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Party Alarm posted:Why don't they make the drill mine 2x4 sections? It would let you drill down really fast or dig horizontally without needing to move your mouse. He's still working on it. It could very well end up like that! (and if it doesn't, you could just mod it to act that way yourself.)
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# ? Dec 10, 2013 03:34 |
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# ? May 29, 2024 19:50 |
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Drills were very annoying in Terraria because: 1) They obscured mined tiles and it was super easy to lose track what's mined and what not. 2) Their sound was super obnoxious. Hope they'll be better here.
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# ? Dec 10, 2013 03:38 |
omeg posted:
All drills play Careless Whisper when used.
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# ? Dec 10, 2013 03:40 |
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Enzer posted:All drills play Careless Whisper when used. No good. That's what I do when I'm exploring.
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# ? Dec 10, 2013 03:43 |
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Phobophilia posted:Suggestion of my own: Inhabited planets or planets with ruins are the most interesting feature about this game and it'd be an absolute travesty to dilute their presence with even more empty hills.
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# ? Dec 10, 2013 03:43 |
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So im watching the stream and 2 things jumped out at me; Chainsaw.png and beamaxe.png
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# ? Dec 10, 2013 03:45 |
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Beamaxe is the internal name for the matter manipulator.
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# ? Dec 10, 2013 03:45 |
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Devor posted:From watching him play around with it, it seems like a fast, strong pick is still better than the drill. The limiting factor is how much fiddling you can do with your mouse, rather than the speed of your tool. Which is more annoying, to me.
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# ? Dec 10, 2013 03:47 |
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Gravgun was the one to notice.
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# ? Dec 10, 2013 03:47 |
^^^ Huh, wonder what that would do since that is more or less what the MM does already.. maybe it is for organics? -- Though chainsaws make sense to be the next upgrade choice for the axe. Wonder if there is going to be more unique wood that is harder to cut through? Also, is anybody catching the name of the drill he is testing when he mouses over it? The tooltip disappears too fast, trying to see if it has a material name attached to it to gauge where it is in the tech tree.
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# ? Dec 10, 2013 03:47 |
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Starbound isn't minecraft or terraria and has a much greater focus on combat and quests and focusing some of the impact death has on your ability to build is appropriate. Otherwise questing will only impact the crafting part of the game positively, which will make the optimal strategy zerging the hardest zones you can survive in long enough to put minerals in your pockets. This is more boring than managing the risk / reward of storing pixels versus keeping them on your person, especially since you can literally beam to safety when you're on the surface of a planet.
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# ? Dec 10, 2013 03:48 |
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I've found unrefined metal wood from metal trees, so there are definately different types of wood
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# ? Dec 10, 2013 03:48 |
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I'm pretty sure I saw someone running around with a chainsaw (or an item that looked like one) on a multiplayer server last night. I never saw them use it on anything, though, so no clue what it actually does. It did look more like a tool/miscellaneous item than a melee weapon, since they were visibly free-aiming it like a gun or instrument.
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# ? Dec 10, 2013 03:49 |
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Enzer posted:Also, is anybody catching the name of the drill he is testing when he mouses over it? The tooltip disappears too fast, trying to see if it has a material name attached to it to gauge where it is in the tech tree. I think it was just "Basic Drill".
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# ? Dec 10, 2013 03:51 |
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Eiba posted:Honestly, in this system, I'd just throw all my pixels in the ship every time I was up there and never worry about dying again, except for the walk to get back where I was. It'd basically remove the pixel penalty for death, wouldn't it? I mean, I'd still loose ~30% of what I made that life, but that'd be just the cost of living. Maybe if my starting world isn't made 90% out of animals with projectile streams who take out 1/3 my health if they clip me with a single bit of fire breath this time, I'd feel there was a difference of risk vs reward compared to "poo poo, how am I even going to GET enough pixels to make a 1k bar before I've scrounged up enough material to make death not an issued in the first place on my starter world?" More so with the nerf to snow gear (which only brought my starting world wildlife from "gently caress you" to "Treat with caution"). If the combat tweak makes things less insane as hoped then it should be okay. I know my starting world was just obscenely dangerous by luck of the draw considering the Snow world I went to next was all melee chargers easily dealt with, instead of Birds with multiple forms of projectile attack and land animals that made me find fighting dungeon enemies armed with laser guns RELAXING by comparison. I should not be thanking Kluex every second I am fighting dungeon enemies armed with machineguns instead of "Threat 1 Starting Spawn" wildlife spitting needles that make laser feel like a gentle caress by comparison. I got high hopes for the upcoming balance tweak, and any other progress made since even despite that I love this game. But the fact making bankable blocks has such a huge penalty might not even be a problem I have to worry about if my next pass at this doesn't get any better on the danger department. "Sweet, I made an Iron Bow. Everyone says this oneshots all their problems in the low threat worlds." *nails shot, T1 enemy survives and lights me on fire* "Welp!" Section Z fucked around with this message at 03:57 on Dec 10, 2013 |
# ? Dec 10, 2013 03:54 |
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ColHannibal posted:So im watching the stream and 2 things jumped out at me; Party Alarm posted:Gravgun was the one to notice. Beamaxe is the name used by the Matter Manipulator, but its image files are "gravgun". Chainsaw assets are also currently included in the game so there's probably some obscure schematic to obtain it. It's possible that it wasn't implemented but Moonwalk says he saw someone with it so
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# ? Dec 10, 2013 03:54 |
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Weird. People can mod things in, so it's possible that's how he had the chainsaw. Might have been a rare chest drop too.
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# ? Dec 10, 2013 03:57 |
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Umberger posted:Chainsaw assets are also currently included in the game so there's probably some obscure schematic to obtain it. It's possible that it wasn't implemented but Moonwalk says he saw someone with it so e: Scratch that, checking through the files it did kinda look like chainsaw.png, though chainsawbig.png looks a bit different. But it still could have been a weird-looking gun. lesbian baphomet fucked around with this message at 04:01 on Dec 10, 2013 |
# ? Dec 10, 2013 03:58 |
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Enzer posted:Except that if you die a lot, then the pixel presser is a good investment for you, since it pays off if you die more than twice. If you play well and rarely die you will have a decent pixel count, if you die a lot and don't compress, you will lose out, if you die a lot and do compress, you will be way better off than someone who doesn't compress their pixels. That is not my point. My point is that punishment for dying at all, or at least in this manner, is silly and unnecessary, and in fact runs counter to what the goal of the game seems to be. Why does the punishment for death exist in the first place? There has to be reasons for that; if not, then it shouldn't exist. And "to discourage dying" isn't a great reason, since most of the time people aren't trying to die. It just makes dying worse, but it doesn't make anyone less likely to die. If anything, it makes it more likely as people are less well-equipped because they can't afford better stuff because their money keeps going down.
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# ? Dec 10, 2013 04:01 |
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Roland Jones posted:That is not my point. My point is that punishment for dying at all, or at least in this manner, is silly and unnecessary, and in fact runs counter to what the goal of the game seems to be. Why does the punishment for death exist in the first place? There has to be reasons for that; if not, then it shouldn't exist. And "to discourage dying" isn't a great reason, since most of the time people aren't trying to die. It just makes dying worse, but it doesn't make anyone less likely to die. If anything, it makes it more likely as people are less well-equipped because they can't afford better stuff because their money keeps going down. If you're in an area where dying is prohibitively impacting your income, that probably means the area is too difficult for you/your equipment. That's why the penalty exists: so you can't just corpse drag in the high level areas to take advantage of their higher ore counts.
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# ? Dec 10, 2013 04:03 |
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Reiley posted:Inhabited planets or planets with ruins are the most interesting feature about this game and it'd be an absolute travesty to dilute their presence with even more empty hills. Well, there are so many planets around, that you can have a larger fraction of them be airless mineral-rich dirtballs without negatively impacting the number of inhabited planets you can explore. It might also be worth increasing the density of villages and castles on the inhabitable planets to compensate. It just means you can't explore/colonise the dirtballs without the the appropriate technology. You can still put little research outposts on them with techs and loots. Edit: maybe it's because I've been playing MoO2, and that game had a lower ratio of green planets to brown planets.
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# ? Dec 10, 2013 04:06 |
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Umberger posted:If you're in an area where dying is prohibitively impacting your income, that probably means the area is too difficult for you/your equipment. That's why the penalty exists: so you can't just corpse drag in the high level areas to take advantage of their higher ore counts. Except you can just as easily use server commands and other stuff to just generate the ore you're after, and bypass the stupid death penalty (at the "cost" of not finding it naturally). It's silly and arbitrary and just adds extra, unnecessary tedium (which is stupid).
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# ? Dec 10, 2013 04:06 |
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Kyrosiris posted:It's silly and arbitrary and just adds extra, unnecessary tedium (which is stupid). Well yes, if you want to cheat and take out all the challenge, that is your choice. Why should the game developers make it with the logic 'Well everybody is going to just cheat and use console commands so why bother putting any challenge whatsoever?'?
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# ? Dec 10, 2013 04:08 |
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E-Tank posted:Well yes, if you want to cheat and take out all the challenge, that is your choice. Why should the game developers make it with the logic 'Well everybody is going to just cheat and use console commands so why bother putting any challenge whatsoever?'? There's already challenge - the combat. Extra tedium spawned from goofing up the challenge (beyond just travel time getting back to where you were) is unnecessary.
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# ? Dec 10, 2013 04:09 |
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So what's the most people that've gotten on to a server so far? Getting a group of a dozen+ people and starting fresh after a wipe could be interesting.comaerror posted:Starbound: Become a space viking today. Statement: Welcome to the Glitch.
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# ? Dec 10, 2013 04:10 |
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Kyrosiris posted:Except you can just as easily use server commands and other stuff to just generate the ore you're after, and bypass the stupid death penalty (at the "cost" of not finding it naturally). Are you seriously arguing that because people can use cheats to get whatever they want that the devs should balance the actual game against that?
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# ? Dec 10, 2013 04:11 |
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omeg posted:Drills were very annoying in Terraria because: Agreed on 1, disagreed on 2. To me they had the sound of progress.
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# ? Dec 10, 2013 04:11 |
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There should be a "remove death penalty" button in the options that doesn't actually do anything except make little teardrops rain endlessly from your character's eyes.
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# ? Dec 10, 2013 04:12 |
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Now I can't decide if I'll miss my bubble boost or harmonica more. https://www.youtube.com/watch?v=AzIdR5rhz7A Walking is for losers
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# ? Dec 10, 2013 04:12 |
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Umberger posted:If you're in an area where dying is prohibitively impacting your income, that probably means the area is too difficult for you/your equipment. That's why the penalty exists: so you can't just corpse drag in the high level areas to take advantage of their higher ore counts. If we can bank our pixels what's stopping us from doing that anyway? edit: or right now for that matter, by just not caring about pixels/keeping the pixel count low Mr. Pumroy fucked around with this message at 04:16 on Dec 10, 2013 |
# ? Dec 10, 2013 04:12 |
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Kyrosiris posted:Except you can just as easily use server commands and other stuff to just generate the ore you're after, and bypass the stupid death penalty (at the "cost" of not finding it naturally). If you don't like the death penalty then just mod it out. I'm only saying that's my best guess as to why he put it in. If I were making the game would I put the death penalty in? Eh, probably not. I could see why it could be important in a "legit/official" server though. I don't think anyone will get mad at you for playing the game the way you want to. vv To be fair it's a beta, the option exists to give the developers some feedback. Maybe something like including it as a server option slider or maybe when you create a single player character have difficulty sliders for death penalty/Voxel penalty/etc. Mr. Pumroy posted:If we can bank our pixels what's stopping us from doing that anyway? Nothing I suppose. But you'll still lose a decent amount of Pixels doing that too (which is why I imagine that penalty/conversion factor exists).
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# ? Dec 10, 2013 04:12 |
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Mr. Pumroy posted:If we can bank our pixels what's stopping us from doing that anyway? Banking pixels has a cost.
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# ? Dec 10, 2013 04:13 |
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e: how the hell did that double post
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# ? Dec 10, 2013 04:13 |
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We don't have this cheat argument in the Minecraft threads anymore for good reason, let's not have it here unless you have something genuinely interesting and well-thought out to say about it.
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# ? Dec 10, 2013 04:14 |
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Kyrosiris posted:There's already challenge - the combat. It's not really a challenge if failure at the challenge has no weight. You're pretty close to advocating the game be in Creative mode by default because losing some of your money and none of your inventory is bullshit.
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# ? Dec 10, 2013 04:14 |
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It's not a formally competitive game and never will be. Just give the game a soft/medium/hard core mode like Terraria and be done with it.
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# ? Dec 10, 2013 04:16 |
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Enzer posted:Except that if you die a lot, then the pixel presser is a good investment for you, since it pays off if you die more than twice. If you play well and rarely die you will have a decent pixel count, if you die a lot and don't compress, you will lose out, if you die a lot and do compress, you will be way better off than someone who doesn't compress their pixels. My problem with this reasoning is that if you really care about your pixel count (as in, you're building your way up to something which costs a lot and not just farting around and only looking at it occasionally), when are you ever going to die twice to make that investment worthwhile? Once you're well past the earliest parts of the early game and the starting planet monsters are trivial, that is. There's always something to spend your money on (thereby getting 100% of its value) in your downtime, in my experience, so the only time you'd have a significant amount of pixels on your person in the first place is if you're saving up to spend again on something big or you just happened to go a long time without a death. And if you are saving up to something big, why would you be going somewhere high-risk rather than fighting somewhere safe? Putting that high of a cost on banking means that the question of spend vs save is going to point to spend 99% of the time, and the most efficient way to afford something costly is still usually going to be to go farm money on a planet where you have nearly no chance of death, unless they also make huge changes to pixel costs and monster pixel drops to make taking a higher risk worthwhile. I'm not annoyed at the cost of death or anything, that's fine by me, but there's not much point in creating a bank mechanic that's so useless and counterproductive it might as well not exist. lesbian baphomet fucked around with this message at 04:22 on Dec 10, 2013 |
# ? Dec 10, 2013 04:16 |
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Saying that you can just cheat to bypass the "silly" parts of the game is a really dumb argument. You can cheat if you want but that's really not a counterpoint to anything.Roland Jones posted:I disagree with this, because punishing people for failure only makes it harder for them to stop failing. This isn't really so much a punishment for doing poorly as it is a hazard for playing carelessly or out of your league. You should be able to handle your starting world without needing pixel-funded armor and weapons. The first set of armor, and one that'll do well for the start, costs no pixels. Subsequent sets are generally cheap, especially since the price was reduced in the second patch. That should be enough for a few entire worlds right off the start. After that, if you're doing poorly, you've probably overextended your grasp, and aren't equipped to handle the danger. In which case your best bet is to come back later and head to a location you can handle. If you're not playing way out of your level then while you certainly aren't guaranteed to never die for any reason, your deaths should become a lot more manageable. At that point, pixel banking is a risk VS reward investment. You can take the hit on a number of pixels and store them, or if you're confident enough in your abilities, keep them on you and avoid the penalty. It's a matter of both risk and resource management in the game, and it's not as punitive as you're making it out to be because by the time you get to a point in the game where you will need loads of pixels to get stronger, you'll have the ability to go to weaker worlds if you feel outclassed. There are a lot of games that send you into a downward spiral by weakening you when you die, but I really don't think the pacing and mechanics in this qualify. Section Z posted:Maybe if my starting world isn't made 90% out of animals with projectile streams who take out 1/3 my health if they clip me with a single bit of fire breath this time, I'd feel there was a difference of risk vs reward compared to "poo poo, how am I even going to GET enough pixels to make a 1k bar before I've scrounged up enough material to make death not an issued in the first place on my starter world?"
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# ? Dec 10, 2013 04:19 |
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Reiley posted:It's not really a challenge if failure at the challenge has no weight. What? So winning a hard game isn't a challenge because failing to win the game doesn't matter? What the gently caress kind of logic are you using?
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# ? Dec 10, 2013 04:20 |
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# ? May 29, 2024 19:50 |
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Kyrosiris posted:There's already challenge - the combat. So instead of having challenge to get the rare ores, you're saying people will attack and fight things for...What reason exactly? 'Cause if they are going to just cheat to get ores, why bother doing anything? Just cheat to get pixels, cheat to get whatever gear, whatever items you want. You're legit arguing we should default have nothing but a creative tool and there should be no actual fighting or gameplay beyond 'Console in stuff, and build things'.
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# ? Dec 10, 2013 04:20 |