by the triple threat of Sly Cooper, Ratchet & Clank, and Jak & Daxter. I love all three of those games but we do not live in a world where Sly Cooper, Rachet & Clank and especially Jak & Daxter became the new baseline for platformers. Ratchet and Clank was the most successful of the three and even it is struggling to get new games out. I love those games and I wish they kept getting new entries but you have to be stretching hard to claim that they blew anything out of the water. (They didn't sell badly either, mind you, but come on.) ImpAtom fucked around with this message at 01:09 on Dec 9, 2013 |
# ? Dec 9, 2013 01:05 |
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Mattavist posted:Just rename it now. Astro7x posted:Why couldn't they? Advertising jargon is not regulated like the FDA regulates food jargon. No but then they'll lose all the hard earned brand loyalty they've built up an-
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# ? Dec 9, 2013 01:06 |
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dataisplural posted:Judging by this thread's opinions re: the Prime trilogy I don't even think "we" as some sort of nebulous collective agree on what we want. Yup... and for as much as we want a new Metroid Prime game, everyone will chime in to bash it saying Nintendo should have known it wouldn't drive console sales and that it's a failure because it didn't sell X copies in the first week. ImpAtom posted:I love all three of those games but we do not live in a world where Sly Cooper, Rachet & Clank and especially Jak & Daxter became the new baseline for platformers. Ratchet and Clank was popular the most successful of the three and even it is struggling to get new games out. A new Ratchet and Clank game would have caused me to buy a PS4. Instead they made Into the Nexus which is super short and cheap. I don't understand that move at all...
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# ? Dec 9, 2013 01:07 |
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Yea except a Metroid, F-zero, Starfox is something a tiny and ever shrinking minority wants, none of those franchises set the world on fire, even when Nintendo had a bigger market share. It doesn't help that one of the best and worst things about Nintendo is trying to constantly re-invent the wheel, I mean Miyamoto himself has said he has no ideas for a new F-zero, so the franchise is left to rot, Starfox had a grand total of 2 score attack ish games, 2 adventure games and and Command that I still don't know where it fits, its like they're incapable of just making a similar game to the old ones.
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# ? Dec 9, 2013 01:16 |
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AngryCaterpillar posted:It's called a floating timeline. Mario should be over 50 by now but he's still an olympic athlete.
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# ? Dec 9, 2013 01:16 |
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Papercut posted:I'm just saying that "We've got a Mario platformer! And a Donkey Kong platformer! And a Yoshi platformer!" isn't a console-selling lineup these days. Ten or fifteen years ago you really had to go to Nintendo to get amazing platformers, but the indie scene has completely filled that niche at this point (even non-indie with the quality of the new Raymans). DKC is honestly the only reason I've considered getting a Wii U, although I'm having difficulties justifying a console purchase after how floaty the controls felt playing the last one (both on Wii and 3DS). But indie developers filling the platforming niche? When did that happen? I enjoyed Limbo, but it was more of a puzzler really, not much focus on intricate jumps. VVVVVV and Tower of Heaven were both excellent but very short experiences, and three games aren't enough to satisfy my craving either way. Precision platforming is a super tiny genre in these days, and DKC and Rayman are the two series still doing it. The latter has been doing a much better job at it too, but I really want the new Donkey to be good.
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# ? Dec 9, 2013 01:16 |
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The White Dragon posted:Yeah but wasn't Cranky, like, actually legit dead in one game? No it was Wrinkly Kong who died between DKC3 and DK64. I'm a walking DK encyclopedia, ask me anything
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# ? Dec 9, 2013 01:20 |
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ImpAtom posted:I love all three of those games but we do not live in a world where Sly Cooper, Rachet & Clank and especially Jak & Daxter became the new baseline for platformers. Ratchet and Clank was the most successful of the three and even it is struggling to get new games out. I love those games and I wish they kept getting new entries but you have to be stretching hard to claim that they blew anything out of the water. (They didn't sell badly either, mind you, but come on.) Independent of the individual franchises, the philosophy of integrating stealth/shooter/free-roaming elements into their platformers is one that has continued into their future franchises (like the puzzle platforming of Uncharted or the free-roaming parkour of Infamous) and the genre as a whole. Even indie platformers usually try and appear more substantial by applying a narrative. Mario Sunshine experimented with the FLUDD and Galaxy at least shook things up with the gravity gimmicks, but it's hard to go back to a game like New Super Mario Bros that's "just" a platformer when there are more substantial packages out there.
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# ? Dec 9, 2013 01:22 |
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Alteisen posted:Yea except a Metroid, F-zero, Starfox is something a tiny and ever shrinking minority wants, none of those franchises set the world on fire, even when Nintendo had a bigger market share. They can make a Star Fox like the old one but hour-long rail shooter score attack games are kind of the realm of downloadable/budget titles now and I doubt the people clamoring for a new Star Fox really want a Eshop or 3DS title. ...of SCIENCE! posted:Independent of the individual franchises, the philosophy of integrating stealth/shooter/free-roaming elements into their platformers is one that has continued into their future franchises (like the puzzle platforming of Uncharted or the free-roaming parkour of Infamous) and the genre as a whole. Even indie platformers usually try and appear more substantial by applying a narrative. In the case of each of those games though, they became non-platformers but instead just added some parkour/platforming elements to a third person shooter game. And they did so well but they're very much a case of them abandoning all but the superficial platforming elements. Infamous has more in common with Assassin's Creed than it does with Sly Cooper despite having some of Sly Cooper's legacy mechanics in place, and I don't think most people would think to go to them when they were looking for a platformer experience. Rayman is a far better example of a franchise which is wholeheartedly dedicated to offering the same kind of thing that Nintendo does but arguably better, but Rayman is also a case of a franchise that sells far, far, far less than it should. (The only third-party multiplaform game to sell the most on the Wii U! ) And even then Rayman borrowed a lot from NSMB, it just improved upon it and mixed it with Rayman gameplay. It just did so in an amazingly refined and beautiful way. There are excellent 2D platformers out there (Super Meat Boy is a personal favorite) but so far I don't think you can say any of them have really blown Nintendo out of the water in terms of public perception or redefining the genre. Frankly I'd argue something like Temple Run (or its side-scrolling variants like Rainbow Unicorn Attack or whatever) is more likely to redefine what people think of as a platformer than most Indie platformers. Even then that's less a case of something new and more a case of something old being re-contextualized by the popularity of mobile gaming and the ease of cloning it. I mean don't get me wrong. I think Rayman Origins/Legends is a better game than NSMB 10 times out of 10. I just don't think a good game always is the same as a game that grabs the public perception. I do agree that platformers are not the draw they used to be though and that is certainly something Nintendo seems to be behind on. They can make tons and tons of fantastic high-quality platformers but the genre is a much weaker genre. They really do need more variety, at least on the Wii U. ImpAtom fucked around with this message at 01:39 on Dec 9, 2013 |
# ? Dec 9, 2013 01:23 |
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Keito posted:No it was Wrinkly Kong who died between DKC3 and DK64. I'm a walking DK encyclopedia, ask me anything Ok smart guy, how is DK a baby on Yoshi's Island DS, but still a baby when Mario is an adult in DK Jr.?
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# ? Dec 9, 2013 01:35 |
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AngryCaterpillar posted:Ok smart guy, how is DK a baby on Yoshi's Island DS, but still a baby when Mario is an adult in DK Jr.? Time travel, duh.
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# ? Dec 9, 2013 01:39 |
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Astro7x posted:A new Ratchet and Clank game would have caused me to buy a PS4. Instead they made Into the Nexus which is super short and cheap. I don't understand that move at all... What happened with Insomniac? After Ratchet & Clank: A Crack in Time, which lots of people consider the best in the entire series, they made the awful All 4 One, the mediocre Full Frontal Assault, and now the bite-sized Into the Nexus. Although they're still making R&C games for Sony, they became a third-party developer, and are now making an exclusive game for the Xbox One, called Sunset Overdrive. They also released the poorly-received FUSE. I was hoping we'd see a new platformer from them in the style of Spyro and Ratchet & Clank, possibly even on a Nintendo console.
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# ? Dec 9, 2013 01:39 |
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AngryCaterpillar posted:How is DK a baby on Yoshi's Island DS, but still a baby when Mario is an adult in DK Jr.? YI DS featured babby Donkey Kong Sr. aka Cranky while the DK Jr. you met in his titular game went on to become the current star of the Country series. Hope that cleared things up!
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# ? Dec 9, 2013 01:42 |
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quote:They can make a Star Fox like the old one but hour-long rail shooter score attack games are kind of the realm of downloadable/budget titles now and I doubt the people clamoring for a new Star Fox really want a Eshop or 3DS title. Better than nothing.
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# ? Dec 9, 2013 01:47 |
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They could make it look exactly like the original, both reducing the budget as well as appealing to our nostalgia. I really like the SNES Star Fox games, especially the unreleased Star Fox 2, which was full of really awesome ideas. They were made by a British developer, Argonaut, who later went on to make the Croc games, but they also had to put up with Nintendo doing their first collaborative game with a non-Japanese developer. I'll have to find it, but there's a really cool interview explaining how the game was made. They explained to Miyamoto how many polygons their 3D processor could render, but they were really just pulling it out of their asses. Luckily, the final chip could render ten times what they had said it could. It's really good that they developed this game and the Super FX chip, because Yoshi's Island was massively improved by it. For instance, the SNES normally can only handle one object in Mode 7, but at the end of the first level of Yoshi's Island, you can see several flipping Shy Guys. They must have put the sprite on a polygon to do that.
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# ? Dec 9, 2013 01:56 |
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That loving Sned posted:What happened with Insomniac? After Ratchet & Clank: A Crack in Time, which lots of people consider the best in the entire series, they made the awful All 4 One, the mediocre Full Frontal Assault, and now the bite-sized Into the Nexus. Although they're still making R&C games for Sony, they became a third-party developer, and are now making an exclusive game for the Xbox One, called Sunset Overdrive. They also released the poorly-received FUSE. Counterpoint: They also released Resistance 3 which was much better than I was expecting it to be and a pretty solid FPS.
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# ? Dec 9, 2013 01:59 |
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blackguy32 posted:Counterpoint: They also released Resistance 3 which was much better than I was expecting it to be and a pretty solid FPS. I should get around to finishing that. I played through the first few levels in co-op with a friend, but haven't gone back to it. It's great to play a modern FPS that uses health packs rather than regenerating health, not to mention the awesome weapons.
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# ? Dec 9, 2013 02:02 |
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Keito posted:DKC is honestly the only reason I've considered getting a Wii U, although I'm having difficulties justifying a console purchase after how floaty the controls felt playing the last one (both on Wii and 3DS). ImpAtom covered it pretty well; while exact Mario or DKC clones aren't super common, the platformer genre in general has tons of entries these days. Mark of the Ninja, the Giana Sisters games, remakes like Cave Story+ and La Mulana, Super Meat Boy, the games I mentioned before, and that doesn't even get into the puzzle platformer games like the Trine series, Fez, Rochard, stuff like that.
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# ? Dec 9, 2013 02:05 |
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That loving Sned posted:What happened with Insomniac? After Ratchet & Clank: A Crack in Time, which lots of people consider the best in the entire series, they made the awful All 4 One, the mediocre Full Frontal Assault, and now the bite-sized Into the Nexus. Although they're still making R&C games for Sony, they became a third-party developer, and are now making an exclusive game for the Xbox One, called Sunset Overdrive. They also released the poorly-received FUSE. Most people say its burnout happened to Insomniac. Personally, since they started talking to EA at about the time they started to suck, I say its infection. THey started off fresh faced with creativity and passion (see the original trailer for Overstrike) and just ended up lifeless, joyless and dead eyed. Still, Sucker Punch are clearly just as talented as they ever were, and Naughty Dog are at the top of their game. Fulchrum fucked around with this message at 02:10 on Dec 9, 2013 |
# ? Dec 9, 2013 02:06 |
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Papercut posted:ImpAtom covered it pretty well; while exact Mario or DKC clones aren't super common, the platformer genre in general has tons of entries these days. Mark of the Ninja, the Giana Sisters games, remakes like Cave Story+ and La Mulana, Super Meat Boy, the games I mentioned before, and that doesn't even get into the puzzle platformer games like the Trine series, Fez, Rochard, stuff like that. What genre doesn't have tons of entries?
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# ? Dec 9, 2013 02:17 |
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Bruceski posted:What genre doesn't have tons of entries? Skate/snowboarding games.
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# ? Dec 9, 2013 02:19 |
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Mr.Unique-Name posted:Skate/snowboarding games. They got all those out of the way in the early/mid '00s.
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# ? Dec 9, 2013 02:43 |
Bruceski posted:What genre doesn't have tons of entries? Trivia games.
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# ? Dec 9, 2013 02:46 |
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Bruceski posted:What genre doesn't have tons of entries? Erotic FMV-based point and click adventure games.
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# ? Dec 9, 2013 02:51 |
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GOOCHY posted:They got all those out of the way in the early/mid '00s. I guess, but I want another 1080 snowboarding.
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# ? Dec 9, 2013 02:51 |
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# ? May 29, 2024 03:57 |
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Can you even buy the wii-u touch screen controller separately? Wonder if Nintendo is concerned people will see it in a store, buy it, and call support cause it doesn't work with the wii.
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# ? Dec 9, 2013 03:00 |