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Gazaar posted:There's a proper grapple you make a bit later on but it's useless. By the time you can make it you will have found at least one tech and pretty much all of them remove any need for vertical climbing tools. By "tech" do you mean "1000 blocks of dirt" cuz that pretty much negates any need of climbing tools of any sort.
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# ? Dec 18, 2013 02:36 |
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# ? May 30, 2024 17:21 |
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Gazaar posted:There's a proper grapple you make a bit later on but it's useless. By the time you can make it you will have found at least one tech and pretty much all of them remove any need for vertical climbing tools. Useless nothin'! It generates pure awesome at a rate matched only by the Butterfly Boots. https://www.youtube.com/watch?v=Xnhk6bQK_CU
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# ? Dec 18, 2013 02:41 |
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Is there currently any way to use game files to fill your inventory up with crafting materials so you don't have to scour the galaxy for structures to demolish?
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# ? Dec 18, 2013 02:47 |
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Tulip posted:By "tech" do you mean "1000 blocks of dirt" cuz that pretty much negates any need of climbing tools of any sort. Yeah that too but the time it takes to find an energy dash or pulse jump is so quick I don't know why you don't just loving start with a permanent grapple, or make the base grapple rope recipe the permanent version. That way you don't look like a total shitbird having to lay a block of dirt every 30 feet just to scale a plateau.
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# ? Dec 18, 2013 02:52 |
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Verranicus posted:Is there currently any way to use game files to fill your inventory up with crafting materials so you don't have to scour the galaxy for structures to demolish? If you know exactly what materials you wanted you could add them to the starting chest in: C:\Program Files (x86)\Steam\SteamApps\common\Starbound\assets\treasure\default.treasurepools I think there's also a "Creative Mode" mod.
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# ? Dec 18, 2013 02:54 |
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Umberger posted:If you know exactly what materials you wanted you could add them to the starting chest in: C:\Program Files (x86)\Steam\SteamApps\common\Starbound\assets\treasure\default.treasurepools Would you happen to know what the creative mode mod is called?
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# ? Dec 18, 2013 03:00 |
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Speaking of block building, for those who've used Homesick, how do you feel about the material production balance? I feel like most of the wood/sand/stone recipes are fair, since you'll be getting those in such high quantities, and because they're mostly scaled with the existing materials of wood planks and cobblestone. But I'm not sure how well the metal materials balance, especially since so many need iron, and a few even use steel. If anyone's tried building with it, let me know how you feel about the costs and outputs.
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# ? Dec 18, 2013 03:02 |
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Captain Oblivious posted:Why take the risk of landing when you have a perfectly serviceable Star Trek style beaming thingy? Because it's there! Mostly I just think that the early game feels kind of disconnected from most of the rest of the game. If your ship is initially stuck on your first planet then you have a clear objective to start with, and it's easier to introduce players to the meat of the game in a more natural way (seriously, I had to look up how to fuel your ship because I didn't expect to be able to just dump coal in the gas tank, and I still don't really know what the 3D printer does, or how to use schematics). It'd also make the fact that you're probably going to be keeping most of your stuff on your boat instead of building a house on the planet feel a little less awkward. I don't have any like, gameplay reason why your ship needs to be able to land after that, I just think it'd be a nice touch.
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# ? Dec 18, 2013 03:08 |
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XboxPants posted:Useless nothin'! It generates pure awesome at a rate matched only by the Butterfly Boots. God have mercy, it's the return of Worms Armageddon ninja rope battles. Looking forward to pulling off some sick dragons and wizards and pooping a mine onto some poor fool's head.
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# ? Dec 18, 2013 03:09 |
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Ernie Muppari posted:Because it's there! As for keeping things on your ship, keep in mind that permanent bases are going to become a much bigger thing once we get the multi-teleport Tiy showed off.
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# ? Dec 18, 2013 03:12 |
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Is that going to be basically a town portal scroll for your home planet? Cause that's the number one thing I want in the game right now.
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# ? Dec 18, 2013 03:14 |
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Get yer guns in the Beta Sector (They're kinda bad )
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# ? Dec 18, 2013 03:15 |
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Talorat posted:Is that going to be basically a town portal scroll for your home planet? Cause that's the number one thing I want in the game right now. Yep. He showed off a feature wherein the teleporter at your ship goes to either the current planet you're at, OR your Home Planet. So the whole "keep everything on your ship" shtick will become unnecessary.
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# ? Dec 18, 2013 03:16 |
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Malek posted:Terminator Armor please. Thanks. It's getting harder and harder for me to say that this game doesn't need a Warhammer total conversion mod. gently caress sakes, if they get this stuff done in the next few months i'll make it myself.
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# ? Dec 18, 2013 03:19 |
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Oh thank Christ. I'm so glad the devs are responsive to small but obvious game play flaws like that. This is shaping up to be a really good game. Especially if they keep updating at this pace. Edit: I also am having that problem where starmap upgrades are only unlocked server side. This is a problem because my friend who runs the server we play on just moved and is reliant on comcast to get new internet. Is there any option to recover those upgrades without having go through all the trouble of fighting the dragon boss and such again?
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# ? Dec 18, 2013 03:19 |
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Babe Magnet posted:I like how after a certain point, the ship just gets a bunch of rooms you can't even access because there's no holes or doors.
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# ? Dec 18, 2013 03:27 |
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Oh man, seeing their proposed ship layouts is handy for me. Not sure how well I'll be able to keep the Zeppelin/blimp type layout yet on ym ship series though. I actually appreciate the premade ships a bit more than the freeform, since they give a fairly good impression of each species respective personalities I feel.
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# ? Dec 18, 2013 03:34 |
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AnonSpore posted:God have mercy, it's the return of Worms Armageddon ninja rope battles. Looking forward to pulling off some sick dragons and wizards and pooping a mine onto some poor fool's head. Nothing will top the classic Worms ninja rope, which was actually stiff when it wasn't in contact with a surface and could be used to push you in a direction by extending it. You could do a lot of really weird technical bullshit by exploiting that behavior. This seems like a neat really elastic grappling hook, but my heart still remains with Worms Armageddon's Ninja Rope.
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# ? Dec 18, 2013 03:39 |
Dr. Video Games 0031 posted:Nothing will top the classic Worms ninja rope, which was actually stiff when it wasn't in contact with a surface and could be used to push you in a direction by extending it. You could do a lot of really weird technical bullshit by exploiting that behavior. This seems like a neat really elastic grappling hook, but my heart still remains with Worms Armageddon's Ninja Rope.
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# ? Dec 18, 2013 03:43 |
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Babe Magnet posted:
So, uh, planning to make a complete tutorial on how to get this all working in game for a theoretical someone making a race?
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# ? Dec 18, 2013 03:44 |
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It worked that way through Armageddon and Worms World Party, too. I got so good with that drat thing. Wiggle at close range, extend suddenly, and over the top you'll go.
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# ? Dec 18, 2013 03:44 |
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Zereth posted:Worms 1's ninja rope could push you straight up into the air. And then you could fall to the left. Yep, it was like this in 2, Armageddon, and world party as well. It was really great, but not the easiest thing to get used to. By the time they introduced .png file map importing into Armageddon, people were making crazy huge and complicated ninja rope race courses. It was awesome.
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# ? Dec 18, 2013 03:47 |
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Wild bropoker might be my favorite item name of all time.
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# ? Dec 18, 2013 03:48 |
Dr. Video Games 0031 posted:Yep, it was like this in 2, Armageddon, and world party as well. It was really great, but not the easiest thing to get used to. By the time they introduced .png file map importing into Armageddon, people were making crazy huge and complicated ninja rope race courses. It was awesome. To be clear, I mean you could fire it straight down into the ground you were standing on and push yourself straight up into the air. And then fall to the left, but only the left.
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# ? Dec 18, 2013 03:50 |
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Zereth posted:I remember it not working like that in 2 and later. Hmm, Perhaps in Armageddon you had to use the physics to maneuver yourself to the proper position before you could push yourself straight up, but you could certainly do so. Only you could fall in either direction.
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# ? Dec 18, 2013 03:52 |
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There, done at last with the HMS Capitalism. I do agree that it's nice to see some premade ships, but I don't feel that people who want to build their own free form ship should be pigeonholed into the premade ships. They could make custom ship building something that happens later. Personally I just wish they'd slice up the backgrounds and greeblings and let each race craft those to add to their custom made ships. Then you can have personality and a nice big open canvas to build your space base in.
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# ? Dec 18, 2013 03:55 |
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Galaga Galaxian posted:I think humans already have this. He can't do the sonic boom but right from the start I found a spear that shoots energy bolts, close enough.
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# ? Dec 18, 2013 03:59 |
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Zereth posted:I remember it not working like that in 2 and later. This was in Worms 2 and after for sure, it was called the Indian Rope Trick. I think they made it so you couldn't fire straight down using the ninja rope, so you had to do it with another weapon, hop, and in midair switch to the rope and fire to do it.
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# ? Dec 18, 2013 04:12 |
AnonSpore posted:This was in Worms 2 and after for sure, it was called the Indian Rope Trick. I think they made it so you couldn't fire straight down using the ninja rope, so you had to do it with another weapon, hop, and in midair switch to the rope and fire to do it.
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# ? Dec 18, 2013 04:13 |
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Killer-of-Lawyers posted:There, done at last with the HMS Capitalism. I do agree that it's nice to see some premade ships, but I don't feel that people who want to build their own free form ship should be pigeonholed into the premade ships. They could make custom ship building something that happens later. Personally I just wish they'd slice up the backgrounds and greeblings and let each race craft those to add to their custom made ships. Then you can have personality and a nice big open canvas to build your space base in. It's probably a good thing to have the premade ships. With the ability to port to your home planet whenever you feel your ship can act as fancy transportation as opposed to a flying minivan stuffed to the brim with lockers.
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# ? Dec 18, 2013 04:21 |
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With bigger ships and instant home teleportation, I can make my awesome tree fort in a jungle of my choice, and then cover my ship in thorns, spikes, and skulls! Floran are the best.
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# ? Dec 18, 2013 04:21 |
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How well does this run on a system with low RAM? I'm running a netbook with a Core i3 and an Intel HD chip, but only 2GB RAM.
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# ? Dec 18, 2013 04:21 |
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Killer-of-Lawyers posted:
I sort of thought about having a go at Starbug but that's about as cramped as the current default starter ship.
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# ? Dec 18, 2013 04:28 |
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Gashroom posted:
https://www.youtube.com/watch?v=661f-EPkJE0 It really does go with everything
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# ? Dec 18, 2013 04:37 |
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Reiley posted:Tiy just tweeted "Well you wanted ship upgrades" I'm more interested in the fact that apparently the ships now are *armed*.
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# ? Dec 18, 2013 04:41 |
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They've always been armed. Look at the front of the ships, by the bridge. There's forward cannons.
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# ? Dec 18, 2013 04:42 |
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Would it be too game-breaking if there was a tech that let you teleport when you weren't under the sky?
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# ? Dec 18, 2013 04:43 |
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That tech exists, it is called "save and quit". And yeah, the Human ship has always had blaster cannons.
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# ? Dec 18, 2013 04:44 |
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Killer-of-Lawyers posted:They've always been armed. Look at the front of the ships, by the bridge. There's forward cannons. Galaga Galaxian posted:And yeah, the Human ship has always had blaster cannons. Well goddamn, I feel blind.
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# ? Dec 18, 2013 04:45 |
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# ? May 30, 2024 17:21 |
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Galaga Galaxian posted:That tech exists, it is called "save and quit". But yeah save an quit once you hit Core, its long, but it's longer to get back up
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# ? Dec 18, 2013 04:46 |