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Nothing should get in the way of my finding ore and mining it than smithing it into more efficient tools to rinse and repeat. In fact all these graphics are really just an impediment to what would be much easier achieved with a progress bar.
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# ? Dec 12, 2013 00:54 |
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# ? May 29, 2024 02:28 |
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Patch comin'!
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# ? Dec 12, 2013 00:55 |
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Ugh I get hungry and need to stop freezing, all these problems to get between me and digging up more ores. gently caress this game
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# ? Dec 12, 2013 00:57 |
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victrix posted:This might seem strange, but one of my biggest frustrations with Minecraft, Terraria, and now this is how pointless it is to build incredibly cool structures. It reminds me of the really big mods for Minecraft where you are building, not crafting, massive, complex machines that are cool to look at and are actually useful.
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# ? Dec 12, 2013 00:57 |
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Because you nerds didn't want to post it I had to go find it myself. Patch posted:Changelog for v. Indignant Koala 12/11/2013 E: Added some bolding. Rynoto fucked around with this message at 01:01 on Dec 12, 2013 |
# ? Dec 12, 2013 00:58 |
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We get it, you can't tell the difference between risk/reward mechanics and Progress Quest and you're mad that other people can. Shut up already.
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# ? Dec 12, 2013 00:58 |
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Vasudus posted:I don't find it that big of a deal to keep a stack of food on you. It takes like, 45 minutes to completely starve or something. I'm much more likely to die to fall damage or angry birds before I starve. The secret is to fly around until you find an eyeball tree planet. Every time you chop one down you get between 3-8 food or so, I had 200 eyeballs before I left my lucky starter planet.
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# ? Dec 12, 2013 00:59 |
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victrix posted:This might seem strange, but one of my biggest frustrations with Minecraft, Terraria, and now this is how pointless it is to build incredibly cool structures. I agree, but also see the point of building structures that are just cool for the sake of it. I want them to expand wire and add liquid manipulation so I can build a skyscraper sized fountain.
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# ? Dec 12, 2013 00:59 |
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ViggyNash posted:It reminds me of the really big mods for Minecraft where you are building, not crafting, massive, complex machines that are cool to look at and are actually useful. Given how malleable the game already is a week into beta, I can't see Starbound not ending up with mods to do at least as much cool poo poo as Minecraft
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# ? Dec 12, 2013 00:59 |
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Redkist posted:Just reinstealled the game. Tried to do exactly as you said. The game does not load for me once modded. This is pretty lame because it means no one with macs can do any modding whatsoever from what I can tell, and the game just simply isn't fun when it's CoalBound. I've been modding tons of things by hand on my mac and just tested setting coal to 100 and 200 fuel, with no issues. You probably have broken some file in your assets, the syntax needs to be correct for them to load. Check starbound.log and see if it's yelling about anything failing to parse when you start the game.
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# ? Dec 12, 2013 01:00 |
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ShadowMar posted:Restart steam. If that doesn't work verify game data. If THAT doesn't work, close Steam, delete clientregistry.blob and restart steam. Thanks a bunch! I had to delete the app folder thing, but it worked! As for the actual game...wow. It took a major step back in terms of fun. Monsters on my starting planet are insanely powerful and take forever to kill, birds follow forever and kill in three hits, and my starting planet doesn't have trees. Only giant mushrooms.
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# ? Dec 12, 2013 01:03 |
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Actually I'm pretending to be one of the people who cries about things being too hard and than immediately mods away everything that isn't digging up ore as a means of making fun of those people, not because I am actually one of them. (USER WAS PUT ON PROBATION FOR THIS POST)
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# ? Dec 12, 2013 01:03 |
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PATCH INCOMING.
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# ? Dec 12, 2013 01:04 |
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Vasudus posted:I don't find it that big of a deal to keep a stack of food on you. It takes like, 45 minutes to completely starve or something. I'm much more likely to die to fall damage or angry birds before I starve. It's not even the amount of time it takes to completely starve. It just feels like a completely unneeded mechanic in this type of game and so it irritates. And honestly, that's kind of how I feel about hunger in pretty much any game that has it. Most of the time, it's essentially nothing but a ticking clock that forces you to push a button when it runs out. I'm kind of surprised that a group of people who hate QTE events don't seem that bothered by what is basically a long, slow, QTE disguised in a roleplay wrapper. And again, I'm not against the food being in the game. I think there should be lots of varied food objects in the game, both with and without benefits. I just don't see why eating them should be attached to any kind of timer.
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# ? Dec 12, 2013 01:04 |
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I hope that, whether by mod or by dev, there's a Labyrinth planet type. Not biome, but an entire planet that's just one giant labyrinth to wander/dig through full of enemies, treasures, and an evil Penguin driving a Minotaur Mecha.
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# ? Dec 12, 2013 01:05 |
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So I'm in Beta sector and I've crafted my racial armor, but there doesn't seem to be anywhere else to go from there. I've got hundreds of gold/diamond/plat bars laying around, so I'm guessing my next move is building the robot dude and killing whatever it spawns to move onto Gamma? Given that's the case, is there some way to get a superior brain other than grinding mobs with the brain extractor until I get lucky? I've got 50ish inferior brains, can I craft em into a better one?
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# ? Dec 12, 2013 01:06 |
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Motherfucker posted:Actually I'm pretending to be one of the people who cries about things being too hard and than immediately mods away everything that isn't digging up ore as a means of making fun of those people, not because I am actually one of them. Difficulty that presents no challenge, trade-offs, or decisions isn't good gameplay. That's what hunger is right now, and temperature is only a little better. I mean I'm leaving them on because I want to give feedback on the beta as-is so it's improved, but modding them out isn't an unreasonable decision either.
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# ? Dec 12, 2013 01:06 |
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I think the big thing with food is that there's no benefit to being capped off. It should give you a buff or any sort of incentive at all to say well fed. Or have different kinds of food affect you in different ways or...something.
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# ? Dec 12, 2013 01:06 |
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I'm pretty impressed with the pace Chucklefish is pumping out these patches to address peoples' concerns on a near daily basis. Looking forward to not getting murdered by birds so much.
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# ? Dec 12, 2013 01:07 |
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Dirty Job posted:Thanks a bunch! I had to delete the app folder thing, but it worked! I'm pretty sure every alpha planet has to have wood. I was on a planet with giant flowers that dropped 20 plant fiber, but after traveling nearly to the other end of the map I found a small patch of trees.
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# ? Dec 12, 2013 01:07 |
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ColHannibal posted:I'm pretty sure every alpha planet has to have wood. I was on a planet with giant flowers that dropped 20 plant fiber, but after traveling nearly to the other end of the map I found a small patch of trees. I spawned in a valley that has mountains on either side that curl outwards, making it very difficult to jump, and birds keep 3 shotting me. I'm moving on from this planet. edit: aaaaaaand the only other places in this solar system are a tree-less arid planet and 2 moons. Welp, guess I'm starting over! Verisimilidude fucked around with this message at 01:12 on Dec 12, 2013 |
# ? Dec 12, 2013 01:08 |
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DelphiAegis posted:Explain how hunger is a punishment in the typical sense. Food is easy to come by and fills your meter fast. Death from hunger is a loss of pixels, but not much else besides travel time on whatever planet you were on. The fact that there isn't anything meaningful attached to it does make it seem sort of silly, I agree, but I don't agree it's to the extent of being entirely useless. It's punishment because if you don't do it, you die and then lose both time and pixels. Plus, the more pixels you have, the more pixels you lose. Sure pixels aren't that big of a deal, but it's still a loss and therefore a punishment. The fact that there isn't anything meaningful attached to it is exactly why it should be gone from the game. And I'm not upset about it, I just don't agree with the mechanic itself and have no trouble expressing my opinion.
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# ? Dec 12, 2013 01:10 |
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Got my own adorable space pet thing! Been playing so much didn't even realize there was an update!
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# ? Dec 12, 2013 01:11 |
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TMMadman posted:It's punishment because if you don't do it, you die and then lose both time and pixels. Plus, the more pixels you have, the more pixels you lose. Sure pixels aren't that big of a deal, but it's still a loss and therefore a punishment. It's almost like they added something called "game difficulty".
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# ? Dec 12, 2013 01:12 |
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Code names for versions are fine, but only if they accompany an actual version number.
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# ? Dec 12, 2013 01:12 |
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Tuxedo Catfish posted:Difficulty that presents no challenge, trade-offs, or decisions isn't good gameplay. That's what hunger is right now, and temperature is only a little better. Difficulty that presents no challenge. As for trade offs and decisions maybe you're supposed to choose to get food or prepare for stretches of no food instead of literally spending your every waking moment digging up ore. Same with cold, maybe it's just there as a barrier to coal like monsters and other things, maybe the difficulties of life are all just there for the express purpose of making it harder to get coal, maybe coal is the goal and the challenges are there to give you some sense of achievement for getting the coal? Or I guess you could mod out all the mobs, the dirt, the environment and just have every square made from coal that you dig up, the distilled essence of joy without those tedious challenges. Or better yet, why not make the coal cookies?!
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# ? Dec 12, 2013 01:12 |
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TMMadman posted:It's punishment because if you don't do it, you die and then lose both time and pixels. Plus, the more pixels you have, the more pixels you lose. Sure pixels aren't that big of a deal, but it's still a loss and therefore a punishment. It's also not like saying X is a bad idea and isn't helping the game is say, making GBS threads on the entire game experience. For the record I completely agree, hunger systems that are just do action X every 5 minutes or else die suck. Add in a small reward like hp regen, like someone else mentioned, or perhaps faster movement/mining while full vs slower when super hungry, would make it less annoying.
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# ? Dec 12, 2013 01:13 |
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Observe Me posted:Got my own adorable space pet thing! That fish ship is amazing.
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# ? Dec 12, 2013 01:13 |
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ColHannibal posted:That fish ship is amazing. Default Hylotl. Oh my loving god I got red texted over that!
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# ? Dec 12, 2013 01:14 |
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Inverness posted:Code names for versions are fine, but only if they accompany an actual version number. I assumed they specifically avoid numbers to avoid getting trapped in a set path of beta progression. They have no arbitrary limit on patches.
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# ? Dec 12, 2013 01:15 |
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They should adopt a naming system similar to hurricanes but with animals and moods. So after they go through all words for angry with koala, hop to llama, then monkey, and so on.
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# ? Dec 12, 2013 01:16 |
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Rhjamiz posted:I assumed they specifically avoid numbers to avoid getting trapped in a set path of beta progression. They have no arbitrary limit on patches. There probably is an internal number, but personally I like the code names.
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# ? Dec 12, 2013 01:17 |
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Motherfucker posted:Default Hylotl. Hey wow buddy here is your complimentary "Wear this title with pride!" post, now you can feel smug and superior! Congratulations! Good job!
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# ? Dec 12, 2013 01:17 |
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Whoever's buying misspelled/dumb red titles for people in this thread is as bad at it as they have to throw away.
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# ? Dec 12, 2013 01:18 |
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Every beta patch is version "annoyed goon".
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# ? Dec 12, 2013 01:18 |
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Rhjamiz posted:I assumed they specifically avoid numbers to avoid getting trapped in a set path of beta progression. They have no arbitrary limit on patches. No sane numbering scheme does, either. There's nothing wrong with v0.11.35 or w/e
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# ? Dec 12, 2013 01:18 |
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Alakaiser posted:I think the big thing with food is that there's no benefit to being capped off. It should give you a buff or any sort of incentive at all to say well fed. Or have different kinds of food affect you in different ways or...something. I agree, but also I would say that if different kinds of food are going to (HEAL YOU THEY SHOULD HEAL YOU) affect you in different positive ways, there's again no point in having a hunger bar and it should be removed. (There's no point in having a hunger bar and it should be removed.)
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# ? Dec 12, 2013 01:19 |
This thread is full of the most tame red titles ever.
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# ? Dec 12, 2013 01:19 |
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Shukaro posted:Whoever's buying misspelled/dumb red titles for people in this thread is as bad at it as they have to throw away. No no I love it. Thank you my autistic benefactor for getting rid of that stupid newbie av.
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# ? Dec 12, 2013 01:20 |
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# ? May 29, 2024 02:28 |
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Motherfucker posted:Difficulty that presents no challenge. Yes. They aren't identical concepts. Challenge implies a problem you have to apply knowledge, skill, or reflexes to solve. You can make a game harder without making it more challenging -- like, say, if you flipped a coin every time the player eats something and if it comes up heads you poison them. You've added difficulty, but the player still has to eat. I mean this: Motherfucker posted:As for trade offs and decisions maybe you're supposed to choose to get food or prepare for stretches of no food instead of literally spending your every waking moment digging up ore. is basically correct, but right now amassing food is trivial in every respect except for the time it takes. It's not dangerous (monsters on a level 1 planet that can't even scratch you feed you just as well as high-level ones -- better, in fact, since it takes fewer arrows), it doesn't cost you any resources (ammo isn't modeled yet) so it basically costs you nothing except time. Patching it to involve the player more would be better than removing it, but there's nothing wrong with waiting it out in the mean time. Tuxedo Catfish fucked around with this message at 01:24 on Dec 12, 2013 |
# ? Dec 12, 2013 01:20 |