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Genocyber posted:Starbound - READ THE loving CODEX [Steam Early Access]
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# ? Dec 13, 2013 08:10 |
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# ? May 31, 2024 18:43 |
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Are there only like four exploration songs in game right now? I figured that some more would play on different planet types, but haven't run into any new music at all so far.
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# ? Dec 13, 2013 08:15 |
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my abysmal luck with the Seed RNG for my Glitch's Boltbulbs has made my tiny crop drop ZERO seeds, and I can no longer plant them since eating the things does not produce seeds. At least my Wheat seeds stockpile is pretty good at the moment, but drat game, just drat. EDIT: nevermind, they somehow swapped places with a hotbar item no idea how that happened considering they were all full and I didn't have the pointer anywhere near it though. Section Z fucked around with this message at 08:29 on Dec 13, 2013 |
# ? Dec 13, 2013 08:19 |
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Fish Fry Andy posted:Are there only like four exploration songs in game right now? I figured that some more would play on different planet types, but haven't run into any new music at all so far. Are you including the wacky alien music that plays on Tentacle planets?
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# ? Dec 13, 2013 08:39 |
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I'm not sure if I think it's safe to go to tentacle planets.
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# ? Dec 13, 2013 08:52 |
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Not quite sure why so many people are bitching about coal being hard to find when you could get 1000 unrefined wood on a forest biome in 2minutes.
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# ? Dec 13, 2013 08:55 |
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yancy2010 posted:Not quite sure why so many people are bitching about coal being hard to find when you could get 1000 unrefined wood on a forest biome in 2minutes. What does getting unrefined wood have to do with getting coal? You can't use unrefined wood as fuel anymore.
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# ? Dec 13, 2013 08:58 |
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To be fair, it's a little ridiculous that I find 10x as much Uranium than I do coal.
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# ? Dec 13, 2013 08:58 |
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Liverslapper posted:What does getting unrefined wood have to do with getting coal? You can't use unrefined wood as fuel anymore. Put it in a smelter and hit smelt, it has a 10:1 conversion ratio to coal.
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# ? Dec 13, 2013 08:59 |
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DanrewS posted:Put it in a smelter and hit smelt, it has a 10:1 conversion ratio to coal. Thanks for the information, because I had no idea. Time to smelt some....wood.
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# ? Dec 13, 2013 09:01 |
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ShadowMar posted:To be fair, it's a little ridiculous that I find 10x as much Uranium than I do coal. The later tiers of steel-like metals should probably need to be smelted together with something besides coal, once they get to making that content for real. Maybe even smelting different tiers of metals together, or a common metal with a precious metal, or with the uranium/plutonium/solarium that are everywhere.
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# ? Dec 13, 2013 09:14 |
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So I know we already have a spreadsheet and a word processor Google Doc for tracking star systems, but if forms is your thing, I thought I'd throw this easily-fillable-outable option in the ring. I'll see what I can do about getting each sector onto its own sub-spreadsheet at some point.
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# ? Dec 13, 2013 09:24 |
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What's the strategy for fighting the Inactive Robot? I'm about to plop it down for the first time and want to make sure I'm ready.
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# ? Dec 13, 2013 09:30 |
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Mormon Star Wars posted:What's the strategy for fighting the Inactive Robot? I'm about to plop it down for the first time and want to make sure I'm ready. I found a random weapon from a tier 2 dungeon and just hit him a bunch with it. Have some bandages on you. He pretty much runs at player run speed, so you can just run backwards meleeing him as he chases you, then (if you've got the double jump tech) jump over him and do it the other way. Repeat for victory.
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# ? Dec 13, 2013 09:34 |
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There's the always viable strategy of trapping him in a noob cube and stabbing him with a spear.
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# ? Dec 13, 2013 09:38 |
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I bought this game sort of by impulse but I have to say I`m having a lot of fun. Also, I must confess that lately I have acquired quite the bias against console and multi-plataform game development, and that has kept me away from Terraria so far. So, that was clearly a concern I had when I bought Starbound. But from what I`ve seen the devs seem to want to keep the game faithful to the PC format (mod support, constant updates, etc.) and that gives me a lot of hope.
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# ? Dec 13, 2013 09:43 |
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So I'm in the Gamma sector, full suit of Titanium racial armor, decent (not great) melee weapon, and I don't see how I'm supposed to beat the boss without a gun. That said, I also have absolutely no idea where to get a gun. I've cleared out two USMC prisons and an Avian tomb out here and found nothing.
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# ? Dec 13, 2013 09:43 |
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I'm in the beta system, and I'm confused as to where I'm supposed to go next. I've mainly been farting around gathering coal, diamonds, and platinum while clearing out hostile dungeons and such. I've crafted the brain zapper thing but I don't know where I'm supposed to go with that. Is there a tech advancement that will point me in the right direction?
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# ? Dec 13, 2013 09:46 |
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BaconPigbutt posted:Also, I must confess that lately I have acquired quite the bias against console and multi-plataform game development, and that has kept me away from Terraria so far. So, that was clearly a concern I had when I bought Starbound. But from what I`ve seen the devs seem to want to keep the game faithful to the PC format (mod support, constant updates, etc.) and that gives me a lot of hope.
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# ? Dec 13, 2013 09:47 |
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Chocolate Donuts posted:So I'm in the Gamma sector, full suit of Titanium racial armor, decent (not great) melee weapon, and I don't see how I'm supposed to beat the boss without a gun. That said, I also have absolutely no idea where to get a gun. I've cleared out two USMC prisons and an Avian tomb out here and found nothing. -71758966, -64621194 Gama Aquacia 1409 III a 86933046, 73558744 Gamma Baomra 173 II Both planets are listed in the spreadsheet as having pirate airships to the left of spawn (look for an anchor and go up). These will have quartermasters that will sell you guns. Assuming they haven't been murdered by birds, of course.
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# ? Dec 13, 2013 09:47 |
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Indecisive posted:I did it today after all the balance tweaks and it seems pretty reasonable to do, I made a little boss arena out of platforms to jump around in first so I could have all the mobility possibly needed. Started out using the Iron Bow which was slow, and with him summoning dudes I figured way too slow, so I chased it around with my big slow hammer instead. Had a 2-h hammer that did 20 per swing and that killed him pretty effectively, took a minute or two and a lot of jumping around. The damage from the boss wasn't too bad either, I had a full set of crafted race armor and a bunch of bandages + red healing needles, didn't really need much healing though. I'd imagine taking him down with the bow being incredibly slow + frustrating having with it doing so little damage, and having to run around dodging the little penguin summons forever. I killed him last night with no armor, using only a Steel hunting bow. Took about a minute, and I only ended up having to use a bandage. He's really easy if you take the time to get a decent bow/weapon first, but you don't need to waste time making armor first.
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# ? Dec 13, 2013 09:48 |
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Robot Randy posted:I'm in the beta system, and I'm confused as to where I'm supposed to go next. I've mainly been farting around gathering coal, diamonds, and platinum while clearing out hostile dungeons and such. I've crafted the brain zapper thing but I don't know where I'm supposed to go with that. Is there a tech advancement that will point me in the right direction? Look at the other stuff you can craft. Mainly, the robot stuff.
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# ? Dec 13, 2013 09:49 |
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Chocolate Donuts posted:So I'm in the Gamma sector, full suit of Titanium racial armor, decent (not great) melee weapon, and I don't see how I'm supposed to beat the boss without a gun. That said, I also have absolutely no idea where to get a gun. I've cleared out two USMC prisons and an Avian tomb out here and found nothing. Double jump at his face when he's not breathing fire. Also fight on a longish stretch of wooden platform a good bit above the ground to avoid the little fires his breath leaves. It helps to have a lightning weapon but it's not required.
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# ? Dec 13, 2013 09:51 |
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Help. I'm having more fun modding the game than playing it... Probably because I can work on this while studying honestly. Can't really play games when I'm studying.
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# ? Dec 13, 2013 10:06 |
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I may be a robot, but my ship is a cyborg! Had alot of fun messing around with the make your own spaceship mod, how is this thing not getting added to the vanilla game.
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# ? Dec 13, 2013 10:08 |
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They're ant people! Can they dig their own tunnels?
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# ? Dec 13, 2013 10:09 |
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Tenzarin posted:
It would be awesome if the feature was added to the base game with the option to 'lock' your ship so that the current rules for ship modification apply.
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# ? Dec 13, 2013 10:15 |
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James Totes posted:There's the always viable strategy of trapping him in a noob cube and stabbing him with a spear. Noob cube? Don't knock on the joys of becoming a Dirt Lantern. There's something deeply satisfying about catching all these vicious nasties mid air inside dirt cubes and then extracting their brains through a small opening.
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# ? Dec 13, 2013 10:21 |
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SynthOrange posted:They're ant people! Can they dig their own tunnels? They're more "bug people" than ant people. I haven't really decided on their building style yet, but tunnels were an idea I had. Particularly for the hostile ones. It'd be neat to have more organically dug dungeons lined with things, rather than just the blocky scifi and avian dungeons we have now.
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# ? Dec 13, 2013 10:25 |
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So is this game worth buying? I was going to get it for my brother but I hear it's a bit tedious.
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# ? Dec 13, 2013 10:35 |
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Bigup DJ posted:So is this game worth buying? I was going to get it for my brother but I hear it's a bit tedious. The game just started an early beta test. There's really nothing concrete to say right now other than it's kind of like Terraria in space.
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# ? Dec 13, 2013 10:37 |
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James Totes posted:There's the always viable strategy of trapping him in a noob cube and stabbing him with a spear. The robot actually can punch through walls, though he doesn't use the move very often.
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# ? Dec 13, 2013 10:37 |
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Stiggs posted:Having to edit the player.config to add recipes kind of sucks. Makes modding in new items kind of lovely because there's constantly going to be conflicts. Something needs to change about recipes. The bright side is that once it does, most mods will basically be functional forever, unless they conflict with some core mechanic that gets rehauled. That biofuel mod for instance would be good pretty much indefinitely if it didn't have to add its own recipe. I'm so used to stuff like Terraria which doesn't support modding normally at all, or Minecraft which bricks every mod with even the slightest update and requires all kinds of infrastructure, because goddamn the idea of just taking a mod and having it from then on is just really nice. So to summarize: We need a better way to add mod recipes.
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# ? Dec 13, 2013 10:39 |
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I'm pretty sure the whole mod your own spaceship will become an official part of the game. The devs have already mentioned star ship upgrades. The mod is literally the one reason worth building in this game.
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# ? Dec 13, 2013 10:41 |
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Oh hey, I figured out why notepad was screwing up my tools. Turn off word wrap and the files save properly and the game launches without a hitch.
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# ? Dec 13, 2013 10:41 |
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Zaa Boogie posted:So has anybody seen that the official mod repository is up? Most downloaded mod: http://community.playstarbound.com/index.php?resources/ponex-1-3.58/
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# ? Dec 13, 2013 10:53 |
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Oh hey what do we have here on the official mod site?Starbound Difficulty Mod posted:Base health, energy, and breath is reduced by 50%.
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# ? Dec 13, 2013 10:53 |
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I have a horse head mask.
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# ? Dec 13, 2013 11:04 |
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It won't let me download any mods
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# ? Dec 13, 2013 11:05 |
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# ? May 31, 2024 18:43 |
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Sorry for so many posts butTyty posted:
Basically if this continues to go and grow like this it's going to be something awesome to behold.
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# ? Dec 13, 2013 11:06 |