packetmantis posted:Hylotl are weird. I made one a patch or two ago to check out their examine dialogue, and when I examined a diodia I found it said something like "ah, diodia, one of the few edible vegetables! " This isn't true. I was playing a hylotl and walking through an avian village and one of the dialogues from an avian was "oh, you eat meat too? drat it, trolling failed" or something very close to it. So they're definitely not just vegetarian, or at the very least your player character isn't (obviously).
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# ? Dec 17, 2013 13:20 |
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# ? May 29, 2024 16:59 |
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Once you reach Impervium tier is there anything else left to do or is it base building time?
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# ? Dec 17, 2013 13:27 |
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Pwnstar posted:Once you reach Impervium tier is there anything else left to do or is it base building time? Approximately zero of the tier 5+ content is implemented, so yeah just explore & build.
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# ? Dec 17, 2013 13:32 |
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Clocks posted:This isn't true. I was playing a hylotl and walking through an avian village and one of the dialogues from an avian was "oh, you eat meat too? drat it, trolling failed" or something very close to it. You know how to cook meat at the start, so I assume "Eating Flesh like an Animal or Barbarian" is an early lesson in missionary survival class.
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# ? Dec 17, 2013 13:42 |
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Devour or Fire posted:You know how to cook meat at the start, so I assume "Eating Flesh like an Animal or Barbarian" is an early lesson in missionary survival class. Well the quest dialogue after says "If you're a vegetarian, throw it out!".
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# ? Dec 17, 2013 13:46 |
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Nyyen posted:Hearing there were some sad children trapped in a prison in Sector X, Burt the Fairy God-bot went to see if he could raise their spirits. This is why I love Starbound.
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# ? Dec 17, 2013 13:55 |
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So in you guys' opinion, what would be a reasonable set of materials to make bombs? I was thinking of making another mod that adds a recipe for bombs to the crafting table (or maybe the anvil?) once you acquire a bomb for the first time.
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# ? Dec 17, 2013 14:07 |
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Kyrosiris posted:So in you guys' opinion, what would be a reasonable set of materials to make bombs? I was thinking of making another mod that adds a recipe for bombs to the crafting table (or maybe the anvil?) once you acquire a bomb for the first time.
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# ? Dec 17, 2013 14:10 |
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Kyrosiris posted:So in you guys' opinion, what would be a reasonable set of materials to make bombs? I was thinking of making another mod that adds a recipe for bombs to the crafting table (or maybe the anvil?) once you acquire a bomb for the first time. If you're up for it, it wouldn't be too hard to add a Nitre (saltpeter) item into the game. You could just do a palette swap of a stalagtite/crystal kind of item. I mean you could add it as an ore but I have a feeling adding a new ore and futzing with the distribution would be a bitch. Then mix that with charcoal and, let's say, iron for the case? You could also require some fiber for the fuse but that feels too complicated for a Starbound recipe. edit: actually if you don't do this I think I will because there's all kinds of cool stuff you can make with nitre, like aqua fortis XboxPants fucked around with this message at 14:19 on Dec 17, 2013 |
# ? Dec 17, 2013 14:16 |
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That's a better idea. What was I thinking with sand?
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# ? Dec 17, 2013 14:28 |
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Ugh. I just cannot find any more Cerulium. I think I've tried every threat level planet and I either have tons of Aegis or tons of Ruby. Where does one get the blues? I need like 32 more bars and I never need it again
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# ? Dec 17, 2013 15:08 |
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The Deadly Hume posted:That's a better idea. Glass bombs. It shoots out particles that when they land create glass blocks. So you know, throw a whole bunch at a mob and in-case them in glass.
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# ? Dec 17, 2013 15:14 |
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glug posted:Ugh. I just cannot find any more Cerulium. I think I've tried every threat level planet and I either have tons of Aegis or tons of Ruby. Where does one get the blues? I need like 32 more bars and I never need it again Cerulium shows up on TL 7-8 planets. Any higher or lower in Sector X and you get either Aegisalt or Rubium.
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# ? Dec 17, 2013 15:17 |
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Anime Schoolgirl posted:So I just did what you said and all I get is a lovely json error message that tells you basically nothing. I checked out your .modinfos Anime Schoolgirl and you forgot to add the "path" : ".", entry, if you lack this it just crashes. Though, even with correct modinfos the game still just sits on the loading screen forever with your mods if you use the mod folder, but at least it doesn't spit out a useless error message.
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# ? Dec 17, 2013 15:20 |
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Still can't get the Steam overlay working. Frustrating.
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# ? Dec 17, 2013 15:41 |
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Seeing all you goons hard at work with mods makes me hope for a XCOM style weapons researching / manufacturing thing. Gathering GUNBITS from fallen humanoids, researching for schematics and building prototypes at special tables.
Thyrork fucked around with this message at 15:56 on Dec 17, 2013 |
# ? Dec 17, 2013 15:53 |
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Shadowmorn posted:Seeing all you goons hard at work with mods makes me hope for a XCOM style weapons researching / manufacturing thing. Gathering GUNBITS from fallen humanoids, researching for schematics and building prototypes at special tables. there will be a mod for that
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# ? Dec 17, 2013 16:07 |
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XboxPants posted:If you're up for it, it wouldn't be too hard to add a Nitre (saltpeter) item into the game. You could just do a palette swap of a stalagtite/crystal kind of item. I mean you could add it as an ore but I have a feeling adding a new ore and futzing with the distribution would be a bitch. I was thinking something like breaking down X amount of cobblestone (on the assumption that there's trace amounts, etc.) into one measure of nitre? Adding a whole new naturally spawning block item sounds like a bitch and a half.
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# ? Dec 17, 2013 16:12 |
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Shadowmorn posted:Seeing all you goons hard at work with mods makes me hope for a XCOM style weapons researching / manufacturing thing. Oh god someone please make some oldschool Xcom armors
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# ? Dec 17, 2013 16:31 |
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Pink dino-bears.
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# ? Dec 17, 2013 16:35 |
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Kyrosiris posted:I was thinking something like breaking down X amount of cobblestone (on the assumption that there's trace amounts, etc.) into one measure of nitre? Adding a whole new naturally spawning block item sounds like a bitch and a half. Ah, that's a great idea, although I think sandstone would work better than cobblestone in terms of realism (please correct me, geonerds). In fact, if there was a new crafting table/tool for "rare element extraction", that could be awesome because it'd give you a use for your stacks of thousands of random materials. All the different functionally identical blocks could give you different weird poo poo to craft with.
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# ? Dec 17, 2013 16:52 |
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glug posted:Ugh. I just cannot find any more Cerulium. I think I've tried every threat level planet and I either have tons of Aegis or tons of Ruby. Where does one get the blues? I need like 32 more bars and I never need it again Make sure there's no aegisalt on that planet. Just walk the surface of the planet if you don't find any cerulium on the surface you wont find any underground.
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# ? Dec 17, 2013 17:13 |
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Attention Horse posted:Oh god someone please make some oldschool Xcom armors I don't know poo poo about the armor but I was poking around at adding the laser rifle/pistol last night.
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# ? Dec 17, 2013 17:24 |
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All I want "armor"wise is humanity's greatest contribution to intergalactic fashion: I mean, how can my human tour the stars if he isn't dressed appropriately?
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# ? Dec 17, 2013 18:07 |
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Attention Horse posted:Oh god someone please make some oldschool Xcom armors Flattop hair is a necessity in any case.
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# ? Dec 17, 2013 18:20 |
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Fintilgin posted:Flattop hair is a necessity in any case. I think humans already have this.
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# ? Dec 17, 2013 18:25 |
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CJacobs posted:
I really want a Dead Space themed planet mod now, complete with necromorphs.
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# ? Dec 17, 2013 18:30 |
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ViggyNash posted:I really want a Dead Space themed planet mod now, complete with necromorphs. And the ability to grunt loudly and stomp on things!
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# ? Dec 17, 2013 18:37 |
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http://playstarbound.com/the-future-of-starbound/ Spaceship combat would be frigging boss. It'd be like FTL on steroids, really hope they can put that in. I also like the additions to town building (and environmental hazards) because a challenge and reward for building up a base would add a lot to the game for me.
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# ? Dec 17, 2013 18:40 |
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XboxPants posted:Ah, that's a great idea, although I think sandstone would work better than cobblestone in terms of realism (please correct me, geonerds). Yeah, something like an extraction station where you can shove in piles of dirt, sand, fine sand, sandstone, cobblestone, etc. and get useful byproducts would be pretty radical. I'm just not certain what you'd tie to each bulk material, and if you want to make it scale with tech levels, etc.
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# ? Dec 17, 2013 18:51 |
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So something like the Extractinator from Terraria. You put Silt and Slush blocks in and it spat out money and ores.
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# ? Dec 17, 2013 18:53 |
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Starhawk64 posted:So something like the Extractinator from Terraria. You put Silt and Slush blocks in and it spat out money and ores. Exactly, but I don't know if Starbound has the hooks for the "random output" part of the Extractionator.
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# ? Dec 17, 2013 18:54 |
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Kyrosiris posted:Exactly, but I don't know if Starbound has the hooks for the "random output" part of the Extractionator. Sure it does, just create another loot table, and have the act of using an ore on that object pull from that table. Though I'm not sure how you would tell Starbound to "use" ore on a specific item....
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# ? Dec 17, 2013 18:56 |
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Something like that already exists as part of this mod: http://community.playstarbound.com/index.php?resources/ts-technologies.5/ It has a set of items that allow you to crush dirt/stone/sand etc into minerals, then press the minerals into ingots of your choice. edit: A vanilla way of doing something like this would be ideal nvm no cake fucked around with this message at 19:03 on Dec 17, 2013 |
# ? Dec 17, 2013 19:00 |
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DelphiAegis posted:Sure it does, just create another loot table, and have the act of using an ore on that object pull from that table. Though I'm not sure how you would tell Starbound to "use" ore on a specific item.... Hrm, treasure tables might be the ticket, since there's the recipe of the basic shield that seems like it produces non-static results: code:
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# ? Dec 17, 2013 19:03 |
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Random outputs would be cool, but if you just want to make something simple for now you could just require 10 or 20 sandstone blocks per nitre ore, or whatever. That's kinda what I was thinking. Right now I'm thinking that I'd like to make nitre (or whatever) objects that you can direclty mine, but spawn rarely, and once you find a piece of nitre then it'll give you a blueprint to extract it from stone. Either that, or if you feed a piece of nitre into the Extractor it'll "learn" that material (sorta like the 3D printer), and then you can extract that material from stone - but I've got no idea how feasible that method would be. XboxPants fucked around with this message at 19:19 on Dec 17, 2013 |
# ? Dec 17, 2013 19:16 |
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DelphiAegis posted:Sure it does, just create another loot table, and have the act of using an ore on that object pull from that table. Though I'm not sure how you would tell Starbound to "use" ore on a specific item.... Make it a cooking/Smelting type interface. Input junk. Output random ore or whatever.
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# ? Dec 17, 2013 19:20 |
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Cernunnos posted:Make it a cooking/Smelting type interface. Input junk. Output random ore or whatever. Since it outputs it to a slot, you'd have to sit there, take whatever it is out of the slot and hit refine again, for every item amount you wish to input.
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# ? Dec 17, 2013 19:24 |
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DelphiAegis posted:Since it outputs it to a slot, you'd have to sit there, take whatever it is out of the slot and hit refine again, for every item amount you wish to input. Only if it's random. If each kind of block refines to a specific material it'd work fine. drat, we need pipes-->chest mods.
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# ? Dec 17, 2013 19:31 |
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# ? May 29, 2024 16:59 |
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XboxPants posted:Random outputs would be cool, but if you just want to make something simple for now you could just require 10 or 20 sandstone blocks per nitre ore, or whatever. That's kinda what I was thinking. Oh yeah, for the baseline "stone to nitre" thing, that would be static. I was thinking more for "crush pointless poo poo like fine sand into useful things" angle.
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# ? Dec 17, 2013 19:32 |